mirror of
https://github.com/TriM-Organization/Musicreater.git
synced 2024-11-11 09:37:35 +08:00
1433 lines
52 KiB
Python
1433 lines
52 KiB
Python
# -*- coding: utf-8 -*-
|
||
|
||
|
||
# 音·创 开发交流群 861684859
|
||
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
|
||
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
|
||
# 若需使用或借鉴 请依照 Apache 2.0 许可证进行许可
|
||
|
||
|
||
"""
|
||
音·创 库版 (Musicreater Package Version)
|
||
是一款免费开源的针对《我的世界:基岩版》的midi音乐转换库
|
||
注意!除了此源文件以外,任何属于此仓库以及此项目的文件均依照Apache许可证进行许可
|
||
Musicreater pkgver (Package Version 音·创 库版)
|
||
A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
|
||
Note! Except for this source file, all the files in this repository and this project are licensed under Apache License 2.0
|
||
|
||
Copyright 2022 all the developers of Musicreater
|
||
|
||
Licensed under the Apache License, Version 2.0 (the 'License');
|
||
you may not use this file except in compliance with the License.
|
||
You may obtain a copy of the License at
|
||
|
||
http://www.apache.org/licenses/LICENSE-2.0
|
||
|
||
Unless required by applicable law or agreed to in writing, software
|
||
distributed under the License is distributed on an 'AS IS' BASIS,
|
||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
See the License for the specific language governing permissions and
|
||
limitations under the License.
|
||
"""
|
||
|
||
import os
|
||
import mido
|
||
import brotli
|
||
import json
|
||
import uuid
|
||
import shutil
|
||
import math
|
||
|
||
from .exceptions import *
|
||
|
||
|
||
def makeZip(sourceDir, outFilename, compression=8, exceptFile=None):
|
||
"""使用compression指定的算法打包目录为zip文件\n
|
||
默认算法为DEFLATED(8),可用算法如下:\n
|
||
STORED = 0\n
|
||
DEFLATED = 8\n
|
||
BZIP2 = 12\n
|
||
LZMA = 14\n
|
||
"""
|
||
import zipfile
|
||
|
||
zipf = zipfile.ZipFile(outFilename, "w", compression)
|
||
pre_len = len(os.path.dirname(sourceDir))
|
||
for parent, dirnames, filenames in os.walk(sourceDir):
|
||
for filename in filenames:
|
||
if filename == exceptFile:
|
||
continue
|
||
pathfile = os.path.join(parent, filename)
|
||
arcname = pathfile[pre_len:].strip(os.path.sep) # 相对路径
|
||
zipf.write(pathfile, arcname)
|
||
zipf.close()
|
||
|
||
|
||
class SingleNote:
|
||
def __init__(self, instrument: int, pitch: int, velocity, startTime, lastTime):
|
||
"""用于存储单个音符的类
|
||
:param inst 乐器编号
|
||
:param pitch 音符编号
|
||
:param velocity 力度/响度
|
||
:param startTime 开始之时(ms)
|
||
注:此处的时间是用从乐曲开始到当前的毫秒数
|
||
:param lastTime 音符延续时间(ms)"""
|
||
self.instrument = instrument
|
||
self.note = pitch
|
||
self.velocity = velocity
|
||
self.startTime = startTime
|
||
self.lastTime = lastTime
|
||
|
||
@property
|
||
def inst(self):
|
||
return self.instrument
|
||
|
||
@property
|
||
def pitch(self):
|
||
return self.note
|
||
|
||
def __str__(self):
|
||
