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Introduce the AstarBagIter that iterates through best paths
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Cargo.lock
generated
24
Cargo.lock
generated
@ -85,6 +85,15 @@ dependencies = [
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"warp",
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]
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[[package]]
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name = "astar-iter"
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version = "0.1.0"
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source = "git+https://github.com/Kerollmops/astar-iter#87cb97a11c701f1a6025b72b673a8bfd0ca249a5"
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dependencies = [
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"indexmap",
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"num-traits",
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]
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[[package]]
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name = "atty"
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version = "0.2.11"
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@ -636,6 +645,15 @@ dependencies = [
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"tokio-util",
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]
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[[package]]
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name = "hashbrown"
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version = "0.8.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e91b62f79061a0bc2e046024cb7ba44b08419ed238ecbd9adbd787434b9e8c25"
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dependencies = [
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"autocfg 1.0.0",
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]
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[[package]]
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name = "headers"
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version = "0.3.2"
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@ -785,11 +803,12 @@ dependencies = [
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[[package]]
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name = "indexmap"
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version = "1.4.0"
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version = "1.5.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c398b2b113b55809ceb9ee3e753fcbac793f1956663f3c36549c1346015c2afe"
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checksum = "86b45e59b16c76b11bf9738fd5d38879d3bd28ad292d7b313608becb17ae2df9"
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dependencies = [
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"autocfg 1.0.0",
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"hashbrown",
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]
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[[package]]
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@ -981,6 +1000,7 @@ dependencies = [
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"arc-cache",
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"askama",
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"askama_warp",
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"astar-iter",
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"bitpacking",
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"byteorder",
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"cow-utils",
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@ -8,6 +8,7 @@ default-run = "indexer"
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[dependencies]
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anyhow = "1.0.28"
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arc-cache = { git = "https://github.com/Kerollmops/rust-arc-cache.git", rev = "56530f2" }
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astar-iter = { git = "https://github.com/Kerollmops/astar-iter" }
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bitpacking = "0.8.2"
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byteorder = "1.3.4"
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cow-utils = "0.1.2"
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@ -34,7 +35,7 @@ log = "0.4.8"
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stderrlog = "0.4.3"
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# best proximity
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indexmap = "1.4.0"
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indexmap = "1.5.1"
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# to implement internally
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itertools = "0.9.0"
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@ -1,232 +0,0 @@
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use std::cmp;
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use std::time::Instant;
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use crate::iter_shortest_paths::astar_bag;
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use log::debug;
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use roaring::RoaringBitmap;
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const ONE_ATTRIBUTE: u32 = 1000;
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const MAX_DISTANCE: u32 = 8;
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fn index_proximity(lhs: u32, rhs: u32) -> u32 {
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if lhs <= rhs {
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cmp::min(rhs - lhs, MAX_DISTANCE)
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} else {
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cmp::min((lhs - rhs) + 1, MAX_DISTANCE)
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}
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}
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pub fn positions_proximity(lhs: u32, rhs: u32) -> u32 {
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let (lhs_attr, lhs_index) = extract_position(lhs);
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let (rhs_attr, rhs_index) = extract_position(rhs);
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if lhs_attr != rhs_attr { MAX_DISTANCE }
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else { index_proximity(lhs_index, rhs_index) }
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}
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// Returns the attribute and index parts.
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pub fn extract_position(position: u32) -> (u32, u32) {
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(position / ONE_ATTRIBUTE, position % ONE_ATTRIBUTE)
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}
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#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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enum Node {
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// Is this node is the first node.
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Uninit,
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Init {
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// The layer where this node located.
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layer: usize,
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// The position where this node is located.
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position: u32,
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// The total accumulated proximity until this node, used for skipping nodes.
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acc_proximity: u32,
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// The parent position from the above layer.
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parent_position: u32,
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},
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}
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impl Node {
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// TODO we must skip the successors that have already been seen
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// TODO we must skip the successors that doesn't return any documents
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// this way we are able to skip entire paths
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fn successors(&self, positions: &[RoaringBitmap], best_proximity: u32) -> Vec<(Node, u32)> {
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match self {
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Node::Uninit => {
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positions[0].iter().map(|position| {
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(Node::Init { layer: 0, position, acc_proximity: 0, parent_position: 0 }, 0)
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}).collect()
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},
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// We reached the highest layer
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n @ Node::Init { .. } if n.is_complete(positions) => vec![],
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Node::Init { layer, position, acc_proximity, .. } => {
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positions[layer + 1].iter().filter_map(|p| {
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let proximity = positions_proximity(*position, p);
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let node = Node::Init {
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layer: layer + 1,
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position: p,
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acc_proximity: acc_proximity + proximity,
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parent_position: *position,
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};
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// We do not produce the nodes we have already seen in previous iterations loops.
