更新自动重置积分、进度条的功能

This commit is contained in:
EillesWan 2022-05-08 01:30:30 +08:00
parent 3499c05eb4
commit e1d4cd9933
6 changed files with 547 additions and 162 deletions

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@ -1,7 +1,7 @@
<h1 align="center">音·创 Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/04/01/qhfOPA.png" >
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
<p align="center">
@ -17,17 +17,44 @@
简体中文🇨🇳 | [English🇬🇧](README_EN.md)
> 是谁把科技的领域布满政治的火药
>
> 是谁把纯净的蓝天染上暗淡的沉灰
>
> 中国人民无不热爱自己伟大的祖国
>
> 我们不会忘记屈辱历史留下的惨痛
>
> 我们希望世界和平
>
> 我们希望获得世界的尊重
>
> 愿世上再也没有战争
>
> 无论是热还是冷
>
> 无论是经济还是政治
>
> 让美妙的和平的优雅的音乐响彻世界
>
> ——金羿
> 2022 5 7
## 介绍🚀
音·创 Musicreater 是一款免费开源的 **《我的世界:基岩版》** 音乐制作软件
音·创 pkgver (Musicreater Package Version) 是一款免费开源的 **《我的世界:基岩版》** 音乐转换库
欢迎加群:[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
**此分支为音·创的包版本即便于其他软件使用的可被import版本**
## 软件作者✒
金羿 Eilles我的世界基岩版指令师个人开发者B站不知名UP主南昌在校高中生。
金羿 Eilles我的世界基岩版指令师个人开发者B站不知名UP主江西在校高中生。
诸葛亮与八卦阵 bgArray我的世界基岩版玩家喜欢编程和音乐深圳初一学生。
@ -39,6 +66,48 @@
> 正在到来
### 对于 进度条自定义 功能的说明
因为我们提供了可以自动转换进度条的功能,因此在这里给出进度条自定义参数的详细解释。
一个进度条,明显地,有**固定部分**和**可变部分**来构成。而可变部分又包括了文字和图形两种(当然,《我的世界》里头的进度条,可变的图形也就是那个“条”了)。这一点你需要了解,因为后文中包含了很多这方面的概念需要你了解。
进度条的自定义功能使用一个字符串来定义自己的样式,其中包含众多**标识符**来表示可变部分。
标识符如下(注意大小写):
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名(即传入的文件名)|
| `%%s` | 当前计分板值 |
| `%^s` | 计分板最大值 |
| `%%t` | 当前播放时间 |
| `%^t` | 曲目总时长 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
表示进度条占位的 `_` 是用来标识你的进度条的。也就是可变部分的唯一的图形部分。
**样式定义字符串**的样例如下,这也是默认的进度条的样式:
`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
这是单独一行的进度条,当然你也可以制作多行的,如果是一行的,输出时所使用的指令便是 `title`,而如果是多行的话,输出就会用 `titleraw` 作为进度条字幕。
哦对了,上面的只不过是样式定义,同时还需要定义的是可变图形的部分,也就是进度条上那个真正的“条”。
对于这个我们就采用了固定参数的方法,对于一个进度条,无非就是“已经播放过的”和“没播放过的”两种形态,所以,使用一个元组来传入这两个参数就是最简单的了。元组的格式也很简单:`(str: 播放过的部分长啥样, str: 没播放过的部分长啥样)` 。例如,我们默认的进度“条”的定义是这样的:
`('§e=§r', '§7=§r')`
综合起来,把这些参数传给函数需要一个参数整合,你猜用的啥?啊对对对,我用的还是元组!
我们的默认定义参数如下:
`(r'▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
*对了!为了避免生成错误,请尽量避免使用标识符作为定义样式字符串的其他部分*
## 致谢🙏
- 感谢 昀梦\<QQ1515399885\> 找出指令生成错误bug并指正

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@ -1,7 +1,7 @@
<h1 align="center">音·创 Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/04/01/qhfOPA.png" >
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
<p align="center">
@ -17,6 +17,31 @@
[简体中文🇨🇳](README.md) | English🇬🇧
> Who has dropped political gunpowder into the technology
>
> Who has dyed clear blue sky into the dark grey
>
> All Chinese people love our great homeland
>
> We *WILL* remember the remain pain of the humiliating history
>
> We love the whole world but in peace
>
> We love everyone but under respect
>
> It is to be hoped that the war ends forever
>
> Whatever it is cold or hot
>
> Whatever it is economical or political
>
> Just let the wonderful music of peace surround the world
>
> ---- Eilles Wan
> 7/5 2022
**Notice that the language support of *README* may be a little SLOW.**
## Introduction🚀
@ -25,8 +50,6 @@ Musicreater(音·创) is an free open source software which is used for making a
Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
>>>>>
### Authors✒
Eilles (金羿)A high school student, individual developer, unfamous BilibiliUPer, which knows a little about commands in *Minecraft: Bedrock Edition*
@ -35,24 +58,66 @@ bgArray "诸葛亮与八卦阵": Fix bugs, improve code aesthetics, add new func
### Framework🏢
>>>>>
A simple Python package.
