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🐛 fix line.cal_intersection
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@ -8,6 +8,7 @@ Copyright (C) 2020-2024 LiteyukiStudio. All Rights Reserved
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@File : angle.py
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@File : angle.py
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@Software: PyCharm
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@Software: PyCharm
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"""
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"""
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import math
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from typing import overload
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from typing import overload
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from .const import PI # type: ignore
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from .const import PI # type: ignore
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@ -71,6 +72,60 @@ class AnyAngle:
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"""
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"""
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return AnyAngle(-self.radian % (2 * PI), is_radian=True)
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return AnyAngle(-self.radian % (2 * PI), is_radian=True)
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@property
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def sin(self) -> float:
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"""
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正弦值。
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Returns:
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正弦值
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"""
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return math.sin(self.radian)
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@property
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def cos(self) -> float:
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"""
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余弦值。
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Returns:
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余弦值
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"""
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return math.cos(self.radian)
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@property
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def tan(self) -> float:
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"""
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正切值。
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Returns:
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正切值
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"""
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return math.tan(self.radian)
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@property
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def cot(self) -> float:
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"""
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余切值。
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Returns:
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余切值
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"""
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return 1 / math.tan(self.radian)
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@property
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def sec(self) -> float:
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"""
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正割值。
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Returns:
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正割值
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"""
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return 1 / math.cos(self.radian)
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@property
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def csc(self) -> float:
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"""
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余割值。
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Returns:
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余割值
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"""
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return 1 / math.sin(self.radian)
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def __add__(self, other: 'AnyAngle') -> 'AnyAngle':
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def __add__(self, other: 'AnyAngle') -> 'AnyAngle':
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return AnyAngle(self.radian + other.radian, is_radian=True)
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return AnyAngle(self.radian + other.radian, is_radian=True)
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@ -16,4 +16,6 @@ E = math.e
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GOLDEN_RATIO = (1 + math.sqrt(5)) / 2
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GOLDEN_RATIO = (1 + math.sqrt(5)) / 2
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GAMMA = 0.57721566490153286060651209008240243104215933593992
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GAMMA = 0.57721566490153286060651209008240243104215933593992
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EPSILON = 0.0001
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EPSILON = 0.0001
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"""ε"""
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APPROX = 0.001
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"""约等于误差"""
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@ -8,8 +8,10 @@ Copyright (C) 2020-2024 LiteyukiStudio. All Rights Reserved
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@File : other.py
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@File : other.py
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@Software: PyCharm
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@Software: PyCharm
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"""
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"""
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import math
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING
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from .const import APPROX
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from .mp_math_typing import OneSingleVarFunc, RealNumber
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from .mp_math_typing import OneSingleVarFunc, RealNumber
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from .utils import sign_format
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from .utils import sign_format
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from .vector import Vector3
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from .vector import Vector3
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@ -30,6 +32,17 @@ class Line3:
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self.point = point
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self.point = point
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self.direction = direction
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self.direction = direction
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def approx(self, other: 'Line3', epsilon: float = APPROX) -> bool:
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"""
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判断两条直线是否近似相等。
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Args:
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other: 另一条直线
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epsilon: 误差
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Returns:
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是否近似相等
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"""
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return self.is_approx_parallel(other, epsilon) and (self.point - other.point).is_approx_parallel(self.direction, epsilon)
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def cal_angle(self, other: 'Line3') -> 'AnyAngle':
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def cal_angle(self, other: 'Line3') -> 'AnyAngle':
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"""
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"""
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计算直线和直线之间的夹角。
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计算直线和直线之间的夹角。
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@ -42,6 +55,28 @@ class Line3:
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"""
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"""
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return self.direction.cal_angle(other.direction)
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return self.direction.cal_angle(other.direction)
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def cal_distance(self, other: 'Line3 | Point3') -> float:
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"""
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计算直线和直线或点之间的距离。
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Args:
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other: 平行直线或点
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Returns:
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距离
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Raises:
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ValueError: 直线不平行
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TypeError: 不支持的类型
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"""
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if isinstance(other, Line3):
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if self.is_parallel(other):
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return (self.point - other.point).cross(self.direction).length / self.direction.length
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else:
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raise ValueError("Lines are not parallel.")
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elif isinstance(other, Point3):
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return (other - self.point).cross(self.direction).length / self.direction.length
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else:
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raise TypeError("Unsupported type.")
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def cal_intersection(self, other: 'Line3') -> 'Point3':
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def cal_intersection(self, other: 'Line3') -> 'Point3':
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"""
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"""
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计算两条直线的交点。
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计算两条直线的交点。
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@ -49,12 +84,16 @@ class Line3:
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other: 另一条直线
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other: 另一条直线
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Returns:
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Returns:
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交点
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交点
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Raises:
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ValueError: 直线平行
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ValueError: 直线不共面
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"""
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"""
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if self.is_parallel(other):
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if self.is_parallel(other):
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raise ValueError("Lines are parallel and do not intersect.")