return f"Note(inst = {self.inst}, pitch = {self.note}, velocity = {self.velocity}, startTime = {self.startTime}, lastTime = {self.lastTime}, )"
|
||
|
||
def __tuple__(self):
|
||
return (self.inst, self.note, self.velocity, self.startTime, self.lastTime)
|
||
|
||
def __dict__(self):
|
||
return {
|
||
"inst": self.inst,
|
||
"pitch": self.note,
|
||
"velocity": self.velocity,
|
||
"startTime": self.startTime,
|
||
"lastTime": self.lastTime,
|
||
}
|
||
|
||
|
||
"""
|
||
学习笔记:
|
||
tempo: microseconds per quarter note 毫秒每四分音符,换句话说就是一拍占多少毫秒
|
||
tick: midi帧
|
||
ticks_per_beat: 帧每拍,即一拍多少帧
|
||
|
||
那么:
|
||
|
||
tick / ticks_per_beat => amount_of_beats 拍数(四分音符数)
|
||
|
||
tempo * amount_of_beats => 毫秒数
|
||
|
||
所以:
|
||
|
||
tempo * tick / ticks_per_beat => 毫秒数
|
||
|
||
"""
|
||
|
||
|
||
class midiConvert:
|
||
def __init__(self, debug: bool = False):
|
||
"""简单的midi转换类,将midi文件转换为我的世界结构或者包"""
|
||
self.debugMode = debug
|
||
self.methods = [
|
||
self._toCmdList_m1,
|
||
self._toCmdList_m2,
|
||
self._toCmdList_m3,
|
||
]
|
||
self.methods_byDelay = [
|
||
self._toCmdList_withDelay_m1,
|
||
]
|
||
|
||
def convert(self, midiFile: str, outputPath: str):
|
||
"""转换前需要先运行此函数来获取基本信息"""
|
||
|
||
self.midiFile = midiFile
|
||
"""midi文件路径"""
|
||
|
||
try:
|
||
self.midi = mido.MidiFile(self.midiFile)
|
||
"""MidiFile对象"""
|
||
except Exception as E:
|
||
raise MidiDestroyedError(f"文件{self.midiFile}损坏:{E}")
|
||
|
||
self.outputPath = os.path.abspath(outputPath)
|
||
"""输出路径"""
|
||
# 将self.midiFile的文件名,不含路径且不含后缀存入self.midiFileName
|
||
self.midFileName = os.path.splitext(os.path.basename(self.midiFile))[0]
|
||
"""文件名,不含路径且不含后缀"""
|
||
|
||
def __Inst2soundIDwithX(self, instrumentID):
|
||
"""返回midi的乐器ID对应的我的世界乐器名,对于音域转换算法,如下:
|
||
2**( ( msg.note - 60 - X ) / 12 ) 即为MC的音高,其中
|
||
X的取值随乐器不同而变化:
|
||
竖琴harp、电钢琴pling、班卓琴banjo、方波bit、颤音琴iron_xylophone 的时候为6
|
||
吉他的时候为7
|
||
贝斯bass、迪吉里杜管didgeridoo的时候为8
|
||
长笛flute、牛铃cou_bell的时候为5
|
||
钟琴bell、管钟chime、木琴xylophone的时候为4
|
||
而存在一些打击乐器basedrum、hat、snare,没有音域,则没有X,那么我们返回7即可
|
||
:param instrumentID: midi的乐器ID
|
||
default: 如果instrumentID不在范围内,返回的默认我的世界乐器名称
|
||
:return: (str我的世界乐器名, int转换算法中的X)"""
|
||
try:
|
||
a = {
|
||
0: ("note.harp", 6),
|
||
1: ("note.harp", 6),
|
||
2: ("note.pling", 6),
|
||
3: ("note.harp", 6),
|
||
4: ("note.pling", 6),
|
||
5: ("note.pling", 6),
|
||
6: ("note.harp", 6),
|
||
7: ("note.harp", 6),
|
||
8: ("note.share", 7), # 打击乐器无音域
|
||
9: ("note.harp", 6),
|
||
10: ("note.didgeridoo", 8),
|
||
11: ("note.harp", 6),
|
||
12: ("note.xylophone", 4),
|
||
13: ("note.chime", 4),
|
||
14: ("note.harp", 6),
|
||
15: ("note.harp", 6),
|
||
16: ("note.bass", 8),
|
||
17: ("note.harp", 6),
|
||
18: ("note.harp", 6),
|
||
19: ("note.harp", 6),
|
||
20: ("note.harp", 6),
|
||
21: ("note.harp", 6),
|
||
22: ("note.harp", 6),
|
||
23: ("note.guitar", 7),