## Instructions📕
>>>>>
> comming soon.
### Instructions for **Customize Progress Bar**
We have supported the function of making progress bar in *Minecraft*'s music player. And also the method of customize them. So the following instructions are about the parameters of the Progress Bar Customizition.
A Progress Bar, of course, is composed of **changeless** parts and **changable** parts. And the changable parts include texts or *images*(these images are made up of texts, or we can say, character paintings 😁). That is, for *Minecraft*, a changable image in a progress bar is just the "bar" part(which is like a stripe).
We use a string to describe the style of progress bar you need, and it includes many **identifier**s to replace the changable parts.
There are the identifiers:
| Identifier | Changable Part |
|--------------|------------------------------------------------------|
| `%%N` | Music name(file name which is imported into program) |
| `%%s` | Value of scoreboard of now |
| `%^s` | Max value of scoreboard |
| `%%t` | Current playback time |
| `%^t` | Total music time |
| `%%%` | Current playback progress |
| `_` | To be replaced by the *Bar* part of the progress bar |
The `_` is a placeholder to identifying the *bar* part, yeah, just the changable image.
This is an example of **style description string**, and this is also the default style of *Musicreater*'s progress bar.
`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
This is a progress bar with only one line, but it is possible if you want to give a multiline parameter into the style description string.
But the string above is only for style identification, but we also need to identifying the changable image's image(just what the bar's look).
A "bar", simply, included 2 parts: *Have Been Played* & *Not Been Played*. So we use a tuple to pass the parameter. It's under a simple format: `(str: played, str: not)`. For example, the default parameter is below:
`('§e=§r', '§7=§r')`
So it's time to combine what I said in one parameter now!
This is a default definder parameter:
`('▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
*Tip: To avoid errors, please not to use the identifiers as the other part of your style.*
## Thanks🙏
Thank [Fuckcraft](https://github.com/fuckcraft) *(“鸣凤鸽子” ,etc)* for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
- Thank [Fuckcraft](https://github.com/fuckcraft) *(“鸣凤鸽子” ,etc)* for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
- *!! They have given me the rights to directly copy the lib into Musicreater*
Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
Thank *Charlie_Ping “查理平”* for bdx convert funtion.
Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
Thank *Miracle Plume “神羽”* \<QQshenyu40403\> for the Miracle Plume Bedrock Edition Audio Resource Pack
感谢由 Dislink Sforza \<QQ1600515314\>带来的midi转换算法我们将其加入了我们众多算法之一
Thank *Arthur Morgan* for his/her biggest support for the debugging of Musicreater
Thanks for a lot of groupmates who support me and help me to test the program.
If you have give me some help but u haven't been in the list, please contact me.
- Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
- Thank *Charlie_Ping “查理平”* for bdx convert funtion.
- Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
- Thank *Miracle Plume “神羽”* \<QQshenyu40403\> for the Miracle Plume Bedrock Edition Audio Resource Pack
- 感谢由 Dislink Sforza \<QQ1600515314\>带来的midi转换算法我们将其加入了我们众多算法之一
- Thank *Arthur Morgan* for his/her biggest support for the debugging of Musicreater
- Thanks for a lot of groupmates who support me and help me to test the program.
- If you have give me some help but u haven't been in the list, please contact me.