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if node.is_complete(positions) && acc_proximity + proximity < best_proximity {
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None
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} else {
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Some((node, proximity))
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}
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}).collect()
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}
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}
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}
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fn is_complete(&self, positions: &[RoaringBitmap]) -> bool {
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match self {
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Node::Uninit => false,
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Node::Init { layer, .. } => *layer == positions.len() - 1,
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}
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}
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fn position(&self) -> Option<u32> {
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match self {
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Node::Uninit => None,
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Node::Init { position, .. } => Some(*position),
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}
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}
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fn proximity(&self) -> u32 {
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match self {
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Node::Uninit => 0,
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Node::Init { layer, position, acc_proximity, parent_position } => {
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if layer.checked_sub(1).is_some() {
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acc_proximity + positions_proximity(*position, *parent_position)
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} else {
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0
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}
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},
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}
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}
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fn is_reachable<F>(&self, contains_documents: &mut F) -> bool
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where F: FnMut((usize, u32), (usize, u32)) -> bool,
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{
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match self {
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Node::Uninit => true,
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Node::Init { layer, position, parent_position, .. } => {
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match layer.checked_sub(1) {
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Some(parent_layer) => {
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(contains_documents)((parent_layer, *parent_position), (*layer, *position))
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},
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None => true,
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}
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},
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}
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}
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}
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pub struct BestProximity {
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positions: Vec<RoaringBitmap>,
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best_proximity: u32,
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}
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impl BestProximity {
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pub fn new(positions: Vec<RoaringBitmap>) -> BestProximity {
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let best_proximity = (positions.len() as u32).saturating_sub(1);
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BestProximity { positions, best_proximity }
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}
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}
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impl BestProximity {
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pub fn next<F>(&mut self, mut contains_documents: F) -> Option<(u32, Vec<RoaringBitmap>)>
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where F: FnMut((usize, u32), (usize, u32)) -> bool,
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{
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let before = Instant::now();
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if self.best_proximity == self.positions.len() as u32 * MAX_DISTANCE {
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return None;
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}
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let BestProximity { positions, best_proximity } = self;
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let result = astar_bag(
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&Node::Uninit, // start
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|n| n.successors(&positions, *best_proximity),
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|_| 0, // heuristic
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|n| { // success
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let c = n.is_complete(&positions) && n.proximity() >= *best_proximity;
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if n.is_reachable(&mut contains_documents) { Some(c) } else { None }
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},
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);
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debug!("BestProximity::next() took {:.02?}", before.elapsed());
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match result {
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Some((paths, proximity)) => {
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self.best_proximity = proximity + 1;
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// We retrieve the last path that we convert into a Vec
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let paths: Vec<_> = paths.map(|p| p.iter().filter_map(Node::position).collect()).collect();
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debug!("result: {} {:?}", proximity, paths);
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Some((proximity, paths))
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},
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None => {
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debug!("result: {:?}", None as Option<()>);
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self.best_proximity += 1;
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None
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},
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::iter::FromIterator;
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fn sort<T: Ord>(mut val: (u32, Vec<T>)) -> (u32, Vec<T>) {
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val.1.sort_unstable();
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val
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}
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#[test]
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fn same_attribute() {
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let positions = vec![
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RoaringBitmap::from_iter(vec![0, 2, 3, 4 ]),
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RoaringBitmap::from_iter(vec![ 1, ]),
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RoaringBitmap::from_iter(vec![ 3, 6]),
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];
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let mut iter = BestProximity::new(positions);
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let f = |_, _| true;
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assert_eq!(iter.next(f), Some((1+2, vec![RoaringBitmap::from_iter(vec![0, 1, 3])]))); // 3
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assert_eq!(iter.next(f), Some((2+2, vec![RoaringBitmap::from_iter(vec![2, 1, 3])]))); // 4
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assert_eq!(iter.next(f), Some((3+2, vec![RoaringBitmap::from_iter(vec![3, 1, 3])]))); // 5
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assert_eq!(iter.next(f), Some((1+5, vec![RoaringBitmap::from_iter(vec![0, 1, 6]), RoaringBitmap::from_iter(vec![4, 1, 3])]))); // 6
