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Increase the CboRoaringBitmapCodec threshold
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e41a3822a6
commit
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@ -5,13 +5,18 @@ use std::mem::size_of;
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use byteorder::{NativeEndian, ReadBytesExt, WriteBytesExt};
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use byteorder::{NativeEndian, ReadBytesExt, WriteBytesExt};
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use roaring::RoaringBitmap;
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use roaring::RoaringBitmap;
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/// This is the limit where using a byteorder became less size efficient
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/// than using a direct roaring encoding, it is also the point where we are able
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/// to determine the encoding used only by using the array of bytes length.
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const THRESHOLD: usize = 7;
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/// A conditionnal codec that either use the RoaringBitmap
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/// A conditionnal codec that either use the RoaringBitmap
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/// or a lighter ByteOrder en/decoding method.
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/// or a lighter ByteOrder en/decoding method.
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pub struct CboRoaringBitmapCodec;
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pub struct CboRoaringBitmapCodec;
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impl CboRoaringBitmapCodec {
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impl CboRoaringBitmapCodec {
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pub fn serialized_size(roaring: &RoaringBitmap) -> usize {
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pub fn serialized_size(roaring: &RoaringBitmap) -> usize {
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if roaring.len() <= 4 {
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if roaring.len() <= THRESHOLD as u64 {
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roaring.len() as usize * size_of::<u32>()
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roaring.len() as usize * size_of::<u32>()
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} else {
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} else {
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roaring.serialized_size()
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roaring.serialized_size()
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@ -19,8 +24,8 @@ impl CboRoaringBitmapCodec {
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}
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}
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pub fn serialize_into(roaring: &RoaringBitmap, vec: &mut Vec<u8>) -> io::Result<()> {
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pub fn serialize_into(roaring: &RoaringBitmap, vec: &mut Vec<u8>) -> io::Result<()> {
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if roaring.len() <= 4 {
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if roaring.len() <= THRESHOLD as u64 {
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// If the number of items (u32s) to encode is less than or equal to 4
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// If the number of items (u32s) to encode is less than or equal to the threshold
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// it means that it would weigh the same or less than the RoaringBitmap
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// it means that it would weigh the same or less than the RoaringBitmap
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// header, so we directly encode them using ByteOrder instead.
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// header, so we directly encode them using ByteOrder instead.
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for integer in roaring {
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for integer in roaring {
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@ -34,8 +39,8 @@ impl CboRoaringBitmapCodec {
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}
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}
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pub fn deserialize_from(mut bytes: &[u8]) -> io::Result<RoaringBitmap> {
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pub fn deserialize_from(mut bytes: &[u8]) -> io::Result<RoaringBitmap> {
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if bytes.len() <= 4 * size_of::<u32>() {
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if bytes.len() <= THRESHOLD * size_of::<u32>() {
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// If there is 4 or less than 4 integers that can fit into this array
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// If there is threshold or less than threshold integers that can fit into this array
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// of bytes it means that we used the ByteOrder codec serializer.
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// of bytes it means that we used the ByteOrder codec serializer.
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let mut bitmap = RoaringBitmap::new();
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let mut bitmap = RoaringBitmap::new();
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while let Ok(integer) = bytes.read_u32::<NativeEndian>() {
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while let Ok(integer) = bytes.read_u32::<NativeEndian>() {
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@ -44,7 +49,7 @@ impl CboRoaringBitmapCodec {
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Ok(bitmap)
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Ok(bitmap)
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} else {
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} else {
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// Otherwise, it means we used the classic RoaringBitmapCodec and
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// Otherwise, it means we used the classic RoaringBitmapCodec and
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// that the header takes 4 integers.
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// that the header takes threshold integers.
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RoaringBitmap::deserialize_from(bytes)
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RoaringBitmap::deserialize_from(bytes)
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}
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}
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}
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}
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@ -75,10 +80,29 @@ mod tests {
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use super::*;
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use super::*;
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#[test]
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#[test]
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fn limit_four() {
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fn verify_encoding_decoding() {
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let input = RoaringBitmap::from_iter(vec![0, 1, 2, 3]);
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let input = RoaringBitmap::from_iter(0..THRESHOLD as u32);
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let bytes = CboRoaringBitmapCodec::bytes_encode(&input).unwrap();
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let bytes = CboRoaringBitmapCodec::bytes_encode(&input).unwrap();
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let output = CboRoaringBitmapCodec::bytes_decode(&bytes).unwrap();
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let output = CboRoaringBitmapCodec::bytes_decode(&bytes).unwrap();
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assert_eq!(input, output);
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assert_eq!(input, output);
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}
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}
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#[test]
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fn verify_threshold() {
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let input = RoaringBitmap::from_iter(0..THRESHOLD as u32);
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// use roaring bitmap
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let mut bytes = Vec::new();
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input.serialize_into(&mut bytes).unwrap();
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let roaring_size = bytes.len();
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// use byteorder directly
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let mut bytes = Vec::new();
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for integer in input {
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bytes.write_u32::<NativeEndian>(integer).unwrap();
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}
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let bo_size = bytes.len();
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assert!(roaring_size > bo_size);
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}
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}
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}
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