## Contact Information📞

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@ -1,9 +1,18 @@
# THIS PROGRAM IS ONLY A TEST EXAMPLE
from main import *
print(midiConvert(input('请输入midi文件路径'), input('请输入输出路径:')).toBDXfile(1,input('请输入作者:'),int(input('请输入指令结构最大生成高度:')),input('请输入计分板名称:'),float(input('请输入音量(0-1]')),float(input('请输入速度倍率:'))))
convertion = midiConvert()
convertion.convert(input('请输入midi文件路径'), input('请输入输出路径:'))
for i in convertion.toBDXfile(
1,
input('请输入作者:'),
bool(int(input('是否开启进度条(1|0)'))),
int(input('请输入指令结构最大生成高度:')),
input('请输入计分板名称:'),
float(input('请输入音量(0-1]')),
float(input('请输入速度倍率:')),
bool(int(input('是否自动重置计分板(1|0)'))),
):
print(i)

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@ -3,5 +3,13 @@
from main import *
midiConvert(input('请输入midi文件路径'), input('请输入输出路径:')).tomcpack(1, input('请输入计分板名称:'), float(input('请输入音量0-1')),
float(input('请输入速度倍率:')))
convertion = midiConvert()
convertion.convert(input('请输入midi文件路径'), input('请输入输出路径:'))
convertion.tomcpack(
1,
bool(int(input('是否自动重置计分板(1|0)'))),
bool(int(input('是否开启进度条(1|0)'))),
input('请输入计分板名称:'),
float(input('请输入音量0-1')),
float(input('请输入速度倍率:')),
)

514
main.py
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@ -42,8 +42,12 @@ def makeZip(sourceDir, outFilename, compression=8, exceptFile=None):
class midiConvert:
def __init__(self, midiFile: str, outputPath: str):
def __init__(self):
'''简单的midi转换类将midi文件转换为我的世界结构或者包'''
pass
def convert(self, midiFile: str, outputPath: str):
'''转换前需要先运行此函数来获取基本信息'''
import mido
@ -95,6 +99,178 @@ class midiConvert:
return 'note.xylophone'
return default
def __score2time(self, score: int):
return str(int(int(score / 20) / 60)) + ':' + str(int(int(score / 20) % 60))
def __formProgressBar(
self,
maxscore: int,
scoreboardname: str,
progressbar: tuple = (
r'%%N [ %%s/%^s %%% __________ %%t|%^t ]',
('§e=§r', '§7=§r'),
),
) -> list:
pgsstyle = progressbar[0]
'''
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名(即传入的文件名)|
| `%%s` | 当前计分板值 |
| `%^s` | 计分板最大值 |
| `%%t` | 当前播放时间 |
| `%^t` | 曲目总时长 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
'''
def __replace(
s: str, tobeReplaced: str, replaceWith: str, times: int, other: str
):
if times == 0:
return s.replace(tobeReplaced, other)
if times == s.count(tobeReplaced):
return s.replace(tobeReplaced, replaceWith)
result = ''
t = 0
for i in s:
if i == tobeReplaced:
if t < times:
result += replaceWith
t += 1
else:
result += other
else:
result += i
return result
idlist = {
r'%%N': self.midFileName,
r'%%s': r'%%s',
r'%^s': str(maxscore),
r'%%t': r'%%t',
r'%^t': self.__score2time(maxscore),
r'%%%': r'%%%',
}
ids = {}
for i, j in idlist.items():
if i != j:
if i in pgsstyle:
pgsstyle = pgsstyle.replace(i, j)
else:
if i in pgsstyle:
ids[i] = True
else:
ids[i] = False
del idlist
pgblength = pgsstyle.count('_')
finalprgsbar = []
for i in range(maxscore):
nowstr = pgsstyle
if ids[r'%%s'] == True:
nowstr = nowstr.replace(r'%%s', str(i + 1))
if ids[r'%%t'] == True:
nowstr = nowstr.replace(r'%%t', self.__score2time(i + 1))
if ids[r'%%%'] == True:
nowstr = nowstr.replace(
r'%%%', str(int((i + 1) / maxscore * 10000) / 100) + '%'
)
countof_s = int((i + 1) / maxscore * pgblength)
finalprgsbar.append(
'title @a[scores={'
+ scoreboardname
+ '='
+ str(i + 1)
+ '}] actionbar '
+ __replace(
nowstr, '_', progressbar[1][0], countof_s, progressbar[1][1]
)
)
return finalprgsbar
def __formCMDblk(
self,
command: str,
particularValue: int,
impluse: int = 0,
condition: bool = False,
needRedstone: bool = True,
tickDelay: int = 0,
customName: str = '',
executeOnFirstTick: bool = False,
trackOutput: bool = True,
):
"""
使用指定项目返回指定的指令方块放置指令项
:param command: `str`
指令
