---
title: mbcp.mp_math.point
---
### ***class*** `Point3`
- #### *def* `__init__(self, x: float, y: float, z: float)`
笛卡尔坐标系中的点。
参数:
x: x 坐标
y: y 坐标
z: z 坐标
- #
源码
```python
def __init__(self, x: float, y: float, z: float):
"""
笛卡尔坐标系中的点。
Args:
x: x 坐标
y: y 坐标
z: z 坐标
"""
self.x = x
self.y = y
self.z = z
```
- #### *def* `approx(self, other: 'Point3', epsilon: float = APPROX)`
判断两个点是否近似相等。
参数:
other:
epsilon:
- #
源码
```python
def approx(self, other: 'Point3', epsilon: float=APPROX) -> bool:
"""
判断两个点是否近似相等。
Args:
other:
epsilon:
Returns:
是否近似相等
"""
return all([abs(self.x - other.x) < epsilon, abs(self.y - other.y) < epsilon, abs(self.z - other.z) < epsilon])
```
- #### *def* `__str__(self)`
- #
源码
```python
def __str__(self):
return f'Point3({self.x}, {self.y}, {self.z})'
```
- #### `@overload`
- #### *def* `__add__(self, other: 'Vector3')`
- #
源码
```python
@overload
def __add__(self, other: 'Vector3') -> 'Point3':
...
```
- #### `@overload`
- #### *def* `__add__(self, other: 'Point3')`
- #
源码
```python
@overload
def __add__(self, other: 'Point3') -> 'Point3':
...
```
- #### *def* `__add__(self, other)`
P + V -> P
P + P -> P
参数:
other:
- #
源码
```python
def __add__(self, other):
"""
P + V -> P
P + P -> P
Args:
other:
Returns:
"""
return Point3(self.x + other.x, self.y + other.y, self.z + other.z)
```
- #### *def* `__eq__(self, other)`
判断两个点是否相等。
参数:
other:
- #
源码
```python
def __eq__(self, other):
"""
判断两个点是否相等。
Args:
other:
Returns:
"""
return approx(self.x, other.x) and approx(self.y, other.y) and approx(self.z, other.z)
```