use std::borrow::Cow; use std::ops::Sub; use serde::{Deserialize, Serialize}; use tracing::span::Id as TracingId; #[derive(Debug, Serialize, Deserialize)] pub enum Entry { /// A code location was accessed for the first time NewCallsite(NewCallsite), /// A new thread was accessed NewThread(NewThread), /// A new call started NewSpan(NewSpan), /// An already in-flight call started doing work. /// /// For synchronous functions, open should always be followed immediately by enter, exit and close, /// but for asynchronous functions, work can suspend (exiting the span without closing it), and then /// later resume (entering the span again without opening it). /// /// The timer for a span only starts when the span is entered. SpanEnter(SpanEnter), /// An in-flight call suspended and paused work. /// /// For synchronous functions, exit should always be followed immediately by close, /// but for asynchronous functions, work can suspend and then later resume. /// /// The timer for a span pauses when the span is exited. SpanExit(SpanExit), /// A call ended SpanClose(SpanClose), } #[derive(Clone, Copy, Debug, Serialize, Deserialize, PartialEq, Eq, Hash)] pub struct SpanId(u64); impl From<&TracingId> for SpanId { fn from(value: &TracingId) -> Self { Self(value.into_u64()) } } #[derive(Debug, Serialize, Deserialize)] pub struct NewCallsite { pub call_id: ResourceId, pub name: Cow<'static, str>, pub module_path: Option>, pub file: Option>, pub line: Option, pub target: Cow<'static, str>, } #[derive(Debug, Serialize, Deserialize)] pub struct NewThread { pub thread_id: ResourceId, pub name: Option, } #[derive(Clone, Copy, Debug, Serialize, Deserialize)] pub struct SpanEnter { pub id: SpanId, pub time: std::time::Duration, pub memory: Option, } #[derive(Clone, Copy, Debug, Serialize, Deserialize)] pub struct SpanExit { pub id: SpanId, pub time: std::time::Duration, pub memory: Option, } #[derive(Clone, Copy, Debug, Serialize, Deserialize)] pub struct NewSpan { pub id: SpanId, pub call_id: ResourceId, pub parent_id: Option, pub thread_id: ResourceId, } #[derive(Clone, Copy, Debug, Serialize, Deserialize)] pub struct SpanClose { pub id: SpanId, pub time: std::time::Duration, } /// A struct with a lot of memory allocation stats akin /// to the `stats_alloc::Stats` one but implements the /// `Serialize/Deserialize` serde traits. #[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)] pub struct MemoryStats { pub allocations: usize, pub deallocations: usize, pub reallocations: usize, pub bytes_allocated: usize, pub bytes_deallocated: usize, pub bytes_reallocated: isize, } impl From for MemoryStats { fn from(stats: stats_alloc::Stats) -> Self { let stats_alloc::Stats { allocations, deallocations, reallocations, bytes_allocated, bytes_deallocated, bytes_reallocated, } = stats; MemoryStats { allocations, deallocations, reallocations, bytes_allocated, bytes_deallocated, bytes_reallocated, } } } impl Sub for MemoryStats { type Output = Self; fn sub(self, other: Self) -> Self::Output { Self { allocations: self.allocations - other.allocations, deallocations: self.deallocations - other.deallocations, reallocations: self.reallocations - other.reallocations, bytes_allocated: self.bytes_allocated - other.bytes_allocated, bytes_deallocated: self.bytes_deallocated - other.bytes_deallocated, bytes_reallocated: self.bytes_reallocated - other.bytes_reallocated, } } } #[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)] pub struct ResourceId(pub(crate) usize); impl ResourceId { pub fn to_usize(self) -> usize { self.0 } }