import{_ as s,c as i,o as a,a2 as n}from"./chunks/framework.BV61Qrc0.js";const E=JSON.parse('{"title":"mbcp.mp_math.utils","description":"","frontmatter":{"title":"mbcp.mp_math.utils"},"headers":[],"relativePath":"en/api/mp_math/utils.md","filePath":"en/api/mp_math/utils.md"}'),t={name:"en/api/mp_math/utils.md"},l=n(`

func clamp() -> float

Description: 区间限定函数

Arguments:

Return: 限制后的值

Source code
python
def clamp(x: float, min_: float, max_: float) -> float:
    """
    区间限定函数
    Args:
        x: 待限定的值
        min_: 最小值
        max_: 最大值

    Returns:
        限制后的值
    """
    return max(min(x, max_), min_)

func approx(x: float = 0.0, y: float = APPROX) -> bool

Description: 判断两个数是否近似相等。或包装一个实数,用于判断是否近似于0。

Arguments:

Return: 是否近似相等

Source code
python
def approx(x: float, y: float=0.0, epsilon: float=APPROX) -> bool:
    """
    判断两个数是否近似相等。或包装一个实数,用于判断是否近似于0。
    Args:
        x: 数1
        y: 数2
        epsilon: 误差
    Returns:
        是否近似相等
    """
    return abs(x - y) < epsilon

func sign(x: float = False) -> str

Description: 获取数的符号。

Arguments:

Return: 符号 + - ""

Source code
python
def sign(x: float, only_neg: bool=False) -> str:
    """获取数的符号。
    Args:
        x: 数
        only_neg: 是否只返回负数的符号
    Returns:
        符号 + - ""
    """
    if x > 0:
        return '+' if not only_neg else ''
    elif x < 0:
        return '-'
    else:
        return ''

func sign_format(x: float = False) -> str

Description: 格式化符号数 -1 -> -1 1 -> +1 0 -> ""

Arguments:

Return: 符号 + - ""

Source code
python
def sign_format(x: float, only_neg: bool=False) -> str:
    """格式化符号数
    -1 -> -1
    1 -> +1
    0 -> ""
    Args:
        x: 数
        only_neg: 是否只返回负数的符号
    Returns:
        符号 + - ""
    """
    if x > 0:
        return f'+{x}' if not only_neg else f'{x}'
    elif x < 0:
        return f'-{abs(x)}'
    else:
        return ''

class Approx

method __init__(self, value: RealNumber)

Source code
python
def __init__(self, value: RealNumber):
    self.value = value

method __eq__(self, other)

Source code
python
def __eq__(self, other):
    if isinstance(self.value, (float, int)):
        if isinstance(other, (float, int)):
            return abs(self.value - other) < APPROX
        else:
            self.raise_type_error(other)
    elif isinstance(self.value, Vector3):
        if isinstance(other, (Vector3, Point3, Plane3, Line3)):
            return all([approx(self.value.x, other.x), approx(self.value.y, other.y), approx(self.value.z, other.z)])
        else:
            self.raise_type_error(other)

method raise_type_error(self, other)

Source code
python
def raise_type_error(self, other):
    raise TypeError(f'Unsupported type: {type(self.value)} and {type(other)}')

method __ne__(self, other)

Source code
python
def __ne__(self, other):
    return not self.__eq__(other)
`,33),h=[l];function p(e,k,r,d,o,g){return a(),i("div",null,h)}const y=s(t,[["render",p]]);export{E as __pageData,y as default};