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raise ValueError("Lines are parallel and do not intersect.")
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if not self.is_coplanar(other):
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if not self.is_coplanar(other):
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raise ValueError("Lines are not coplanar and do not intersect.")
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raise ValueError("Lines are not coplanar and do not intersect.")
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return self.point + self.direction.cross(other.direction)
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return (self.point + (self.direction.cross(other.direction) @ other.direction.cross(self.point - other.point)) /
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self.direction.cross(other.direction).length ** 2 * self.direction)
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def cal_perpendicular(self, point: 'Point3') -> 'Line3':
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def cal_perpendicular(self, point: 'Point3') -> 'Line3':
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"""
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"""
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@ -86,6 +125,17 @@ class Line3:
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lambda t: self.point.y + self.direction.y * t,
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lambda t: self.point.y + self.direction.y * t,
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lambda t: self.point.z + self.direction.z * t)
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lambda t: self.point.z + self.direction.z * t)
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def is_approx_parallel(self, other: 'Line3', epsilon: float = 1e-6) -> bool:
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"""
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判断两条直线是否近似平行。
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Args:
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other: 另一条直线
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epsilon: 误差
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Returns:
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是否近似平行
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"""
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return self.direction.is_approx_parallel(other.direction, epsilon)
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def is_parallel(self, other: 'Line3') -> bool:
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def is_parallel(self, other: 'Line3') -> bool:
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"""
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"""
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判断两条直线是否平行。
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判断两条直线是否平行。
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@ -106,15 +156,26 @@ class Line3:
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"""
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"""
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return self.is_parallel(other) and (self.point - other.point).is_parallel(self.direction)
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return self.is_parallel(other) and (self.point - other.point).is_parallel(self.direction)
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def is_point_on(self, point: 'Point3') -> bool:
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"""
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判断点是否在直线上。
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Args:
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point: 点
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Returns:
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是否在直线上
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"""
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return (point - self.point).is_parallel(self.direction)
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def is_coplanar(self, other: 'Line3') -> bool:
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def is_coplanar(self, other: 'Line3') -> bool:
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"""
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"""
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判断两条直线是否共面。
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判断两条直线是否共面。
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充要条件:两直线方向向量的叉乘与两直线上任意一点的向量的点积为0。
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Args:
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Args:
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other: 另一条直线
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other: 另一条直线
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Returns:
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Returns:
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是否共面
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是否共面
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"""
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"""
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return self.direction.cross(other.direction).is_parallel(self.direction)
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return self.direction.cross(other.direction) @ (self.point - other.point) == 0
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def simplify(self):
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def simplify(self):
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"""
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"""
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@ -147,14 +208,19 @@ class Line3:
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direction = p2 - p1
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direction = p2 - p1
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return cls(p1, direction)
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return cls(p1, direction)
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def __and__(self, other: 'Line3') -> 'Point3':
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def __and__(self, other: 'Line3') -> 'Line3 | Point3 | None':
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"""
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"""
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计算两条直线点集合的交集。交点
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计算两条直线点集合的交集。重合线返回自身,平行线返回None,交线返回交点。
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Args:
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Args:
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other: 另一条直线
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other: 另一条直线
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Returns:
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Returns:
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交点
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交点
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"""
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"""
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if self.is_collinear(other):
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return self
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elif self.is_parallel(other) or not self.is_coplanar(other):
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return None
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else:
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return self.cal_intersection(other)
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return self.cal_intersection(other)
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def __eq__(self, other) -> bool:
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def __eq__(self, other) -> bool:
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@ -7,10 +7,11 @@ from typing import TYPE_CHECKING, overload
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import numpy as np
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import numpy as np
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from .const import APPROX
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from .vector import Vector3, zero_vector3
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from .vector import Vector3, zero_vector3
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from .line import Line3
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from .line import Line3
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from .point import Point3
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from .point import Point3
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from .utils import sign
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from .utils import approx, sign
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from .angle import AnyAngle
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from .angle import AnyAngle
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@ -31,6 +32,28 @@ class Plane3:
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self.c = c
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self.c = c
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self.d = d
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self.d = d
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def approx(self, other: 'Plane3', epsilon: float = APPROX) -> bool:
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"""
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判断两个平面是否近似相等。
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Args:
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other:
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epsilon:
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Returns:
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是否近似相等
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"""
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if self.a != 0:
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k = other.a / self.a
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return approx(other.b, self.b * k) and approx(other.c, self.c * k) and approx(other.d, self.d * k)
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elif self.b != 0:
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k = other.b / self.b
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return approx(other.a, self.a * k) and approx(other.c, self.c * k) and approx(other.d, self.d * k)
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elif self.c != 0:
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k = other.c / self.c
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return approx(other.a, self.a * k) and approx(other.b, self.b * k) and approx(other.d, self.d * k)
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else:
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return False
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def cal_angle(self, other: 'Line3 | Plane3') -> 'AnyAngle':
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def cal_angle(self, other: 'Line3 | Plane3') -> 'AnyAngle':
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"""
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"""
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计算平面与平面之间的夹角。
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计算平面与平面之间的夹角。
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@ -126,6 +149,16 @@ class Plane3:
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"""
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"""
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return Plane3.from_point_and_normal(point, self.normal)
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return Plane3.from_point_and_normal(point, self.normal)
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def is_parallel(self, other: 'Plane3') -> bool:
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"""
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判断两个平面是否平行。
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Args:
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other: 另一个平面
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Returns:
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是否平行
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"""
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return self.normal.is_parallel(other.normal)
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@property
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@property
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def normal(self) -> 'Vector3':
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def normal(self) -> 'Vector3':
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"""
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"""
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@ -237,5 +270,10 @@ class Plane3:
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else:
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else:
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raise TypeError(f"unsupported operand type(s) for &: 'Plane3' and '{type(other)}'")