|
||
24: ("note.guitar", 7),
|
||
25: ("note.guitar", 7),
|
||
26: ("note.guitar", 7),
|
||
27: ("note.guitar", 7),
|
||
28: ("note.guitar", 7),
|
||
29: ("note.guitar", 7),
|
||
30: ("note.guitar", 7),
|
||
31: ("note.bass", 8),
|
||
32: ("note.bass", 8),
|
||
33: ("note.bass", 8),
|
||
34: ("note.bass", 8),
|
||
35: ("note.bass", 8),
|
||
36: ("note.bass", 8),
|
||
37: ("note.bass", 8),
|
||
38: ("note.bass", 8),
|
||
39: ("note.bass", 8),
|
||
40: ("note.harp", 6),
|
||
41: ("note.harp", 6),
|
||
42: ("note.harp", 6),
|
||
43: ("note.harp", 6),
|
||
44: ("note.iron_xylophone", 6),
|
||
45: ("note.guitar", 7),
|
||
46: ("note.harp", 6),
|
||
47: ("note.harp", 6),
|
||
48: ("note.guitar", 7),
|
||
49: ("note.guitar", 7),
|
||
50: ("note.bit", 6),
|
||
51: ("note.bit", 6),
|
||
52: ("note.harp", 6),
|
||
53: ("note.harp", 6),
|
||
54: ("note.bit", 6),
|
||
55: ("note.flute", 5),
|
||
56: ("note.flute", 5),
|
||
57: ("note.flute", 5),
|
||
58: ("note.flute", 5),
|
||
59: ("note.flute", 5),
|
||
60: ("note.flute", 5),
|
||
61: ("note.flute", 5),
|
||
62: ("note.flute", 5),
|
||
63: ("note.flute", 5),
|
||
64: ("note.bit", 6),
|
||
65: ("note.bit", 6),
|
||
66: ("note.bit", 6),
|
||
67: ("note.bit", 6),
|
||
68: ("note.flute", 5),
|
||
69: ("note.harp", 6),
|
||
70: ("note.harp", 6),
|
||
71: ("note.flute", 5),
|
||
72: ("note.flute", 5),
|
||
73: ("note.flute", 5),
|
||
74: ("note.harp", 6),
|
||
75: ("note.flute", 5),
|
||
76: ("note.harp", 6),
|
||
77: ("note.harp", 6),
|
||
78: ("note.harp", 6),
|
||
79: ("note.harp", 6),
|
||
80: ("note.bit", 6),
|
||
81: ("note.bit", 6),
|
||
82: ("note.bit", 6),
|
||
83: ("note.bit", 6),
|
||
84: ("note.bit", 6),
|
||
85: ("note.bit", 6),
|
||
86: ("note.bit", 6),
|
||
87: ("note.bit", 6),
|
||
88: ("note.bit", 6),
|
||
89: ("note.bit", 6),
|
||
90: ("note.bit", 6),
|
||
91: ("note.bit", 6),
|
||
92: ("note.bit", 6),
|
||
93: ("note.bit", 6),
|
||
94: ("note.bit", 6),
|
||
95: ("note.bit", 6),
|
||
96: ("note.bit", 6),
|
||
97: ("note.bit", 6),
|
||
98: ("note.bit", 6),
|
||
99: ("note.bit", 6),
|
||
100: ("note.bit", 6),
|
||
101: ("note.bit", 6),
|
||
102: ("note.bit", 6),
|
||
103: ("note.bit", 6),
|
||
104: ("note.harp", 6),
|
||
105: ("note.banjo", 6),
|
||
106: ("note.harp", 6),
|
||
107: ("note.harp", 6),
|
||
108: ("note.harp", 6),
|
||
109: ("note.harp", 6),
|
||
110: ("note.harp", 6),
|
||
111: ("note.guitar", 7),
|
||
112: ("note.harp", 6),
|
||
113: ("note.bell", 4),
|
||
114: ("note.harp", 6),
|
||
115: ("note.cow_bell", 5),
|
||
116: ("note.basedrum", 7), # 打击乐器无音域
|
||
117: ("note.bass", 8),
|
||
118: ("note.bit", 6),
|
||
119: ("note.basedrum", 7), # 打击乐器无音域
|
||
120: ("note.guitar", 7),
|
||
121: ("note.harp", 6),
|
||
122: ("note.harp", 6),
|
||
123: ("note.harp", 6),
|
||
124: ("note.harp", 6),
|
||
