mirror of
https://github.com/TriM-Organization/Musicreater.git
synced 2025-02-07 19:36:46 +08:00
更新自动重置积分、进度条的功能
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README.md
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README.md
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<h1 align="center">音·创 Musicreater</h1>
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<h1 align="center">音·创 Musicreater</h1>
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<p align="center">
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<p align="center">
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<img width="128" height="128" src="https://s1.ax1x.com/2022/04/01/qhfOPA.png" >
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<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
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</p>
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</p>
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<p align="center">
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<p align="center">
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@ -17,17 +17,44 @@
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简体中文🇨🇳 | [English🇬🇧](README_EN.md)
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简体中文🇨🇳 | [English🇬🇧](README_EN.md)
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> 是谁把科技的领域布满政治的火药
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>
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> 是谁把纯净的蓝天染上暗淡的沉灰
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>
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> 中国人民无不热爱自己伟大的祖国
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>
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> 我们不会忘记屈辱历史留下的惨痛
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>
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> 我们希望世界和平
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>
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> 我们希望获得世界的尊重
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>
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> 愿世上再也没有战争
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>
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> 无论是热还是冷
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>
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> 无论是经济还是政治
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>
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> 让美妙的和平的优雅的音乐响彻世界
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>
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> ——金羿
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> 2022 5 7
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## 介绍🚀
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## 介绍🚀
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音·创 Musicreater 是一款免费开源的 **《我的世界:基岩版》** 音乐制作软件
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音·创 Musicreater 是一款免费开源的 **《我的世界:基岩版》** 音乐制作软件
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音·创 pkgver (Musicreater Package Version) 是一款免费开源的 **《我的世界:基岩版》** 音乐转换库
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欢迎加群:[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
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欢迎加群:[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
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**此分支为音·创的包版本,即便于其他软件使用的可被import版本**
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**此分支为音·创的包版本,即便于其他软件使用的可被import版本**
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## 软件作者✒
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## 软件作者✒
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金羿 Eilles:我的世界基岩版指令师,个人开发者,B站不知名UP主,南昌在校高中生。
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金羿 Eilles:我的世界基岩版指令师,个人开发者,B站不知名UP主,江西在校高中生。
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诸葛亮与八卦阵 bgArray:我的世界基岩版玩家,喜欢编程和音乐,深圳初一学生。
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诸葛亮与八卦阵 bgArray:我的世界基岩版玩家,喜欢编程和音乐,深圳初一学生。
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@ -39,6 +66,48 @@
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> 正在到来
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> 正在到来
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### 对于 进度条自定义 功能的说明
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因为我们提供了可以自动转换进度条的功能,因此在这里给出进度条自定义参数的详细解释。
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一个进度条,明显地,有**固定部分**和**可变部分**来构成。而可变部分又包括了文字和图形两种(当然,《我的世界》里头的进度条,可变的图形也就是那个“条”了)。这一点你需要了解,因为后文中包含了很多这方面的概念需要你了解。
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进度条的自定义功能使用一个字符串来定义自己的样式,其中包含众多**标识符**来表示可变部分。
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标识符如下(注意大小写):
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| 标识符 | 指定的可变量 |
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|---------|----------------|
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| `%%N` | 乐曲名(即传入的文件名)|
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| `%%s` | 当前计分板值 |
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| `%^s` | 计分板最大值 |
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| `%%t` | 当前播放时间 |
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| `%^t` | 曲目总时长 |
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| `%%%` | 当前进度比率 |
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| `_` | 用以表示进度条占位|
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表示进度条占位的 `_` 是用来标识你的进度条的。也就是可变部分的唯一的图形部分。
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**样式定义字符串**的样例如下,这也是默认的进度条的样式:
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`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
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这是单独一行的进度条,当然你也可以制作多行的,如果是一行的,输出时所使用的指令便是 `title`,而如果是多行的话,输出就会用 `titleraw` 作为进度条字幕。
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哦对了,上面的只不过是样式定义,同时还需要定义的是可变图形的部分,也就是进度条上那个真正的“条”。
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对于这个我们就采用了固定参数的方法,对于一个进度条,无非就是“已经播放过的”和“没播放过的”两种形态,所以,使用一个元组来传入这两个参数就是最简单的了。元组的格式也很简单:`(str: 播放过的部分长啥样, str: 没播放过的部分长啥样)` 。例如,我们默认的进度“条”的定义是这样的:
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`('§e=§r', '§7=§r')`
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综合起来,把这些参数传给函数需要一个参数整合,你猜用的啥?啊对对对,我用的还是元组!
