mirror of
https://github.com/TriM-Organization/Musicreater.git
synced 2024-11-11 01:27:35 +08:00
更新自动重置积分、进度条的功能
This commit is contained in:
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73
README.md
73
README.md
@ -1,7 +1,7 @@
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<h1 align="center">音·创 Musicreater</h1>
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<p align="center">
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<img width="128" height="128" src="https://s1.ax1x.com/2022/04/01/qhfOPA.png" >
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<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
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</p>
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<p align="center">
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@ -17,17 +17,44 @@
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简体中文🇨🇳 | [English🇬🇧](README_EN.md)
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> 是谁把科技的领域布满政治的火药
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>
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> 是谁把纯净的蓝天染上暗淡的沉灰
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>
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> 中国人民无不热爱自己伟大的祖国
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>
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> 我们不会忘记屈辱历史留下的惨痛
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>
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> 我们希望世界和平
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>
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> 我们希望获得世界的尊重
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>
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> 愿世上再也没有战争
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>
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> 无论是热还是冷
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>
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> 无论是经济还是政治
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>
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> 让美妙的和平的优雅的音乐响彻世界
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>
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> ——金羿
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> 2022 5 7
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## 介绍🚀
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音·创 Musicreater 是一款免费开源的 **《我的世界:基岩版》** 音乐制作软件
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音·创 pkgver (Musicreater Package Version) 是一款免费开源的 **《我的世界:基岩版》** 音乐转换库
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欢迎加群:[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
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**此分支为音·创的包版本,即便于其他软件使用的可被import版本**
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## 软件作者✒
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金羿 Eilles:我的世界基岩版指令师,个人开发者,B站不知名UP主,南昌在校高中生。
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金羿 Eilles:我的世界基岩版指令师,个人开发者,B站不知名UP主,江西在校高中生。
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诸葛亮与八卦阵 bgArray:我的世界基岩版玩家,喜欢编程和音乐,深圳初一学生。
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@ -39,6 +66,48 @@
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> 正在到来
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### 对于 进度条自定义 功能的说明
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因为我们提供了可以自动转换进度条的功能,因此在这里给出进度条自定义参数的详细解释。
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一个进度条,明显地,有**固定部分**和**可变部分**来构成。而可变部分又包括了文字和图形两种(当然,《我的世界》里头的进度条,可变的图形也就是那个“条”了)。这一点你需要了解,因为后文中包含了很多这方面的概念需要你了解。
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进度条的自定义功能使用一个字符串来定义自己的样式,其中包含众多**标识符**来表示可变部分。
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标识符如下(注意大小写):
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| 标识符 | 指定的可变量 |
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|---------|----------------|
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| `%%N` | 乐曲名(即传入的文件名)|
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| `%%s` | 当前计分板值 |
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| `%^s` | 计分板最大值 |
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| `%%t` | 当前播放时间 |
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| `%^t` | 曲目总时长 |
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| `%%%` | 当前进度比率 |
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| `_` | 用以表示进度条占位|
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表示进度条占位的 `_` 是用来标识你的进度条的。也就是可变部分的唯一的图形部分。
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**样式定义字符串**的样例如下,这也是默认的进度条的样式:
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`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
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这是单独一行的进度条,当然你也可以制作多行的,如果是一行的,输出时所使用的指令便是 `title`,而如果是多行的话,输出就会用 `titleraw` 作为进度条字幕。
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哦对了,上面的只不过是样式定义,同时还需要定义的是可变图形的部分,也就是进度条上那个真正的“条”。
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对于这个我们就采用了固定参数的方法,对于一个进度条,无非就是“已经播放过的”和“没播放过的”两种形态,所以,使用一个元组来传入这两个参数就是最简单的了。元组的格式也很简单:`(str: 播放过的部分长啥样, str: 没播放过的部分长啥样)` 。例如,我们默认的进度“条”的定义是这样的:
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`('§e=§r', '§7=§r')`
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综合起来,把这些参数传给函数需要一个参数整合,你猜用的啥?啊对对对,我用的还是元组!