125: ("note.hat", 7), # 打击乐器无音域
|
||
126: ("note.basedrum", 7), # 打击乐器无音域
|
||
127: ("note.snare", 7), # 打击乐器无音域
|
||
}[instrumentID]
|
||
except BaseException:
|
||
a = ("note.harp", 6)
|
||
return a
|
||
|
||
def __score2time(self, score: int):
|
||
return str(int(int(score / 20) / 60)) + ":" + str(int(int(score / 20) % 60))
|
||
|
||
def __formProgressBar(
|
||
self,
|
||
maxscore: int,
|
||
scoreboardname: str,
|
||
progressbar: tuple = (
|
||
r"▶ %%N [ %%s/%^s %%% __________ %%t|%^t ]",
|
||
("§e=§r", "§7=§r"),
|
||
),
|
||
) -> list:
|
||
|
||
pgsstyle = progressbar[0]
|
||
"""用于被替换的进度条原始样式"""
|
||
|
||
"""
|
||
| 标识符 | 指定的可变量 |
|
||
|---------|----------------|
|
||
| `%%N` | 乐曲名(即传入的文件名)|
|
||
| `%%s` | 当前计分板值 |
|
||
| `%^s` | 计分板最大值 |
|
||
| `%%t` | 当前播放时间 |
|
||
| `%^t` | 曲目总时长 |
|
||
| `%%%` | 当前进度比率 |
|
||
| `_` | 用以表示进度条占位|
|
||
"""
|
||
|
||
def __replace(
|
||
s: str, tobeReplaced: str, replaceWith: str, times: int, other: str
|
||
):
|
||
if times == 0:
|
||
return s.replace(tobeReplaced, other)
|
||
if times == s.count(tobeReplaced):
|
||
return s.replace(tobeReplaced, replaceWith)
|
||
result = ""
|
||
t = 0
|
||
for i in s:
|
||
if i == tobeReplaced:
|
||
if t < times:
|
||
result += replaceWith
|
||
t += 1
|
||
else:
|
||
result += other
|
||
else:
|
||
result += i
|
||
|
||
return result
|
||
|
||
idlist = {
|
||
r"%%N": self.midFileName,
|
||
r"%%s": r"%%s",
|
||
r"%^s": str(maxscore),
|
||
r"%%t": r"%%t",
|
||
r"%^t": self.__score2time(maxscore),
|
||
r"%%%": r"%%%",
|
||
}
|
||
|
||
ids = {}
|
||
|
||
for i, j in idlist.items():
|
||
if i != j:
|
||
if i in pgsstyle:
|
||
pgsstyle = pgsstyle.replace(i, j)
|
||
else:
|
||
if i in pgsstyle:
|
||
ids[i] = True
|
||
else:
|
||
ids[i] = False
|
||
|
||
del idlist
|
||
|
||
pgblength = pgsstyle.count("_")
|
||
"""进度条的“条”长度"""
|
||
|
||
finalprgsbar = []
|
||
|
||
for i in range(maxscore):
|
||
nowstr = pgsstyle
|
||
if ids[r"%%s"]:
|
||
nowstr = nowstr.replace(r"%%s", str(i + 1))
|
||
if ids[r"%%t"]:
|
||
nowstr = nowstr.replace(r"%%t", self.__score2time(i + 1))
|
||
if ids[r"%%%"]:
|
||
nowstr = nowstr.replace(
|
||
r"%%%", str(int((i + 1) / maxscore * 10000) / 100) + "%"
|
||
)
|
||
|
||
countof_s = int((i + 1) / maxscore * pgblength)
|
||
|
||
finalprgsbar.append(
|
||
"title @a[scores={"
|
||
+ scoreboardname
|
||
+ "="
|
||
+ str(i + 1)
|
||
+ "}] actionbar "
|
||
+ __replace(
|
||
nowstr, "_", progressbar[1][0], countof_s, progressbar[1][1]
|
||
)
|
||
)
|
||
|
||
return finalprgsbar
|
||
|
||
def __formCMDblk(
|
||
self,
|
||
command: str,
|
||
particularValue: int,
|
||
impluse: int = 0,
|
||
condition: bool = False,
|
||
needRedstone: bool = True,
|
||
tickDelay: int = 0,
|
||
customName: str = "",
|
||
executeOnFirstTick: bool = False,
|
||
trackOutput: bool = True,
|
||
):
|
||
"""
|
||
使用指定项目返回指定的指令方块放置指令项
|
||