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raise TypeError(f"unsupported operand type(s) for &: 'Plane3' and '{type(other)}'")
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def __eq__(self, other) -> bool:
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return self.approx(other)
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def __rand__(self, other: 'Line3') -> 'Point3':
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def __rand__(self, other: 'Line3') -> 'Point3':
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return self.cal_intersection_point3(other)
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return self.cal_intersection_point3(other)
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@ -1,5 +1,8 @@
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from typing import TYPE_CHECKING, overload
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from typing import TYPE_CHECKING, overload
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from .const import APPROX
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from .utils import approx
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from .vector import Vector3 # type: ignore
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from .vector import Vector3 # type: ignore
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@ -17,6 +20,18 @@ class Point3:
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self.y = y
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self.y = y
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self.z = z
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self.z = z
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def approx(self, other: "Point3", epsilon: float = APPROX) -> bool:
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"""
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判断两个点是否近似相等。
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Args:
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other:
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epsilon:
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Returns:
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是否近似相等
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"""
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return all([abs(self.x - other.x) < epsilon, abs(self.y - other.y) < epsilon, abs(self.z - other.z) < epsilon])
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def __str__(self):
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def __str__(self):
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return f"Point3({self.x}, {self.y}, {self.z})"
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return f"Point3({self.x}, {self.y}, {self.z})"
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@ -45,7 +60,7 @@ class Point3:
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other:
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other:
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Returns:
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Returns:
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"""
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"""
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return self.x == other.x and self.y == other.y and self.z == other.z
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return approx(self.x, other.x) and approx(self.y, other.y) and approx(self.z, other.z)
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def __sub__(self, other: "Point3") -> "Vector3":
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def __sub__(self, other: "Point3") -> "Vector3":
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"""
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"""
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@ -23,68 +23,18 @@ class Segment3:
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:param p1:
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:param p1:
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:param p2:
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:param p2:
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"""
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"""
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self._start = p1
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self.p1 = p1
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self._end = p2
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self.p2 = p2
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"""方向向量"""
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"""方向向量"""
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self._direction = self._end - self._start
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self.direction = self.p2 - self.p1
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"""长度"""
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"""长度"""
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self._length = self._direction.length
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self.length = self.direction.length
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"""中心点"""
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"""中心点"""
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self._midpoint = (self._start + self._end) / 2
|
self.midpoint = Point3((self.p1.x + self.p2.x) / 2, (self.p1.y + self.p2.y) / 2, (self.p1.z + self.p2.z) / 2)
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return f"Segment3({self.p1}, {self.p2})"
|
||||||
|
|
||||||
def __str__(self):
|
def __str__(self):
|
||||||
return f"Segment3({self._start}, {self._end})"
|
return f"Segment3({self.p1} -> {self.p2})"
|
||||||
|
|
||||||
def _unset_properties(self):
|
|
||||||
self._length = None
|
|
||||||
self._direction = None
|
|
||||||
self._midpoint = None
|
|
||||||
|
|
||||||
@property
|
|
||||||
def start(self) -> "Point3":
|
|
||||||
return self._start
|
|
||||||
|
|
||||||
@start.setter
|
|
||||||
def start(self, value: "Point3"):
|
|
||||||
self._start = value
|
|
||||||
self._unset_properties()
|
|
||||||
|
|
||||||
@property
|
|
||||||
def end(self) -> "Point3":
|
|
||||||
return self._end
|
|
||||||
|
|
||||||
@end.setter
|
|
||||||
def end(self, value: "Point3"):
|
|
||||||
self._end = value
|
|
||||||
self._unset_properties()
|
|
||||||
|
|
||||||
@property
|
|
||||||
def length(self) -> float:
|
|
||||||
"""
|
|
||||||
线段的长度。
|
|
||||||
:return:
|
|
||||||
"""
|
|
||||||
if self._length is None:
|
|
||||||
self._length = (self._end - self._start).length
|
|
||||||
return self._length
|
|
||||||
|
|
||||||
@property
|
|
||||||
def direction(self) -> "Vector3":
|
|
