mbcp/docs/api/mp_math/plane.md
2024-08-28 20:33:31 +08:00

588 lines
12 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

---
title: mbcp.mp_math.plane
---
### ***var*** `k = other.a / self.a`
### ***var*** `A = np.array([[self.b, self.c], [other.b, other.c]])`
### ***var*** `B = np.array([-self.d, -other.d])`
### ***var*** `v2 = l2.get_point(1) - l1.point`
### ***var*** `k = other.b / self.b`
### ***var*** `A = np.array([[self.a, self.c], [other.a, other.c]])`
### ***var*** `B = np.array([-self.d, -other.d])`
### ***var*** `k = other.c / self.c`
### ***var*** `A = np.array([[self.a, self.b], [other.a, other.b]])`
### ***var*** `B = np.array([-self.d, -other.d])`
### ***class*** `Plane3`
- #### *def* `__init__(self, a: float, b: float, c: float, d: float)`
平面方程ax + by + cz + d = 0
参数:
a:
b:
c:
d:
- #
<details>
<summary>源码</summary>
```python
def __init__(self, a: float, b: float, c: float, d: float):
"""
平面方程ax + by + cz + d = 0
Args:
a:
b:
c:
d:
"""
self.a = a
self.b = b
self.c = c
self.d = d
```
</details>
- #### *def* `approx(self, other: 'Plane3')`
判断两个平面是否近似相等。
参数:
other:
- #
<details>
<summary>源码</summary>
```python
def approx(self, other: 'Plane3') -> bool:
"""
判断两个平面是否近似相等。
Args:
other:
Returns:
是否近似相等
"""
if self.a != 0:
k = other.a / self.a
return approx(other.b, self.b * k) and approx(other.c, self.c * k) and approx(other.d, self.d * k)
elif self.b != 0:
k = other.b / self.b
return approx(other.a, self.a * k) and approx(other.c, self.c * k) and approx(other.d, self.d * k)
elif self.c != 0:
k = other.c / self.c
return approx(other.a, self.a * k) and approx(other.b, self.b * k) and approx(other.d, self.d * k)
else:
return False
```
</details>
- #### *def* `cal_angle(self, other: 'Line3 | Plane3')`
计算平面与平面之间的夹角。
参数:
other: 另一个平面
- #
<details>
<summary>源码</summary>
```python
def cal_angle(self, other: 'Line3 | Plane3') -> 'AnyAngle':
"""
计算平面与平面之间的夹角。
Args:
other: 另一个平面
Returns:
夹角弧度
Raises:
TypeError: 不支持的类型
"""
if isinstance(other, Line3):
return self.normal.cal_angle(other.direction).complementary
elif isinstance(other, Plane3):
return AnyAngle(math.acos(self.normal @ other.normal / (self.normal.length * other.normal.length)), is_radian=True)
else:
raise TypeError(f'Unsupported type: {type(other)}')
```
</details>
- #### *def* `cal_distance(self, other: 'Plane3 | Point3')`
计算平面与平面或点之间的距离。
参数:
other: 另一个平面或点
- #
<details>
<summary>源码</summary>
```python
def cal_distance(self, other: 'Plane3 | Point3') -> float:
"""
计算平面与平面或点之间的距离。
Args:
other: 另一个平面或点
Returns:
距离
Raises:
TypeError: 不支持的类型
"""
if isinstance(other, Plane3):
return 0
elif isinstance(other, Point3):
return abs(self.a * other.x + self.b * other.y + self.c * other.z + self.d) / (self.a ** 2 + self.b ** 2 + self.c ** 2) ** 0.5
else:
raise TypeError(f'Unsupported type: {type(other)}')
```
</details>
- #### *def* `cal_intersection_line3(self, other: 'Plane3')`
计算两平面的交线。该方法有问题,待修复。
参数:
other: 另一个平面
- #
<details>
<summary>源码</summary>
```python
def cal_intersection_line3(self, other: 'Plane3') -> 'Line3':
"""
计算两平面的交线。该方法有问题,待修复。
Args:
other: 另一个平面
Returns:
交线
Raises:
"""
if self.normal.is_parallel(other.normal):
raise ValueError('Planes are parallel and have no intersection.')