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assert_eq!(iter.next(f), Some((2+5, vec![RoaringBitmap::from_iter(vec![2, 1, 6])]))); // 7
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assert_eq!(iter.next(f), Some((3+5, vec![RoaringBitmap::from_iter(vec![3, 1, 6])]))); // 8
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assert_eq!(iter.next(f), Some((4+5, vec![RoaringBitmap::from_iter(vec![4, 1, 6])]))); // 9
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assert_eq!(iter.next(f), None);
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}
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#[test]
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fn different_attributes() {
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let positions = vec![
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RoaringBitmap::from_iter(vec![0, 2, 1000, 1001, 2000 ]),
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RoaringBitmap::from_iter(vec![ 1, 1000, 2001 ]),
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RoaringBitmap::from_iter(vec![ 3, 6, 2002, 3000]),
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];
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let mut iter = BestProximity::new(positions);
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let f = |_, _| true;
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assert_eq!(iter.next(f), Some((1+1, vec![RoaringBitmap::from_iter(vec![2000, 2001, 2002])]))); // 2
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assert_eq!(iter.next(f), Some((1+2, vec![RoaringBitmap::from_iter(vec![0, 1, 3])]))); // 3
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assert_eq!(iter.next(f), Some((2+2, vec![RoaringBitmap::from_iter(vec![2, 1, 3])]))); // 4
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assert_eq!(iter.next(f), Some((1+5, vec![RoaringBitmap::from_iter(vec![0, 1, 6])]))); // 6
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// We ignore others here...
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}
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#[test]
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fn easy_proximities() {
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fn slice_proximity(positions: &[u32]) -> u32 {
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positions.windows(2).map(|ps| positions_proximity(ps[0], ps[1])).sum::<u32>()
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}
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assert_eq!(slice_proximity(&[1000, 1000, 2002]), 8);
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}
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}
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@ -1,204 +0,0 @@
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use std::cmp::Ordering;
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use std::collections::{BinaryHeap, HashSet};
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use std::hash::Hash;
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use std::usize;
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use indexmap::map::Entry::{Occupied, Vacant};
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use indexmap::IndexMap;
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pub fn astar_bag<N, FN, IN, FH, FS>(
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start: &N,
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mut successors: FN,
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mut heuristic: FH,
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mut success: FS,
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) -> Option<(AstarSolution<N>, u32)>
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where
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N: Eq + Hash + Clone,
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FN: FnMut(&N) -> IN,
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IN: IntoIterator<Item = (N, u32)>,
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FH: FnMut(&N) -> u32,
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FS: FnMut(&N) -> Option<bool>,
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{
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let mut to_see = BinaryHeap::new();
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let mut min_cost = None;
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let mut sinks = HashSet::new();
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to_see.push(SmallestCostHolder {
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estimated_cost: heuristic(start),
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cost: 0,
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index: 0,
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});
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let mut parents: IndexMap<N, (HashSet<usize>, u32)> = IndexMap::new();
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parents.insert(start.clone(), (HashSet::new(), 0));
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while let Some(SmallestCostHolder { cost, index, estimated_cost, .. }) = to_see.pop() {
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if let Some(min_cost) = min_cost {
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if estimated_cost > min_cost {
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break;
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}
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}
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let successors = {
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let (node, &(_, c)) = parents.get_index(index).unwrap();
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// We check that the node is even reachable and if so if it is an answer.
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// If this node is unreachable we skip it.
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match success(node) {
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Some(success) => if success {
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min_cost = Some(cost);
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sinks.insert(index);
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},
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None => continue,
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}
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// We may have inserted a node several time into the binary heap if we found
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// a better way to access it. Ensure that we are currently dealing with the
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// best path and discard the others.
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if cost > c {
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continue;
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}
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successors(node)
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};
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for (successor, move_cost) in successors {
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let new_cost = cost + move_cost;
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let h; // heuristic(&successor)
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let n; // index for successor
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match parents.entry(successor) {
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Vacant(e) => {
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h = heuristic(e.key());
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n = e.index();
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let mut p = HashSet::new();
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p.insert(index);
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e.insert((p, new_cost));
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}
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Occupied(mut e) => {
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if e.get().1 > new_cost {
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h = heuristic(e.key());
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n = e.index();
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let s = e.get_mut();
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s.0.clear();
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s.0.insert(index);
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s.1 = new_cost;
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} else {
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if e.get().1 == new_cost {
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// New parent with an identical cost, this is not
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// considered as an insertion.