||||||
"""
|
|
||||||
线段的方向向量。
|
|
||||||
:return:
|
|
||||||
"""
|
|
||||||
if self._direction is None:
|
|
||||||
self._direction = self._end - self._start
|
|
||||||
return self._direction
|
|
||||||
|
|
||||||
@property
|
|
||||||
def midpoint(self) -> "Point3":
|
|
||||||
"""
|
|
||||||
线段的中点。
|
|
||||||
:return:
|
|
||||||
"""
|
|
||||||
if self._midpoint is None:
|
|
||||||
self._midpoint = (self._start + self._end) / 2
|
|
||||||
return self._midpoint
|
|
||||||
|
@ -8,9 +8,16 @@ Copyright (C) 2020-2024 LiteyukiStudio. All Rights Reserved
|
|||||||
@File : utils.py
|
@File : utils.py
|
||||||
@Software: PyCharm
|
@Software: PyCharm
|
||||||
"""
|
"""
|
||||||
from typing import overload
|
from typing import overload, TYPE_CHECKING
|
||||||
|
|
||||||
from mbcp.mp_math.mp_math_typing import RealNumber
|
from .mp_math_typing import RealNumber
|
||||||
|
from .const import APPROX
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from .vector import Vector3
|
||||||
|
from .point import Point3
|
||||||
|
from .plane import Plane3
|
||||||
|
from .line import Line3
|
||||||
|
|
||||||
|
|
||||||
def clamp(x: float, min_: float, max_: float) -> float:
|
def clamp(x: float, min_: float, max_: float) -> float:
|
||||||
@ -27,24 +34,36 @@ def clamp(x: float, min_: float, max_: float) -> float:
|
|||||||
return max(min(x, max_), min_)
|
return max(min(x, max_), min_)
|
||||||
|
|
||||||
|
|
||||||
class Approx(float):
|
class Approx:
|
||||||
"""
|
"""
|
||||||
用于近似比较浮点数的类。
|
用于近似比较对象
|
||||||
"""
|
|
||||||
epsilon = 0.001
|
|
||||||
"""全局近似值。"""
|
|
||||||
|
|
||||||
def __new__(cls, x: RealNumber):
|
已实现对象 实数 Vector3 Point3 Plane3 Line3
|
||||||
return super().__new__(cls, x)
|
"""
|
||||||
|
|
||||||
|
def __init__(self, value: RealNumber):
|
||||||
|
self.value = value
|
||||||
|
|
||||||
def __eq__(self, other):
|
def __eq__(self, other):
|
||||||
return abs(self - other) < Approx.epsilon
|
if isinstance(self.value, (float, int)):
|
||||||
|
if isinstance(other, (float, int)):
|
||||||
|
return abs(self.value - other) < APPROX
|
||||||
|
else:
|
||||||
|
self.raise_type_error(other)
|
||||||
|
elif isinstance(self.value, Vector3):
|
||||||
|
if isinstance(other, (Vector3, Point3, Plane3, Line3)):
|
||||||
|
return all([approx(self.value.x, other.x), approx(self.value.y, other.y), approx(self.value.z, other.z)])
|
||||||
|
else:
|
||||||
|
self.raise_type_error(other)
|
||||||
|
|
||||||
|
def raise_type_error(self, other):
|
||||||
|
raise TypeError(f"Unsupported type: {type(self.value)} and {type(other)}")
|
||||||
|
|
||||||
def __ne__(self, other):
|
def __ne__(self, other):
|
||||||
return not self.__eq__(other)
|
return not self.__eq__(other)
|
||||||
|
|
||||||
|
|
||||||
def approx(x: float, y: float = 0.0, epsilon: float = 0.0001) -> bool:
|
def approx(x: float, y: float = 0.0, epsilon: float = APPROX) -> bool:
|
||||||
"""
|
"""
|
||||||
判断两个数是否近似相等。或包装一个实数,用于判断是否近似于0。
|
判断两个数是否近似相等。或包装一个实数,用于判断是否近似于0。
|
||||||
Args:
|
Args:
|
||||||
|
@ -1,8 +1,12 @@
|
|||||||
import math
|
import math
|
||||||
from typing import overload, TYPE_CHECKING
|
from typing import overload, TYPE_CHECKING
|
||||||
|
|
||||||
|
import numpy as np
|
||||||
|
|
||||||
|
from .const import APPROX
|
||||||
from .mp_math_typing import RealNumber
|
from .mp_math_typing import RealNumber
|
||||||
from .point import Point3
|
from .point import Point3
|
||||||
|
from .utils import approx
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from .angle import AnyAngle
|
from .angle import AnyAngle
|
||||||
@ -21,6 +25,18 @@ class Vector3:
|
|||||||
self.y = y
|
self.y = y
|
||||||
self.z = z
|
self.z = z
|
||||||
|
|
||||||
|
def approx(self, other: 'Vector3', epsilon: float = APPROX) -> bool:
|
||||||
|
"""
|
||||||
|
判断两个向量是否近似相等。
|
||||||
|
Args:
|
||||||
|
other:
|
||||||
|
epsilon:
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
是否近似相等
|
||||||
|
"""
|
||||||
|
return all([abs(self.x - other.x) < epsilon, abs(self.y - other.y) < epsilon, abs(self.z - other.z) < epsilon])
|
||||||
|
|
||||||
def cal_angle(self, other: 'Vector3') -> 'AnyAngle':
|
def cal_angle(self, other: 'Vector3') -> 'AnyAngle':
|
||||||
"""
|
"""
|
||||||
计算两个向量之间的夹角。
|
计算两个向量之间的夹角。
|
||||||
@ -31,16 +47,6 @@ class Vector3:
|
|||||||
"""
|
"""
|
||||||
return AnyAngle(math.acos(self @ other / (self.length * other.length)), is_radian=True)
|
return AnyAngle(math.acos(self @ other / (self.length * other.length)), is_radian=True)
|
||||||
|
|
||||||
def is_parallel(self, other: 'Vector3') -> bool:
|
|
||||||
"""
|
|
||||||
判断两个向量是否平行。
|
|
||||||
Args:
|
|
||||||
other: 另一个向量
|
|
||||||
Returns:
|
|
||||||
是否平行
|
|
||||||
"""
|
|
||||||
return self.cross(other) == Vector3(0, 0, 0)
|
|
||||||
|
|
||||||
def cross(self, other: 'Vector3') -> 'Vector3':
|
def cross(self, other: 'Vector3') -> 'Vector3':
|
||||||
"""
|
"""
|
||||||
向量积 叉乘:v1 cross v2 -> v3
|
向量积 叉乘:v1 cross v2 -> v3
|
||||||
@ -61,6 +67,27 @@ class Vector3:
|
|||||||
self.z * other.x - self.x * other.z,
|
self.z * other.x - self.x * other.z,
|
||||||
self.x * other.y - self.y * other.x)
|
self.x * other.y - self.y * other.x)
|
||||||
|
|
||||||
|
def is_approx_parallel(self, other: 'Vector3', epsilon: float = APPROX) -> bool:
|
||||||
|
"""
|
||||||
|
判断两个向量是否近似平行。
|
||||||
|
Args:
|
||||||
|
other: 另一个向量
|
||||||
|
epsilon: 允许的误差
|
||||||
|
Returns:
|
||||||
|
是否近似平行
|
||||||
|
"""
|
||||||
|
return self.cross(other).length < epsilon
|
||||||
|
|
||||||
|
def is_parallel(self, other: 'Vector3') -> bool:
|
||||||
|
"""
|
||||||
|
判断两个向量是否平行。
|
||||||
|
Args:
|
||||||
|
other: 另一个向量
|
||||||
|
Returns:
|
||||||
|
是否平行
|
||||||
|
"""
|
||||||
|
return self.cross(other).approx(zero_vector3)
|
||||||
|
|
||||||
def normalize(self):
|
def normalize(self):
|
||||||
"""
|
"""
|
||||||
将向量归一化。
|
将向量归一化。
|
||||||
@ -72,6 +99,15 @@ class Vector3:
|
|||||||
self.y /= length
|
self.y /= length
|
||||||
self.z /= length
|
self.z /= length
|
||||||
|
|
||||||
|
@property
|
||||||
|
def np_array(self) -> 'np.ndarray':
|
||||||
|
"""
|
||||||
|
返回numpy数组
|
||||||
|
Returns:
|
||||||
|
"""
|
||||||
|
|
||||||
|
return np.array([self.x, self.y, self.z])
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def length(self) -> float:
|
def length(self) -> float:
|
||||||
"""
|
"""
|
||||||
@ -90,6 +126,9 @@ class Vector3:
|
|||||||
"""
|
"""
|
||||||
return self / self.length
|
return self / self.length
|
||||||
|
|
||||||
|
def __abs__(self):
|
||||||
|
return self.length
|
||||||
|
|
||||||
@overload
|
@overload
|
||||||
def __add__(self, other: 'Vector3') -> 'Vector3':
|
def __add__(self, other: 'Vector3') -> 'Vector3':
|
||||||
...
|
...
