mirror of
https://github.com/TriM-Organization/Musicreater.git
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484 lines
20 KiB
Python
484 lines
20 KiB
Python
# -*- coding: utf-8 -*-
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"""
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旧版本转换功能以及已经弃用的函数
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"""
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"""
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版权所有 © 2024 音·创 开发者
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Copyright © 2024 all the developers of Musicreater
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开源相关声明请见 仓库根目录下的 License.md
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Terms & Conditions: License.md in the root directory
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"""
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# 睿乐组织 开发交流群 861684859
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# Email TriM-Organization@hotmail.com
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# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
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from .exceptions import *
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from .main import MidiConvert, mido
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from .subclass import *
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from .types import ChannelType
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from .utils import *
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from .constants import *
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class ObsoleteMidiConvert(MidiConvert):
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"""
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我说一句话:
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这些破烂老代码能跑得起来就是谢天谢地,你们还指望我怎么样?这玩意真的不会再维护了,我发誓!
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"""
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def to_music_channels(
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self,
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) -> ChannelType:
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"""
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使用金羿的转换思路,将midi解析并转换为频道信息字典
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Returns
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-------
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以频道作为分割的Midi信息字典:
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Dict[int,Dict[int,List[Union[Tuple[Literal["PgmC"], int, int],Tuple[Literal["NoteS"], int, int, int],Tuple[Literal["NoteE"], int, int],]],],]
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"""
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if self.midi is None:
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raise MidiUnboundError(
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"你是否正在使用的是一个由 copy_important 生成的MidiConvert对象?这是不可复用的。"
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)
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# 一个midi中仅有16个通道 我们通过通道来识别而不是音轨
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midi_channels: ChannelType = empty_midi_channels()
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tempo = mido.midifiles.midifiles.DEFAULT_TEMPO
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# 我们来用通道统计音乐信息
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# 但是是用分轨的思路的
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for track_no, track in enumerate(self.midi.tracks):
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microseconds = 0
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if not track:
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continue
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note_queue = empty_midi_channels(staff=[])
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for msg in track:
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if msg.time != 0:
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microseconds += msg.time * tempo / self.midi.ticks_per_beat / 1000
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if msg.is_meta:
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if msg.type == "set_tempo":
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tempo = msg.tempo
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else:
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try:
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if not track_no in midi_channels[msg.channel].keys():
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midi_channels[msg.channel][track_no] = []
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except AttributeError as E:
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print(msg, E)
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if msg.type == "program_change":
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midi_channels[msg.channel][track_no].append(
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("PgmC", msg.program, microseconds)
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)
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elif msg.type == "note_on" and msg.velocity != 0:
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midi_channels[msg.channel][track_no].append(
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("NoteS", msg.note, msg.velocity, microseconds)
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)
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elif (msg.type == "note_on" and msg.velocity == 0) or (
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msg.type == "note_off"
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):
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midi_channels[msg.channel][track_no].append(
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("NoteE", msg.note, microseconds)
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)
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"""整合后的音乐通道格式
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每个通道包括若干消息元素其中逃不过这三种:
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1 切换乐器消息
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("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
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2 音符开始消息
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("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
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3 音符结束消息
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("NoteE", 结束的音符ID, 距离演奏开始的毫秒)"""
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del tempo, self.channels
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self.channels = midi_channels
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# [print([print(no,tno,sum([True if i[0] == 'NoteS' else False for i in track])) for tno,track in cna.items()]) if cna else False for no,cna in midi_channels.items()]
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return midi_channels
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def to_command_list_method1(
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self,
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scoreboard_name: str = "mscplay",
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MaxVolume: float = 1.0,
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speed: float = 1.0,
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) -> list:
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"""
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使用Dislink Sforza的转换思路,将midi转换为我的世界命令列表
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:param scoreboard_name: 我的世界的计分板名称
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:return: tuple(命令列表, 命令个数, 计分板最大值)
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"""
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# :param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
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tracks = []
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if speed == 0:
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raise ZeroSpeedError("播放速度仅可为正实数")
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if not self.midi:
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raise MidiUnboundError(
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"你是否正在使用的是一个由 copy_important 生成的MidiConvert对象?这是不可复用的。"
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)
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MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
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commands = 0
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maxscore = 0
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tempo = mido.midifiles.midifiles.DEFAULT_TEMPO
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# 分轨的思路其实并不好,但这个算法就是这样
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# 所以我建议用第二个方法 _toCmdList_m2
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for i, track in enumerate(self.midi.tracks):
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ticks = 0
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instrumentID = 0
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singleTrack = []
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for msg in track:
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ticks += msg.time
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if msg.is_meta:
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if msg.type == "set_tempo":
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tempo = msg.tempo
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else:
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if msg.type == "program_change":
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instrumentID = msg.program
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if msg.type == "note_on" and msg.velocity != 0:
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nowscore = round(
