use thiserror::Error; use tokio::sync::{RwLock, mpsc, oneshot}; use uuid::Uuid; use std::collections::HashMap; use std::sync::Arc; use std::collections::hash_map::Entry; use log::info; pub type Result = std::result::Result; #[derive(Debug)] enum UuidResolveMsg { Resolve { name: String, ret: oneshot::Sender>>, }, Create { name: String, ret: oneshot::Sender>, }, Shutdown, } struct UuidResolverActor { inbox: mpsc::Receiver, store: S, } impl UuidResolverActor { fn new(inbox: mpsc::Receiver, store: S) -> Self { Self { inbox, store } } async fn run(mut self) { use UuidResolveMsg::*; info!("uuid resolver started"); // TODO: benchmark and use buffered streams to improve throughput. loop { match self.inbox.recv().await { Some(Create { name, ret }) => self.handle_create(name, ret).await, Some(_) => (), // all senders have ned dropped, need to quit. None => break, } } } async fn handle_create(&self, name: String, ret: oneshot::Sender>) { let result = self.store.create_uuid(name).await; let _ = ret.send(result); } } #[derive(Clone)] pub struct UuidResolverHandle { sender: mpsc::Sender, } impl UuidResolverHandle { pub fn new() -> Self { let (sender, reveiver) = mpsc::channel(100); let store = MapUuidStore(Arc::new(RwLock::new(HashMap::new()))); let actor = UuidResolverActor::new(reveiver, store); tokio::spawn(actor.run()); Self { sender } } pub async fn resolve(&self, name: String) -> anyhow::Result> { let (ret, receiver) = oneshot::channel(); let msg = UuidResolveMsg::Resolve { name, ret }; let _ = self.sender.send(msg).await; Ok(receiver.await.expect("Uuid resolver actor has been killed")?) } pub async fn create(&self, name: String) -> anyhow::Result { let (ret, receiver) = oneshot::channel(); let msg = UuidResolveMsg::Create { name, ret }; let _ = self.sender.send(msg).await; Ok(receiver.await.expect("Uuid resolver actor has been killed")?) } } #[derive(Clone, Debug, Error)] pub enum UuidError { #[error("Name already exist.")] NameAlreadyExist, } #[async_trait::async_trait] trait UuidStore { async fn create_uuid(&self, name: String) -> Result; async fn get_uuid(&self, name: String) -> Result>; } struct MapUuidStore(Arc>>); #[async_trait::async_trait] impl UuidStore for MapUuidStore { async fn create_uuid(&self, name: String) -> Result { match self.0.write().await.entry(name) { Entry::Occupied(_) => Err(UuidError::NameAlreadyExist), Entry::Vacant(entry) => { let uuid = Uuid::new_v4(); let uuid = entry.insert(uuid); Ok(uuid.clone()) } } } async fn get_uuid(&self, name: String) -> Result> { Ok(self.0.read().await.get(&name).cloned()) } }