|
||||||
@ -122,7 +161,7 @@ class Vector3:
|
|||||||
Returns:
|
Returns:
|
||||||
是否相等
|
是否相等
|
||||||
"""
|
"""
|
||||||
return self.x == other.x and self.y == other.y and self.z == other.z
|
return approx(self.x, other.x) and approx(self.y, other.y) and approx(self.z, other.z)
|
||||||
|
|
||||||
def __radd__(self, other: 'Point3') -> 'Point3':
|
def __radd__(self, other: 'Point3') -> 'Point3':
|
||||||
"""
|
"""
|
||||||
@ -197,7 +236,7 @@ class Vector3:
|
|||||||
def __rmul__(self, other: 'RealNumber') -> 'Vector3':
|
def __rmul__(self, other: 'RealNumber') -> 'Vector3':
|
||||||
return self.__mul__(other)
|
return self.__mul__(other)
|
||||||
|
|
||||||
def __matmul__(self, other: 'Vector3') -> float:
|
def __matmul__(self, other: 'Vector3') -> 'RealNumber':
|
||||||
"""
|
"""
|
||||||
点乘。
|
点乘。
|
||||||
Args:
|
Args:
|
||||||
|
@ -8,16 +8,19 @@ Copyright (C) 2020-2024 LiteyukiStudio. All Rights Reserved
|
|||||||
@File : .answer.py
|
@File : .answer.py
|
||||||
@Software: PyCharm
|
@Software: PyCharm
|
||||||
"""
|
"""
|
||||||
|
from typing import Optional
|
||||||
|
|
||||||
from liteyuki.log import logger # type: ignore
|
from liteyuki.log import logger # type: ignore
|
||||||
|
|
||||||
|
|
||||||
def output_answer(correct_ans, actual_ans, question: str = None):
|
def output_ans(correct_ans, actual_ans, condition: Optional[bool] = None,question: Optional[str] = None):
|
||||||
"""
|
"""
|
||||||
输出答案
|
输出答案
|
||||||
Args:
|
Args:
|
||||||
correct_ans:
|
correct_ans:
|
||||||
actual_ans:
|
actual_ans:
|
||||||
question:
|
condition: 判对条件
|
||||||
|
question: 问题
|
||||||
|
|
||||||
Returns:
|
Returns:
|
||||||
|
|
||||||
@ -25,8 +28,31 @@ def output_answer(correct_ans, actual_ans, question: str = None):
|
|||||||
print("")
|
print("")
|
||||||
if question is not None:
|
if question is not None:
|
||||||
logger.info(f"问题:{question}")
|
logger.info(f"问题:{question}")
|
||||||
r = correct_ans == actual_ans
|
r = (correct_ans == actual_ans) if condition is None else condition
|
||||||
if r:
|
if r:
|
||||||
logger.success(f"测试正确 正确答案:{correct_ans} 实际答案:{actual_ans}")
|
logger.success(f"测试正确 正确答案:{correct_ans} 实际答案:{actual_ans}")
|
||||||
else:
|
else:
|
||||||
logger.error(f"测试错误 正确答案:{correct_ans} 实际答案:{actual_ans}")
|
logger.error(f"测试错误 正确答案:{correct_ans} 实际答案:{actual_ans}")
|
||||||
|
assert r
|
||||||
|
|
||||||
|
|
||||||
|
def output_step_ans(correct_ans, actual_ans, condition: Optional[bool] = None, question: Optional[str] = None):
|
||||||
|
"""
|
||||||
|
输出步骤答案
|
||||||
|
Args:
|
||||||
|
correct_ans: 正确答案
|
||||||
|
actual_ans: 实际答案
|
||||||
|
condition: 判对条件
|
||||||
|
question: 问题
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
|
||||||
|
"""
|
||||||
|
print("")
|
||||||
|
if question is not None:
|
||||||
|
logger.info(f" 步骤:{question}")
|
||||||
|
r = (correct_ans == actual_ans) if condition is None else condition
|
||||||
|
if r:
|
||||||
|
logger.success(f" 正确 正确:{correct_ans} 实际:{actual_ans}")
|
||||||
|
else:
|
||||||
|
logger.error(f" 错误 正确:{correct_ans} 实际:{actual_ans}")
|
||||||
|
@ -13,8 +13,50 @@ import logging
|
|||||||
from mbcp.mp_math.point import Point3
|
from mbcp.mp_math.point import Point3
|
||||||
from mbcp.mp_math.vector import Vector3
|
from mbcp.mp_math.vector import Vector3
|
||||||
from mbcp.mp_math.line import Line3
|
from mbcp.mp_math.line import Line3
|
||||||
from tests.answer import output_answer
|
from tests.answer import output_ans
|
||||||
|
|
||||||
|
|
||||||
|
class TestLine3:
|
||||||
|
|
||||||
|
def test_equal(self):
|
||||||
|
line1 = Line3(Point3(1, 1, 1), Vector3(1, 1, 1))
