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add actors/ support index creation
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parent
61ce749122
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132
src/index_controller/actor_index_controller/index_actor.rs
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132
src/index_controller/actor_index_controller/index_actor.rs
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use uuid::Uuid;
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use std::path::{PathBuf, Path};
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use chrono::Utc;
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use tokio::sync::{mpsc, oneshot, RwLock};
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use thiserror::Error;
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use std::collections::HashMap;
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use std::sync::Arc;
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use milli::Index;
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use std::collections::hash_map::Entry;
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use std::fs::create_dir_all;
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use heed::EnvOpenOptions;
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use crate::index_controller::IndexMetadata;
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pub type Result<T> = std::result::Result<T, IndexError>;
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type AsyncMap<K, V> = Arc<RwLock<HashMap<K, V>>>;
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enum IndexMsg {
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CreateIndex { uuid: Uuid, primary_key: Option<String>, ret: oneshot::Sender<Result<IndexMetadata>> },
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}
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struct IndexActor<S> {
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inbox: mpsc::Receiver<IndexMsg>,
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store: S,
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}
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#[derive(Error, Debug)]
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pub enum IndexError {
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#[error("error with index: {0}")]
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Error(#[from] anyhow::Error),
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#[error("index already exists")]
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IndexAlreadyExists,
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}
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#[async_trait::async_trait]
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trait IndexStore {
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async fn create_index(&self, uuid: Uuid, primary_key: Option<String>) -> Result<IndexMetadata>;
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}
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impl<S: IndexStore> IndexActor<S> {
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fn new(inbox: mpsc::Receiver<IndexMsg>, store: S) -> Self {
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Self { inbox, store }
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}
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async fn run(mut self) {
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loop {
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match self.inbox.recv().await {
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Some(IndexMsg::CreateIndex { uuid, primary_key, ret }) => self.handle_create_index(uuid, primary_key, ret).await,
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None => break,
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}
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}
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}
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async fn handle_create_index(&self, uuid: Uuid, primary_key: Option<String>, ret: oneshot::Sender<Result<IndexMetadata>>) {
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let result = self.store.create_index(uuid, primary_key).await;
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let _ = ret.send(result);
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}
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}
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#[derive(Clone)]
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pub struct IndexActorHandle {
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sender: mpsc::Sender<IndexMsg>,
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}
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impl IndexActorHandle {
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pub fn new() -> Self {
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let (sender, receiver) = mpsc::channel(100);
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let store = MapIndexStore::new("data.ms");
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let actor = IndexActor::new(receiver, store);
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tokio::task::spawn(actor.run());
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Self { sender }
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}
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pub async fn create_index(&self, uuid: Uuid, primary_key: Option<String>) -> Result<IndexMetadata> {
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let (ret, receiver) = oneshot::channel();
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let msg = IndexMsg::CreateIndex { ret, uuid, primary_key };
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let _ = self.sender.send(msg).await;
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receiver.await.expect("IndexActor has been killed")
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}
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}
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struct MapIndexStore {
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root: PathBuf,
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meta_store: AsyncMap<Uuid, IndexMetadata>,
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index_store: AsyncMap<Uuid, Index>,
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}
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#[async_trait::async_trait]
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impl IndexStore for MapIndexStore {
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async fn create_index(&self, uuid: Uuid, primary_key: Option<String>) -> Result<IndexMetadata> {
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let meta = match self.meta_store.write().await.entry(uuid.clone()) {
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Entry::Vacant(entry) => {
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let meta = IndexMetadata {
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uuid,
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created_at: Utc::now(),
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updated_at: Utc::now(),
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primary_key,
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};
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entry.insert(meta).clone()
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}
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Entry::Occupied(_) => return Err(IndexError::IndexAlreadyExists),
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};
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let db_path = self.root.join(format!("index-{}", meta.uuid));
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println!("before blocking");
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let index: Result<Index> = tokio::task::spawn_blocking(move || {
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create_dir_all(&db_path).expect("can't create db");
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let mut options = EnvOpenOptions::new();
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options.map_size(4096 * 100_000);
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let index = Index::new(options, &db_path)
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.map_err(|e| IndexError::Error(e))?;
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Ok(index)
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}).await.expect("thread died");