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我们的默认定义参数如下:
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`(r'▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
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*对了!为了避免生成错误,请尽量避免使用标识符作为定义样式字符串的其他部分*
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## 致谢🙏
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## 致谢🙏
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- 感谢 昀梦\<QQ1515399885\> 找出指令生成错误bug并指正
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- 感谢 昀梦\<QQ1515399885\> 找出指令生成错误bug并指正
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93
README_EN.md
93
README_EN.md
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<h1 align="center">音·创 Musicreater</h1>
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<h1 align="center">音·创 Musicreater</h1>
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<p align="center">
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<p align="center">
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<img width="128" height="128" src="https://s1.ax1x.com/2022/04/01/qhfOPA.png" >
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<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
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</p>
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</p>
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<p align="center">
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<p align="center">
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[简体中文🇨🇳](README.md) | English🇬🇧
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[简体中文🇨🇳](README.md) | English🇬🇧
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> Who has dropped political gunpowder into the technology
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>
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> Who has dyed clear blue sky into the dark grey
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>
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> All Chinese people love our great homeland
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>
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> We *WILL* remember the remain pain of the humiliating history
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>
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> We love the whole world but in peace
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>
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> We love everyone but under respect
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>
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> It is to be hoped that the war ends forever
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>
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> Whatever it is cold or hot
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> Whatever it is economical or political
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>
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> Just let the wonderful music of peace surround the world
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>
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> ---- Eilles Wan
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> 7/5 2022
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**Notice that the language support of *README* may be a little SLOW.**
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**Notice that the language support of *README* may be a little SLOW.**
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## Introduction🚀
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## Introduction🚀
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@ -25,8 +50,6 @@ Musicreater(音·创) is an free open source software which is used for making a
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Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
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Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
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>>>>>
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### Authors✒
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### Authors✒
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Eilles (金羿):A high school student, individual developer, unfamous BilibiliUPer, which knows a little about commands in *Minecraft: Bedrock Edition*
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Eilles (金羿):A high school student, individual developer, unfamous BilibiliUPer, which knows a little about commands in *Minecraft: Bedrock Edition*
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@ -35,24 +58,66 @@ bgArray "诸葛亮与八卦阵": Fix bugs, improve code aesthetics, add new func
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### Framework🏢
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### Framework🏢
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>>>>>
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A simple Python package.
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## Instructions📕
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## Instructions📕
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>>>>>
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> comming soon.
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### Instructions for **Customize Progress Bar**
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We have supported the function of making progress bar in *Minecraft*'s music player. And also the method of customize them. So the following instructions are about the parameters of the Progress Bar Customizition.
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A Progress Bar, of course, is composed of **changeless** parts and **changable** parts. And the changable parts include texts or *images*(these images are made up of texts, or we can say, character paintings 😁). That is, for *Minecraft*, a changable image in a progress bar is just the "bar" part(which is like a stripe).
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We use a string to describe the style of progress bar you need, and it includes many **identifier**s to replace the changable parts.
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There are the identifiers:
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| Identifier | Changable Part |
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|--------------|------------------------------------------------------|
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| `%%N` | Music name(file name which is imported into program) |
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| `%%s` | Value of scoreboard of now |
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| `%^s` | Max value of scoreboard |
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| `%%t` | Current playback time |
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| `%^t` | Total music time |
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| `%%%` | Current playback progress |
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| `_` | To be replaced by the *Bar* part of the progress bar |
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The `_` is a placeholder to identifying the *bar* part, yeah, just the changable image.
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This is an example of **style description string**, and this is also the default style of *Musicreater*'s progress bar.
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`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
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This is a progress bar with only one line, but it is possible if you want to give a multiline parameter into the style description string.
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But the string above is only for style identification, but we also need to identifying the changable image's image(just what the bar's look).
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A "bar", simply, included 2 parts: *Have Been Played* & *Not Been Played*. So we use a tuple to pass the parameter. It's under a simple format: `(str: played, str: not)`. For example, the default parameter is below:
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`('§e=§r', '§7=§r')`
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So it's time to combine what I said in one parameter now!
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This is a default definder parameter:
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`('▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
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*Tip: To avoid errors, please not to use the identifiers as the other part of your style.*
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## Thanks🙏
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## Thanks🙏
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Thank [Fuckcraft](https://github.com/fuckcraft) *(“鸣凤鸽子” ,etc)* for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
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- Thank [Fuckcraft](https://github.com/fuckcraft) *(“鸣凤鸽子” ,etc)* for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
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- *!! They have given me the rights to directly copy the lib into Musicreater*
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- *!! They have given me the rights to directly copy the lib into Musicreater*
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Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
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- Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
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Thank *Charlie_Ping “查理平”* for bdx convert funtion.
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- Thank *Charlie_Ping “查理平”* for bdx convert funtion.
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Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
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- Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
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Thank *Miracle Plume “神羽”* \<QQshenyu40403\> for the Miracle Plume Bedrock Edition Audio Resource Pack
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- Thank *Miracle Plume “神羽”* \<QQshenyu40403\> for the Miracle Plume Bedrock Edition Audio Resource Pack
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感谢由 Dislink Sforza \<QQ1600515314\>带来的midi转换算法,我们将其加入了我们众多算法之一
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- 感谢由 Dislink Sforza \<QQ1600515314\>带来的midi转换算法,我们将其加入了我们众多算法之一
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Thank *Arthur Morgan* for his/her biggest support for the debugging of Musicreater
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- Thank *Arthur Morgan* for his/her biggest support for the debugging of Musicreater
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Thanks for a lot of groupmates who support me and help me to test the program.
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- Thanks for a lot of groupmates who support me and help me to test the program.
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If you have give me some help but u haven't been in the list, please contact me.
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- If you have give me some help but u haven't been in the list, please contact me.
