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188 lines
6.1 KiB
Rust
188 lines
6.1 KiB
Rust
/// This mod is necessary until https://github.com/BurntSushi/fst/pull/137 gets merged.
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/// All credits for this code go to BurntSushi.
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use fst::Automaton;
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pub struct StartsWith<A>(pub A);
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/// The `Automaton` state for `StartsWith<A>`.
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pub struct StartsWithState<A: Automaton>(pub StartsWithStateKind<A>);
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impl<A: Automaton> Clone for StartsWithState<A>
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where
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A::State: Clone,
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{
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fn clone(&self) -> Self {
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Self(self.0.clone())
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}
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}
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/// The inner state of a `StartsWithState<A>`.
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pub enum StartsWithStateKind<A: Automaton> {
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/// Sink state that is reached when the automaton has matched the prefix.
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Done,
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/// State in which the automaton is while it hasn't matched the prefix.
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Running(A::State),
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}
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impl<A: Automaton> Clone for StartsWithStateKind<A>
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where
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A::State: Clone,
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{
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fn clone(&self) -> Self {
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match self {
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StartsWithStateKind::Done => StartsWithStateKind::Done,
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StartsWithStateKind::Running(inner) => StartsWithStateKind::Running(inner.clone()),
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}
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}
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}
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impl<A: Automaton> Automaton for StartsWith<A> {
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type State = StartsWithState<A>;
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fn start(&self) -> StartsWithState<A> {
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StartsWithState({
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let inner = self.0.start();
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if self.0.is_match(&inner) {
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StartsWithStateKind::Done
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} else {
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StartsWithStateKind::Running(inner)
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}
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})
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}
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fn is_match(&self, state: &StartsWithState<A>) -> bool {
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match state.0 {
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StartsWithStateKind::Done => true,
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StartsWithStateKind::Running(_) => false,
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}
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}
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fn can_match(&self, state: &StartsWithState<A>) -> bool {
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match state.0 {
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StartsWithStateKind::Done => true,
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StartsWithStateKind::Running(ref inner) => self.0.can_match(inner),
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}
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}
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fn will_always_match(&self, state: &StartsWithState<A>) -> bool {
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match state.0 {
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StartsWithStateKind::Done => true,
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StartsWithStateKind::Running(_) => false,
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}
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}
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fn accept(&self, state: &StartsWithState<A>, byte: u8) -> StartsWithState<A> {
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StartsWithState(match state.0 {
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StartsWithStateKind::Done => StartsWithStateKind::Done,
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StartsWithStateKind::Running(ref inner) => {
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let next_inner = self.0.accept(inner, byte);
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if self.0.is_match(&next_inner) {
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StartsWithStateKind::Done
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} else {
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StartsWithStateKind::Running(next_inner)
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}
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}
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})
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}
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}
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/// An automaton that matches when one of its component automata match.
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#[derive(Clone, Debug)]
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pub struct Union<A, B>(pub A, pub B);
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/// The `Automaton` state for `Union<A, B>`.
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pub struct UnionState<A: Automaton, B: Automaton>(pub A::State, pub B::State);
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impl<A: Automaton, B: Automaton> Clone for UnionState<A, B>
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where
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A::State: Clone,
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B::State: Clone,
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{
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fn clone(&self) -> Self {
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Self(self.0.clone(), self.1.clone())
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}
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}
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impl<A: Automaton, B: Automaton> Automaton for Union<A, B> {
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type State = UnionState<A, B>;
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fn start(&self) -> UnionState<A, B> {
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UnionState(self.0.start(), self.1.start())
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}
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fn is_match(&self, state: &UnionState<A, B>) -> bool {
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self.0.is_match(&state.0) || self.1.is_match(&state.1)
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}
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fn can_match(&self, state: &UnionState<A, B>) -> bool {
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self.0.can_match(&state.0) || self.1.can_match(&state.1)
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}
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fn will_always_match(&self, state: &UnionState<A, B>) -> bool {
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self.0.will_always_match(&state.0) || self.1.will_always_match(&state.1)
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}
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fn accept(&self, state: &UnionState<A, B>, byte: u8) -> UnionState<A, B> {
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UnionState(self.0.accept(&state.0, byte), self.1.accept(&state.1, byte))
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}
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}
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/// An automaton that matches when both of its component automata match.
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#[derive(Clone, Debug)]
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pub struct Intersection<A, B>(pub A, pub B);
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/// The `Automaton` state for `Intersection<A, B>`.
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pub struct IntersectionState<A: Automaton, B: Automaton>(pub A::State, pub B::State);
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impl<A: Automaton, B: Automaton> Clone for IntersectionState<A, B>
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where
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A::State: Clone,
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B::State: Clone,
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{
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fn clone(&self) -> Self {
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Self(self.0.clone(), self.1.clone())
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}
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}
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impl<A: Automaton, B: Automaton> Automaton for Intersection<A, B> {
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type State = IntersectionState<A, B>;
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fn start(&self) -> IntersectionState<A, B> {
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IntersectionState(self.0.start(), self.1.start())
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}
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fn is_match(&self, state: &IntersectionState<A, B>) -> bool {
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self.0.is_match(&state.0) && self.1.is_match(&state.1)
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}
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fn can_match(&self, state: &IntersectionState<A, B>) -> bool {
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self.0.can_match(&state.0) && self.1.can_match(&state.1)
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}
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fn will_always_match(&self, state: &IntersectionState<A, B>) -> bool {
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self.0.will_always_match(&state.0) && self.1.will_always_match(&state.1)
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}
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fn accept(&self, state: &IntersectionState<A, B>, byte: u8) -> IntersectionState<A, B> {
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IntersectionState(self.0.accept(&state.0, byte), self.1.accept(&state.1, byte))
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}
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}
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/// An automaton that matches exactly when the automaton it wraps does not.
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#[derive(Clone, Debug)]
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pub struct Complement<A>(pub A);
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/// The `Automaton` state for `Complement<A>`.
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pub struct ComplementState<A: Automaton>(pub A::State);
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impl<A: Automaton> Clone for ComplementState<A>
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where
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A::State: Clone,
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{
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fn clone(&self) -> Self {
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Self(self.0.clone())
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}
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}
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impl<A: Automaton> Automaton for Complement<A> {
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type State = ComplementState<A>;
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fn start(&self) -> ComplementState<A> {
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ComplementState(self.0.start())
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}
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fn is_match(&self, state: &ComplementState<A>) -> bool {
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!self.0.is_match(&state.0)
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}
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fn can_match(&self, state: &ComplementState<A>) -> bool {
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!self.0.will_always_match(&state.0)
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}
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fn will_always_match(&self, state: &ComplementState<A>) -> bool {
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!self.0.can_match(&state.0)
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}
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fn accept(&self, state: &ComplementState<A>, byte: u8) -> ComplementState<A> {
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ComplementState(self.0.accept(&state.0, byte))
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}
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}
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