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45 lines
1.5 KiB
Rust
45 lines
1.5 KiB
Rust
use serde::{Deserialize, Serialize};
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use space::Metric;
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)]
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pub struct DotProduct;
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impl Metric<Vec<f32>> for DotProduct {
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type Unit = u32;
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// TODO explain me this function, I don't understand why f32.to_bits is ordered.
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// I tried to do this and it wasn't OK <https://stackoverflow.com/a/43305015/1941280>
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//
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// Following <https://docs.rs/space/0.17.0/space/trait.Metric.html>.
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fn distance(&self, a: &Vec<f32>, b: &Vec<f32>) -> Self::Unit {
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let dist = 1.0 - dot_product_similarity(a, b);
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debug_assert!(!dist.is_nan());
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dist.to_bits()
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}
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}
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/// Returns the dot product similarity score that will between 0.0 and 1.0
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/// if both vectors are normalized. The higher the more similar the vectors are.
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pub fn dot_product_similarity(a: &[f32], b: &[f32]) -> f32 {
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a.iter().zip(b).map(|(a, b)| a * b).sum()
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}
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)]
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pub struct Euclidean;
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impl Metric<Vec<f32>> for Euclidean {
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type Unit = u32;
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fn distance(&self, a: &Vec<f32>, b: &Vec<f32>) -> Self::Unit {
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let dist = euclidean_squared_distance(a, b).sqrt();
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debug_assert!(!dist.is_nan());
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dist.to_bits()
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}
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}
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/// Return the squared euclidean distance between both vectors that will
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/// between 0.0 and +inf. The smaller the nearer the vectors are.
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pub fn euclidean_squared_distance(a: &[f32], b: &[f32]) -> f32 {
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a.iter().zip(b).map(|(a, b)| (a - b).powi(2)).sum()
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}
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