:param particularValue:
方块特殊值即朝向
:0 无条件
:1 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 无条件
:7 无条件
:8 有条件
:9 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 有条件
:14 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param needRedstone: `bool`
是否需要红石
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
:param lastOutput: `str`
上次输出字符串注意此处需要留空
:param executeOnFirstTick: `bool`
执行第一个已选项(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return:str
"""
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
for i in [
impluse.to_bytes(4, byteorder="big", signed=False),
bytes(command, encoding="utf-8") + b"\x00",
bytes(customName, encoding="utf-8") + b"\x00",
bytes('', encoding="utf-8") + b"\x00",
tickDelay.to_bytes(4, byteorder="big", signed=True),
executeOnFirstTick.to_bytes(1, byteorder="big"),
trackOutput.to_bytes(1, byteorder="big"),
condition.to_bytes(1, byteorder="big"),
needRedstone.to_bytes(1, byteorder="big"),
]:
block += i
return block
def _toCmdList_m1(
self, scoreboardname: str = 'mscplay', volume: float = 1.0, speed: float = 1.0
) -> list:
@ -103,7 +279,7 @@ class midiConvert:
:param scoreboardname: 我的世界的计分板名称
:param volume: 音量注意这里的音量范围为(0,1]如果超出将被处理为正确值其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度注意这里的速度指的是播放倍率其原理为在播放音频的时候每个音符的播放时间除以 speed
:return: 我的世界命令列表
:return: tuple(命令列表, 命令个数, 计分板最大值)
"""
tracks = []
if volume > 1:
@ -112,6 +288,7 @@ class midiConvert:
volume = 0.001
commands = 0
maxscore = 0
for i, track in enumerate(self.midi.tracks):
@ -128,31 +305,84 @@ class midiConvert:
else:
ticks += msg.time
if msg.type == 'note_on' and msg.velocity != 0:
nowscore = round(
(ticks * tempo)
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
)
maxscore = max(maxscore, nowscore)
singleTrack.append(
'execute @a[scores={'
+ scoreboardname
+ str(scoreboardname)
+ '='
+ str(
round(
(ticks * tempo)
/ (
(self.midi.ticks_per_beat * float(speed))
* 50000
)
)
)
+ str(nowscore)
+ '}'
+ f'] ~ ~ ~ playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}'
)
commands += 1
if len(singleTrack) != 0:
tracks.append(singleTrack)
return tracks, commands, maxscore
def _toCmdList_withDelay_m1(self, volume: float = 1.0, speed: float = 1.0) -> list:
"""
使用Dislink Sforza的转换算法将midi转换为我的世界命令列表并输出每个音符之后的延迟
:param volume: 音量注意这里的音量范围为(0,1]如果超出将被处理为正确值其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度注意这里的速度指的是播放倍率其原理为在播放音频的时候每个音符的播放时间除以 speed
:return: tuple(命令列表[音轨[(命令,此命令的延迟),...],...], 命令个数,)
"""
tracks = []
if volume > 1:
volume = 1
if volume <= 0:
volume = 0.001
commands = 0
maxscore = 0
for i, track in enumerate(self.midi.tracks):
ticks = 0
instrumentID = 0
singleTrack = []
for msg in track:
if msg.is_meta:
if msg.type == 'set_tempo':
tempo = msg.tempo
if msg.type == 'program_change':
instrumentID = msg.program
else:
ticks += msg.time
if msg.type == 'note_on' and msg.velocity != 0:
nowscore = round(
(ticks * tempo)
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
)
maxscore = max(maxscore, nowscore)
singleTrack.append(
f'playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}'
)
commands += 1
tracks.append(singleTrack)
return tracks, commands
return tracks, commands, maxscore
def __fillSquareSideLength(self, total: int, maxHeight: int):
'''给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
:param total: 总方块数量
:param maxHeight: 最大高度
:return: 外切正方形的边长 int'''
import math
return math.ceil(math.sqrt(math.ceil(total / maxHeight)))
def tomcpack(
self,
method: int = 1,
isAutoReset: bool = False,
progressbar=None,
scoreboardname: str = 'mscplay',
volume: float = 1.0,
speed: float = 1.0,
@ -160,13 +390,15 @@ class midiConvert:
"""
使用method指定的转换算法将midi转换为我的世界mcpack格式的包
:param method: 转换算法