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我们的默认定义参数如下:
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`(r'▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
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*对了!为了避免生成错误,请尽量避免使用标识符作为定义样式字符串的其他部分*
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## 致谢🙏
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- 感谢 昀梦\<QQ1515399885\> 找出指令生成错误bug并指正
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93
README_EN.md
93
README_EN.md
@ -1,7 +1,7 @@
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<h1 align="center">音·创 Musicreater</h1>
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<p align="center">
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<img width="128" height="128" src="https://s1.ax1x.com/2022/04/01/qhfOPA.png" >
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<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
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</p>
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<p align="center">
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@ -17,6 +17,31 @@
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[简体中文🇨🇳](README.md) | English🇬🇧
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> Who has dropped political gunpowder into the technology
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>
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> Who has dyed clear blue sky into the dark grey
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>
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> All Chinese people love our great homeland
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>
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> We *WILL* remember the remain pain of the humiliating history
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>
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> We love the whole world but in peace
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>
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> We love everyone but under respect
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>
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> It is to be hoped that the war ends forever
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>
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> Whatever it is cold or hot
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>
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> Whatever it is economical or political
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>
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> Just let the wonderful music of peace surround the world
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>
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> ---- Eilles Wan
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> 7/5 2022
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**Notice that the language support of *README* may be a little SLOW.**
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## Introduction🚀
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@ -25,8 +50,6 @@ Musicreater(音·创) is an free open source software which is used for making a
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Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
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>>>>>
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### Authors✒
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Eilles (金羿):A high school student, individual developer, unfamous BilibiliUPer, which knows a little about commands in *Minecraft: Bedrock Edition*
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@ -35,24 +58,66 @@ bgArray "诸葛亮与八卦阵": Fix bugs, improve code aesthetics, add new func
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### Framework🏢
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>>>>>
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A simple Python package.
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## Instructions📕
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>>>>>
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> comming soon.
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### Instructions for **Customize Progress Bar**
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We have supported the function of making progress bar in *Minecraft*'s music player. And also the method of customize them. So the following instructions are about the parameters of the Progress Bar Customizition.
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A Progress Bar, of course, is composed of **changeless** parts and **changable** parts. And the changable parts include texts or *images*(these images are made up of texts, or we can say, character paintings 😁). That is, for *Minecraft*, a changable image in a progress bar is just the "bar" part(which is like a stripe).
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We use a string to describe the style of progress bar you need, and it includes many **identifier**s to replace the changable parts.
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There are the identifiers:
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| Identifier | Changable Part |
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|--------------|------------------------------------------------------|
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| `%%N` | Music name(file name which is imported into program) |
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| `%%s` | Value of scoreboard of now |
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| `%^s` | Max value of scoreboard |
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| `%%t` | Current playback time |
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| `%^t` | Total music time |
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| `%%%` | Current playback progress |
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| `_` | To be replaced by the *Bar* part of the progress bar |
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The `_` is a placeholder to identifying the *bar* part, yeah, just the changable image.
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This is an example of **style description string**, and this is also the default style of *Musicreater*'s progress bar.
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`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
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This is a progress bar with only one line, but it is possible if you want to give a multiline parameter into the style description string.
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But the string above is only for style identification, but we also need to identifying the changable image's image(just what the bar's look).
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A "bar", simply, included 2 parts: *Have Been Played* & *Not Been Played*. So we use a tuple to pass the parameter. It's under a simple format: `(str: played, str: not)`. For example, the default parameter is below:
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`('§e=§r', '§7=§r')`
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So it's time to combine what I said in one parameter now!
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This is a default definder parameter:
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`('▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
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*Tip: To avoid errors, please not to use the identifiers as the other part of your style.*
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## Thanks🙏
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Thank [Fuckcraft](https://github.com/fuckcraft) *(“鸣凤鸽子” ,etc)* for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
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- Thank [Fuckcraft](https://github.com/fuckcraft) *(“鸣凤鸽子” ,etc)* for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
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- *!! They have given me the rights to directly copy the lib into Musicreater*
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Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
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Thank *Charlie_Ping “查理平”* for bdx convert funtion.
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Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
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Thank *Miracle Plume “神羽”* \<QQshenyu40403\> for the Miracle Plume Bedrock Edition Audio Resource Pack
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感谢由 Dislink Sforza \<QQ1600515314\>带来的midi转换算法,我们将其加入了我们众多算法之一
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Thank *Arthur Morgan* for his/her biggest support for the debugging of Musicreater
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Thanks for a lot of groupmates who support me and help me to test the program.
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If you have give me some help but u haven't been in the list, please contact me.
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- Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
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- Thank *Charlie_Ping “查理平”* for bdx convert funtion.