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e.get_mut().0.insert(index);
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}
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continue;
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}
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}
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}
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to_see.push(SmallestCostHolder {
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estimated_cost: new_cost + h,
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cost: new_cost,
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index: n,
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});
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}
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}
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min_cost.map(|cost| {
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let parents = parents
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.into_iter()
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.map(|(k, (ps, _))| (k, ps.into_iter().collect()))
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.collect();
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(
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AstarSolution {
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sinks: sinks.into_iter().collect(),
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parents,
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current: vec![],
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terminated: false,
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},
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cost,
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)
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})
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}
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struct SmallestCostHolder<K> {
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estimated_cost: K,
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cost: K,
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index: usize,
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}
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impl<K: PartialEq> PartialEq for SmallestCostHolder<K> {
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fn eq(&self, other: &Self) -> bool {
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self.estimated_cost.eq(&other.estimated_cost) && self.cost.eq(&other.cost)
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}
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}
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impl<K: PartialEq> Eq for SmallestCostHolder<K> {}
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impl<K: Ord> PartialOrd for SmallestCostHolder<K> {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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impl<K: Ord> Ord for SmallestCostHolder<K> {
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fn cmp(&self, other: &Self) -> Ordering {
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match other.estimated_cost.cmp(&self.estimated_cost) {
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Ordering::Equal => self.cost.cmp(&other.cost),
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s => s,
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}
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}
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}
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/// Iterator structure created by the `astar_bag` function.
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#[derive(Clone)]
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pub struct AstarSolution<N> {
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sinks: Vec<usize>,
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parents: Vec<(N, Vec<usize>)>,
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current: Vec<Vec<usize>>,
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terminated: bool,
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}
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impl<N: Clone + Eq + Hash> AstarSolution<N> {
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fn complete(&mut self) {
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loop {
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let ps = match self.current.last() {
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None => self.sinks.clone(),
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Some(last) => {
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let &top = last.last().unwrap();
|
||||
self.parents(top).clone()
|
||||
}
|
||||
};
|
||||
if ps.is_empty() {
|
||||
break;
|
||||
}
|
||||
self.current.push(ps);
|
||||
}
|
||||
}
|
||||
|
||||
fn next_vec(&mut self) {
|
||||
while self.current.last().map(Vec::len) == Some(1) {
|
||||
self.current.pop();
|
||||
}
|
||||
self.current.last_mut().map(Vec::pop);
|
||||
}
|
||||
|
||||
fn node(&self, i: usize) -> &N {
|
||||
&self.parents[i].0
|
||||
}
|
||||
|
||||
fn parents(&self, i: usize) -> &Vec<usize> {
|
||||
&self.parents[i].1
|
||||
}
|
||||
}
|
||||
|
||||
impl<N: Clone + Eq + Hash> Iterator for AstarSolution<N> {
|
||||
type Item = Vec<N>;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
if self.terminated {
|
||||
return None;
|
||||
}
|
||||
self.complete();
|
||||
let path = self
|
||||
.current
|
||||
.iter()
|
||||
.rev()
|
||||
.map(|v| v.last().cloned().unwrap())
|
||||
.map(|i| self.node(i).clone())
|
||||
.collect::<Vec<_>>();
|
||||
self.next_vec();
|
||||
self.terminated = self.current.is_empty();
|
||||
Some(path)
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
mod best_proximity;
|
||||
mod criterion;
|
||||
mod heed_codec;
|
||||
mod iter_shortest_paths;
|
||||
mod node;
|
||||
mod query_tokens;
|
||||
mod search;
|
||||
mod transitive_arc;
|
||||
|
104
src/node.rs
Normal file
104
src/node.rs
Normal file
@ -0,0 +1,104 @@
|
||||
use std::cmp;
|
||||
use roaring::RoaringBitmap;
|
||||
|
||||
const ONE_ATTRIBUTE: u32 = 1000;
|
||||
const MAX_DISTANCE: u32 = 8;
|
||||
|
||||
fn index_proximity(lhs: u32, rhs: u32) -> u32 {
|
||||
if lhs <= rhs {
|
||||
cmp::min(rhs - lhs, MAX_DISTANCE)
|
||||
} else {
|
||||
cmp::min((lhs - rhs) + 1, MAX_DISTANCE)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn positions_proximity(lhs: u32, rhs: u32) -> u32 {
|
||||
let (lhs_attr, lhs_index) = extract_position(lhs);
|
||||
let (rhs_attr, rhs_index) = extract_position(rhs);
|
||||
if lhs_attr != rhs_attr { MAX_DISTANCE }
|
||||
else { index_proximity(lhs_index, rhs_index) }
|
||||
}
|
||||
|
||||
// Returns the attribute and index parts.
