diff --git a/README.md b/README.md
index d6bae33..2e686c5 100644
--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@
音·创 Musicreater
-
+
@@ -17,17 +17,44 @@
简体中文🇨🇳 | [English🇬🇧](README_EN.md)
+
+> 是谁把科技的领域布满政治的火药
+>
+> 是谁把纯净的蓝天染上暗淡的沉灰
+>
+> 中国人民无不热爱自己伟大的祖国
+>
+> 我们不会忘记屈辱历史留下的惨痛
+>
+> 我们希望世界和平
+>
+> 我们希望获得世界的尊重
+>
+> 愿世上再也没有战争
+>
+> 无论是热还是冷
+>
+> 无论是经济还是政治
+>
+> 让美妙的和平的优雅的音乐响彻世界
+>
+> ——金羿
+> 2022 5 7
+
+
## 介绍🚀
音·创 Musicreater 是一款免费开源的 **《我的世界:基岩版》** 音乐制作软件
+音·创 pkgver (Musicreater Package Version) 是一款免费开源的 **《我的世界:基岩版》** 音乐转换库
+
欢迎加群:[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
**此分支为音·创的包版本,即便于其他软件使用的可被import版本**
## 软件作者✒
-金羿 Eilles:我的世界基岩版指令师,个人开发者,B站不知名UP主,南昌在校高中生。
+金羿 Eilles:我的世界基岩版指令师,个人开发者,B站不知名UP主,江西在校高中生。
诸葛亮与八卦阵 bgArray:我的世界基岩版玩家,喜欢编程和音乐,深圳初一学生。
@@ -39,6 +66,48 @@
> 正在到来
+### 对于 进度条自定义 功能的说明
+
+因为我们提供了可以自动转换进度条的功能,因此在这里给出进度条自定义参数的详细解释。
+
+一个进度条,明显地,有**固定部分**和**可变部分**来构成。而可变部分又包括了文字和图形两种(当然,《我的世界》里头的进度条,可变的图形也就是那个“条”了)。这一点你需要了解,因为后文中包含了很多这方面的概念需要你了解。
+
+进度条的自定义功能使用一个字符串来定义自己的样式,其中包含众多**标识符**来表示可变部分。
+
+标识符如下(注意大小写):
+
+| 标识符 | 指定的可变量 |
+|---------|----------------|
+| `%%N` | 乐曲名(即传入的文件名)|
+| `%%s` | 当前计分板值 |
+| `%^s` | 计分板最大值 |
+| `%%t` | 当前播放时间 |
+| `%^t` | 曲目总时长 |
+| `%%%` | 当前进度比率 |
+| `_` | 用以表示进度条占位|
+
+表示进度条占位的 `_` 是用来标识你的进度条的。也就是可变部分的唯一的图形部分。
+
+**样式定义字符串**的样例如下,这也是默认的进度条的样式:
+
+`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
+
+这是单独一行的进度条,当然你也可以制作多行的,如果是一行的,输出时所使用的指令便是 `title`,而如果是多行的话,输出就会用 `titleraw` 作为进度条字幕。
+
+哦对了,上面的只不过是样式定义,同时还需要定义的是可变图形的部分,也就是进度条上那个真正的“条”。
+
+对于这个我们就采用了固定参数的方法,对于一个进度条,无非就是“已经播放过的”和“没播放过的”两种形态,所以,使用一个元组来传入这两个参数就是最简单的了。元组的格式也很简单:`(str: 播放过的部分长啥样, str: 没播放过的部分长啥样)` 。例如,我们默认的进度“条”的定义是这样的:
+
+`('§e=§r', '§7=§r')`
+
+综合起来,把这些参数传给函数需要一个参数整合,你猜用的啥?啊对对对,我用的还是元组!