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- Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
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- Thank *Miracle Plume “神羽”* \<QQshenyu40403\> for the Miracle Plume Bedrock Edition Audio Resource Pack
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- 感谢由 Dislink Sforza \<QQ1600515314\>带来的midi转换算法,我们将其加入了我们众多算法之一
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- Thank *Arthur Morgan* for his/her biggest support for the debugging of Musicreater
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- Thanks for a lot of groupmates who support me and help me to test the program.
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- If you have give me some help but u haven't been in the list, please contact me.
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## Contact Information📞
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Binary file not shown.
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# THIS PROGRAM IS ONLY A TEST EXAMPLE
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from main import *
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print(midiConvert(input('请输入midi文件路径:'), input('请输入输出路径:')).toBDXfile(1,input('请输入作者:'),int(input('请输入指令结构最大生成高度:')),input('请输入计分板名称:'),float(input('请输入音量(0-1]:')),float(input('请输入速度倍率:'))))
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convertion = midiConvert()
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convertion.convert(input('请输入midi文件路径:'), input('请输入输出路径:'))
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for i in convertion.toBDXfile(
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1,
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input('请输入作者:'),
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bool(int(input('是否开启进度条(1|0):'))),
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int(input('请输入指令结构最大生成高度:')),
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input('请输入计分板名称:'),
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float(input('请输入音量(0-1]:')),
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float(input('请输入速度倍率:')),
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bool(int(input('是否自动重置计分板(1|0):'))),
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):
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print(i)
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@ -3,5 +3,13 @@
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from main import *
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midiConvert(input('请输入midi文件路径:'), input('请输入输出路径:')).tomcpack(1, input('请输入计分板名称:'), float(input('请输入音量(0-1):')),
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float(input('请输入速度倍率:')))
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convertion = midiConvert()
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convertion.convert(input('请输入midi文件路径:'), input('请输入输出路径:'))
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convertion.tomcpack(
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1,
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bool(int(input('是否自动重置计分板(1|0):'))),
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bool(int(input('是否开启进度条(1|0):'))),
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input('请输入计分板名称:'),
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float(input('请输入音量(0-1):')),
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float(input('请输入速度倍率:')),
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)
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514
main.py
514
main.py
@ -42,8 +42,12 @@ def makeZip(sourceDir, outFilename, compression=8, exceptFile=None):
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class midiConvert:
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def __init__(self, midiFile: str, outputPath: str):
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def __init__(self):
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'''简单的midi转换类,将midi文件转换为我的世界结构或者包'''
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pass
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def convert(self, midiFile: str, outputPath: str):
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'''转换前需要先运行此函数来获取基本信息'''