direction = self.normal.cross(other.normal)
x, y, z = (0, 0, 0)
if self.a != 0 and other.a != 0:
A = np.array([[self.b, self.c], [other.b, other.c]])
B = np.array([-self.d, -other.d])
y, z = np.linalg.solve(A, B)
elif self.b != 0 and other.b != 0:
A = np.array([[self.a, self.c], [other.a, other.c]])
B = np.array([-self.d, -other.d])
x, z = np.linalg.solve(A, B)
elif self.c != 0 and other.c != 0:
A = np.array([[self.a, self.b], [other.a, other.b]])
B = np.array([-self.d, -other.d])
x, y = np.linalg.solve(A, B)
return Line3(Point3(x, y, z), direction)
```
</details>
- #### *def* `cal_intersection_point3(self, other: 'Line3')`
计算平面与直线的交点。
参数:
other: 不与平面平行或在平面上的直线
- #
<details>
<summary>源码</summary>
```python
def cal_intersection_point3(self, other: 'Line3') -> 'Point3':
"""
计算平面与直线的交点。
Args:
other: 不与平面平行或在平面上的直线
Returns:
交点
Raises:
ValueError: 平面与直线平行或重合
"""
if self.normal @ other.direction == 0:
raise ValueError('The plane and the line are parallel or coincident.')
x, y, z = other.get_parametric_equations()
t = -(self.a * other.point.x + self.b * other.point.y + self.c * other.point.z + self.d) / (self.a * other.direction.x + self.b * other.direction.y + self.c * other.direction.z)
return Point3(x(t), y(t), z(t))
```
</details>
- #### *def* `cal_parallel_plane3(self, point: 'Point3')`
计算平行于该平面且过指定点的平面。
参数:
point: 指定点
- #
<details>
<summary>源码</summary>
```python
def cal_parallel_plane3(self, point: 'Point3') -> 'Plane3':
"""
计算平行于该平面且过指定点的平面。
Args:
point: 指定点
Returns:
平面
"""
return Plane3.from_point_and_normal(point, self.normal)
```
</details>
- #### *def* `is_parallel(self, other: 'Plane3')`
判断两个平面是否平行。
参数:
other: 另一个平面
- #
<details>
<summary>源码</summary>
```python
def is_parallel(self, other: 'Plane3') -> bool:
"""
判断两个平面是否平行。
Args:
other: 另一个平面
Returns:
是否平行
"""
return self.normal.is_parallel(other.normal)
```
</details>
- #### `@property`
- #### *def* `normal(self)`
平面的法向量。
返回:
法向量
- #
<details>
<summary>源码</summary>
```python
@property
def normal(self) -> 'Vector3':
"""
平面的法向量。
Returns:
法向量
"""
return Vector3(self.a, self.b, self.c)
```
</details>
- #### `@classmethod`
- #### *def* `from_point_and_normal(cls, point: 'Point3', normal: 'Vector3')`
工厂函数 由点和法向量构造平面(点法式构造)。
参数:
point: 平面上的一点
normal: 法向量
- #
<details>
<summary>源码</summary>
```python
@classmethod
def from_point_and_normal(cls, point: 'Point3', normal: 'Vector3') -> 'Plane3':
"""
工厂函数 由点和法向量构造平面(点法式构造)。
Args:
point: 平面上的一点
normal: 法向量
Returns:
平面
"""
a, b, c = (normal.x, normal.y, normal.z)
d = -a * point.x - b * point.y - c * point.z
return cls(a, b, c, d)
```
</details>
- #### `@classmethod`
- #### *def* `from_three_points(cls, p1: 'Point3', p2: 'Point3', p3: 'Point3')`
工厂函数 由三点构造平面。
参数:
p1: 点1
p2: 点2
p3: 点3
- #
<details>
<summary>源码</summary>
```python
@classmethod
def from_three_points(cls, p1: 'Point3', p2: 'Point3', p3: 'Point3') -> 'Plane3':
"""