|
||||||
|
line2 = Line3(Point3(1, 1, 1), Vector3(2, 2, 2))
|
||||||
|
output_ans(True, line1 == line2, question="判断两条直线是否相等")
|
||||||
|
|
||||||
|
# 反例
|
||||||
|
line1 = Line3(Point3(1, 1, 1), Vector3(1, 1, 1))
|
||||||
|
line2 = Line3(Point3(1, 1, 1), Vector3(2, 2, 2.000000001))
|
||||||
|
output_ans(False, line1 == line2, question="判断两条直线是否不相等")
|
||||||
|
|
||||||
|
def test_approx(self):
|
||||||
|
line1 = Line3(Point3(1, 1, 1), Vector3(1, 1, 1))
|
||||||
|
line2 = Line3(Point3(1, 1, 1), Vector3(2, 2, 2.000000001))
|
||||||
|
output_ans(True, line1.approx(line2), question="判断两条直线是否近似相等")
|
||||||
|
|
||||||
|
# 反例
|
||||||
|
line1 = Line3(Point3(1, 1, 1), Vector3(1, 1, 1))
|
||||||
|
line2 = Line3(Point3(1, 1, 1), Vector3(2, 2, 3.1))
|
||||||
|
output_ans(False, line1.approx(line2), question="判断两条直线是否不近似相等")
|
||||||
|
|
||||||
|
def test_cal_intersection(self):
|
||||||
|
line1 = Line3.from_two_points(Point3(0, 0, 0), Point3(2, 2, 2))
|
||||||
|
line2 = Line3.from_two_points(Point3(0, 0, 2), Point3(2, 2, 0))
|
||||||
|
output_ans(Point3(1, 1, 1), line1 & line2, question="计算两条直线的交点测1")
|
||||||
|
|
||||||
|
line1 = Line3.from_two_points(Point3(0, 0, 0), Point3(0, 2, 2))
|
||||||
|
line2 = Line3.from_two_points(Point3(0, 0, 2), Point3(0, 2, 0))
|
||||||
|
output_ans(Point3(0, 1, 1), line1 & line2, question="计算两条直线的交点测2")
|
||||||
|
|
||||||
|
line1 = Line3.from_two_points(Point3(0, 0, 0), Point3(0, 0, 2))
|
||||||
|
line2 = Line3.from_two_points(Point3(0, 0, 2), Point3(0, 2, 0))
|
||||||
|
output_ans(Point3(0, 0, 2), line1 & line2, question="计算两条直线的交点测3")
|
||||||
|
|
||||||
|
# 反例:平行线无交点
|
||||||
|
line1 = Line3(Point3(1, 1, 1), Vector3(1, 1, 1))
|
||||||
|
line2 = Line3(Point3(2, 3, 1), Vector3(1, 1, 1))
|
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output_ans(None, line1 & line2, question="平行线交集为空集")
|
||||||
|
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||||||
|
# 反例:重合线交集为自身
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line1 = Line3(Point3(1, 1, 1), Vector3(1, 1, 1))
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line2 = Line3(Point3(0, 0, 0), Vector3(2, 2, 2))
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output_ans(line1, line1 & line2, question="重合线的交集为自身")
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||||||
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@ -12,7 +12,7 @@ import logging
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|||||||
|
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||||||
from mbcp.mp_math.vector import Vector3
|
from mbcp.mp_math.vector import Vector3
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||||||
|
|
||||||
from tests.answer import output_answer
|
from tests.answer import output_ans
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||||||
|
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||||||
|
|
||||||
class TestVector3:
|
class TestVector3:
|
||||||
@ -41,7 +41,7 @@ class TestVector3:
|
|||||||
v1 = Vector3(1, 2, 3)
|
v1 = Vector3(1, 2, 3)
|
||||||
v2 = Vector3(3, 6, 9)
|
v2 = Vector3(3, 6, 9)
|
||||||
actual_ans = v1.is_parallel(v2)
|
actual_ans = v1.is_parallel(v2)
|
||||||
output_answer(correct_ans, actual_ans)
|
output_ans(correct_ans, actual_ans)
|
||||||
assert correct_ans == actual_ans
|
assert correct_ans == actual_ans
|
||||||
|
|
||||||
"""小题2"""
|
"""小题2"""
|
||||||
@ -49,7 +49,7 @@ class TestVector3:
|
|||||||
v1 = Vector3(1, 2, 3)
|
v1 = Vector3(1, 2, 3)
|
||||||
v2 = Vector3(3, 6, 8)
|
v2 = Vector3(3, 6, 8)
|
||||||
actual_ans = v1.is_parallel(v2)
|
actual_ans = v1.is_parallel(v2)
|
||||||
