mirror of
https://github.com/meilisearch/meilisearch.git
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231 lines
7.6 KiB
Rust
231 lines
7.6 KiB
Rust
use std::cmp;
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use std::time::Instant;
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use log::debug;
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use crate::iter_shortest_paths::astar_bag;
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const ONE_ATTRIBUTE: u32 = 1000;
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const MAX_DISTANCE: u32 = 8;
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fn index_proximity(lhs: u32, rhs: u32) -> u32 {
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if lhs <= rhs {
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cmp::min(rhs - lhs, MAX_DISTANCE)
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} else {
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cmp::min((lhs - rhs) + 1, MAX_DISTANCE)
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}
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}
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pub fn positions_proximity(lhs: u32, rhs: u32) -> u32 {
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let (lhs_attr, lhs_index) = extract_position(lhs);
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let (rhs_attr, rhs_index) = extract_position(rhs);
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if lhs_attr != rhs_attr { MAX_DISTANCE }
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else { index_proximity(lhs_index, rhs_index) }
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}
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// Returns the attribute and index parts.
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pub fn extract_position(position: u32) -> (u32, u32) {
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(position / ONE_ATTRIBUTE, position % ONE_ATTRIBUTE)
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}
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#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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enum Node {
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// Is this node is the first node.
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Uninit,
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Init {
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// The layer where this node located.
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layer: usize,
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// The position where this node is located.
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position: u32,
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// The total accumulated proximity until this node, used for skipping nodes.
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acc_proximity: u32,
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// The parent position from the above layer.
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parent_position: u32,
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},
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}
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impl Node {
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// TODO we must skip the successors that have already been seen
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// TODO we must skip the successors that doesn't return any documents
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// this way we are able to skip entire paths
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fn successors(&self, positions: &[Vec<u32>], best_proximity: u32) -> Vec<(Node, u32)> {
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match self {
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Node::Uninit => {
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positions[0].iter().map(|p| {
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(Node::Init { layer: 0, position: *p, acc_proximity: 0, parent_position: 0 }, 0)
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}).collect()
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},
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// We reached the highest layer
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n @ Node::Init { .. } if n.is_complete(positions) => vec![],
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Node::Init { layer, position, acc_proximity, .. } => {
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positions[layer + 1].iter().filter_map(|p| {
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let proximity = positions_proximity(*position, *p);
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let node = Node::Init {
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layer: layer + 1,
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position: *p,
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acc_proximity: acc_proximity + proximity,
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parent_position: *position,
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};
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// We do not produce the nodes we have already seen in previous iterations loops.
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if node.is_complete(positions) && acc_proximity + proximity < best_proximity {
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None
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} else {
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Some((node, proximity))
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}
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}).collect()
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}
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}
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}
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fn is_complete(&self, positions: &[Vec<u32>]) -> bool {
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match self {
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Node::Uninit => false,
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Node::Init { layer, .. } => *layer == positions.len() - 1,
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}
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}
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fn position(&self) -> Option<u32> {
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match self {
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Node::Uninit => None,
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Node::Init { position, .. } => Some(*position),
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}
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}
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fn proximity(&self) -> u32 {
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match self {
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Node::Uninit => 0,
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Node::Init { layer, position, acc_proximity, parent_position } => {
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if layer.checked_sub(1).is_some() {
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acc_proximity + positions_proximity(*position, *parent_position)
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} else {
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0
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}
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},
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}
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}
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fn is_reachable<F>(&self, contains_documents: &mut F) -> bool
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where F: FnMut((usize, u32), (usize, u32)) -> bool,
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{
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match self {
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Node::Uninit => true,
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Node::Init { layer, position, parent_position, .. } => {