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## Contact Information📞
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## Contact Information📞
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# THIS PROGRAM IS ONLY A TEST EXAMPLE
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# THIS PROGRAM IS ONLY A TEST EXAMPLE
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from main import *
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from main import *
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print(midiConvert(input('请输入midi文件路径:'), input('请输入输出路径:')).toBDXfile(1,input('请输入作者:'),int(input('请输入指令结构最大生成高度:')),input('请输入计分板名称:'),float(input('请输入音量(0-1]:')),float(input('请输入速度倍率:'))))
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convertion = midiConvert()
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convertion.convert(input('请输入midi文件路径:'), input('请输入输出路径:'))
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for i in convertion.toBDXfile(
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1,
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input('请输入作者:'),
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bool(int(input('是否开启进度条(1|0):'))),
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int(input('请输入指令结构最大生成高度:')),
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input('请输入计分板名称:'),
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float(input('请输入音量(0-1]:')),
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float(input('请输入速度倍率:')),
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bool(int(input('是否自动重置计分板(1|0):'))),
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):
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print(i)
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from main import *
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from main import *
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midiConvert(input('请输入midi文件路径:'), input('请输入输出路径:')).tomcpack(1, input('请输入计分板名称:'), float(input('请输入音量(0-1):')),
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convertion = midiConvert()
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float(input('请输入速度倍率:')))
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convertion.convert(input('请输入midi文件路径:'), input('请输入输出路径:'))
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convertion.tomcpack(
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1,
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bool(int(input('是否自动重置计分板(1|0):'))),
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bool(int(input('是否开启进度条(1|0):'))),
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input('请输入计分板名称:'),
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float(input('请输入音量(0-1):')),
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float(input('请输入速度倍率:')),
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)
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514
main.py
514
main.py
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class midiConvert:
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class midiConvert:
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def __init__(self, midiFile: str, outputPath: str):
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def __init__(self):
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'''简单的midi转换类,将midi文件转换为我的世界结构或者包'''
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'''简单的midi转换类,将midi文件转换为我的世界结构或者包'''
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pass
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def convert(self, midiFile: str, outputPath: str):
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'''转换前需要先运行此函数来获取基本信息'''
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import mido
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import mido
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|
|
||||||
@ -95,6 +99,178 @@ class midiConvert:
|
|||||||
return 'note.xylophone'
|
return 'note.xylophone'
|
||||||
return default
|
return default
|
||||||
|
|
||||||
|
def __score2time(self, score: int):
|
||||||
|
return str(int(int(score / 20) / 60)) + ':' + str(int(int(score / 20) % 60))
|
||||||
|
|
||||||
|
def __formProgressBar(