:param command: `str`
|
||
指令
|
||
:param particularValue:
|
||
方块特殊值,即朝向
|
||
:0 下 无条件
|
||
:1 上 无条件
|
||
:2 z轴负方向 无条件
|
||
:3 z轴正方向 无条件
|
||
:4 x轴负方向 无条件
|
||
:5 x轴正方向 无条件
|
||
:6 下 无条件
|
||
:7 下 无条件
|
||
|
||
:8 下 有条件
|
||
:9 上 有条件
|
||
:10 z轴负方向 有条件
|
||
:11 z轴正方向 有条件
|
||
:12 x轴负方向 有条件
|
||
:13 x轴正方向 有条件
|
||
:14 下 有条件
|
||
:14 下 有条件
|
||
注意!此处特殊值中的条件会被下面condition参数覆写
|
||
:param impluse: `int 0|1|2`
|
||
方块类型
|
||
0脉冲 1循环 2连锁
|
||
:param condition: `bool`
|
||
是否有条件
|
||
:param needRedstone: `bool`
|
||
是否需要红石
|
||
:param tickDelay: `int`
|
||
执行延时
|
||
:param customName: `str`
|
||
悬浮字
|
||
lastOutput: `str`
|
||
上次输出字符串,注意此处需要留空
|
||
:param executeOnFirstTick: `bool`
|
||
执行第一个已选项(循环指令方块是否激活后立即执行,若为False,则从激活时起延迟后第一次执行)
|
||
:param trackOutput: `bool`
|
||
是否输出
|
||
|
||
:return:str
|
||
"""
|
||
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
|
||
|
||
for i in [
|
||
impluse.to_bytes(4, byteorder="big", signed=False),
|
||
bytes(command, encoding="utf-8") + b"\x00",
|
||
bytes(customName, encoding="utf-8") + b"\x00",
|
||
bytes("", encoding="utf-8") + b"\x00",
|
||
tickDelay.to_bytes(4, byteorder="big", signed=True),
|
||
executeOnFirstTick.to_bytes(1, byteorder="big"),
|
||
trackOutput.to_bytes(1, byteorder="big"),
|
||
condition.to_bytes(1, byteorder="big"),
|
||
needRedstone.to_bytes(1, byteorder="big"),
|
||
]:
|
||
block += i
|
||
return block
|
||
|
||
def _toCmdList_m1(
|
||
self, scoreboardname: str = "mscplay", volume: float = 1.0, speed: float = 1.0
|
||
) -> list:
|
||
"""
|
||
使用Dislink Sforza的转换思路,将midi转换为我的世界命令列表
|
||
:param scoreboardname: 我的世界的计分板名称
|
||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:return: tuple(命令列表, 命令个数, 计分板最大值)
|
||
"""
|
||
tracks = []
|
||
if volume > 1:
|
||
volume = 1
|
||
if volume <= 0:
|
||
volume = 0.001
|
||
|
||
commands = 0
|
||
maxscore = 0
|
||
|
||
for i, track in enumerate(self.midi.tracks):
|
||
|
||
ticks = 0
|
||
instrumentID = 0
|
||
singleTrack = []
|
||
|
||
for msg in track:
|
||
ticks += msg.time
|
||
# print(msg)
|
||
if msg.is_meta:
|
||
if msg.type == "set_tempo":
|
||
tempo = msg.tempo
|
||
else:
|
||
if msg.type == "program_change":
|
||
# print("TT")
|
||
instrumentID = msg.program
|
||
if msg.type == "note_on" and msg.velocity != 0:
|
||
try:
|
||
nowscore = round(
|
||
(ticks * tempo)
|
||
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
|
||
)
|
||
except NameError:
|
||
raise NotDefineTempoError("计算当前分数时出错 未定义参量 Tempo")
|
||
maxscore = max(maxscore, nowscore)
|
||
soundID, _X = self.__Inst2soundIDwithX(instrumentID)
|
||
singleTrack.append(
|
||
"execute @a[scores={"
|
||
+ str(scoreboardname)
|
||
+ "="
|
||
+ str(nowscore)
|
||
+ "}"
|
||
+ f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}"
|
||
)
|
||
commands += 1
|
||
if len(singleTrack) != 0:
|
||
tracks.append(singleTrack)
|
||