|
||||
pub fn extract_position(position: u32) -> (u32, u32) {
|
||||
(position / ONE_ATTRIBUTE, position % ONE_ATTRIBUTE)
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
||||
pub enum Node {
|
||||
// Is this node is the first node.
|
||||
Uninit,
|
||||
Init {
|
||||
// The layer where this node located.
|
||||
layer: usize,
|
||||
// The position where this node is located.
|
||||
position: u32,
|
||||
// The parent position from the above layer.
|
||||
parent_position: u32,
|
||||
},
|
||||
}
|
||||
|
||||
impl Node {
|
||||
// TODO we must skip the successors that have already been seen
|
||||
// TODO we must skip the successors that doesn't return any documents
|
||||
// this way we are able to skip entire paths
|
||||
pub fn successors<F>(&self, positions: &[RoaringBitmap], contains_documents: &mut F) -> Vec<(Node, u32)>
|
||||
where F: FnMut((usize, u32), (usize, u32)) -> bool,
|
||||
{
|
||||
match self {
|
||||
Node::Uninit => {
|
||||
positions[0].iter().map(|position| {
|
||||
(Node::Init { layer: 0, position, parent_position: 0 }, 0)
|
||||
}).collect()
|
||||
},
|
||||
// We reached the highest layer
|
||||
n @ Node::Init { .. } if n.is_complete(positions) => vec![],
|
||||
Node::Init { layer, position, .. } => {
|
||||
positions[layer + 1].iter().filter_map(|p| {
|
||||
let proximity = positions_proximity(*position, p);
|
||||
let node = Node::Init {
|
||||
layer: layer + 1,
|
||||
position: p,
|
||||
parent_position: *position,
|
||||
};
|
||||
// We do not produce the nodes we have already seen in previous iterations loops.
|
||||
if node.is_reachable(contains_documents) {
|
||||
Some((node, proximity))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}).collect()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_complete(&self, positions: &[RoaringBitmap]) -> bool {
|
||||
match self {
|
||||
Node::Uninit => false,
|
||||
Node::Init { layer, .. } => *layer == positions.len() - 1,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn position(&self) -> Option<u32> {
|
||||
match self {
|
||||
Node::Uninit => None,
|
||||
Node::Init { position, .. } => Some(*position),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_reachable<F>(&self, contains_documents: &mut F) -> bool
|
||||
where F: FnMut((usize, u32), (usize, u32)) -> bool,
|
||||
{
|
||||
match self {
|
||||
Node::Uninit => true,
|
||||
Node::Init { layer, position, parent_position, .. } => {
|
||||
match layer.checked_sub(1) {
|
||||
Some(parent_layer) => {
|
||||
(contains_documents)((parent_layer, *parent_position), (*layer, *position))
|
||||
},
|
||||
None => true,
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +1,18 @@
|
||||
use std::cell::RefCell;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
use std::rc::Rc;
|
||||
|
||||
use astar_iter::AstarBagIter;
|
||||
use fst::{IntoStreamer, Streamer};
|
||||
use levenshtein_automata::DFA;
|
||||
use levenshtein_automata::LevenshteinAutomatonBuilder as LevBuilder;
|
||||
use log::debug;
|
||||
use once_cell::sync::Lazy;
|
||||
use roaring::RoaringBitmap;
|
||||
|
||||
use crate::node::{self, Node};
|
||||
use crate::query_tokens::{QueryTokens, QueryToken};
|
||||
use crate::{Index, DocumentId, Position, Attribute};
|
||||
use crate::best_proximity::{self, BestProximity};
|
||||
|
||||
// Building these factories is not free.