+
+我们的默认定义参数如下:
+
+`(r'▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
+
+*对了!为了避免生成错误,请尽量避免使用标识符作为定义样式字符串的其他部分*
+
## 致谢🙏
- 感谢 昀梦\ 找出指令生成错误bug并指正
diff --git a/README_EN.md b/README_EN.md
index c07a952..8b9875f 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -1,7 +1,7 @@
音·创 Musicreater
-
+
@@ -17,6 +17,31 @@
[简体中文🇨🇳](README.md) | English🇬🇧
+
+> Who has dropped political gunpowder into the technology
+>
+> Who has dyed clear blue sky into the dark grey
+>
+> All Chinese people love our great homeland
+>
+> We *WILL* remember the remain pain of the humiliating history
+>
+> We love the whole world but in peace
+>
+> We love everyone but under respect
+>
+> It is to be hoped that the war ends forever
+>
+> Whatever it is cold or hot
+>
+> Whatever it is economical or political
+>
+> Just let the wonderful music of peace surround the world
+>
+> ---- Eilles Wan
+> 7/5 2022
+
+
**Notice that the language support of *README* may be a little SLOW.**
## Introduction🚀
@@ -25,8 +50,6 @@ Musicreater(音·创) is an free open source software which is used for making a
Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
->>>>>
-
### Authors✒
Eilles (金羿):A high school student, individual developer, unfamous BilibiliUPer, which knows a little about commands in *Minecraft: Bedrock Edition*
@@ -35,24 +58,66 @@ bgArray "诸葛亮与八卦阵": Fix bugs, improve code aesthetics, add new func
### Framework🏢
->>>>>
+A simple Python package.
## Instructions📕
->>>>>
+> comming soon.
+
+### Instructions for **Customize Progress Bar**
+
+We have supported the function of making progress bar in *Minecraft*'s music player. And also the method of customize them. So the following instructions are about the parameters of the Progress Bar Customizition.
+
+A Progress Bar, of course, is composed of **changeless** parts and **changable** parts. And the changable parts include texts or *images*(these images are made up of texts, or we can say, character paintings 😁). That is, for *Minecraft*, a changable image in a progress bar is just the "bar" part(which is like a stripe).
+
+We use a string to describe the style of progress bar you need, and it includes many **identifier**s to replace the changable parts.
+
+There are the identifiers:
+
+| Identifier | Changable Part |
+|--------------|------------------------------------------------------|
+| `%%N` | Music name(file name which is imported into program) |
+| `%%s` | Value of scoreboard of now |
+| `%^s` | Max value of scoreboard |
+| `%%t` | Current playback time |
+| `%^t` | Total music time |
+| `%%%` | Current playback progress |
+| `_` | To be replaced by the *Bar* part of the progress bar |
+
+The `_` is a placeholder to identifying the *bar* part, yeah, just the changable image.
+
+This is an example of **style description string**, and this is also the default style of *Musicreater*'s progress bar.
+
+`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
+
+This is a progress bar with only one line, but it is possible if you want to give a multiline parameter into the style description string.
+
+But the string above is only for style identification, but we also need to identifying the changable image's image(just what the bar's look).
+
+A "bar", simply, included 2 parts: *Have Been Played* & *Not Been Played*. So we use a tuple to pass the parameter. It's under a simple format: `(str: played, str: not)`. For example, the default parameter is below:
+
+`('§e=§r', '§7=§r')`
+
+So it's time to combine what I said in one parameter now!
+
+This is a default definder parameter:
+
+`('▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
+
+*Tip: To avoid errors, please not to use the identifiers as the other part of your style.*
## Thanks🙏
- Thank [Fuckcraft](https://github.com/fuckcraft) *(“鸣凤鸽子” ,etc)* for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
+- Thank [Fuckcraft](https://github.com/fuckcraft) *(“鸣凤鸽子” ,etc)* for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
- *!! They have given me the rights to directly copy the lib into Musicreater*
- Thank *昀梦*\ for finding and correcting the bugs in the commands that *Musicreater* Created.
- Thank *Charlie_Ping “查理平”* for bdx convert funtion.
- Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
- Thank *Miracle Plume “神羽”* \ for the Miracle Plume Bedrock Edition Audio Resource Pack
- 感谢由 Dislink Sforza \带来的midi转换算法,我们将其加入了我们众多算法之一
- Thank *Arthur Morgan* for his/her biggest support for the debugging of Musicreater
- Thanks for a lot of groupmates who support me and help me to test the program.
- If you have give me some help but u haven't been in the list, please contact me.
+- Thank *昀梦*\ for finding and correcting the bugs in the commands that *Musicreater* Created.
+- Thank *Charlie_Ping “查理平”* for bdx convert funtion.
+- Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
+- Thank *Miracle Plume “神羽”* \ for the Miracle Plume Bedrock Edition Audio Resource Pack
+- 感谢由 Dislink Sforza \带来的midi转换算法,我们将其加入了我们众多算法之一
+- Thank *Arthur Morgan* for his/her biggest support for the debugging of Musicreater
+- Thanks for a lot of groupmates who support me and help me to test the program.
+- If you have give me some help but u haven't been in the list, please contact me.
## Contact Information📞
diff --git a/__pycache__/main.cpython-38.pyc b/__pycache__/main.cpython-38.pyc
index 02a9369..a015211 100644
Binary files a/__pycache__/main.cpython-38.pyc and b/__pycache__/main.cpython-38.pyc differ
diff --git a/example_convert_bdx.py b/example_convert_bdx.py
index 87df11a..82702c1 100644
--- a/example_convert_bdx.py
+++ b/example_convert_bdx.py
@@ -1,9 +1,18 @@
-
-
-
# THIS PROGRAM IS ONLY A TEST EXAMPLE
from main import *
-print(midiConvert(input('请输入midi文件路径:'), input('请输入输出路径:')).toBDXfile(1,input('请输入作者:'),int(input('请输入指令结构最大生成高度:')),input('请输入计分板名称:'),float(input('请输入音量(0-1]:')),float(input('请输入速度倍率:'))))
\ No newline at end of file
+convertion = midiConvert()
+convertion.convert(input('请输入midi文件路径:'), input('请输入输出路径:'))
+for i in convertion.toBDXfile(
+ 1,
+ input('请输入作者:'),
+ bool(int(input('是否开启进度条(1|0):'))),
+ int(input('请输入指令结构最大生成高度:')),
+ input('请输入计分板名称:'),
+ float(input('请输入音量(0-1]:')),
+ float(input('请输入速度倍率:')),
+ bool(int(input('是否自动重置计分板(1|0):'))),
+):
+ print(i)
diff --git a/example_convert_mcpack.py b/example_convert_mcpack.py
index 3a0cec5..0ce0bbb 100644
--- a/example_convert_mcpack.py
+++ b/example_convert_mcpack.py
@@ -3,5 +3,13 @@
from main import *
-midiConvert(input('请输入midi文件路径:'), input('请输入输出路径:')).tomcpack(1, input('请输入计分板名称:'), float(input('请输入音量(0-1):')),
- float(input('请输入速度倍率:')))
+convertion = midiConvert()
+convertion.convert(input('请输入midi文件路径:'), input('请输入输出路径:'))
+convertion.tomcpack(
+ 1,
+ bool(int(input('是否自动重置计分板(1|0):'))),
+ bool(int(input('是否开启进度条(1|0):'))),
+ input('请输入计分板名称:'),
+ float(input('请输入音量(0-1):')),
+ float(input('请输入速度倍率:')),
+)
diff --git a/main.py b/main.py
index c4e92b1..b2a35d4 100644
--- a/main.py
+++ b/main.py
@@ -42,8 +42,12 @@ def makeZip(sourceDir, outFilename, compression=8, exceptFile=None):
class midiConvert:
- def __init__(self, midiFile: str, outputPath: str):
+ def __init__(self):
'''简单的midi转换类,将midi文件转换为我的世界结构或者包'''
+ pass
+
+ def convert(self, midiFile: str, outputPath: str):
+ '''转换前需要先运行此函数来获取基本信息'''
import mido
@@ -95,6 +99,178 @@ class midiConvert:
return 'note.xylophone'
return default
+ def __score2time(self, score: int):
+ return str(int(int(score / 20) / 60)) + ':' + str(int(int(score / 20) % 60))
+
+ def __formProgressBar(
+ self,
+ maxscore: int,
+ scoreboardname: str,
+ progressbar: tuple = (
+ r'▶ %%N [ %%s/%^s %%% __________ %%t|%^t ]',
+ ('§e=§r', '§7=§r'),
+ ),
+ ) -> list:
+ pgsstyle = progressbar[0]
+
+ '''
+ | 标识符 | 指定的可变量 |
+ |---------|----------------|
+ | `%%N` | 乐曲名(即传入的文件名)|
+ | `%%s` | 当前计分板值 |
+ | `%^s` | 计分板最大值 |
+ | `%%t` | 当前播放时间 |
+ | `%^t` | 曲目总时长 |
+ | `%%%` | 当前进度比率 |
+ | `_` | 用以表示进度条占位|
+ '''
+
+ def __replace(
+ s: str, tobeReplaced: str, replaceWith: str, times: int, other: str
+ ):
+ if times == 0:
+ return s.replace(tobeReplaced, other)
+ if times == s.count(tobeReplaced):
+ return s.replace(tobeReplaced, replaceWith)
+ result = ''
+ t = 0
+ for i in s:
+ if i == tobeReplaced:
+ if t < times:
+ result += replaceWith
+ t += 1
+ else:
+ result += other
+ else:
+ result += i
+
+ return result
+
+ idlist = {
+ r'%%N': self.midFileName,
+ r'%%s': r'%%s',
+ r'%^s': str(maxscore),
+ r'%%t': r'%%t',
+ r'%^t': self.__score2time(maxscore),
+ r'%%%': r'%%%',
+ }
+
+ ids = {}
+
+ for i, j in idlist.items():
+ if i != j:
+ if i in pgsstyle:
+ pgsstyle = pgsstyle.replace(i, j)
+ else:
+ if i in pgsstyle:
+ ids[i] = True
+ else:
+ ids[i] = False
+
+ del idlist
+
+ pgblength = pgsstyle.count('_')
+
+ finalprgsbar = []
+
+ for i in range(maxscore):
+ nowstr = pgsstyle
+ if ids[r'%%s'] == True:
+ nowstr = nowstr.replace(r'%%s', str(i + 1))
+ if ids[r'%%t'] == True:
+ nowstr = nowstr.replace(r'%%t', self.__score2time(i + 1))
+ if ids[r'%%%'] == True:
+ nowstr = nowstr.replace(
+ r'%%%', str(int((i + 1) / maxscore * 10000) / 100) + '%'
+ )
+
+ countof_s = int((i + 1) / maxscore * pgblength)
+
+ finalprgsbar.append(
+ 'title @a[scores={'
+ + scoreboardname
+ + '='
+ + str(i + 1)
+ + '}] actionbar '
+ + __replace(
+ nowstr, '_', progressbar[1][0], countof_s, progressbar[1][1]
+ )
+ )
+
+ return finalprgsbar
+
+ def __formCMDblk(
+ self,
+ command: str,
+ particularValue: int,
+ impluse: int = 0,
+ condition: bool = False,
+ needRedstone: bool = True,
+ tickDelay: int = 0,
+ customName: str = '',
+ executeOnFirstTick: bool = False,
+ trackOutput: bool = True,
+ ):
+ """
+ 使用指定项目返回指定的指令方块放置指令项
+ :param command: `str`
+ 指令
+ :param particularValue:
+ 方块特殊值,即朝向
+ :0 下 无条件
+ :1 上 无条件
+ :2 z轴负方向 无条件
+ :3 z轴正方向 无条件
+ :4 x轴负方向 无条件
+ :5 x轴正方向 无条件
+ :6 下 无条件
+ :7 下 无条件
+
+ :8 下 有条件
+ :9 上 有条件
+ :10 z轴负方向 有条件
+ :11 z轴正方向 有条件
+ :12 x轴负方向 有条件
+ :13 x轴正方向 有条件
+ :14 下 有条件
+ :14 下 有条件
+ 注意!此处特殊值中的条件会被下面condition参数覆写