:param isAutoReset: 是否自动重置计分板
:param progressbar: 进度条当此参数为True时使用默认进度条为其他的值为真的参数时识别为进度条自定义参数为其他值为假的时候不生成进度条
:param scoreboardname: 我的世界的计分板名称
:param volume: 音量注意这里的音量范围为(0,1]其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度注意这里的速度指的是播放倍率其原理为在播放音频的时候每个音符的播放时间除以 speed
:return 成功与否成功返回(True,True)失败返回(False,str失败原因)
"""
if method == 1:
cmdlist, _a = self._toCmdList_m1(scoreboardname, volume, speed)
cmdlist, _a, maxscore = self._toCmdList_m1(scoreboardname, volume, speed)
else:
return (False, f'无法找到算法ID{method}对应的转换算法')
del _a
@ -182,7 +414,9 @@ class midiConvert:
# 写入manifest.json
if not os.path.exists(f'{self.outputPath}/temp/manifest.json'):
with open(f"{self.outputPath}/temp/manifest.json", "w") as f:
with open(
f"{self.outputPath}/temp/manifest.json", "w", encoding='utf-8'
) as f:
f.write(
"{\n \"format_version\": 1,\n \"header\": {\n \"description\": \""
+ self.midFileName
@ -197,7 +431,9 @@ class midiConvert:
+ "\"\n }\n ]\n}"
)
else:
with open(f'{self.outputPath}/temp/manifest.json', 'r') as manifest:
with open(
f'{self.outputPath}/temp/manifest.json', 'r', encoding='utf-8'
) as manifest:
data = json.loads(manifest.read())
data['header'][
'description'
@ -207,7 +443,9 @@ class midiConvert:
data['modules'][0]['description'] = 'None'
data['modules'][0]['uuid'] = str(uuid.uuid4())
manifest.close()
open(f'{self.outputPath}/temp/manifest.json', 'w').write(json.dumps(data))
open(f'{self.outputPath}/temp/manifest.json', 'w', encoding='utf-8').write(
json.dumps(data)
)
# 将命令列表写入文件
indexfile = open(
@ -223,13 +461,51 @@ class midiConvert:
encoding='utf-8',
) as f:
f.write('\n'.join(track))
indexfile.write(
'scoreboard players add @a[scores={'
+ scoreboardname
+ '=1..}] '
+ scoreboardname
+ ' 1\n'
indexfile.writelines(
(
'scoreboard players add @a[scores={'
+ scoreboardname
+ '=1..}] '
+ scoreboardname
+ ' 1\n',
(
'scoreboard players reset @a[scores={'
+ scoreboardname
+ '='
+ str(maxscore + 20)
+ '..}]'
+ f' {scoreboardname}\n'
)
if isAutoReset
else '',
f'function mscplay/progressShow\n' if progressbar else '',
)
)
if progressbar:
if progressbar == True:
with open(
f'{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction',
'w',
encoding='utf-8',
) as f:
f.writelines(
'\n'.join(self.__formProgressBar(maxscore, scoreboardname))
)
else:
with open(
f'{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction',
'w',
encoding='utf-8',
) as f:
f.writelines(
'\n'.join(
self.__formProgressBar(
maxscore, scoreboardname, progressbar
)
)
)
indexfile.close()
makeZip(
@ -240,26 +516,34 @@ class midiConvert:
def toBDXfile(
self,
method: int,
author: str,
maxheight: int,
method: int = 1,
author: str = 'Eilles',
progressbar=False,
maxheight: int = 64,
scoreboardname: str = 'mscplay',
volume: float = 1.0,
speed: float = 1.0,
isAutoReset: bool = False,
):
"""
使用method指定的转换算法将midi转换为BDX结构文件
:param method: 转换算法
:param author: 作者名称
:param progressbar: 进度条当此参数为True时使用默认进度条为其他的值为真的参数时识别为进度条自定义参数为其他值为假的时候不生成进度条
:param maxheight: 生成结构最大高度
:param scoreboardname: 我的世界的计分板名称
:param volume: 音量注意这里的音量范围为(0,1]如果超出将被处理为正确值其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度注意这里的速度指的是播放倍率其原理为在播放音频的时候每个音符的播放时间除以 speed
:param isAutoReset: 是否自动重置计分板
:return 成功与否成功返回(True,未经过压缩的源,结构占用大小)失败返回(False,str失败原因)
"""
import brotli
if method == 1:
cmdlist, totalcount = self._toCmdList_m1(scoreboardname, volume, speed)
cmdlist, totalcount, maxScore = self._toCmdList_m1(
scoreboardname, volume, speed
)
else:
return (False, f'无法找到算法ID{method}对应的转换算法')
@ -285,87 +569,7 @@ class midiConvert:
y = 'y'
z = 'z'
def __formCMDblk(
command: str,
particularValue: int,
impluse: int = 0,
condition: bool = False,
needRedstone: bool = True,
tickDelay: int = 0,