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println!("after blocking");
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self.index_store.write().await.insert(meta.uuid.clone(), index?);
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Ok(meta)
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}
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}
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impl MapIndexStore {
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fn new(root: impl AsRef<Path>) -> Self {
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let mut root = root.as_ref().to_owned();
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root.push("indexes/");
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let meta_store = Arc::new(RwLock::new(HashMap::new()));
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let index_store = Arc::new(RwLock::new(HashMap::new()));
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Self { meta_store, index_store, root }
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}
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}
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93
src/index_controller/actor_index_controller/mod.rs
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93
src/index_controller/actor_index_controller/mod.rs
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mod index_actor;
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mod update_actor;
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mod uuid_resolver;
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use tokio::fs::File;
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use tokio::sync::oneshot;
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use super::IndexController;
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use uuid::Uuid;
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use super::IndexMetadata;
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pub struct ActorIndexController {
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uuid_resolver: uuid_resolver::UuidResolverHandle,
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index_actor: index_actor::IndexActorHandle,
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}
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impl ActorIndexController {
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pub fn new() -> Self {
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let uuid_resolver = uuid_resolver::UuidResolverHandle::new();
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let index_actor = index_actor::IndexActorHandle::new();
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Self { uuid_resolver, index_actor }
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}
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}
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enum IndexControllerMsg {
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CreateIndex {
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uuid: Uuid,
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primary_key: Option<String>,
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ret: oneshot::Sender<anyhow::Result<IndexMetadata>>,
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},
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Shutdown,
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}
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#[async_trait::async_trait]
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impl IndexController for ActorIndexController {
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async fn add_documents(
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&self,
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index: String,
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method: milli::update::IndexDocumentsMethod,
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format: milli::update::UpdateFormat,
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data: File,
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primary_key: Option<String>,
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) -> anyhow::Result<super::UpdateStatus> {
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todo!()
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}
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fn clear_documents(&self, index: String) -> anyhow::Result<super::UpdateStatus> {
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todo!()
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}
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fn delete_documents(&self, index: String, document_ids: Vec<String>) -> anyhow::Result<super::UpdateStatus> {
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todo!()
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}
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fn update_settings(&self, index_uid: String, settings: super::Settings) -> anyhow::Result<super::UpdateStatus> {
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todo!()
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}
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async fn create_index(&self, index_settings: super::IndexSettings) -> anyhow::Result<super::IndexMetadata> {
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let super::IndexSettings { name, primary_key } = index_settings;
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let uuid = self.uuid_resolver.create(name.unwrap()).await?;
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let index_meta = self.index_actor.create_index(uuid, primary_key).await?;
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Ok(index_meta)
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}
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fn delete_index(&self, index_uid: String) -> anyhow::Result<()> {
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todo!()
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}
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fn swap_indices(&self, index1_uid: String, index2_uid: String) -> anyhow::Result<()> {
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todo!()
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}
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fn index(&self, name: String) -> anyhow::Result<Option<std::sync::Arc<milli::Index>>> {
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todo!()
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}
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fn update_status(&self, index: String, id: u64) -> anyhow::Result<Option<super::UpdateStatus>> {
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todo!()
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}
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fn all_update_status(&self, index: String) -> anyhow::Result<Vec<super::UpdateStatus>> {
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todo!()
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}
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fn list_indexes(&self) -> anyhow::Result<Vec<super::IndexMetadata>> {
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todo!()
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}
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fn update_index(&self, name: String, index_settings: super::IndexSettings) -> anyhow::Result<super::IndexMetadata> {
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todo!()
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}
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}
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16
src/index_controller/actor_index_controller/update_actor.rs
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16
src/index_controller/actor_index_controller/update_actor.rs
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use super::index_actor::IndexActorHandle;
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use uuid::Uuid;
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use tokio::sync::{mpsc, oneshot};
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enum UpdateMsg {
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CreateIndex{
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uuid: Uuid,
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ret: oneshot::Sender<anyhow::Result<()>>,
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}
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}
