--- title: mbcp.mp_math.point --- ### ***class*** `Point3` - #### *def* `__init__(self, x: float, y: float, z: float)` 笛卡尔坐标系中的点。 参数: x: x 坐标 y: y 坐标 z: z 坐标 - #
源码 ```python def __init__(self, x: float, y: float, z: float): """ 笛卡尔坐标系中的点。 Args: x: x 坐标 y: y 坐标 z: z 坐标 """ self.x = x self.y = y self.z = z ```
- #### *def* `approx(self, other: 'Point3', epsilon: float = APPROX)` 判断两个点是否近似相等。 参数: other: epsilon: - #
源码 ```python def approx(self, other: 'Point3', epsilon: float=APPROX) -> bool: """ 判断两个点是否近似相等。 Args: other: epsilon: Returns: 是否近似相等 """ return all([abs(self.x - other.x) < epsilon, abs(self.y - other.y) < epsilon, abs(self.z - other.z) < epsilon]) ```
- #### *def* `__str__(self)` - #
源码 ```python def __str__(self): return f'Point3({self.x}, {self.y}, {self.z})' ```
- #### `@overload` - #### *def* `__add__(self, other: 'Vector3')` - #
源码 ```python @overload def __add__(self, other: 'Vector3') -> 'Point3': ... ```
- #### `@overload` - #### *def* `__add__(self, other: 'Point3')` - #
源码 ```python @overload def __add__(self, other: 'Point3') -> 'Point3': ... ```
- #### *def* `__add__(self, other)` P + V -> P P + P -> P 参数: other: - #
源码 ```python def __add__(self, other): """ P + V -> P P + P -> P Args: other: Returns: """ return Point3(self.x + other.x, self.y + other.y, self.z + other.z) ```
- #### *def* `__eq__(self, other)` 判断两个点是否相等。 参数: other: - #
源码 ```python def __eq__(self, other): """ 判断两个点是否相等。 Args: other: Returns: """ return approx(self.x, other.x) and approx(self.y, other.y) and approx(self.z, other.z) ```