+ :param impluse: `int 0|1|2`
+ 方块类型
+ 0脉冲 1循环 2连锁
+ :param condition: `bool`
+ 是否有条件
+ :param needRedstone: `bool`
+ 是否需要红石
+ :param tickDelay: `int`
+ 执行延时
+ :param customName: `str`
+ 悬浮字
+ :param lastOutput: `str`
+ 上次输出字符串,注意此处需要留空
+ :param executeOnFirstTick: `bool`
+ 执行第一个已选项(循环指令方块是否激活后立即执行,若为False,则从激活时起延迟后第一次执行)
+ :param trackOutput: `bool`
+ 是否输出
+
+ :return:str
+ """
+ block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
+
+ for i in [
+ impluse.to_bytes(4, byteorder="big", signed=False),
+ bytes(command, encoding="utf-8") + b"\x00",
+ bytes(customName, encoding="utf-8") + b"\x00",
+ bytes('', encoding="utf-8") + b"\x00",
+ tickDelay.to_bytes(4, byteorder="big", signed=True),
+ executeOnFirstTick.to_bytes(1, byteorder="big"),
+ trackOutput.to_bytes(1, byteorder="big"),
+ condition.to_bytes(1, byteorder="big"),
+ needRedstone.to_bytes(1, byteorder="big"),
+ ]:
+ block += i
+ return block
+
def _toCmdList_m1(
self, scoreboardname: str = 'mscplay', volume: float = 1.0, speed: float = 1.0
) -> list:
@@ -103,7 +279,7 @@ class midiConvert:
:param scoreboardname: 我的世界的计分板名称
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
- :return: 我的世界命令列表
+ :return: tuple(命令列表, 命令个数, 计分板最大值)
"""
tracks = []
if volume > 1:
@@ -112,6 +288,7 @@ class midiConvert:
volume = 0.001
commands = 0
+ maxscore = 0
for i, track in enumerate(self.midi.tracks):
@@ -128,31 +305,84 @@ class midiConvert:
else:
ticks += msg.time
if msg.type == 'note_on' and msg.velocity != 0:
+ nowscore = round(
+ (ticks * tempo)
+ / ((self.midi.ticks_per_beat * float(speed)) * 50000)
+ )
+ maxscore = max(maxscore, nowscore)
singleTrack.append(
'execute @a[scores={'
- + scoreboardname
+ + str(scoreboardname)
+ '='
- + str(
- round(
- (ticks * tempo)
- / (
- (self.midi.ticks_per_beat * float(speed))
- * 50000
- )
- )
- )
+ + str(nowscore)
+ '}'
+ f'] ~ ~ ~ playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}'
)
commands += 1
+ if len(singleTrack) != 0:
+ tracks.append(singleTrack)
+
+ return tracks, commands, maxscore
+
+ def _toCmdList_withDelay_m1(self, volume: float = 1.0, speed: float = 1.0) -> list:
+ """
+ 使用Dislink Sforza的转换算法,将midi转换为我的世界命令列表,并输出每个音符之后的延迟
+ :param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
+ :param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
+ :return: tuple(命令列表[音轨[(命令,此命令的延迟),...],...], 命令个数,)
+ """
+ tracks = []
+ if volume > 1:
+ volume = 1
+ if volume <= 0:
+ volume = 0.001
+
+ commands = 0
+ maxscore = 0
+
+ for i, track in enumerate(self.midi.tracks):
+
+ ticks = 0
+ instrumentID = 0
+ singleTrack = []
+
+ for msg in track:
+ if msg.is_meta:
+ if msg.type == 'set_tempo':
+ tempo = msg.tempo
+ if msg.type == 'program_change':
+ instrumentID = msg.program
+ else:
+ ticks += msg.time
+ if msg.type == 'note_on' and msg.velocity != 0:
+ nowscore = round(
+ (ticks * tempo)
+ / ((self.midi.ticks_per_beat * float(speed)) * 50000)