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struct UpdateActor<S> {
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update_store: S,
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inbox: mpsc::Receiver<UpdateMsg>,
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index_actor: IndexActorHandle,
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}
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116
src/index_controller/actor_index_controller/uuid_resolver.rs
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116
src/index_controller/actor_index_controller/uuid_resolver.rs
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use thiserror::Error;
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use tokio::sync::{RwLock, mpsc, oneshot};
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use uuid::Uuid;
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use std::collections::HashMap;
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use std::sync::Arc;
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use std::collections::hash_map::Entry;
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use log::info;
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pub type Result<T> = std::result::Result<T, UuidError>;
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#[derive(Debug)]
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enum UuidResolveMsg {
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Resolve {
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name: String,
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ret: oneshot::Sender<Result<Option<Uuid>>>,
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},
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Create {
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name: String,
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ret: oneshot::Sender<Result<Uuid>>,
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},
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Shutdown,
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}
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struct UuidResolverActor<S> {
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inbox: mpsc::Receiver<UuidResolveMsg>,
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store: S,
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}
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impl<S: UuidStore> UuidResolverActor<S> {
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fn new(inbox: mpsc::Receiver<UuidResolveMsg>, store: S) -> Self {
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Self { inbox, store }
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}
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async fn run(mut self) {
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use UuidResolveMsg::*;
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info!("uuid resolver started");
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// TODO: benchmark and use buffered streams to improve throughput.
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loop {
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match self.inbox.recv().await {
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Some(Create { name, ret }) => self.handle_create(name, ret).await,
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Some(_) => (),
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// all senders have ned dropped, need to quit.
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None => break,
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}
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}
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}
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async fn handle_create(&self, name: String, ret: oneshot::Sender<Result<Uuid>>) {
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let result = self.store.create_uuid(name).await;
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let _ = ret.send(result);
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}
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}
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#[derive(Clone)]
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pub struct UuidResolverHandle {
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sender: mpsc::Sender<UuidResolveMsg>,
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}
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impl UuidResolverHandle {
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pub fn new() -> Self {
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let (sender, reveiver) = mpsc::channel(100);
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let store = MapUuidStore(Arc::new(RwLock::new(HashMap::new())));
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let actor = UuidResolverActor::new(reveiver, store);
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tokio::spawn(actor.run());
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Self { sender }
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}
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pub async fn resolve(&self, name: String) -> anyhow::Result<Option<Uuid>> {
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let (ret, receiver) = oneshot::channel();
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let msg = UuidResolveMsg::Resolve { name, ret };
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let _ = self.sender.send(msg).await;
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Ok(receiver.await.expect("Uuid resolver actor has been killed")?)
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}
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pub async fn create(&self, name: String) -> anyhow::Result<Uuid> {
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let (ret, receiver) = oneshot::channel();
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let msg = UuidResolveMsg::Create { name, ret };
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let _ = self.sender.send(msg).await;
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Ok(receiver.await.expect("Uuid resolver actor has been killed")?)
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}
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}
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#[derive(Clone, Debug, Error)]
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pub enum UuidError {
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#[error("Name already exist.")]
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NameAlreadyExist,
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}
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#[async_trait::async_trait]
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trait UuidStore {
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async fn create_uuid(&self, name: String) -> Result<Uuid>;
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async fn get_uuid(&self, name: String) -> Result<Option<Uuid>>;
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}
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struct MapUuidStore(Arc<RwLock<HashMap<String, Uuid>>>);
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#[async_trait::async_trait]
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impl UuidStore for MapUuidStore {
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async fn create_uuid(&self, name: String) -> Result<Uuid> {
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match self.0.write().await.entry(name) {
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Entry::Occupied(_) => Err(UuidError::NameAlreadyExist),
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Entry::Vacant(entry) => {
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let uuid = Uuid::new_v4();
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let uuid = entry.insert(uuid);
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Ok(uuid.clone())
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}
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}
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}
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async fn get_uuid(&self, name: String) -> Result<Option<Uuid>> {
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Ok(self.0.read().await.get(&name).cloned())
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}
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}
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