mirror of
https://github.com/LiteyukiStudio/LiteyukiBot.git
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170 lines
5.0 KiB
Python
170 lines
5.0 KiB
Python
import random
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from pydantic import BaseModel
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from liteyuki.utils.message.message import MarkdownMessage as md
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class Dot(BaseModel):
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row: int
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col: int
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mask: bool = True
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value: int = 0
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flagged: bool = False
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class Minesweeper:
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# 0-8: number of mines around, 9: mine, -1: undefined
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NUMS = "⓪①②③④⑤⑥⑦⑧🅑⑩⑪⑫⑬⑭⑮⑯⑰⑱⑲⑳"
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MASK = "🅜"
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FLAG = "🅕"
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MINE = "🅑"
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def __init__(self, rows, cols, num_mines, session_type, session_id):
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assert rows > 0 and cols > 0 and 0 < num_mines < rows * cols
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self.session_type = session_type
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self.session_id = session_id
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self.rows = rows
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self.cols = cols
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self.num_mines = num_mines
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self.board: list[list[Dot]] = [[Dot(row=i, col=j) for j in range(cols)] for i in range(rows)]
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self.is_first = True
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def reveal(self, row, col) -> bool:
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"""
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展开
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Args:
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row:
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col:
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Returns:
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游戏是否继续
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"""
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if self.is_first:
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# 第一次展开,生成地雷
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self.generate_board(self.board[row][col])
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self.is_first = False
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if self.board[row][col].value == 9:
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self.board[row][col].mask = False
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return False
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if not self.board[row][col].mask:
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return True
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self.board[row][col].mask = False
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if self.board[row][col].value == 0:
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self.reveal_neighbors(row, col)
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return True
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def is_win(self) -> bool:
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"""
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是否胜利
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Returns:
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"""
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for row in range(self.rows):
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for col in range(self.cols):
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if self.board[row][col].mask and self.board[row][col].value != 9:
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return False
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return True
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def generate_board(self, first_dot: Dot):
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"""
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避开第一个点,生成地雷
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Args:
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first_dot: 第一个点
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Returns:
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"""
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generate_count = 0
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while generate_count < self.num_mines:
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row = random.randint(0, self.rows - 1)
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col = random.randint(0, self.cols - 1)
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if self.board[row][col].value == 9 or (row, col) == (first_dot.row, first_dot.col):
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continue
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self.board[row][col] = Dot(row=row, col=col, mask=True, value=9)
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generate_count += 1
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for row in range(self.rows):
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for col in range(self.cols):
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if self.board[row][col].value != 9:
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self.board[row][col].value = self.count_adjacent_mines(row, col)
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def count_adjacent_mines(self, row, col):
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"""
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计算周围地雷数量
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Args:
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row:
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col:
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Returns:
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"""
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count = 0
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for r in range(max(0, row - 1), min(self.rows, row + 2)):
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for c in range(max(0, col - 1), min(self.cols, col + 2)):
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if self.board[r][c].value == 9:
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count += 1
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return count
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def reveal_neighbors(self, row, col):
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"""
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递归展开,使用深度优先搜索
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Args:
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row:
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col:
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Returns:
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"""
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for r in range(max(0, row - 1), min(self.rows, row + 2)):
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for c in range(max(0, col - 1), min(self.cols, col + 2)):
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if self.board[r][c].mask:
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self.board[r][c].mask = False
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if self.board[r][c].value == 0:
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self.reveal_neighbors(r, c)
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def mark(self, row, col) -> bool:
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"""
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标记
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Args:
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row:
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col:
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Returns:
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是否标记成功,如果已经展开则无法标记
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"""
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if self.board[row][col].mask:
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self.board[row][col].flagged = not self.board[row][col].flagged
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return self.board[row][col].flagged
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def board_markdown(self) -> str:
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"""
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打印地雷板
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Returns:
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"""
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dis = " "
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start = "> " if self.cols >= 10 else ""
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text = start + self.NUMS[0] + dis*2
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# 横向两个雷之间的间隔字符
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# 生成横向索引
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for i in range(self.cols):
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text += f"{self.NUMS[i]}" + dis
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text += "\n\n"
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for i, row in enumerate(self.board):
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text += start + f"{self.NUMS[i]}" + dis*2
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print([d.value for d in row])
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for dot in row:
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if dot.mask and not dot.flagged:
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text += md.btn_cmd(self.MASK, f"minesweeper reveal {dot.row} {dot.col}")
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elif dot.flagged:
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text += md.btn_cmd(self.FLAG, f"minesweeper mark {dot.row} {dot.col}")
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else:
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text += self.NUMS[dot.value]
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text += dis
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text += "\n"
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btn_mark = md.btn_cmd("标记", f"minesweeper mark ", enter=False)
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btn_end = md.btn_cmd("结束", "minesweeper end", enter=True)
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text += f" {btn_mark} {btn_end}"
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return text
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