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Remove the useless euclidean distance implementation
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@ -7,10 +7,10 @@ pub struct DotProduct;
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impl Metric<Vec<f32>> for DotProduct {
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impl Metric<Vec<f32>> for DotProduct {
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type Unit = u32;
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type Unit = u32;
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// TODO explain me this function, I don't understand why f32.to_bits is ordered.
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// I tried to do this and it wasn't OK <https://stackoverflow.com/a/43305015/1941280>
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//
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// Following <https://docs.rs/space/0.17.0/space/trait.Metric.html>.
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// Following <https://docs.rs/space/0.17.0/space/trait.Metric.html>.
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//
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// Here is a playground that validate the ordering of the bit representation of floats in range 0.0..=1.0:
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// <https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=6c59e31a3cc5036b32edf51e8937b56e>
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fn distance(&self, a: &Vec<f32>, b: &Vec<f32>) -> Self::Unit {
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fn distance(&self, a: &Vec<f32>, b: &Vec<f32>) -> Self::Unit {
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let dist = 1.0 - dot_product_similarity(a, b);
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let dist = 1.0 - dot_product_similarity(a, b);
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debug_assert!(!dist.is_nan());
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debug_assert!(!dist.is_nan());
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@ -23,22 +23,3 @@ impl Metric<Vec<f32>> for DotProduct {
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pub fn dot_product_similarity(a: &[f32], b: &[f32]) -> f32 {
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pub fn dot_product_similarity(a: &[f32], b: &[f32]) -> f32 {
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a.iter().zip(b).map(|(a, b)| a * b).sum()
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a.iter().zip(b).map(|(a, b)| a * b).sum()
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}
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}
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize)]
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pub struct Euclidean;
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impl Metric<Vec<f32>> for Euclidean {
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type Unit = u32;
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fn distance(&self, a: &Vec<f32>, b: &Vec<f32>) -> Self::Unit {
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let dist = euclidean_squared_distance(a, b).sqrt();
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debug_assert!(!dist.is_nan());
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dist.to_bits()
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}
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}
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/// Return the squared euclidean distance between both vectors that will
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/// between 0.0 and +inf. The smaller the nearer the vectors are.
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pub fn euclidean_squared_distance(a: &[f32], b: &[f32]) -> f32 {
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a.iter().zip(b).map(|(a, b)| (a - b).powi(2)).sum()
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}
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@ -32,7 +32,7 @@ use std::convert::{TryFrom, TryInto};
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use std::hash::BuildHasherDefault;
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use std::hash::BuildHasherDefault;
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use charabia::normalizer::{CharNormalizer, CompatibilityDecompositionNormalizer};
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use charabia::normalizer::{CharNormalizer, CompatibilityDecompositionNormalizer};
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pub use distance::{dot_product_similarity, euclidean_squared_distance};
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pub use distance::dot_product_similarity;
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pub use filter_parser::{Condition, FilterCondition, Span, Token};
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pub use filter_parser::{Condition, FilterCondition, Span, Token};
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use fxhash::{FxHasher32, FxHasher64};
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use fxhash::{FxHasher32, FxHasher64};
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pub use grenad::CompressionType;
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pub use grenad::CompressionType;
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@ -304,7 +304,7 @@ impl VectorOrArrayOfVectors {
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}
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}
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}
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}
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/// Normalize a vector by dividing the dimensions by the lenght of it.
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/// Normalize a vector by dividing the dimensions by the length of it.
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pub fn normalize_vector(mut vector: Vec<f32>) -> Vec<f32> {
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pub fn normalize_vector(mut vector: Vec<f32>) -> Vec<f32> {
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let squared: f32 = vector.iter().map(|x| x * x).sum();
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let squared: f32 = vector.iter().map(|x| x * x).sum();
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let length = squared.sqrt();
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let length = squared.sqrt();
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