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Merge #3891
3891: Fix the way we compute the 99th percentile r=dureuill a=Kerollmops This PR fixes how we compute the 99th percentile by avoiding using float and doing the multiplication and divisions in the correct order avoiding going out of the buffer of timings. You can see the issue on [this rust playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021). When there are a very small number of successful requests, the number is so tiny that the 99th percentile calculus sometimes gives an index out of the buffer. In this example, the `1`/`1.0` represent the number of timings you collected (one). As you can see, the float computation gives us the index `1.0`, with is out of a vector of only one value. This makes the engine generate a `null` value. ```rust 1 * 99 / 100 = 0 // with integers 0.99_f64 * (1.0 - 1.0) + 1.0 = 1.0 // with floats ``` Co-authored-by: Clément Renault <clement@meilisearch.com>
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commit
886c8bb647
@ -761,12 +761,12 @@ impl SearchAggregator {
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if self.total_received == 0 {
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if self.total_received == 0 {
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None
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None
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} else {
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} else {
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// the index of the 99th percentage of value
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let percentile_99th = 0.99 * (self.total_succeeded as f64 - 1.) + 1.;
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// we get all the values in a sorted manner
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// we get all the values in a sorted manner
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let time_spent = self.time_spent.into_sorted_vec();
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let time_spent = self.time_spent.into_sorted_vec();
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// the index of the 99th percentage of value
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let percentile_99th = time_spent.len() * 99 / 100;
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// We are only interested by the slowest value of the 99th fastest results
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// We are only interested by the slowest value of the 99th fastest results
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let time_spent = time_spent.get(percentile_99th as usize);
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let time_spent = time_spent.get(percentile_99th);
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let properties = json!({
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let properties = json!({
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"user-agent": self.user_agents,
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"user-agent": self.user_agents,
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