|
||||||
|
self,
|
||||||
|
maxscore: int,
|
||||||
|
scoreboardname: str,
|
||||||
|
progressbar: tuple = (
|
||||||
|
r'▶ %%N [ %%s/%^s %%% __________ %%t|%^t ]',
|
||||||
|
('§e=§r', '§7=§r'),
|
||||||
|
),
|
||||||
|
) -> list:
|
||||||
|
pgsstyle = progressbar[0]
|
||||||
|
|
||||||
|
'''
|
||||||
|
| 标识符 | 指定的可变量 |
|
||||||
|
|---------|----------------|
|
||||||
|
| `%%N` | 乐曲名(即传入的文件名)|
|
||||||
|
| `%%s` | 当前计分板值 |
|
||||||
|
| `%^s` | 计分板最大值 |
|
||||||
|
| `%%t` | 当前播放时间 |
|
||||||
|
| `%^t` | 曲目总时长 |
|
||||||
|
| `%%%` | 当前进度比率 |
|
||||||
|
| `_` | 用以表示进度条占位|
|
||||||
|
'''
|
||||||
|
|
||||||
|
def __replace(
|
||||||
|
s: str, tobeReplaced: str, replaceWith: str, times: int, other: str
|
||||||
|
):
|
||||||
|
if times == 0:
|
||||||
|
return s.replace(tobeReplaced, other)
|
||||||
|
if times == s.count(tobeReplaced):
|
||||||
|
return s.replace(tobeReplaced, replaceWith)
|
||||||
|
result = ''
|
||||||
|
t = 0
|
||||||
|
for i in s:
|
||||||
|
if i == tobeReplaced:
|
||||||
|
if t < times:
|
||||||
|
result += replaceWith
|
||||||
|
t += 1
|
||||||
|
else:
|
||||||
|
result += other
|
||||||
|
else:
|
||||||
|
result += i
|
||||||
|
|
||||||
|
return result
|
||||||
|
|
||||||
|
idlist = {
|
||||||
|
r'%%N': self.midFileName,
|
||||||
|
r'%%s': r'%%s',
|
||||||
|
r'%^s': str(maxscore),
|
||||||
|
r'%%t': r'%%t',
|
||||||
|
r'%^t': self.__score2time(maxscore),
|
||||||
|
r'%%%': r'%%%',
|
||||||
|
}
|
||||||
|
|
||||||
|
ids = {}
|
||||||
|
|
||||||
|
for i, j in idlist.items():
|
||||||
|
if i != j:
|
||||||
|
if i in pgsstyle:
|
||||||
|
pgsstyle = pgsstyle.replace(i, j)
|
||||||
|
else:
|
||||||
|
if i in pgsstyle:
|
||||||
|
ids[i] = True
|
||||||
|
else:
|
||||||
|
ids[i] = False
|
||||||
|
|
||||||
|
del idlist
|
||||||
|
|
||||||
|
pgblength = pgsstyle.count('_')
|
||||||
|
|
||||||
|
finalprgsbar = []
|
||||||
|
|
||||||
|
for i in range(maxscore):
|
||||||
|
nowstr = pgsstyle
|
||||||
|
if ids[r'%%s'] == True:
|
||||||
|
nowstr = nowstr.replace(r'%%s', str(i + 1))
|
||||||
|
if ids[r'%%t'] == True:
|
||||||
|
nowstr = nowstr.replace(r'%%t', self.__score2time(i + 1))
|
||||||
|
if ids[r'%%%'] == True:
|
||||||
|
nowstr = nowstr.replace(
|
||||||
|
r'%%%', str(int((i + 1) / maxscore * 10000) / 100) + '%'
|
||||||
|
)
|
||||||
|
|
||||||
|
countof_s = int((i + 1) / maxscore * pgblength)
|
||||||
|
|
||||||
|
finalprgsbar.append(
|
||||||
|
'title @a[scores={'
|
||||||
|
+ scoreboardname
|
||||||
|
+ '='
|
||||||
|
+ str(i + 1)
|
||||||
|
+ '}] actionbar '
|
||||||
|
+ __replace(
|
||||||
|
nowstr, '_', progressbar[1][0], countof_s, progressbar[1][1]
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
return finalprgsbar
|
||||||
|
|
||||||
|
def __formCMDblk(
|
||||||
|
self,
|
||||||
|
command: str,
|
||||||
|
particularValue: int,
|
||||||
|
impluse: int = 0,
|
||||||
|
condition: bool = False,
|
||||||
|
needRedstone: bool = True,
|
||||||
|
tickDelay: int = 0,
|
||||||
|
customName: str = '',
|
||||||
|
executeOnFirstTick: bool = False,
|
||||||
|
trackOutput: bool = True,
|
||||||
|
):
|
||||||
|
"""
|
||||||
|
使用指定项目返回指定的指令方块放置指令项
|
||||||
|
:param command: `str`
|
||||||
|
指令
|
||||||
|
:param particularValue:
|
||||||
|
方块特殊值,即朝向
|
||||||
|
:0 下 无条件
|
||||||
|
:1 上 无条件
|
||||||
|
:2 z轴负方向 无条件
|
||||||
|
:3 z轴正方向 无条件
|
||||||
|
:4 x轴负方向 无条件
|
||||||
|
:5 x轴正方向 无条件
|
||||||
|
:6 下 无条件
|
||||||
|
:7 下 无条件
|
||||||
|
|
||||||
|
:8 下 有条件
|
||||||
|
:9 上 有条件
|
||||||
|
:10 z轴负方向 有条件
|
||||||
|
:11 z轴正方向 有条件
|
||||||
|
:12 x轴负方向 有条件
|
||||||
|
:13 x轴正方向 有条件
|
||||||
|
:14 下 有条件
|
||||||
|
:14 下 有条件
|
||||||
|
注意!此处特殊值中的条件会被下面condition参数覆写
|
||||||
|
:param impluse: `int 0|1|2`
|
||||||
|
方块类型
|
||||||
|
0脉冲 1循环 2连锁
|
||||||
|
:param condition: `bool`
|
||||||
|
是否有条件
|
||||||
|
:param needRedstone: `bool`
|
||||||
|
是否需要红石
|
||||||
|
:param tickDelay: `int`
|
||||||
|
执行延时
|
||||||
|
:param customName: `str`
|
||||||
|
悬浮字
|
||||||
|
:param lastOutput: `str`
|
||||||
|
上次输出字符串,注意此处需要留空
|
||||||
|
:param executeOnFirstTick: `bool`
|
||||||
|
执行第一个已选项(循环指令方块是否激活后立即执行,若为False,则从激活时起延迟后第一次执行)
|
||||||
|
:param trackOutput: `bool`
|
||||||
|
是否输出
|
||||||
|
|
||||||
|
:return:str
|
||||||
|
"""
|
||||||
|
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
