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Ignore every proximities bigger or equal to 8
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@ -65,7 +65,7 @@ impl Node {
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parent_position: *position,
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};
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// We do not produce the nodes we have already seen in previous iterations loops.
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if node.is_complete(positions) && acc_proximity + proximity < best_proximity {
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if proximity > 7 || (node.is_complete(positions) && acc_proximity + proximity < best_proximity) {
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None
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} else {
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Some((node, proximity))
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@ -140,7 +140,7 @@ where F: FnMut((usize, u32), (usize, u32)) -> bool,
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fn next(&mut self) -> Option<Self::Item> {
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let before = Instant::now();
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if self.best_proximity == self.positions.len() as u32 * MAX_DISTANCE {
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if self.best_proximity == self.positions.len() as u32 * (MAX_DISTANCE - 1) {
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return None;
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}
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