+ )
+ maxscore = max(maxscore, nowscore)
+ singleTrack.append(
+ f'playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}'
+ )
+ commands += 1
tracks.append(singleTrack)
- return tracks, commands
+ return tracks, commands, maxscore
+
+ def __fillSquareSideLength(self, total: int, maxHeight: int):
+ '''给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
+ :param total: 总方块数量
+ :param maxHeight: 最大高度
+ :return: 外切正方形的边长 int'''
+ import math
+
+ return math.ceil(math.sqrt(math.ceil(total / maxHeight)))
def tomcpack(
self,
method: int = 1,
+ isAutoReset: bool = False,
+ progressbar=None,
scoreboardname: str = 'mscplay',
volume: float = 1.0,
speed: float = 1.0,
@@ -160,13 +390,15 @@ class midiConvert:
"""
使用method指定的转换算法,将midi转换为我的世界mcpack格式的包
:param method: 转换算法
+ :param isAutoReset: 是否自动重置计分板
+ :param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
:param scoreboardname: 我的世界的计分板名称
:param volume: 音量,注意:这里的音量范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:return 成功与否,成功返回(True,True),失败返回(False,str失败原因)
"""
if method == 1:
- cmdlist, _a = self._toCmdList_m1(scoreboardname, volume, speed)
+ cmdlist, _a, maxscore = self._toCmdList_m1(scoreboardname, volume, speed)
else:
return (False, f'无法找到算法ID{method}对应的转换算法')
del _a
@@ -182,7 +414,9 @@ class midiConvert:
# 写入manifest.json
if not os.path.exists(f'{self.outputPath}/temp/manifest.json'):
- with open(f"{self.outputPath}/temp/manifest.json", "w") as f:
+ with open(
+ f"{self.outputPath}/temp/manifest.json", "w", encoding='utf-8'
+ ) as f:
f.write(
"{\n \"format_version\": 1,\n \"header\": {\n \"description\": \""
+ self.midFileName
@@ -197,7 +431,9 @@ class midiConvert:
+ "\"\n }\n ]\n}"
)
else:
- with open(f'{self.outputPath}/temp/manifest.json', 'r') as manifest:
+ with open(
+ f'{self.outputPath}/temp/manifest.json', 'r', encoding='utf-8'
+ ) as manifest:
data = json.loads(manifest.read())
data['header'][
'description'
@@ -207,7 +443,9 @@ class midiConvert:
data['modules'][0]['description'] = 'None'
data['modules'][0]['uuid'] = str(uuid.uuid4())
manifest.close()
- open(f'{self.outputPath}/temp/manifest.json', 'w').write(json.dumps(data))
+ open(f'{self.outputPath}/temp/manifest.json', 'w', encoding='utf-8').write(
+ json.dumps(data)
+ )
# 将命令列表写入文件
indexfile = open(
@@ -223,13 +461,51 @@ class midiConvert:
encoding='utf-8',
) as f:
f.write('\n'.join(track))
- indexfile.write(
- 'scoreboard players add @a[scores={'
- + scoreboardname
- + '=1..}] '
- + scoreboardname
- + ' 1\n'
+ indexfile.writelines(
+ (
+ 'scoreboard players add @a[scores={'
+ + scoreboardname
+ + '=1..}] '
+ + scoreboardname
+ + ' 1\n',
+ (
+ 'scoreboard players reset @a[scores={'
+ + scoreboardname
+ + '='
+ + str(maxscore + 20)
+ + '..}]'
+ + f' {scoreboardname}\n'
+ )
+ if isAutoReset
+ else '',
+ f'function mscplay/progressShow\n' if progressbar else '',
+ )
)
+