|
||||||
|
|
||||||
|
for i in [
|
||||||
|
impluse.to_bytes(4, byteorder="big", signed=False),
|
||||||
|
bytes(command, encoding="utf-8") + b"\x00",
|
||||||
|
bytes(customName, encoding="utf-8") + b"\x00",
|
||||||
|
bytes('', encoding="utf-8") + b"\x00",
|
||||||
|
tickDelay.to_bytes(4, byteorder="big", signed=True),
|
||||||
|
executeOnFirstTick.to_bytes(1, byteorder="big"),
|
||||||
|
trackOutput.to_bytes(1, byteorder="big"),
|
||||||
|
condition.to_bytes(1, byteorder="big"),
|
||||||
|
needRedstone.to_bytes(1, byteorder="big"),
|
||||||
|
]:
|
||||||
|
block += i
|
||||||
|
return block
|
||||||
|
|
||||||
def _toCmdList_m1(
|
def _toCmdList_m1(
|
||||||
self, scoreboardname: str = 'mscplay', volume: float = 1.0, speed: float = 1.0
|
self, scoreboardname: str = 'mscplay', volume: float = 1.0, speed: float = 1.0
|
||||||
) -> list:
|
) -> list:
|
||||||
@ -103,7 +279,7 @@ class midiConvert:
|
|||||||
:param scoreboardname: 我的世界的计分板名称
|
:param scoreboardname: 我的世界的计分板名称
|
||||||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||||
:return: 我的世界命令列表
|
:return: tuple(命令列表, 命令个数, 计分板最大值)
|
||||||
"""
|
"""
|
||||||
tracks = []
|
tracks = []
|
||||||
if volume > 1:
|
if volume > 1:
|
||||||
@ -112,6 +288,7 @@ class midiConvert:
|
|||||||
volume = 0.001
|
volume = 0.001
|
||||||
|
|
||||||
commands = 0
|
commands = 0
|
||||||
|
maxscore = 0
|
||||||
|
|
||||||
for i, track in enumerate(self.midi.tracks):
|
for i, track in enumerate(self.midi.tracks):
|
||||||
|
|
||||||
@ -128,31 +305,84 @@ class midiConvert:
|
|||||||
else:
|
else:
|
||||||
ticks += msg.time
|
ticks += msg.time
|
||||||
if msg.type == 'note_on' and msg.velocity != 0:
|
if msg.type == 'note_on' and msg.velocity != 0:
|
||||||
|
nowscore = round(
|
||||||
|
(ticks * tempo)
|
||||||
|
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
|
||||||
|
)
|
||||||
|
maxscore = max(maxscore, nowscore)
|
||||||
singleTrack.append(
|
singleTrack.append(
|
||||||
'execute @a[scores={'
|
'execute @a[scores={'
|
||||||
+ scoreboardname
|
+ str(scoreboardname)
|
||||||
+ '='
|
+ '='
|
||||||
+ str(
|
+ str(nowscore)
|
||||||
round(
|
|
||||||
(ticks * tempo)
|
|
||||||
/ (
|
|
||||||
(self.midi.ticks_per_beat * float(speed))
|
|
||||||
* 50000
|
|
||||||
)
|
|
||||||
)
|
|
||||||
)
|
|
||||||
+ '}'
|
+ '}'
|
||||||
+ f'] ~ ~ ~ playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}'
|
+ f'] ~ ~ ~ playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}'
|
||||||
)
|
)
|
||||||
commands += 1
|
commands += 1
|
||||||
|
if len(singleTrack) != 0:
|
||||||
|
tracks.append(singleTrack)
|
||||||
|
|
||||||
|
return tracks, commands, maxscore
|
||||||
|
|
||||||
|
def _toCmdList_withDelay_m1(self, volume: float = 1.0, speed: float = 1.0) -> list:
|
||||||
|
"""
|
||||||
|
使用Dislink Sforza的转换算法,将midi转换为我的世界命令列表,并输出每个音符之后的延迟
|
||||||
|
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||||
|
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||||
|
:return: tuple(命令列表[音轨[(命令,此命令的延迟),...],...], 命令个数,)
|
||||||
|
"""
|
||||||
|
tracks = []
|
||||||
|
if volume > 1:
|
||||||
|
volume = 1
|
||||||
|
if volume <= 0:
|
||||||
|
volume = 0.001
|
||||||
|
|
||||||
|
commands = 0
|
||||||
|
maxscore = 0
|
||||||
|
|
||||||
|
for i, track in enumerate(self.midi.tracks):
|
||||||
|
|
||||||
|
ticks = 0
|
||||||
|
instrumentID = 0
|
||||||
|
singleTrack = []
|
||||||
|
|
||||||
|
for msg in track:
|
||||||
|
if msg.is_meta:
|
||||||
|
if msg.type == 'set_tempo':
|
||||||
|
tempo = msg.tempo
|
||||||
|
if msg.type == 'program_change':
|
||||||
|
instrumentID = msg.program
|
||||||
|
else:
|
||||||
|
ticks += msg.time
|
||||||
|
if msg.type == 'note_on' and msg.velocity != 0:
|
||||||
|
nowscore = round(
|
||||||
|
(ticks * tempo)
|
||||||
|
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
|
||||||
|
)
|
||||||
|
maxscore = max(maxscore, nowscore)
|
||||||
|
singleTrack.append(
|
||||||
|
f'playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}'
|
||||||
|
)
|
||||||
|
commands += 1
|
||||||
|
|
||||||
tracks.append(singleTrack)
|
tracks.append(singleTrack)
|
||||||
|
|
||||||
return tracks, commands
|
return tracks, commands, maxscore
|
||||||
|
|
||||||
|
def __fillSquareSideLength(self, total: int, maxHeight: int):
|
||||||