工厂函数 由三点构造平面。
Args:
p1: 点1
p2: 点2
p3: 点3
Returns:
平面
"""
v1 = p2 - p1
v2 = p3 - p1
normal = v1.cross(v2)
return cls.from_point_and_normal(p1, normal)
```
</details>
- #### `@classmethod`
- #### *def* `from_two_lines(cls, l1: 'Line3', l2: 'Line3')`
工厂函数 由两直线构造平面。
参数:
l1: 直线1
l2: 直线2
- #
<details>
<summary>源码</summary>
```python
@classmethod
def from_two_lines(cls, l1: 'Line3', l2: 'Line3') -> 'Plane3':
"""
工厂函数 由两直线构造平面。
Args:
l1: 直线1
l2: 直线2
Returns:
平面
"""
v1 = l1.direction
v2 = l2.point - l1.point
if v2 == zero_vector3:
v2 = l2.get_point(1) - l1.point
return cls.from_point_and_normal(l1.point, v1.cross(v2))
```
</details>
- #### `@classmethod`
- #### *def* `from_point_and_line(cls, point: 'Point3', line: 'Line3')`
工厂函数 由点和直线构造平面。
参数:
point: 面上一点
line: 面上直线,不包含点
- #
<details>
<summary>源码</summary>
```python
@classmethod
def from_point_and_line(cls, point: 'Point3', line: 'Line3') -> 'Plane3':
"""
工厂函数 由点和直线构造平面。
Args:
point: 面上一点
line: 面上直线,不包含点
Returns:
平面
"""
return cls.from_point_and_normal(point, line.direction)
```
</details>
- #### *def* `__repr__(self)`
- #
<details>
<summary>源码</summary>
```python
def __repr__(self):
return f'Plane3({self.a}, {self.b}, {self.c}, {self.d})'
```
</details>
- #### *def* `__str__(self)`
- #
<details>
<summary>源码</summary>
```python
def __str__(self):
s = 'Plane3: '
if self.a != 0:
s += f'{sign(self.a, only_neg=True)}{abs(self.a)}x'
if self.b != 0:
s += f' {sign(self.b)} {abs(self.b)}y'
if self.c != 0:
s += f' {sign(self.c)} {abs(self.c)}z'
if self.d != 0:
s += f' {sign(self.d)} {abs(self.d)}'
return s + ' = 0'
```
</details>
- #### `@overload`
- #### *def* `__and__(self, other: 'Line3')`
- #
<details>
<summary>源码</summary>
```python
@overload
def __and__(self, other: 'Line3') -> 'Point3 | None':
...
```
</details>
- #### `@overload`
- #### *def* `__and__(self, other: 'Plane3')`
- #
<details>
<summary>源码</summary>
```python
@overload
def __and__(self, other: 'Plane3') -> 'Line3 | None':
...
```
</details>
- #### *def* `__and__(self, other)`
取两平面的交集(人话:交线)
参数:
other:
- #
<details>
<summary>源码</summary>
```python
def __and__(self, other):
"""
取两平面的交集(人话:交线)
Args:
other:
Returns:
不平行平面的交线平面平行返回None
"""
if isinstance(other, Plane3):
if self.normal.is_parallel(other.normal):
return None
return self.cal_intersection_line3(other)
elif isinstance(other, Line3):
if self.normal @ other.direction == 0:
return None
return self.cal_intersection_point3(other)
else:
raise TypeError(f"unsupported operand type(s) for &: 'Plane3' and '{type(other)}'")
```
</details>
- #### *def* `__eq__(self, other)`
- #
<details>
<summary>源码</summary>
```python
def __eq__(self, other) -> bool:
return self.approx(other)
```
</details>
- #### *def* `__rand__(self, other: 'Line3')`
- #
<details>
<summary>源码</summary>
```python
def __rand__(self, other: 'Line3') -> 'Point3':
return self.cal_intersection_point3(other)
```
</details>