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import mido
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@ -95,6 +99,178 @@ class midiConvert:
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return 'note.xylophone'
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return default
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def __score2time(self, score: int):
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return str(int(int(score / 20) / 60)) + ':' + str(int(int(score / 20) % 60))
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def __formProgressBar(
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self,
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maxscore: int,
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scoreboardname: str,
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progressbar: tuple = (
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r'▶ %%N [ %%s/%^s %%% __________ %%t|%^t ]',
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('§e=§r', '§7=§r'),
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),
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) -> list:
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pgsstyle = progressbar[0]
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'''
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| 标识符 | 指定的可变量 |
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|---------|----------------|
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| `%%N` | 乐曲名(即传入的文件名)|
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| `%%s` | 当前计分板值 |
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| `%^s` | 计分板最大值 |
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| `%%t` | 当前播放时间 |
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| `%^t` | 曲目总时长 |
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| `%%%` | 当前进度比率 |
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| `_` | 用以表示进度条占位|
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'''
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def __replace(
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s: str, tobeReplaced: str, replaceWith: str, times: int, other: str
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):
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if times == 0:
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return s.replace(tobeReplaced, other)
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if times == s.count(tobeReplaced):
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return s.replace(tobeReplaced, replaceWith)
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result = ''
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t = 0
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for i in s:
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if i == tobeReplaced:
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if t < times:
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result += replaceWith
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t += 1
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else:
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result += other
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else:
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result += i
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return result
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idlist = {
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r'%%N': self.midFileName,
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r'%%s': r'%%s',
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r'%^s': str(maxscore),
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r'%%t': r'%%t',
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r'%^t': self.__score2time(maxscore),
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r'%%%': r'%%%',
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}
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ids = {}
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for i, j in idlist.items():
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if i != j:
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if i in pgsstyle:
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pgsstyle = pgsstyle.replace(i, j)
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else:
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if i in pgsstyle:
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ids[i] = True
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else:
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ids[i] = False
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del idlist
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pgblength = pgsstyle.count('_')
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finalprgsbar = []
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for i in range(maxscore):
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nowstr = pgsstyle
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if ids[r'%%s'] == True:
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nowstr = nowstr.replace(r'%%s', str(i + 1))
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if ids[r'%%t'] == True:
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nowstr = nowstr.replace(r'%%t', self.__score2time(i + 1))
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if ids[r'%%%'] == True:
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nowstr = nowstr.replace(
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r'%%%', str(int((i + 1) / maxscore * 10000) / 100) + '%'
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)
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countof_s = int((i + 1) / maxscore * pgblength)
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finalprgsbar.append(
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'title @a[scores={'
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+ scoreboardname
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+ '='
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+ str(i + 1)
|
||||
+ '}] actionbar '
|
||||
+ __replace(
|
||||
nowstr, '_', progressbar[1][0], countof_s, progressbar[1][1]
|
||||
)
|
||||
)
|
||||
|
||||
return finalprgsbar
|
||||
|
||||
def __formCMDblk(
|
||||
self,
|
||||
command: str,
|
||||
particularValue: int,
|
||||
impluse: int = 0,
|
||||
condition: bool = False,
|
||||
needRedstone: bool = True,
|
||||
tickDelay: int = 0,
|
||||
customName: str = '',
|
||||
executeOnFirstTick: bool = False,
|
||||
trackOutput: bool = True,
|
||||
):
|
||||
"""
|
||||
使用指定项目返回指定的指令方块放置指令项
|
||||
:param command: `str`
|
||||
指令
|
||||
:param particularValue:
|
||||
方块特殊值,即朝向
|
||||
:0 下 无条件
|
||||
:1 上 无条件
|
||||
:2 z轴负方向 无条件
|
||||
:3 z轴正方向 无条件
|
||||
:4 x轴负方向 无条件
|
||||
:5 x轴正方向 无条件
|
||||
:6 下 无条件
|
||||
:7 下 无条件
|
||||
|
||||
:8 下 有条件
|
||||
:9 上 有条件
|
||||
:10 z轴负方向 有条件
|
||||
:11 z轴正方向 有条件
|
||||
:12 x轴负方向 有条件
|
||||
:13 x轴正方向 有条件
|
||||
:14 下 有条件
|
||||
:14 下 有条件
|
||||
注意!此处特殊值中的条件会被下面condition参数覆写
|
||||
:param impluse: `int 0|1|2`
|
||||
方块类型
|
||||
0脉冲 1循环 2连锁
|
||||
:param condition: `bool`
|
||||
是否有条件
|
||||
:param needRedstone: `bool`
|
||||
是否需要红石
|
||||
:param tickDelay: `int`
|
||||
执行延时
|
||||
:param customName: `str`
|
||||
悬浮字
|
||||
:param lastOutput: `str`
|
||||
上次输出字符串,注意此处需要留空
|
||||
:param executeOnFirstTick: `bool`
|
||||
执行第一个已选项(循环指令方块是否激活后立即执行,若为False,则从激活时起延迟后第一次执行)
|
||||
:param trackOutput: `bool`
|
||||
是否输出
|
||||
|
||||
:return:str
|
||||
"""
|
||||
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
|
||||
|
||||
for i in [
|
||||
impluse.to_bytes(4, byteorder="big", signed=False),
|
||||
bytes(command, encoding="utf-8") + b"\x00",
|
||||
bytes(customName, encoding="utf-8") + b"\x00",
|
||||
bytes('', encoding="utf-8") + b"\x00",
|
||||
tickDelay.to_bytes(4, byteorder="big", signed=True),
|
||||
executeOnFirstTick.to_bytes(1, byteorder="big"),
|
||||
trackOutput.to_bytes(1, byteorder="big"),
|
||||
condition.to_bytes(1, byteorder="big"),
|
||||
needRedstone.to_bytes(1, byteorder="big"),
|
||||
]:
|
||||
block += i
|
||||
return block
|
||||
|
||||
def _toCmdList_m1(
|
||||
self, scoreboardname: str = 'mscplay', volume: float = 1.0, speed: float = 1.0
|
||||
) -> list:
|
||||
@ -103,7 +279,7 @@ class midiConvert:
|
||||
:param scoreboardname: 我的世界的计分板名称
|
||||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||