customName: str = '',
executeOnFirstTick: bool = False,
trackOutput: bool = True,
):
"""
使用指定项目返回指定的指令方块放置指令项
:param command: `str`
指令
:param particularValue:
方块特殊值即朝向
:0 无条件
:1 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 无条件
:7 无条件
:8 有条件
:9 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 有条件
:14 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param needRedstone: `bool`
是否需要红石
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
:param lastOutput: `str`
上次输出字符串注意此处需要留空
:param executeOnFirstTick: `bool`
执行第一个已选项(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return:str
"""
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
for i in [
impluse.to_bytes(4, byteorder="big", signed=False),
bytes(command, encoding="utf-8") + b"\x00",
bytes(customName, encoding="utf-8") + b"\x00",
bytes('', encoding="utf-8") + b"\x00",
tickDelay.to_bytes(4, byteorder="big", signed=True),
executeOnFirstTick.to_bytes(1, byteorder="big"),
trackOutput.to_bytes(1, byteorder="big"),
condition.to_bytes(1, byteorder="big"),
needRedstone.to_bytes(1, byteorder="big"),
]:
block += i
return block
def __fillSquareSideLength(total: int, maxHeight: int):
'''给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
:param total: 总方块数量
:param maxHeight: 最大高度
:return: 外切正方形的边长 int'''
import math
return math.ceil(math.sqrt(total / maxHeight))
_sideLength = __fillSquareSideLength(totalcount, maxheight)
_sideLength = self.__fillSquareSideLength(totalcount, maxheight)
yforward = True
zforward = True
@ -374,45 +578,75 @@ class midiConvert:
nowz = 0
nowx = 0
commands = []
for track in cmdlist:
for cmd in track:
_bytes += __formCMDblk(
cmd,
(1 if yforward else 0) if (((nowy != 0) and (not yforward)) or ((yforward) and (nowy != maxheight))) else (3 if zforward else 2) if (((nowz != 0) and (not zforward)) or ((zforward) and (nowz != _sideLength))) else 5,
impluse=2,
condition=False,
needRedstone=False,
tickDelay=0,
customName='',
executeOnFirstTick=False,
trackOutput=True,
commands += track
if isAutoReset:
commands += (
'scoreboard players reset @a[scores={'
+ scoreboardname
+ '='
+ str(maxScore + 20)
+ '}] '
+ scoreboardname
)
if progressbar:
if progressbar == True:
commands += self.__formProgressBar(maxScore, scoreboardname)
else:
commands += self.__formProgressBar(
maxScore, scoreboardname, progressbar
)
nowy += 1 if yforward else -1
for cmd in commands:
_bytes += self.__formCMDblk(
cmd,
(1 if yforward else 0)
if (
((nowy != 0) and (not yforward))
or ((yforward) and (nowy != maxheight))
)
else (3 if zforward else 2)
if (
((nowz != 0) and (not zforward))
or ((zforward) and (nowz != _sideLength))
)
else 5,
impluse=2,
condition=False,
needRedstone=False,
tickDelay=0,
customName='',
executeOnFirstTick=False,
trackOutput=True,
)
if ((nowy > maxheight) and (yforward)) or (
(nowy < 0) and (not yforward)
nowy += 1 if yforward else -1
if ((nowy > maxheight) and (yforward)) or ((nowy < 0) and (not yforward)):
nowy -= 1 if yforward else -1
yforward = not yforward
nowz += 1 if zforward else -1
if ((nowz > _sideLength) and (zforward)) or (
(nowz < 0) and (not zforward)
):
nowy -= 1 if yforward else -1
yforward = not yforward
nowz += 1 if zforward else -1
if ((nowz > _sideLength) and (zforward)) or (
(nowz < 0) and (not zforward)
):
nowz -= 1 if zforward else -1
zforward = not zforward
_bytes += key[x][1]
nowx += 1
else:
_bytes += key[z][int(zforward)]
nowz -= 1 if zforward else -1
zforward = not zforward
_bytes += key[x][1]
nowx += 1
else:
_bytes += key[y][int(yforward)]
_bytes += key[z][int(zforward)]
else:
_bytes += key[y][int(yforward)]
with open(f"{self.outputPath}/{self.midFileName}.bdx", "ab+") as f:
f.write(brotli.compress(_bytes + b'XE'))