|
'''给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
|
||||||
|
:param total: 总方块数量
|
||||||
|
:param maxHeight: 最大高度
|
||||||
|
:return: 外切正方形的边长 int'''
|
||||||
|
import math
|
||||||
|
|
||||||
|
return math.ceil(math.sqrt(math.ceil(total / maxHeight)))
|
||||||
|
|
||||||
def tomcpack(
|
def tomcpack(
|
||||||
self,
|
self,
|
||||||
method: int = 1,
|
method: int = 1,
|
||||||
|
isAutoReset: bool = False,
|
||||||
|
progressbar=None,
|
||||||
scoreboardname: str = 'mscplay',
|
scoreboardname: str = 'mscplay',
|
||||||
volume: float = 1.0,
|
volume: float = 1.0,
|
||||||
speed: float = 1.0,
|
speed: float = 1.0,
|
||||||
@ -160,13 +390,15 @@ class midiConvert:
|
|||||||
"""
|
"""
|
||||||
使用method指定的转换算法,将midi转换为我的世界mcpack格式的包
|
使用method指定的转换算法,将midi转换为我的世界mcpack格式的包
|
||||||
:param method: 转换算法
|
:param method: 转换算法
|
||||||
|
:param isAutoReset: 是否自动重置计分板
|
||||||
|
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||||||
:param scoreboardname: 我的世界的计分板名称
|
:param scoreboardname: 我的世界的计分板名称
|
||||||
:param volume: 音量,注意:这里的音量范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
:param volume: 音量,注意:这里的音量范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||||
:return 成功与否,成功返回(True,True),失败返回(False,str失败原因)
|
:return 成功与否,成功返回(True,True),失败返回(False,str失败原因)
|
||||||
"""
|
"""
|
||||||
if method == 1:
|
if method == 1:
|
||||||
cmdlist, _a = self._toCmdList_m1(scoreboardname, volume, speed)
|
cmdlist, _a, maxscore = self._toCmdList_m1(scoreboardname, volume, speed)
|
||||||
else:
|
else:
|
||||||
return (False, f'无法找到算法ID{method}对应的转换算法')
|
return (False, f'无法找到算法ID{method}对应的转换算法')
|
||||||
del _a
|
del _a
|
||||||
@ -182,7 +414,9 @@ class midiConvert:
|
|||||||
|
|
||||||
# 写入manifest.json
|
# 写入manifest.json
|
||||||
if not os.path.exists(f'{self.outputPath}/temp/manifest.json'):
|
if not os.path.exists(f'{self.outputPath}/temp/manifest.json'):
|
||||||
with open(f"{self.outputPath}/temp/manifest.json", "w") as f:
|
with open(
|
||||||
|
f"{self.outputPath}/temp/manifest.json", "w", encoding='utf-8'
|
||||||
|
) as f:
|
||||||
f.write(
|
f.write(
|
||||||
"{\n \"format_version\": 1,\n \"header\": {\n \"description\": \""
|
"{\n \"format_version\": 1,\n \"header\": {\n \"description\": \""
|
||||||
+ self.midFileName
|
+ self.midFileName
|
||||||
@ -197,7 +431,9 @@ class midiConvert:
|
|||||||
+ "\"\n }\n ]\n}"
|
+ "\"\n }\n ]\n}"
|
||||||
)
|
)
|
||||||
else:
|
else:
|
||||||
with open(f'{self.outputPath}/temp/manifest.json', 'r') as manifest:
|
with open(
|
||||||
|
f'{self.outputPath}/temp/manifest.json', 'r', encoding='utf-8'
|
||||||
|
) as manifest:
|
||||||
data = json.loads(manifest.read())
|
data = json.loads(manifest.read())
|
||||||
data['header'][
|
data['header'][
|
||||||
'description'
|
'description'
|
||||||
@ -207,7 +443,9 @@ class midiConvert:
|
|||||||
data['modules'][0]['description'] = 'None'
|
data['modules'][0]['description'] = 'None'
|
||||||
data['modules'][0]['uuid'] = str(uuid.uuid4())
|
data['modules'][0]['uuid'] = str(uuid.uuid4())
|
||||||
manifest.close()
|
manifest.close()
|
||||||
open(f'{self.outputPath}/temp/manifest.json', 'w').write(json.dumps(data))
|
open(f'{self.outputPath}/temp/manifest.json', 'w', encoding='utf-8').write(
|
||||||
|
json.dumps(data)
|
||||||
|
)
|
||||||
|
|
||||||
# 将命令列表写入文件
|
# 将命令列表写入文件
|
||||||
indexfile = open(
|
indexfile = open(
|
||||||
@ -223,13 +461,51 @@ class midiConvert:
|
|||||||
encoding='utf-8',
|
encoding='utf-8',
|
||||||
) as f:
|
) as f:
|
||||||
f.write('\n'.join(track))
|
f.write('\n'.join(track))
|
||||||
indexfile.write(
|
indexfile.writelines(
|
||||||
'scoreboard players add @a[scores={'
|
(
|
||||||
+ scoreboardname
|
'scoreboard players add @a[scores={'
|
||||||
+ '=1..}] '
|
+ scoreboardname
|
||||||
+ scoreboardname
|
+ '=1..}] '
|
||||||
+ ' 1\n'
|
+ scoreboardname
|
||||||
|
+ ' 1\n',
|
||||||
|
(
|
||||||
|
'scoreboard players reset @a[scores={'
|
||||||
|
+ scoreboardname
|
||||||
|
+ '='
|
||||||
|
+ str(maxscore + 20)
|
||||||
|
+ '..}]'
|
||||||
|
+ f' {scoreboardname}\n'
|
||||||
|
)
|
||||||
|
if isAutoReset
|
||||||
|
else '',
|
||||||
|
f'function mscplay/progressShow\n' if progressbar else '',
|
||||||
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
|