:return: 我的世界命令列表
|
||||
:return: tuple(命令列表, 命令个数, 计分板最大值)
|
||||
"""
|
||||
tracks = []
|
||||
if volume > 1:
|
||||
@ -112,6 +288,7 @@ class midiConvert:
|
||||
volume = 0.001
|
||||
|
||||
commands = 0
|
||||
maxscore = 0
|
||||
|
||||
for i, track in enumerate(self.midi.tracks):
|
||||
|
||||
@ -128,31 +305,84 @@ class midiConvert:
|
||||
else:
|
||||
ticks += msg.time
|
||||
if msg.type == 'note_on' and msg.velocity != 0:
|
||||
nowscore = round(
|
||||
(ticks * tempo)
|
||||
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
|
||||
)
|
||||
maxscore = max(maxscore, nowscore)
|
||||
singleTrack.append(
|
||||
'execute @a[scores={'
|
||||
+ scoreboardname
|
||||
+ str(scoreboardname)
|
||||
+ '='
|
||||
+ str(
|
||||
round(
|
||||
(ticks * tempo)
|
||||
/ (
|
||||
(self.midi.ticks_per_beat * float(speed))
|
||||
* 50000
|
||||
)
|
||||
)
|
||||
)
|
||||
+ str(nowscore)
|
||||
+ '}'
|
||||
+ f'] ~ ~ ~ playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}'
|
||||
)
|
||||
commands += 1
|
||||
if len(singleTrack) != 0:
|
||||
tracks.append(singleTrack)
|
||||
|
||||
return tracks, commands, maxscore
|
||||
|
||||
def _toCmdList_withDelay_m1(self, volume: float = 1.0, speed: float = 1.0) -> list:
|
||||
"""
|
||||
使用Dislink Sforza的转换算法,将midi转换为我的世界命令列表,并输出每个音符之后的延迟
|
||||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||
:return: tuple(命令列表[音轨[(命令,此命令的延迟),...],...], 命令个数,)
|
||||
"""
|
||||
tracks = []
|
||||
if volume > 1:
|
||||
volume = 1
|
||||
if volume <= 0:
|
||||
volume = 0.001
|
||||
|
||||
commands = 0
|
||||
maxscore = 0
|
||||
|
||||
for i, track in enumerate(self.midi.tracks):
|
||||
|
||||
ticks = 0
|
||||
instrumentID = 0
|
||||
singleTrack = []
|
||||
|
||||
for msg in track:
|
||||
if msg.is_meta:
|
||||
if msg.type == 'set_tempo':
|
||||
tempo = msg.tempo
|
||||
if msg.type == 'program_change':
|
||||
instrumentID = msg.program
|
||||
else:
|
||||
ticks += msg.time
|
||||
if msg.type == 'note_on' and msg.velocity != 0:
|
||||
nowscore = round(
|
||||
(ticks * tempo)
|
||||
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
|
||||
)
|
||||
maxscore = max(maxscore, nowscore)
|
||||
singleTrack.append(
|
||||
f'playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}'
|
||||
)
|
||||
commands += 1
|
||||
|
||||
tracks.append(singleTrack)
|
||||
|
||||
return tracks, commands
|
||||
return tracks, commands, maxscore
|
||||
|
||||
def __fillSquareSideLength(self, total: int, maxHeight: int):
|
||||
'''给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
|
||||
:param total: 总方块数量
|
||||
:param maxHeight: 最大高度
|
||||
:return: 外切正方形的边长 int'''
|
||||
import math
|
||||
|
||||
return math.ceil(math.sqrt(math.ceil(total / maxHeight)))
|
||||
|
||||
def tomcpack(
|
||||
self,
|
||||
method: int = 1,
|
||||
isAutoReset: bool = False,
|
||||
progressbar=None,
|
||||
scoreboardname: str = 'mscplay',
|
||||
volume: float = 1.0,
|
||||
speed: float = 1.0,
|
||||
@ -160,13 +390,15 @@ class midiConvert:
|
||||
"""
|
||||
使用method指定的转换算法,将midi转换为我的世界mcpack格式的包
|
||||
:param method: 转换算法
|
||||
:param isAutoReset: 是否自动重置计分板
|
||||
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||||
:param scoreboardname: 我的世界的计分板名称
|
||||
:param volume: 音量,注意:这里的音量范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||
:return 成功与否,成功返回(True,True),失败返回(False,str失败原因)
|
||||
"""
|
||||
if method == 1:
|
||||
cmdlist, _a = self._toCmdList_m1(scoreboardname, volume, speed)
|
||||
cmdlist, _a, maxscore = self._toCmdList_m1(scoreboardname, volume, speed)
|
||||
else:
|
||||
return (False, f'无法找到算法ID{method}对应的转换算法')
|
||||
del _a
|
||||
@ -182,7 +414,9 @@ class midiConvert:
|
||||
|
||||
# 写入manifest.json
|
||||
if not os.path.exists(f'{self.outputPath}/temp/manifest.json'):
|
||||
with open(f"{self.outputPath}/temp/manifest.json", "w") as f:
|
||||
with open(
|
||||
f"{self.outputPath}/temp/manifest.json", "w", encoding='utf-8'
|
||||
) as f:
|
||||
f.write(
|
||||
"{\n \"format_version\": 1,\n \"header\": {\n \"description\": \""
|
||||
+ self.midFileName
|
||||
@ -197,7 +431,9 @@ class midiConvert:
|
||||
+ "\"\n }\n ]\n}"
|
||||
)
|
||||
else:
|
||||
with open(f'{self.outputPath}/temp/manifest.json', 'r') as manifest:
|
||||
with open(
|
||||
