--- title: mbcp.mp_math.point --- ### **class** `Point3` ### *method* `__init__(self, x: float, y: float, z: float)` 笛卡尔坐标系中的点。 **變數説明**: - x: x 坐标 - y: y 坐标 - z: z 坐标
源碼 ```python def __init__(self, x: float, y: float, z: float): """ 笛卡尔坐标系中的点。 Args: x: x 坐标 y: y 坐标 z: z 坐标 """ self.x = x self.y = y self.z = z ```
### *method* `approx(self, other: Point3, epsilon: float = APPROX) -> bool` 判断两个点是否近似相等。 **變數説明**: - other: - epsilon: **返回**: - 是否近似相等
源碼 ```python def approx(self, other: 'Point3', epsilon: float=APPROX) -> bool: """ 判断两个点是否近似相等。 Args: other: epsilon: Returns: 是否近似相等 """ return all([abs(self.x - other.x) < epsilon, abs(self.y - other.y) < epsilon, abs(self.z - other.z) < epsilon]) ```
### `@overload` ### *method* `self + other: Vector3 => Point3`
源碼 ```python @overload def __add__(self, other: 'Vector3') -> 'Point3': ... ```
### `@overload` ### *method* `self + other: Point3 => Point3`
源碼 ```python @overload def __add__(self, other: 'Point3') -> 'Point3': ... ```
### *method* `self + other` P + V -> P P + P -> P **變數説明**: - other:
源碼 ```python def __add__(self, other): """ P + V -> P P + P -> P Args: other: Returns: """ return Point3(self.x + other.x, self.y + other.y, self.z + other.z) ```
### *method* `__eq__(self, other)` 判断两个点是否相等。 **變數説明**: - other:
源碼 ```python def __eq__(self, other): """ 判断两个点是否相等。 Args: other: Returns: """ return approx(self.x, other.x) and approx(self.y, other.y) and approx(self.z, other.z) ```
### *method* `self - other: Point3 => Vector3` P - P -> V P - V -> P 已在 :class:`Vector3` 中实现 **變數説明**: - other:
源碼 ```python def __sub__(self, other: 'Point3') -> 'Vector3': """ P - P -> V P - V -> P 已在 :class:`Vector3` 中实现 Args: other: Returns: """ from .vector import Vector3 return Vector3(self.x - other.x, self.y - other.y, self.z - other.z) ```