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2 lines
18 KiB
JavaScript
2 lines
18 KiB
JavaScript
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import{_ as s,c as i,o as a,a4 as t}from"./chunks/framework.DpC1ZpOZ.js";const c=JSON.parse('{"title":"mbcp.mp_math.point","description":"","frontmatter":{"title":"mbcp.mp_math.point","lastUpdated":false},"headers":[],"relativePath":"zht/api/mp_math/point.md","filePath":"zht/api/mp_math/point.md"}'),e={name:"zht/api/mp_math/point.md"},h=t('<h1 id="模組-mbcp-mp-math-point" tabindex="-1"><strong>模組</strong> <code>mbcp.mp_math.point</code> <a class="header-anchor" href="#模組-mbcp-mp-math-point" aria-label="Permalink to "**模組** `mbcp.mp_math.point`""></a></h1><p>本模块定义了三维空间中点的类。</p><h3 id="class-point3" tabindex="-1"><em><strong>class</strong></em> <code>Point3</code> <a class="header-anchor" href="#class-point3" aria-label="Permalink to "***class*** `Point3`""></a></h3><h4 id="method-init-self-x-float-y-float-z-float" tabindex="-1"><em><strong>method</strong></em> <code>__init__(self, x: float, y: float, z: float)</code> <a class="header-anchor" href="#method-init-self-x-float-y-float-z-float" aria-label="Permalink to "***method*** `__init__(self, x: float, y: float, z: float)`""></a></h4><p><strong>説明</strong>: 笛卡尔坐标系中的点。</p><p><strong>變數説明</strong>:</p><blockquote><ul><li>x (<a href="https://docs.python.org/3/library/functions.html#float" target="_blank" rel="noreferrer"><code>float</code></a>): x 坐标</li><li>y (<code>float</code>): y 坐标</li><li>z (<code>float</code>): z 坐标</li></ul></blockquote><details><summary><b>源碼</b> 或 <a href="https://github.com/snowykami/mbcp/tree/main/mbcp/mp_math/point.py#L15" target="_blank">於GitHub上查看</a></summary><div class="language-python vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">python</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">def</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> __init__</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(self, x: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">float</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, y: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">float</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, z: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">float</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">):</span></span>\n<span class="line"><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> self</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.x </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> x</span></span>\n<span class="line"><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> self</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.y </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> y</span></span>\n<span class="line"><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> self</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">.z </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> z</span></span></code></pre></div></details><h4 id="method-approx-self-other-point3-epsilon-float-approx-bool" tabindex="-1"><em><strong>method</strong></em> <code>approx(self, other: Point3, epsilon: float = APPROX) -> bool</code> <a class="header-anchor" href="#method-approx-self-other-point3-epsilon-float-approx-bool" aria-label="Permalink to "***method*** `approx(self, other: Point3, epsilon: float = APPROX) -> bool`""></a></h4><p><strong>説明</strong>: 判断两个点是否近似相等。</p><p><strong>變數説明</strong>:</p><blockquote><ul><li>other (<a href="./point.html#class-point3"><cod
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