|
||||
static LEVDIST0: Lazy<LevBuilder> = Lazy::new(|| LevBuilder::new(0, true));
|
||||
@ -214,20 +218,30 @@ impl<'a> Search<'a> {
|
||||
};
|
||||
|
||||
let (derived_words, union_positions) = Self::fetch_words_positions(rtxn, index, &fst, dfas)?;
|
||||
let mut candidates = Self::compute_candidates(rtxn, index, &derived_words)?;
|
||||
let candidates = Self::compute_candidates(rtxn, index, &derived_words)?;
|
||||
|
||||
let mut union_cache = HashMap::new();
|
||||
let union_cache = HashMap::new();
|
||||
let mut intersect_cache = HashMap::new();
|
||||
|
||||
let mut attribute_union_cache = HashMap::new();
|
||||
let mut attribute_intersect_cache = HashMap::new();
|
||||
|
||||
let candidates = Rc::new(RefCell::new(candidates));
|
||||
let union_cache = Rc::new(RefCell::new(union_cache));
|
||||
|
||||
// Returns `true` if there is documents in common between the two words and positions given.
|
||||
let mut contains_documents = |(lword, lpos), (rword, rpos), union_cache: &mut HashMap<_, _>, candidates: &RoaringBitmap| {
|
||||
// TODO move this closure to a better place.
|
||||
let candidates_cloned = candidates.clone();
|
||||
let union_cache_cloned = union_cache.clone();
|
||||
let mut contains_documents = |(lword, lpos), (rword, rpos)| {
|
||||
if lpos == rpos { return false }
|
||||
|
||||
let (lattr, _) = best_proximity::extract_position(lpos);
|
||||
let (rattr, _) = best_proximity::extract_position(rpos);
|
||||
// TODO move this function to a better place.
|
||||
let (lattr, _) = node::extract_position(lpos);
|
||||
let (rattr, _) = node::extract_position(rpos);
|
||||
|
||||
let candidates = &candidates_cloned.borrow();
|
||||
let mut union_cache = union_cache_cloned.borrow_mut();
|
||||
|
||||
if lattr == rattr {
|
||||
// We retrieve or compute the intersection between the two given words and positions.
|
||||
@ -277,19 +291,33 @@ impl<'a> Search<'a> {
|
||||
}
|
||||
};
|
||||
|
||||
// We instantiate an astar bag Iterator that returns the best paths incrementally,
|
||||
// it means that it will first return the best paths then the next best paths...
|
||||
let astar_iter = AstarBagIter::new(
|
||||
Node::Uninit, // start
|
||||
|n| n.successors(&union_positions, &mut contains_documents), // successors
|
||||
|_| 0, // heuristic
|
||||
|n| n.is_complete(&union_positions), // success
|
||||
);
|
||||
|
||||
let mut documents = Vec::new();
|
||||
let mut iter = BestProximity::new(union_positions);
|
||||
while let Some((_proximity, mut positions)) = iter.next(|l, r| contains_documents(l, r, &mut union_cache, &candidates)) {
|
||||
positions.sort_unstable_by(|a, b| a.iter().cmp(b.iter()));
|
||||
for (paths, proximity) in astar_iter {
|
||||
|
||||
let mut union_cache = union_cache.borrow_mut();
|
||||
let mut candidates = candidates.borrow_mut();
|
||||
|
||||
let mut positions: Vec<Vec<_>> = paths.map(|p| p.iter().filter_map(Node::position).collect()).collect();
|
||||
positions.sort_unstable();
|
||||
|
||||
debug!("Found {} positions with a proximity of {}", positions.len(), proximity);
|
||||
|
||||
let mut same_proximity_union = RoaringBitmap::default();
|
||||
for positions in positions {
|
||||
|
||||
// Precompute the potentially missing unions
|
||||
positions.iter().enumerate().for_each(|(word, pos)| {
|
||||
union_cache.entry((word, pos)).or_insert_with(|| {
|
||||
union_cache.entry((word, *pos)).or_insert_with(|| {
|
||||
let words = &derived_words[word];
|
||||
Self::union_word_position(rtxn, index, words, pos).unwrap()
|
||||
Self::union_word_position(rtxn, index, words, *pos).unwrap()
|
||||
});
|
||||
});
|
||||
|
||||
@ -297,7 +325,7 @@ impl<'a> Search<'a> {
|
||||
let mut to_intersect: Vec<_> = positions.iter()
|
||||
.enumerate()
|
||||
.map(|(word, pos)| {
|
||||
let docids = union_cache.get(&(word, pos)).unwrap();
|
||||
let docids = union_cache.get(&(word, *pos)).unwrap();
|
||||
(docids.len(), docids)
|
||||
})
|
||||
.collect();
|
||||
|
Loading…
Reference in New Issue
Block a user