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use thiserror::Error;
use tokio::sync::{RwLock, mpsc, oneshot};
use uuid::Uuid;
use std::collections::HashMap;
use std::sync::Arc;
use std::collections::hash_map::Entry;
use log::info;
pub type Result<T> = std::result::Result<T, UuidError>;
#[derive(Debug)]
enum UuidResolveMsg {
Resolve {
name: String,
ret: oneshot::Sender<Result<Option<Uuid>>>,
},
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GetOrCreate {
name: String,
ret: oneshot::Sender<Result<Uuid>>,
},
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Create {
name: String,
ret: oneshot::Sender<Result<Uuid>>,
},
Shutdown,
}
struct UuidResolverActor<S> {
inbox: mpsc::Receiver<UuidResolveMsg>,
store: S,
}
impl<S: UuidStore> UuidResolverActor<S> {
fn new(inbox: mpsc::Receiver<UuidResolveMsg>, store: S) -> Self {
Self { inbox, store }
}
async fn run(mut self) {
use UuidResolveMsg::*;
info!("uuid resolver started");
// TODO: benchmark and use buffered streams to improve throughput.
loop {
match self.inbox.recv().await {
Some(Create { name, ret }) => self.handle_create(name, ret).await,
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Some(GetOrCreate { name, ret }) => self.handle_get_or_create(name, ret).await,
Some(_) => {}
// all senders have been dropped, need to quit.
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None => break,
}
}
}
async fn handle_create(&self, name: String, ret: oneshot::Sender<Result<Uuid>>) {
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let result = self.store.create_uuid(name, true).await;
let _ = ret.send(result);
}
async fn handle_get_or_create(&self, name: String, ret: oneshot::Sender<Result<Uuid>>) {
let result = self.store.create_uuid(name, false).await;
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let _ = ret.send(result);
}
}
#[derive(Clone)]
pub struct UuidResolverHandle {
sender: mpsc::Sender<UuidResolveMsg>,
}
impl UuidResolverHandle {
pub fn new() -> Self {
let (sender, reveiver) = mpsc::channel(100);
let store = MapUuidStore(Arc::new(RwLock::new(HashMap::new())));
let actor = UuidResolverActor::new(reveiver, store);
tokio::spawn(actor.run());
Self { sender }
}
pub async fn resolve(&self, name: String) -> anyhow::Result<Option<Uuid>> {
let (ret, receiver) = oneshot::channel();
let msg = UuidResolveMsg::Resolve { name, ret };
let _ = self.sender.send(msg).await;
Ok(receiver.await.expect("Uuid resolver actor has been killed")?)
}
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pub async fn get_or_create(&self, name: String) -> Result<Uuid> {
let (ret, receiver) = oneshot::channel();
let msg = UuidResolveMsg::GetOrCreate { name, ret };
let _ = self.sender.send(msg).await;
Ok(receiver.await.expect("Uuid resolver actor has been killed")?)
}
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pub async fn create(&self, name: String) -> anyhow::Result<Uuid> {
let (ret, receiver) = oneshot::channel();
let msg = UuidResolveMsg::Create { name, ret };
let _ = self.sender.send(msg).await;
Ok(receiver.await.expect("Uuid resolver actor has been killed")?)
}
}
#[derive(Clone, Debug, Error)]
pub enum UuidError {
#[error("Name already exist.")]
NameAlreadyExist,
}
#[async_trait::async_trait]
trait UuidStore {
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// Create a new entry for `name`. Return an error if `err` and the entry already exists, return
// the uuid otherwise.
async fn create_uuid(&self, name: String, err: bool) -> Result<Uuid>;
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async fn get_uuid(&self, name: String) -> Result<Option<Uuid>>;
}
struct MapUuidStore(Arc<RwLock<HashMap<String, Uuid>>>);
#[async_trait::async_trait]
impl UuidStore for MapUuidStore {
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async fn create_uuid(&self, name: String, err: bool) -> Result<Uuid> {
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match self.0.write().await.entry(name) {
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Entry::Occupied(entry) => {
if err {
Err(UuidError::NameAlreadyExist)
} else {
Ok(entry.get().clone())
}
},
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Entry::Vacant(entry) => {
let uuid = Uuid::new_v4();
let uuid = entry.insert(uuid);
Ok(uuid.clone())
}
}
}
async fn get_uuid(&self, name: String) -> Result<Option<Uuid>> {
Ok(self.0.read().await.get(&name).cloned())
}
}