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(ticks * tempo)
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/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
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)
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maxscore = max(maxscore, nowscore)
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if msg.channel == 9:
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soundID, _X = inst_to_sould_with_deviation(
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instrumentID, MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE
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)
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else:
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soundID, _X = inst_to_sould_with_deviation(
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instrumentID, MM_CLASSIC_PITCHED_INSTRUMENT_TABLE
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)
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singleTrack.append(
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"execute @a[scores={"
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+ str(scoreboard_name)
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+ "="
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+ str(nowscore)
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+ "}"
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+ f"] ~ ~ ~ playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
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f"{2 ** ((msg.note - 60 - _X) / 12)}"
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)
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commands += 1
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if len(singleTrack) != 0:
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tracks.append(singleTrack)
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return [tracks, commands, maxscore]
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def _toCmdList_m1(
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self, scoreboardname: str = "mscplay", volume: float = 1.0, speed: float = 1.0
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) -> list:
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"""
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使用Dislink Sforza的转换思路,将midi转换为我的世界命令列表
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:param scoreboardname: 我的世界的计分板名称
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:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:return: tuple(命令列表, 命令个数, 计分板最大值)
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"""
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tracks = []
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if volume > 1:
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volume = 1
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if volume <= 0:
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volume = 0.001
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commands = 0
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maxscore = 0
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for i, track in enumerate(self.midi.tracks): # type:ignore
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ticks = 0
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instrumentID = 0
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singleTrack = []
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for msg in track:
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ticks += msg.time
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# print(msg)
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if msg.is_meta:
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if msg.type == "set_tempo":
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tempo = msg.tempo
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else:
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if msg.type == "program_change":
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# print("TT")
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instrumentID = msg.program
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if msg.type == "note_on" and msg.velocity != 0:
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nowscore = round(
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(ticks * tempo) / ((self.midi.ticks_per_beat * float(speed)) * 50000) # type: ignore
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)
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maxscore = max(maxscore, nowscore)
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if msg.channel == 9:
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soundID, _X = inst_to_sould_with_deviation(
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instrumentID, MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE
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)
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else:
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soundID, _X = inst_to_sould_with_deviation(
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instrumentID, MM_CLASSIC_PITCHED_INSTRUMENT_TABLE
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)
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singleTrack.append(
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"execute @a[scores={"
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+ str(scoreboardname)
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+ "="
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+ str(nowscore)
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+ "}"
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+ f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}"
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)
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commands += 1
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if len(singleTrack) != 0:
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tracks.append(singleTrack)
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return [tracks, commands, maxscore]
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# 原本这个算法的转换效果应该和上面的算法相似的
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def _toCmdList_m2(
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self,
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scoreboard_name: str = "mscplay",
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MaxVolume: float = 1.0,
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speed: float = 1.0,
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) -> tuple:
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"""
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使用神羽和金羿的转换思路,将midi转换为我的世界命令列表
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:param scoreboard_name: 我的世界的计分板名称
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:param MaxVolume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:return: tuple(命令列表, 命令个数, 计分板最大值)
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"""
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if speed == 0:
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raise ZeroSpeedError("播放速度仅可为正实数")
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MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
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tracks = []
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cmdAmount = 0
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maxScore = 0
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InstID = -1
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self.to_music_channels()
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# 此处 我们把通道视为音轨
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for i in self.channels.keys():
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# 如果当前通道为空 则跳过
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if not self.channels[i]:
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continue
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if i == 9:
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SpecialBits = True
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else:
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SpecialBits = False
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nowTrack = []
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for track_no, track in self.channels[i].items(): # type: ignore
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for msg in track:
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if msg[0] == "PgmC":
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InstID = msg[1]
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elif msg[0] == "NoteS":
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soundID, _X = (
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inst_to_sould_with_deviation(
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msg[1], MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE
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)
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if SpecialBits
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else inst_to_sould_with_deviation(
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InstID, MM_CLASSIC_PITCHED_INSTRUMENT_TABLE
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)
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)
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score_now = round(msg[-1] / float(speed) / 50)
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maxScore = max(maxScore, score_now)
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nowTrack.append(
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self.execute_cmd_head.format(
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"@a[scores=({}={})]".format(scoreboard_name, score_now)
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.replace("(", r"{")
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.replace(")", r"}")