if progressbar:
|
||||||
|
if progressbar == True:
|
||||||
|
with open(
|
||||||
|
f'{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction',
|
||||||
|
'w',
|
||||||
|
encoding='utf-8',
|
||||||
|
) as f:
|
||||||
|
f.writelines(
|
||||||
|
'\n'.join(self.__formProgressBar(maxscore, scoreboardname))
|
||||||
|
)
|
||||||
|
else:
|
||||||
|
with open(
|
||||||
|
f'{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction',
|
||||||
|
'w',
|
||||||
|
encoding='utf-8',
|
||||||
|
) as f:
|
||||||
|
f.writelines(
|
||||||
|
'\n'.join(
|
||||||
|
self.__formProgressBar(
|
||||||
|
maxscore, scoreboardname, progressbar
|
||||||
|
)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
indexfile.close()
|
indexfile.close()
|
||||||
|
|
||||||
makeZip(
|
makeZip(
|
||||||
@ -240,26 +516,34 @@ class midiConvert:
|
|||||||
|
|
||||||
def toBDXfile(
|
def toBDXfile(
|
||||||
self,
|
self,
|
||||||
method: int,
|
method: int = 1,
|
||||||
author: str,
|
author: str = 'Eilles',
|
||||||
maxheight: int,
|
progressbar=False,
|
||||||
|
maxheight: int = 64,
|
||||||
scoreboardname: str = 'mscplay',
|
scoreboardname: str = 'mscplay',
|
||||||
volume: float = 1.0,
|
volume: float = 1.0,
|
||||||
speed: float = 1.0,
|
speed: float = 1.0,
|
||||||
|
isAutoReset: bool = False,
|
||||||
):
|
):
|
||||||
"""
|
"""
|
||||||
使用method指定的转换算法,将midi转换为BDX结构文件
|
使用method指定的转换算法,将midi转换为BDX结构文件
|
||||||
:param method: 转换算法
|
:param method: 转换算法
|
||||||
|
:param author: 作者名称
|
||||||
|
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||||||
|
:param maxheight: 生成结构最大高度
|
||||||
:param scoreboardname: 我的世界的计分板名称
|
:param scoreboardname: 我的世界的计分板名称
|
||||||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||||
|
:param isAutoReset: 是否自动重置计分板
|
||||||
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
|
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
|
||||||
"""
|
"""
|
||||||
|
|
||||||
import brotli
|
import brotli
|
||||||
|
|
||||||
if method == 1:
|
if method == 1:
|
||||||
cmdlist, totalcount = self._toCmdList_m1(scoreboardname, volume, speed)
|
cmdlist, totalcount, maxScore = self._toCmdList_m1(
|
||||||
|
scoreboardname, volume, speed
|
||||||
|
)
|
||||||
else:
|
else:
|
||||||
return (False, f'无法找到算法ID{method}对应的转换算法')
|
return (False, f'无法找到算法ID{method}对应的转换算法')
|
||||||
|
|
||||||
@ -285,87 +569,7 @@ class midiConvert:
|
|||||||
y = 'y'
|
y = 'y'
|
||||||
z = 'z'
|
z = 'z'
|
||||||
|
|
||||||
def __formCMDblk(
|
_sideLength = self.__fillSquareSideLength(totalcount, maxheight)
|
||||||
command: str,
|
|
||||||
particularValue: int,
|
|
||||||
impluse: int = 0,
|
|
||||||
condition: bool = False,
|
|
||||||
needRedstone: bool = True,
|
|
||||||
tickDelay: int = 0,
|
|
||||||
customName: str = '',
|
|
||||||
executeOnFirstTick: bool = False,
|
|
||||||
trackOutput: bool = True,
|
|
||||||
):
|
|
||||||
"""
|
|
||||||
使用指定项目返回指定的指令方块放置指令项
|
|
||||||
:param command: `str`
|
|
||||||
指令
|
|
||||||
:param particularValue:
|
|
||||||
方块特殊值,即朝向
|
|
||||||
:0 下 无条件
|
|
||||||
:1 上 无条件
|
|
||||||
:2 z轴负方向 无条件
|
|
||||||
:3 z轴正方向 无条件
|
|
||||||
:4 x轴负方向 无条件
|
|
||||||
:5 x轴正方向 无条件
|
|
||||||
:6 下 无条件
|
|
||||||
:7 下 无条件
|
|
||||||
|
|
||||||
:8 下 有条件
|
|
||||||
:9 上 有条件
|
|
||||||
:10 z轴负方向 有条件
|
|
||||||
:11 z轴正方向 有条件
|
|
||||||
:12 x轴负方向 有条件
|
|
||||||
:13 x轴正方向 有条件
|
|
||||||
:14 下 有条件
|
|
||||||
:14 下 有条件
|
|
||||||
注意!此处特殊值中的条件会被下面condition参数覆写
|
|
||||||
:param impluse: `int 0|1|2`
|
|
||||||
方块类型
|
|
||||||
0脉冲 1循环 2连锁
|
|
||||||
:param condition: `bool`
|
|
||||||
是否有条件
|
|
||||||
:param needRedstone: `bool`
|
|
||||||
是否需要红石
|
|
||||||
:param tickDelay: `int`
|
|
||||||
执行延时
|
|
||||||
:param customName: `str`
|
|
||||||
悬浮字
|
|
||||||
:param lastOutput: `str`
|
|
||||||
上次输出字符串,注意此处需要留空
|
|
||||||
:param executeOnFirstTick: `bool`
|
|
||||||
执行第一个已选项(循环指令方块是否激活后立即执行,若为False,则从激活时起延迟后第一次执行)
|
|
||||||
:param trackOutput: `bool`
|
|
||||||
是否输出
|
|
||||||
|
|
||||||
:return:str
|
|
||||||
"""
|
|
||||||
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
|
|
||||||
|
|
||||||
for i in [
|
|
||||||
impluse.to_bytes(4, byteorder="big", signed=False),
|
|
||||||
bytes(command, encoding="utf-8") + b"\x00",
|
|
||||||
bytes(customName, encoding="utf-8") + b"\x00",
|
|
||||||