+ if progressbar:
+ if progressbar == True:
+ with open(
+ f'{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction',
+ 'w',
+ encoding='utf-8',
+ ) as f:
+ f.writelines(
+ '\n'.join(self.__formProgressBar(maxscore, scoreboardname))
+ )
+ else:
+ with open(
+ f'{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction',
+ 'w',
+ encoding='utf-8',
+ ) as f:
+ f.writelines(
+ '\n'.join(
+ self.__formProgressBar(
+ maxscore, scoreboardname, progressbar
+ )
+ )
+ )
+
indexfile.close()
makeZip(
@@ -240,26 +516,34 @@ class midiConvert:
def toBDXfile(
self,
- method: int,
- author: str,
- maxheight: int,
+ method: int = 1,
+ author: str = 'Eilles',
+ progressbar=False,
+ maxheight: int = 64,
scoreboardname: str = 'mscplay',
volume: float = 1.0,
speed: float = 1.0,
+ isAutoReset: bool = False,
):
"""
使用method指定的转换算法,将midi转换为BDX结构文件
:param method: 转换算法
+ :param author: 作者名称
+ :param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
+ :param maxheight: 生成结构最大高度
:param scoreboardname: 我的世界的计分板名称
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
+ :param isAutoReset: 是否自动重置计分板
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
"""
import brotli
if method == 1:
- cmdlist, totalcount = self._toCmdList_m1(scoreboardname, volume, speed)
+ cmdlist, totalcount, maxScore = self._toCmdList_m1(
+ scoreboardname, volume, speed
+ )
else:
return (False, f'无法找到算法ID{method}对应的转换算法')
@@ -285,87 +569,7 @@ class midiConvert:
y = 'y'
z = 'z'
- def __formCMDblk(
- command: str,
- particularValue: int,
- impluse: int = 0,
- condition: bool = False,
- needRedstone: bool = True,
- tickDelay: int = 0,
- customName: str = '',
- executeOnFirstTick: bool = False,
- trackOutput: bool = True,
- ):
- """
- 使用指定项目返回指定的指令方块放置指令项
- :param command: `str`
- 指令
- :param particularValue:
- 方块特殊值,即朝向
- :0 下 无条件
- :1 上 无条件
- :2 z轴负方向 无条件
- :3 z轴正方向 无条件
- :4 x轴负方向 无条件
- :5 x轴正方向 无条件
- :6 下 无条件
- :7 下 无条件
-
- :8 下 有条件
- :9 上 有条件
- :10 z轴负方向 有条件
- :11 z轴正方向 有条件
- :12 x轴负方向 有条件
- :13 x轴正方向 有条件
- :14 下 有条件
- :14 下 有条件
- 注意!此处特殊值中的条件会被下面condition参数覆写
- :param impluse: `int 0|1|2`
- 方块类型
- 0脉冲 1循环 2连锁
- :param condition: `bool`
- 是否有条件
- :param needRedstone: `bool`
- 是否需要红石
- :param tickDelay: `int`
- 执行延时
- :param customName: `str`
- 悬浮字
- :param lastOutput: `str`
- 上次输出字符串,注意此处需要留空
- :param executeOnFirstTick: `bool`
- 执行第一个已选项(循环指令方块是否激活后立即执行,若为False,则从激活时起延迟后第一次执行)
- :param trackOutput: `bool`
- 是否输出
-
- :return:str
- """
- block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
-
- for i in [
- impluse.to_bytes(4, byteorder="big", signed=False),
- bytes(command, encoding="utf-8") + b"\x00",
- bytes(customName, encoding="utf-8") + b"\x00",
- bytes('', encoding="utf-8") + b"\x00",
- tickDelay.to_bytes(4, byteorder="big", signed=True),
- executeOnFirstTick.to_bytes(1, byteorder="big"),
- trackOutput.to_bytes(1, byteorder="big"),
- condition.to_bytes(1, byteorder="big"),