f'{self.outputPath}/temp/manifest.json', 'r', encoding='utf-8'
|
||||
) as manifest:
|
||||
data = json.loads(manifest.read())
|
||||
data['header'][
|
||||
'description'
|
||||
@ -207,7 +443,9 @@ class midiConvert:
|
||||
data['modules'][0]['description'] = 'None'
|
||||
data['modules'][0]['uuid'] = str(uuid.uuid4())
|
||||
manifest.close()
|
||||
open(f'{self.outputPath}/temp/manifest.json', 'w').write(json.dumps(data))
|
||||
open(f'{self.outputPath}/temp/manifest.json', 'w', encoding='utf-8').write(
|
||||
json.dumps(data)
|
||||
)
|
||||
|
||||
# 将命令列表写入文件
|
||||
indexfile = open(
|
||||
@ -223,13 +461,51 @@ class midiConvert:
|
||||
encoding='utf-8',
|
||||
) as f:
|
||||
f.write('\n'.join(track))
|
||||
indexfile.write(
|
||||
'scoreboard players add @a[scores={'
|
||||
+ scoreboardname
|
||||
+ '=1..}] '
|
||||
+ scoreboardname
|
||||
+ ' 1\n'
|
||||
indexfile.writelines(
|
||||
(
|
||||
'scoreboard players add @a[scores={'
|
||||
+ scoreboardname
|
||||
+ '=1..}] '
|
||||
+ scoreboardname
|
||||
+ ' 1\n',
|
||||
(
|
||||
'scoreboard players reset @a[scores={'
|
||||
+ scoreboardname
|
||||
+ '='
|
||||
+ str(maxscore + 20)
|
||||
+ '..}]'
|
||||
+ f' {scoreboardname}\n'
|
||||
)
|
||||
if isAutoReset
|
||||
else '',
|
||||
f'function mscplay/progressShow\n' if progressbar else '',
|
||||
)
|
||||
)
|
||||
|
||||
if progressbar:
|
||||
if progressbar == True:
|
||||
with open(
|
||||
f'{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction',
|
||||
'w',
|
||||
encoding='utf-8',
|
||||
) as f:
|
||||
f.writelines(
|
||||
'\n'.join(self.__formProgressBar(maxscore, scoreboardname))
|
||||
)
|
||||
else:
|
||||
with open(
|
||||
f'{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction',
|
||||
'w',
|
||||
encoding='utf-8',
|
||||
) as f:
|
||||
f.writelines(
|
||||
'\n'.join(
|
||||
self.__formProgressBar(
|
||||
maxscore, scoreboardname, progressbar
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
indexfile.close()
|
||||
|
||||
makeZip(
|
||||
@ -240,26 +516,34 @@ class midiConvert:
|
||||
|
||||
def toBDXfile(
|
||||
self,
|
||||
method: int,
|
||||
author: str,
|
||||
maxheight: int,
|
||||
method: int = 1,
|
||||
author: str = 'Eilles',
|
||||
progressbar=False,
|
||||
maxheight: int = 64,
|
||||
scoreboardname: str = 'mscplay',
|
||||
volume: float = 1.0,
|
||||
speed: float = 1.0,
|
||||
isAutoReset: bool = False,
|
||||
):
|
||||
"""
|
||||
使用method指定的转换算法,将midi转换为BDX结构文件
|
||||
:param method: 转换算法
|
||||
:param author: 作者名称
|
||||
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||||
:param maxheight: 生成结构最大高度
|
||||
:param scoreboardname: 我的世界的计分板名称
|
||||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||
:param isAutoReset: 是否自动重置计分板
|
||||
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
|
||||
"""
|
||||
|
||||
import brotli
|
||||
|
||||
if method == 1:
|
||||
cmdlist, totalcount = self._toCmdList_m1(scoreboardname, volume, speed)
|
||||
cmdlist, totalcount, maxScore = self._toCmdList_m1(
|
||||
scoreboardname, volume, speed
|
||||
)
|
||||
else:
|
||||
return (False, f'无法找到算法ID{method}对应的转换算法')
|
||||
|
||||
@ -285,87 +569,7 @@ class midiConvert:
|
||||
y = 'y'
|
||||
z = 'z'
|
||||
|
||||
def __formCMDblk(
|
||||
command: str,
|
||||
particularValue: int,
|
||||
impluse: int = 0,
|
||||
condition: bool = False,
|
||||
needRedstone: bool = True,
|
||||
tickDelay: int = 0,
|
||||
customName: str = '',
|
||||
executeOnFirstTick: bool = False,
|
||||
trackOutput: bool = True,
|
||||
):
|
||||
"""
|
||||
使用指定项目返回指定的指令方块放置指令项
|
||||
:param command: `str`
|
||||
指令
|
||||
:param particularValue:
|
||||
方块特殊值,即朝向
|
||||
:0 下 无条件
|
||||
:1 上 无条件
|
||||
:2 z轴负方向 无条件
|
||||
:3 z轴正方向 无条件
|
||||
:4 x轴负方向 无条件
|
||||
:5 x轴正方向 无条件
|
||||
:6 下 无条件
|
||||
:7 下 无条件
|
||||
|
||||
:8 下 有条件
|
||||
:9 上 有条件
|
||||
:10 z轴负方向 有条件
|
||||
:11 z轴正方向 有条件
|
||||
:12 x轴负方向 有条件
|
||||
:13 x轴正方向 有条件
|
||||
:14 下 有条件
|
||||
:14 下 有条件
|
||||
注意!此处特殊值中的条件会被下面condition参数覆写
|
||||
:param impluse: `int 0|1|2`
|
||||
方块类型
|
||||
0脉冲 1循环 2连锁
|
||||
:param condition: `bool`
|
||||
是否有条件
|
||||
:param needRedstone: `bool`
|
||||
是否需要红石
|
||||
:param tickDelay: `int`
|
||||
执行延时
|
||||
:param customName: `str`
|
||||
悬浮字
|
||||
:param lastOutput: `str`
|
||||
上次输出字符串,注意此处需要留空
|
||||