bytes('', encoding="utf-8") + b"\x00",
|
|
||||||
tickDelay.to_bytes(4, byteorder="big", signed=True),
|
|
||||||
executeOnFirstTick.to_bytes(1, byteorder="big"),
|
|
||||||
trackOutput.to_bytes(1, byteorder="big"),
|
|
||||||
condition.to_bytes(1, byteorder="big"),
|
|
||||||
needRedstone.to_bytes(1, byteorder="big"),
|
|
||||||
]:
|
|
||||||
block += i
|
|
||||||
return block
|
|
||||||
|
|
||||||
def __fillSquareSideLength(total: int, maxHeight: int):
|
|
||||||
'''给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
|
|
||||||
:param total: 总方块数量
|
|
||||||
:param maxHeight: 最大高度
|
|
||||||
:return: 外切正方形的边长 int'''
|
|
||||||
import math
|
|
||||||
|
|
||||||
return math.ceil(math.sqrt(total / maxHeight))
|
|
||||||
|
|
||||||
_sideLength = __fillSquareSideLength(totalcount, maxheight)
|
|
||||||
|
|
||||||
yforward = True
|
yforward = True
|
||||||
zforward = True
|
zforward = True
|
||||||
@ -374,45 +578,75 @@ class midiConvert:
|
|||||||
nowz = 0
|
nowz = 0
|
||||||
nowx = 0
|
nowx = 0
|
||||||
|
|
||||||
|
commands = []
|
||||||
|
|
||||||
for track in cmdlist:
|
for track in cmdlist:
|
||||||
for cmd in track:
|
commands += track
|
||||||
_bytes += __formCMDblk(
|
|
||||||
cmd,
|
if isAutoReset:
|
||||||
(1 if yforward else 0) if (((nowy != 0) and (not yforward)) or ((yforward) and (nowy != maxheight))) else (3 if zforward else 2) if (((nowz != 0) and (not zforward)) or ((zforward) and (nowz != _sideLength))) else 5,
|
commands += (
|
||||||
impluse=2,
|
'scoreboard players reset @a[scores={'
|
||||||
condition=False,
|
+ scoreboardname
|
||||||
needRedstone=False,
|
+ '='
|
||||||
tickDelay=0,
|
+ str(maxScore + 20)
|
||||||
customName='',
|
+ '}] '
|
||||||
executeOnFirstTick=False,
|
+ scoreboardname
|
||||||
trackOutput=True,
|
)
|
||||||
|
|
||||||
|
if progressbar:
|
||||||
|
if progressbar == True:
|
||||||
|
commands += self.__formProgressBar(maxScore, scoreboardname)
|
||||||
|
else:
|
||||||
|
commands += self.__formProgressBar(
|
||||||
|
maxScore, scoreboardname, progressbar
|
||||||
)
|
)
|
||||||
|
|
||||||
nowy += 1 if yforward else -1
|
for cmd in commands:
|
||||||
|
_bytes += self.__formCMDblk(
|
||||||
|
cmd,
|
||||||
|
(1 if yforward else 0)
|
||||||
|
if (
|
||||||
|
((nowy != 0) and (not yforward))
|
||||||
|
or ((yforward) and (nowy != maxheight))
|
||||||
|
)
|
||||||
|
else (3 if zforward else 2)
|
||||||
|
if (
|
||||||
|
((nowz != 0) and (not zforward))
|
||||||
|
or ((zforward) and (nowz != _sideLength))
|
||||||
|
)
|
||||||
|
else 5,
|
||||||
|
impluse=2,
|
||||||
|
condition=False,
|
||||||
|
needRedstone=False,
|
||||||
|
tickDelay=0,
|
||||||
|
customName='',
|
||||||
|
executeOnFirstTick=False,
|
||||||
|
trackOutput=True,
|
||||||
|
)
|
||||||
|
|
||||||
if ((nowy > maxheight) and (yforward)) or (
|
nowy += 1 if yforward else -1
|
||||||
(nowy < 0) and (not yforward)
|
|
||||||
|
if ((nowy > maxheight) and (yforward)) or ((nowy < 0) and (not yforward)):
|
||||||
|
nowy -= 1 if yforward else -1
|
||||||
|
|
||||||
|
yforward = not yforward
|
||||||
|
|
||||||
|
nowz += 1 if zforward else -1
|
||||||
|
|
||||||
|
if ((nowz > _sideLength) and (zforward)) or (
|
||||||
|
(nowz < 0) and (not zforward)
|
||||||
):
|
):
|
||||||
nowy -= 1 if yforward else -1
|
nowz -= 1 if zforward else -1
|
||||||
|
zforward = not zforward
|
||||||
yforward = not yforward
|
_bytes += key[x][1]
|
||||||
|
nowx += 1
|
||||||
nowz += 1 if zforward else -1
|
|
||||||
|
|
||||||
if ((nowz > _sideLength) and (zforward)) or (
|
|
||||||
(nowz < 0) and (not zforward)
|
|
||||||
):
|
|
||||||
nowz -= 1 if zforward else -1
|
|
||||||
zforward = not zforward
|
|
||||||
_bytes += key[x][1]
|
|
||||||
nowx += 1
|
|
||||||
else:
|
|
||||||
|
|
||||||
_bytes += key[z][int(zforward)]
|
|
||||||
|
|
||||||
else:
|
else:
|
||||||
|
|
||||||
_bytes += key[y][int(yforward)]
|
_bytes += key[z][int(zforward)]
|
||||||
|
|
||||||
|
else:
|
||||||
|
|
||||||
|
_bytes += key[y][int(yforward)]
|
||||||
|
|
||||||
with open(f"{self.outputPath}/{self.midFileName}.bdx", "ab+") as f:
|
with open(f"{self.outputPath}/{self.midFileName}.bdx", "ab+") as f:
|
||||||
f.write(brotli.compress(_bytes + b'XE'))
|
f.write(brotli.compress(_bytes + b'XE'))
|
||||||
|
Loading…
x
Reference in New Issue
Block a user