|
||
return [tracks, commands, maxscore]
|
||
|
||
# 这与上面的算法几乎没有差别 甚至更慢了一点 但是是为了线性插值做准备
|
||
def _toCmdList_m2(
|
||
self,
|
||
scoreboardname: str = "mscplay",
|
||
MaxVolume: float = 1.0,
|
||
speed: float = 1.0,
|
||
) -> list:
|
||
"""
|
||
使用金羿的转换思路,将midi转换为我的世界命令列表
|
||
:param scoreboardname: 我的世界的计分板名称
|
||
:param MaxVolume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:return: tuple(命令列表, 命令个数, 计分板最大值)
|
||
"""
|
||
|
||
if MaxVolume > 1:
|
||
MaxVolume = 1
|
||
if MaxVolume <= 0:
|
||
MaxVolume = 0.001
|
||
|
||
# 一个midi中仅有16通道 我们通过通道来识别而不是音轨
|
||
channels = [[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []]
|
||
|
||
# 我们来用通道统计音乐信息
|
||
for i, track in enumerate(self.midi.tracks):
|
||
|
||
microseconds = 0
|
||
|
||
for msg in track:
|
||
|
||
if msg.time != 0:
|
||
try:
|
||
microseconds += msg.time * tempo / self.midi.ticks_per_beat
|
||
except NameError:
|
||
raise NotDefineTempoError("计算当前分数时出错 未定义参量 Tempo")
|
||
|
||
if msg.is_meta:
|
||
if msg.type == "set_tempo":
|
||
tempo = msg.tempo
|
||
else:
|
||
|
||
try:
|
||
msg.channel
|
||
channelMsg = True
|
||
except:
|
||
channelMsg = False
|
||
if channelMsg:
|
||
if msg.channel > 15:
|
||
raise ChannelOverFlowError(f"当前消息 {msg} 的通道超限(≤15)")
|
||
|
||
if msg.type == "program_change":
|
||
channels[msg.channel].append(
|
||
("PgmC", msg.program, microseconds)
|
||
)
|
||
|
||
elif msg.type == "note_on" and msg.velocity != 0:
|
||
channels[msg.channel].append(
|
||
("NoteS", msg.note, msg.velocity, microseconds)
|
||
)
|
||
|
||
elif (msg.type == "note_on" and msg.velocity == 0) or (
|
||
msg.type == "note_off"
|
||
):
|
||
channels[msg.channel].append(("NoteE", msg.note, microseconds))
|
||
|
||
"""整合后的音乐通道格式
|
||
每个通道包括若干消息元素其中逃不过这三种:
|
||
|
||
1 切换乐器消息
|
||
|
||
("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
|
||
|
||
2 音符开始消息
|
||
|
||
("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
|
||
|
||
3 音符结束消息
|
||
|
||
("NoteS", 结束的音符ID, 距离演奏开始的毫秒)"""
|
||
|
||
tracks = []
|
||
cmdAmount = 0
|
||
maxScore = 0
|
||
CheckFirstChannel = False
|
||
|
||
# 此处 我们把通道视为音轨
|
||
for track in channels:
|
||
# 如果当前通道为空 则跳过
|
||
if not track:
|
||
continue
|
||
|
||
if channels.index(track) == 0:
|
||
CheckFirstChannel = True
|
||
else:
|
||
CheckFirstChannel = False
|
||
|
||
nowTrack = []
|
||
|
||
for msg in track:
|
||
|
||
if msg[0] == "PgmC":
|
||
InstID = msg[1]
|
||
|
||
elif msg[0] == "NoteS":
|
||
|
||
soundID, _X = self.__Inst2soundIDwithX(InstID)
|
||
score_now = round(msg[-1] / float(speed) / 50000)
|
||
maxScore = max(maxScore, score_now)
|
||
|
||
nowTrack.append(
|
||
"execute @a[scores={"
|
||
+ str(scoreboardname)
|
||
+ "="
|
||
+ str(score_now)
|
||
+ "}"
|
||
+ f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / MaxVolume - 1} ~ {msg[2] * (0.7 if CheckFirstChannel else 0.9)} {2 ** ((msg[1] - 60 - _X) / 12)}"