output_answer(correct_ans, actual_ans)
|
output_ans(correct_ans, actual_ans)
|
||||||
assert correct_ans == actual_ans
|
assert correct_ans == actual_ans
|
||||||
|
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@ from mbcp.mp_math.line import Line3
|
|||||||
from mbcp.mp_math.plane import Plane3
|
from mbcp.mp_math.plane import Plane3
|
||||||
from mbcp.mp_math.point import Point3
|
from mbcp.mp_math.point import Point3
|
||||||
from mbcp.mp_math.vector import Vector3
|
from mbcp.mp_math.vector import Vector3
|
||||||
from .answer import output_answer
|
from .answer import output_ans, output_step_ans
|
||||||
|
|
||||||
|
|
||||||
class TestWordProblem:
|
class TestWordProblem:
|
||||||
@ -27,7 +27,7 @@ class TestWordProblem:
|
|||||||
s = pl1.normal.cross(pl2.normal)
|
s = pl1.normal.cross(pl2.normal)
|
||||||
actual_ans = Line3(p, s)
|
actual_ans = Line3(p, s)
|
||||||
|
|
||||||
output_answer(correct_ans, actual_ans, question)
|
output_ans(correct_ans, actual_ans, question=question)
|
||||||
assert actual_ans == correct_ans
|
assert actual_ans == correct_ans
|
||||||
|
|
||||||
"""解法2"""
|
"""解法2"""
|
||||||
@ -38,7 +38,7 @@ class TestWordProblem:
|
|||||||
# 求pl3和pl4的交线
|
# 求pl3和pl4的交线
|
||||||
actual_ans = pl3.cal_intersection_line3(pl4)
|
actual_ans = pl3.cal_intersection_line3(pl4)
|
||||||
|
|
||||||
output_answer(correct_ans, actual_ans, question)
|
output_ans(correct_ans, actual_ans, question=question)
|
||||||
assert actual_ans == correct_ans
|
assert actual_ans == correct_ans
|
||||||
|
|
||||||
def test_c8s4e5(self):
|
def test_c8s4e5(self):
|
||||||
@ -56,21 +56,37 @@ class TestWordProblem:
|
|||||||
|
|
||||||
"""解"""
|
"""解"""
|
||||||
actual_ans = plane & line
|
actual_ans = plane & line
|
||||||
output_answer(correct_ans, actual_ans, question)
|
output_ans(correct_ans, actual_ans, question=question)
|
||||||
|
|
||||||
def test_c8s4e6(self):
|
def test_c8s4e6(self):
|
||||||
question = "求过点(2, 3, 1)且与直线(x+1)/3 = (y-1)/2 = z/-1垂直相交的直线的方程。"
|
question = "求过点(2, 3, 1)且与直线(x+1)/3 = (y-1)/2 = z/-1垂直相交的直线的方程。"
|
||||||
"""正确答案"""
|
"""正确答案"""
|
||||||
correct_ans = Line3(Point3(2, 1, 3), Vector3(2, -1, 4))
|
correct_ans = Line3(Point3(2, 1, 3), Vector3(2, -1, 4))
|
||||||
"""题目已知量"""
|
"""题目已知量"""
|
||||||
point = Point3(2, 3, 1)
|
point = Point3(2, 1, 3)
|
||||||
line = Line3(Point3(-1, 1, 0), Vector3(3, 2, -1))
|
line = Line3(Point3(-1, 1, 0), Vector3(3, 2, -1))
|
||||||
|
|
||||||
"""解"""
|
"""解"""
|
||||||
# 先作平面过点且垂直与已知直线
|
# 先作过点且垂直与已知直线的平面
|
||||||
pl = line.cal_perpendicular(point)
|
s1_correct_ans = Plane3(3, 2, -1, -5)
|
||||||
logger.debug(line.get_point(1))
|
pl = Plane3.from_point_and_normal(point, line.direction)
|
||||||
|
|
||||||
# output_answer(correct_ans, actual_ans, question)
|
output_step_ans(s1_correct_ans, pl, question="作过点且垂直与已知直线的平面")
|
||||||
|
|
||||||
|
# 求该平面与已知直线的交点
|
||||||
|
s2_correct_ans = Point3(2 / 7, 13 / 7, -3 / 7)
|
||||||
|
s2_actual_ans = pl & line
|
||||||
|
|
||||||
|
output_step_ans(s2_correct_ans, s2_actual_ans, s1_correct_ans.approx(s1_correct_ans), question="求该平面与已知直线的交点")
|
||||||
|
|
||||||
|
# 求所求直线的方向向量
|
||||||
|
s3_correct_ans = (-6 / 7) * Vector3(2, -1, 4)
|
||||||
|
|
||||||
|
dv = s2_correct_ans - point
|
||||||
|
|
||||||
|
output_step_ans(s3_correct_ans, dv, condition=s3_correct_ans.unit.approx(dv.unit), question="求所求直线的方向向量")
|
||||||
|
|
||||||
|
# 求所求直线的方程
|
||||||
|
actual_ans = Line3(point, dv)
|
||||||
|
|
||||||
|
output_ans(correct_ans, actual_ans, correct_ans.approx(actual_ans), question=question)
|
||||||
|
Loading…
Reference in New Issue
Block a user