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remove the distance from the search, the computation of the distance will be made on meilisearch side
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@ -106,8 +106,8 @@ fn geo_point(
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point: [f64; 2],
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point: [f64; 2],
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) -> Box<dyn Iterator<Item = RoaringBitmap>> {
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) -> Box<dyn Iterator<Item = RoaringBitmap>> {
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let results = rtree
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let results = rtree
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.nearest_neighbor_iter_with_distance_2(&point)
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.nearest_neighbor_iter(&point)
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.filter_map(move |(point, _distance)| candidates.contains(point.data).then(|| point.data))
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.filter_map(move |point| candidates.contains(point.data).then(|| point.data))
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.map(|id| std::iter::once(id).collect::<RoaringBitmap>())
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.map(|id| std::iter::once(id).collect::<RoaringBitmap>())
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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