:param executeOnFirstTick: `bool`
|
||||
执行第一个已选项(循环指令方块是否激活后立即执行,若为False,则从激活时起延迟后第一次执行)
|
||||
:param trackOutput: `bool`
|
||||
是否输出
|
||||
|
||||
:return:str
|
||||
"""
|
||||
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
|
||||
|
||||
for i in [
|
||||
impluse.to_bytes(4, byteorder="big", signed=False),
|
||||
bytes(command, encoding="utf-8") + b"\x00",
|
||||
bytes(customName, encoding="utf-8") + b"\x00",
|
||||
bytes('', encoding="utf-8") + b"\x00",
|
||||
tickDelay.to_bytes(4, byteorder="big", signed=True),
|
||||
executeOnFirstTick.to_bytes(1, byteorder="big"),
|
||||
trackOutput.to_bytes(1, byteorder="big"),
|
||||
condition.to_bytes(1, byteorder="big"),
|
||||
needRedstone.to_bytes(1, byteorder="big"),
|
||||
]:
|
||||
block += i
|
||||
return block
|
||||
|
||||
def __fillSquareSideLength(total: int, maxHeight: int):
|
||||
'''给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
|
||||
:param total: 总方块数量
|
||||
:param maxHeight: 最大高度
|
||||
:return: 外切正方形的边长 int'''
|
||||
import math
|
||||
|
||||
return math.ceil(math.sqrt(total / maxHeight))
|
||||
|
||||
_sideLength = __fillSquareSideLength(totalcount, maxheight)
|
||||
_sideLength = self.__fillSquareSideLength(totalcount, maxheight)
|
||||
|
||||
yforward = True
|
||||
zforward = True
|
||||
@ -374,45 +578,75 @@ class midiConvert:
|
||||
nowz = 0
|
||||
nowx = 0
|
||||
|
||||
commands = []
|
||||
|
||||
for track in cmdlist:
|
||||
for cmd in track:
|
||||
_bytes += __formCMDblk(
|
||||
cmd,
|
||||
(1 if yforward else 0) if (((nowy != 0) and (not yforward)) or ((yforward) and (nowy != maxheight))) else (3 if zforward else 2) if (((nowz != 0) and (not zforward)) or ((zforward) and (nowz != _sideLength))) else 5,
|
||||
impluse=2,
|
||||
condition=False,
|
||||
needRedstone=False,
|
||||
tickDelay=0,
|
||||
customName='',
|
||||
executeOnFirstTick=False,
|
||||
trackOutput=True,
|
||||
commands += track
|
||||
|
||||
if isAutoReset:
|
||||
commands += (
|
||||
'scoreboard players reset @a[scores={'
|
||||
+ scoreboardname
|
||||
+ '='
|
||||
+ str(maxScore + 20)
|
||||
+ '}] '
|
||||
+ scoreboardname
|
||||
)
|
||||
|
||||
if progressbar:
|
||||
if progressbar == True:
|
||||
commands += self.__formProgressBar(maxScore, scoreboardname)
|
||||
else:
|
||||
commands += self.__formProgressBar(
|
||||
maxScore, scoreboardname, progressbar
|
||||
)
|
||||
|
||||
nowy += 1 if yforward else -1
|
||||
for cmd in commands:
|
||||
_bytes += self.__formCMDblk(
|
||||
cmd,
|
||||
(1 if yforward else 0)
|
||||
if (
|
||||
((nowy != 0) and (not yforward))
|
||||
or ((yforward) and (nowy != maxheight))
|
||||
)
|
||||
else (3 if zforward else 2)
|
||||
if (
|
||||
((nowz != 0) and (not zforward))
|
||||
or ((zforward) and (nowz != _sideLength))
|
||||
)
|
||||
else 5,
|
||||
impluse=2,
|
||||
condition=False,
|
||||
needRedstone=False,
|
||||
tickDelay=0,
|
||||
customName='',
|
||||
executeOnFirstTick=False,
|
||||
trackOutput=True,
|
||||
)
|
||||
|
||||
if ((nowy > maxheight) and (yforward)) or (
|
||||
(nowy < 0) and (not yforward)
|
||||
nowy += 1 if yforward else -1
|
||||
|
||||
if ((nowy > maxheight) and (yforward)) or ((nowy < 0) and (not yforward)):
|
||||
nowy -= 1 if yforward else -1
|
||||
|
||||
yforward = not yforward
|
||||
|
||||
nowz += 1 if zforward else -1
|
||||
|
||||
if ((nowz > _sideLength) and (zforward)) or (
|
||||
(nowz < 0) and (not zforward)
|
||||
):
|
||||
nowy -= 1 if yforward else -1
|
||||
|
||||
yforward = not yforward
|
||||
|
||||
nowz += 1 if zforward else -1
|
||||
|
||||
if ((nowz > _sideLength) and (zforward)) or (
|
||||
(nowz < 0) and (not zforward)
|
||||
):
|
||||
nowz -= 1 if zforward else -1
|
||||
zforward = not zforward
|
||||
_bytes += key[x][1]
|
||||
nowx += 1
|
||||
else:
|
||||
|
||||
_bytes += key[z][int(zforward)]
|
||||
|
||||
nowz -= 1 if zforward else -1
|
||||
zforward = not zforward
|
||||
_bytes += key[x][1]
|
||||
nowx += 1
|
||||
else:
|
||||
|
||||
_bytes += key[y][int(yforward)]
|
||||
_bytes += key[z][int(zforward)]
|
||||
|
||||
else:
|
||||
|
||||
_bytes += key[y][int(yforward)]
|
||||
|
||||
with open(f"{self.outputPath}/{self.midFileName}.bdx", "ab+") as f:
|
||||
f.write(brotli.compress(_bytes + b'XE'))
|
||||
|
Loading…
Reference in New Issue
Block a user