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Fix(Search): Fix phrase search candidates computation
This bug is an old bug but was hidden by the proximity criterion, Phrase search were always returning an empty candidates list. Before the fix, we were trying to find any words[n] near words[n] instead of finding any words[n] near words[n+1], for example: for a phrase search '"Hello world"' we were searching for "hello" near "hello" first, instead of "hello" near "world".
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@ -335,7 +335,7 @@ pub fn resolve_query_tree<'t>(
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// Get all the documents with the matching distance for each word pairs.
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let mut bitmaps = Vec::with_capacity(winsize.pow(2));
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for (offset, s1) in win.iter().enumerate() {
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for (dist, s2) in win.iter().skip(offset).enumerate() {
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for (dist, s2) in win.iter().skip(offset + 1).enumerate() {
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match ctx.word_pair_proximity_docids(s1, s2, dist as u8 + 1)? {
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Some(m) => bitmaps.push(m),
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// If there are no document for this distance, there will be no
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@ -192,22 +192,42 @@ fn resolve_candidates<'t>(
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let most_right = words
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.last()
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.map(|w| Query { prefix: false, kind: QueryKind::exact(w.clone()) });
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let mut candidates = None;
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for slice in words.windows(2) {
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let (left, right) = (&slice[0], &slice[1]);
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match ctx.word_pair_proximity_docids(left, right, 1)? {
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Some(pair_docids) => match candidates.as_mut() {
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Some(candidates) => *candidates &= pair_docids,
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None => candidates = Some(pair_docids),
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},
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None => {
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candidates = None;
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let mut candidates = RoaringBitmap::new();
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let mut first_iter = true;
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let winsize = words.len().min(7);
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for win in words.windows(winsize) {
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// Get all the documents with the matching distance for each word pairs.
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let mut bitmaps = Vec::with_capacity(winsize.pow(2));
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for (offset, s1) in win.iter().enumerate() {
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for (dist, s2) in win.iter().skip(offset + 1).enumerate() {
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match ctx.word_pair_proximity_docids(s1, s2, dist as u8 + 1)? {
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Some(m) => bitmaps.push(m),
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// If there are no document for this distance, there will be no
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// results for the phrase query.
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None => return Ok(Default::default()),
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}
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}
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}
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// We sort the bitmaps so that we perform the small intersections first, which is faster.
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bitmaps.sort_unstable_by(|a, b| a.len().cmp(&b.len()));
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for bitmap in bitmaps {
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if first_iter {
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candidates = bitmap;
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first_iter = false;
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} else {
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candidates &= bitmap;
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}
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// There will be no match, return early
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if candidates.is_empty() {
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break;
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}
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}
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}
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match (most_left, most_right, candidates) {
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(Some(l), Some(r), Some(c)) => vec![(l, r, c)],
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match (most_left, most_right) {
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(Some(l), Some(r)) => vec![(l, r, candidates)],
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_otherwise => Default::default(),
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}
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} else {
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