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match layer.checked_sub(1) {
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Some(parent_layer) => {
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(contains_documents)((parent_layer, *parent_position), (*layer, *position))
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},
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None => true,
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}
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},
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}
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}
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}
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pub struct BestProximity {
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positions: Vec<Vec<u32>>,
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best_proximity: u32,
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}
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impl BestProximity {
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pub fn new(positions: Vec<Vec<u32>>) -> BestProximity {
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let best_proximity = (positions.len() as u32).saturating_sub(1);
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BestProximity { positions, best_proximity }
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}
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}
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impl BestProximity {
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pub fn next<F>(&mut self, mut contains_documents: F) -> Option<(u32, Vec<Vec<u32>>)>
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where F: FnMut((usize, u32), (usize, u32)) -> bool,
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{
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let before = Instant::now();
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if self.best_proximity == self.positions.len() as u32 * MAX_DISTANCE {
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return None;
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}
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let BestProximity { positions, best_proximity } = self;
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let result = astar_bag(
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&Node::Uninit, // start
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|n| n.successors(&positions, *best_proximity),
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|_| 0, // heuristic
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|n| { // success
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let c = n.is_complete(&positions) && n.proximity() >= *best_proximity;
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if n.is_reachable(&mut contains_documents) { Some(c) } else { None }
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},
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);
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debug!("BestProximity::next() took {:.02?}", before.elapsed());
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match result {
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Some((paths, proximity)) => {
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self.best_proximity = proximity + 1;
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// We retrieve the last path that we convert into a Vec
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let paths: Vec<_> = paths.map(|p| p.iter().filter_map(Node::position).collect()).collect();
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debug!("result: {} {:?}", proximity, paths);
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Some((proximity, paths))
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},
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None => {
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debug!("result: {:?}", None as Option<()>);
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self.best_proximity += 1;
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None
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},
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn sort<T: Ord>(mut val: (u32, Vec<T>)) -> (u32, Vec<T>) {
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val.1.sort_unstable();
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val
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}
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#[test]
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fn same_attribute() {
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let positions = vec![
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vec![0, 2, 3, 4 ],
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vec![ 1, ],
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vec![ 3, 6],
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];
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let mut iter = BestProximity::new(positions);
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let f = |_, _| true;
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assert_eq!(iter.next(f), Some((1+2, vec![vec![0, 1, 3]]))); // 3
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assert_eq!(iter.next(f), Some((2+2, vec![vec![2, 1, 3]]))); // 4
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assert_eq!(iter.next(f), Some((3+2, vec![vec![3, 1, 3]]))); // 5
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assert_eq!(iter.next(f).map(sort), Some((1+5, vec![vec![0, 1, 6], vec![4, 1, 3]]))); // 6
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assert_eq!(iter.next(f), Some((2+5, vec![vec![2, 1, 6]]))); // 7
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assert_eq!(iter.next(f), Some((3+5, vec![vec![3, 1, 6]]))); // 8
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assert_eq!(iter.next(f), Some((4+5, vec![vec![4, 1, 6]]))); // 9
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assert_eq!(iter.next(f), None);
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}
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#[test]
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fn different_attributes() {
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let positions = vec![
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vec![0, 2, 1000, 1001, 2000 ],
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vec![ 1, 1000, 2001 ],
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vec![ 3, 6, 2002, 3000],
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];
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let mut iter = BestProximity::new(positions);
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let f = |_, _| true;
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assert_eq!(iter.next(f), Some((1+1, vec![vec![2000, 2001, 2002]]))); // 2
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assert_eq!(iter.next(f), Some((1+2, vec![vec![0, 1, 3]]))); // 3
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assert_eq!(iter.next(f), Some((2+2, vec![vec![2, 1, 3]]))); // 4
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assert_eq!(iter.next(f), Some((1+5, vec![vec![0, 1, 6]]))); // 6
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// We ignore others here...
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}
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#[test]
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fn easy_proximities() {
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fn slice_proximity(positions: &[u32]) -> u32 {
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positions.windows(2).map(|ps| positions_proximity(ps[0], ps[1])).sum::<u32>()
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}
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assert_eq!(slice_proximity(&[1000, 1000, 2002]), 8);
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}
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}
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