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Simplify and speedup an intersection pass
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1693d1a311
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@ -193,7 +193,7 @@ impl State {
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let mut candidates_per_attribute = Vec::with_capacity(searchable_fields_ids.len());
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// then check that there exists at least one attribute that has all of the terms
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for fid in searchable_fields_ids {
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let mut intersection = MultiOps::intersection(
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let intersection = MultiOps::intersection(
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words_positions
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.iter()
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.flat_map(|(words, ..)| words.iter())
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@ -201,12 +201,10 @@ impl State {
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.flatten()
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.map(|word| -> Result<_> {
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Ok(ctx
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.get_db_word_fid_docids(Some(universe), *word, fid)?
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.get_db_word_fid_docids(Some(&candidates), *word, fid)?
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.unwrap_or_default())
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}),
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)?;
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// TODO Why not doing this intersection in the MultiOps above?
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intersection &= &candidates;
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if !intersection.is_empty() {
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// Although not really worth it in terms of performance,
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// if would be good to put this in cache for the sake of consistency
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