- needRedstone.to_bytes(1, byteorder="big"),
- ]:
- block += i
- return block
-
- def __fillSquareSideLength(total: int, maxHeight: int):
- '''给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
- :param total: 总方块数量
- :param maxHeight: 最大高度
- :return: 外切正方形的边长 int'''
- import math
-
- return math.ceil(math.sqrt(total / maxHeight))
-
- _sideLength = __fillSquareSideLength(totalcount, maxheight)
+ _sideLength = self.__fillSquareSideLength(totalcount, maxheight)
yforward = True
zforward = True
@@ -374,45 +578,75 @@ class midiConvert:
nowz = 0
nowx = 0
+ commands = []
+
for track in cmdlist:
- for cmd in track:
- _bytes += __formCMDblk(
- cmd,
- (1 if yforward else 0) if (((nowy != 0) and (not yforward)) or ((yforward) and (nowy != maxheight))) else (3 if zforward else 2) if (((nowz != 0) and (not zforward)) or ((zforward) and (nowz != _sideLength))) else 5,
- impluse=2,
- condition=False,
- needRedstone=False,
- tickDelay=0,
- customName='',
- executeOnFirstTick=False,
- trackOutput=True,
+ commands += track
+
+ if isAutoReset:
+ commands += (
+ 'scoreboard players reset @a[scores={'
+ + scoreboardname
+ + '='
+ + str(maxScore + 20)
+ + '}] '
+ + scoreboardname
+ )
+
+ if progressbar:
+ if progressbar == True:
+ commands += self.__formProgressBar(maxScore, scoreboardname)
+ else:
+ commands += self.__formProgressBar(
+ maxScore, scoreboardname, progressbar
)
- nowy += 1 if yforward else -1
+ for cmd in commands:
+ _bytes += self.__formCMDblk(
+ cmd,
+ (1 if yforward else 0)
+ if (
+ ((nowy != 0) and (not yforward))
+ or ((yforward) and (nowy != maxheight))
+ )
+ else (3 if zforward else 2)
+ if (
+ ((nowz != 0) and (not zforward))
+ or ((zforward) and (nowz != _sideLength))
+ )
+ else 5,
+ impluse=2,
+ condition=False,
+ needRedstone=False,
+ tickDelay=0,
+ customName='',
+ executeOnFirstTick=False,
+ trackOutput=True,
+ )
- if ((nowy > maxheight) and (yforward)) or (
- (nowy < 0) and (not yforward)
+ nowy += 1 if yforward else -1
+
+ if ((nowy > maxheight) and (yforward)) or ((nowy < 0) and (not yforward)):
+ nowy -= 1 if yforward else -1
+
+ yforward = not yforward
+
+ nowz += 1 if zforward else -1
+
+ if ((nowz > _sideLength) and (zforward)) or (
+ (nowz < 0) and (not zforward)
):
- nowy -= 1 if yforward else -1
-
- yforward = not yforward
-
- nowz += 1 if zforward else -1
-
- if ((nowz > _sideLength) and (zforward)) or (
- (nowz < 0) and (not zforward)
- ):
- nowz -= 1 if zforward else -1
- zforward = not zforward
- _bytes += key[x][1]
- nowx += 1
- else:
-
- _bytes += key[z][int(zforward)]
-
+ nowz -= 1 if zforward else -1
+ zforward = not zforward
+ _bytes += key[x][1]
+ nowx += 1
else:
- _bytes += key[y][int(yforward)]
+ _bytes += key[z][int(zforward)]
+
+ else:
+
+ _bytes += key[y][int(yforward)]
with open(f"{self.outputPath}/{self.midFileName}.bdx", "ab+") as f:
f.write(brotli.compress(_bytes + b'XE'))