import{_ as s,c as i,o as a,a4 as t}from"./chunks/framework.DpC1ZpOZ.js";const E=JSON.parse('{"title":"mbcp.mp_math.point","description":"","frontmatter":{"title":"mbcp.mp_math.point","lastUpdated":false},"headers":[],"relativePath":"zht/api/mp_math/point.md","filePath":"zht/api/mp_math/point.md"}'),n={name:"zht/api/mp_math/point.md"},h=t(`
本模块定义了三维空间中点的类。
Point3
__init__(self, x: float, y: float, z: float)
説明: 笛卡尔坐标系中的点。
變數説明:
- x (
float
): x 坐标- y (
float
): y 坐标- z (
float
): z 坐标
def __init__(self, x: float, y: float, z: float):
"""
笛卡尔坐标系中的点。
Args:
x ([\`float\`](https://docs.python.org/3/library/functions.html#float)): x 坐标
y (\`float\`): y 坐标
z (\`float\`): z 坐标
"""
self.x = x
self.y = y
self.z = z
approx(self, other: Point3, epsilon: float = APPROX) -> bool
説明: 判断两个点是否近似相等。
變數説明:
返回: bool
: 是否近似相等
def approx(self, other: 'Point3', epsilon: float=APPROX) -> bool:
"""
判断两个点是否近似相等。
Args:
other ([\`Point3\`](./point#class-point3)): 另一个点
epsilon ([\`float\`](https://docs.python.org/3/library/functions.html#float)): 误差
Returns:
[\`bool\`](https://docs.python.org/3/library/functions.html#bool): 是否近似相等
"""
return all([abs(self.x - other.x) < epsilon, abs(self.y - other.y) < epsilon, abs(self.z - other.z) < epsilon])
@overload
self + other: Vector3 => Point3
@overload
def __add__(self, other: 'Vector3') -> 'Point3':
...
@overload
self + other: Point3 => Point3
@overload
def __add__(self, other: 'Point3') -> 'Point3':
...
self + other
説明: P + V -> P P + P -> P
變數説明:
返回: Point3
: 新的点
def __add__(self, other):
"""
P + V -> P
P + P -> P
Args:
other ([\`Vector3\`](./vector#class-vector3) | [\`Point3\`](./point#class-point3)): 另一个点或向量
Returns:
[\`Point3\`](./point#class-point3): 新的点
"""
return Point3(self.x + other.x, self.y + other.y, self.z + other.z)
__eq__(self, other)
説明: 判断两个点是否相等。
變數説明:
- other (
Point3
): 另一个点
返回: bool
: 是否相等
def __eq__(self, other):
"""
判断两个点是否相等。
Args:
other ([\`Point3\`](./point#class-point3)): 另一个点
Returns:
[\`bool\`](https://docs.python.org/3/library/functions.html#bool): 是否相等
"""
return approx(self.x, other.x) and approx(self.y, other.y) and approx(self.z, other.z)
self - other: Point3 => Vector3
説明: P - P -> V
P - V -> P 已在 Vector3
中实现
變數説明:
- other (
Point3
): 另一个点
返回: Vector3
: 新的向量
def __sub__(self, other: 'Point3') -> 'Vector3':
"""
P - P -> V
P - V -> P 已在 [\`Vector3\`](./vector#class-vector3) 中实现
Args:
other ([\`Point3\`](./point#class-point3)): 另一个点
Returns:
[\`Vector3\`](./vector#class-vector3): 新的向量
"""
from .vector import Vector3
return Vector3(self.x - other.x, self.y - other.y, self.z - other.z)