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)
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+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
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f"{2 ** ((msg[1] - 60 - _X) / 12)}"
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)
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cmdAmount += 1
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if nowTrack:
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tracks.append(nowTrack)
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return tracks, cmdAmount, maxScore
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def _toCmdList_withDelay_m1(
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self,
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MaxVolume: float = 1.0,
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speed: float = 1.0,
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player: str = "@a",
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) -> list:
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"""
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使用Dislink Sforza的转换思路,将midi转换为我的世界命令列表,并输出每个音符之后的延迟
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:param MaxVolume: 最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:param player: 玩家选择器,默认为`@a`
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:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
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"""
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tracks = {}
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if speed == 0:
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raise ZeroSpeedError("播放速度仅可为正实数")
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if not self.midi:
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raise MidiUnboundError(
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"你是否正在使用的是一个由 copy_important 生成的MidiConvert对象?这是不可复用的。"
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)
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MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
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tempo = mido.midifiles.midifiles.DEFAULT_TEMPO
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for i, track in enumerate(self.midi.tracks):
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instrumentID = 0
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ticks = 0
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for msg in track:
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ticks += msg.time
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if msg.is_meta:
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if msg.type == "set_tempo":
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tempo = msg.tempo
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else:
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if msg.type == "program_change":
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instrumentID = msg.program
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if msg.type == "note_on" and msg.velocity != 0:
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now_tick = round(
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(ticks * tempo)
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/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
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)
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if msg.channel == 9:
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soundID, _X = inst_to_sould_with_deviation(
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instrumentID, MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE
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)
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else:
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soundID, _X = inst_to_sould_with_deviation(
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instrumentID, MM_CLASSIC_PITCHED_INSTRUMENT_TABLE
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)
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try:
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tracks[now_tick].append(
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self.execute_cmd_head.format(player)
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+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
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f"{2 ** ((msg.note - 60 - _X) / 12)}"
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)
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except KeyError:
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tracks[now_tick] = [
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self.execute_cmd_head.format(player)
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+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
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f"{2 ** ((msg.note - 60 - _X) / 12)}"
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]
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results = []
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all_ticks = list(tracks.keys())
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all_ticks.sort()
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for i in range(len(all_ticks)):
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if i != 0:
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for j in range(len(tracks[all_ticks[i]])):
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if j != 0:
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results.append((tracks[all_ticks[i]][j], 0))
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else:
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results.append(
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(tracks[all_ticks[i]][j], all_ticks[i] - all_ticks[i - 1])
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)
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else:
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for j in range(len(tracks[all_ticks[i]])):
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results.append((tracks[all_ticks[i]][j], all_ticks[i]))
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return [results, max(all_ticks)]
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def _toCmdList_withDelay_m2(
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self,
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MaxVolume: float = 1.0,
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speed: float = 1.0,
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player: str = "@a",
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) -> list:
|
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"""
|
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使用神羽和金羿的转换思路,将midi转换为我的世界命令列表,并输出每个音符之后的延迟
|
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:param MaxVolume: 最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:param player: 玩家选择器,默认为`@a`
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:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
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"""
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tracks = {}
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if speed == 0:
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raise ZeroSpeedError("播放速度仅可为正实数")
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MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
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InstID = -1
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self.to_music_channels()
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results = []
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for i in self.channels.keys():
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# 如果当前通道为空 则跳过
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if not self.channels[i]:
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continue
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if i == 9:
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SpecialBits = True
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else:
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SpecialBits = False
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for track_no, track in self.channels[i].items(): # type: ignore
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for msg in track:
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if msg[0] == "PgmC":
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InstID = msg[1]
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elif msg[0] == "NoteS":
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soundID, _X = (
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inst_to_sould_with_deviation(
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msg[1], MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE
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)
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if SpecialBits
|
||
else inst_to_sould_with_deviation(
|
||
InstID, MM_CLASSIC_PITCHED_INSTRUMENT_TABLE
|
||
)
|
||
)
|
||
score_now = round(msg[-1] / float(speed) / 50)
|
||
|
||
try:
|
||
tracks[score_now].append(
|
||
self.execute_cmd_head.format(player)
|
||
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
|
||
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
|
||
)
|
||
except KeyError:
|
||
tracks[score_now] = [
|
||
self.execute_cmd_head.format(player)
|
||
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
|
||
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
|
||
]
|
||
|
||
all_ticks = list(tracks.keys())
|
||
all_ticks.sort()
|
||
|
||
for i in range(len(all_ticks)):
|
||
for j in range(len(tracks[all_ticks[i]])):
|
||
results.append(
|
||
(
|
||
tracks[all_ticks[i]][j],
|
||
(
|
||
0
|
||
if j != 0
|
||
else (
|
||
all_ticks[i] - all_ticks[i - 1]
|
||
if i != 0
|
||
else all_ticks[i]
|
||
)
|
||
),
|
||
)
|
||
)
|
||
|
||
return [results, max(all_ticks)]
|