|
||
)
|
||
|
||
cmdAmount += 1
|
||
|
||
tracks.append(nowTrack)
|
||
|
||
return [tracks, cmdAmount, maxScore]
|
||
|
||
# 这才是加了线性插值的算法
|
||
# 此算法有巨大问题
|
||
# 暂时无法使用
|
||
# 已经经过验证 需要再次修改
|
||
# 等一段时间后我来通知
|
||
def _toCmdList_m3(
|
||
self,
|
||
scoreboardname: str = "mscplay",
|
||
MaxVolume: float = 1.0,
|
||
speed: float = 1.0,
|
||
) -> list:
|
||
"""
|
||
使用金羿的转换思路,将midi转换为我的世界命令列表,并使用线性插值算法优化音量
|
||
:param scoreboardname: 我的世界的计分板名称
|
||
:param MaxVolume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:return: tuple(命令列表, 命令个数, 计分板最大值)
|
||
"""
|
||
|
||
if MaxVolume > 1:
|
||
MaxVolume = 1.0
|
||
if MaxVolume <= 0:
|
||
MaxVolume = 0.001
|
||
|
||
# 一个midi中仅有16通道 我们通过通道来识别而不是音轨
|
||
channels = [[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []]
|
||
|
||
# 我们来用通道统计音乐信息
|
||
for i, track in enumerate(self.midi.tracks):
|
||
|
||
microseconds = 0
|
||
|
||
for msg in track:
|
||
|
||
if msg.time != 0:
|
||
try:
|
||
microseconds += msg.time * tempo / self.midi.ticks_per_beat
|
||
except NameError:
|
||
raise NotDefineTempoError("计算当前分数时出错 未定义参量 Tempo")
|
||
|
||
if msg.is_meta:
|
||
if msg.type == "set_tempo":
|
||
tempo = msg.tempo
|
||
else:
|
||
|
||
try:
|
||
msg.channel
|
||
channelMsg = True
|
||
except:
|
||
channelMsg = False
|
||
if channelMsg:
|
||
if msg.channel > 15:
|
||
raise ChannelOverFlowError(f"当前消息 {msg} 的通道超限(≤15)")
|
||
|
||
if msg.type == "program_change":
|
||
channels[msg.channel].append(
|
||
("PgmC", msg.program, microseconds)
|
||
)
|
||
|
||
elif msg.type == "note_on" and msg.velocity != 0:
|
||
channels[msg.channel].append(
|
||
("NoteS", msg.note, msg.velocity, microseconds)
|
||
)
|
||
|
||
elif (msg.type == "note_on" and msg.velocity == 0) or (
|
||
msg.type == "note_off"
|
||
):
|
||
channels[msg.channel].append(("NoteE", msg.note, microseconds))
|
||
|
||
"""整合后的音乐通道格式
|
||
每个通道包括若干消息元素其中逃不过这三种:
|
||
|
||
1 切换乐器消息
|
||
|
||
("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
|
||
|
||
2 音符开始消息
|
||
|
||
("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
|
||
|
||
3 音符结束消息
|
||
|
||
("NoteS", 结束的音符ID, 距离演奏开始的毫秒)"""
|
||
|
||
note_channels = [[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []]
|
||
|
||
# 此处 我们把通道视为音轨
|
||
for i in range(len(channels)):
|
||
# 如果当前通道为空 则跳过
|
||
|
||
noteMsgs = []
|
||
MsgIndex = []
|
||
|
||
for msg in channels[i]:
|
||
|
||
if msg[0] == "PgmC":
|
||
InstID = msg[1]
|
||
|
||
elif msg[0] == "NoteS":
|
||
noteMsgs.append(msg[1:])
|
||
MsgIndex.append(msg[1])
|
||
|
||
elif msg[0] == "NoteE":
|
||
if msg[1] in MsgIndex:
|
||
note_channels[i].append(
|
||
SingleNote(
|
||
InstID,
|
||
msg[1],
|
||
noteMsgs[MsgIndex.index(msg[1])][1],
|
||
noteMsgs[MsgIndex.index(msg[1])][2],
|
||
msg[-1] - noteMsgs[MsgIndex.index(msg[1])][2],
|
||
)
|
||
)
|
||
noteMsgs.pop(MsgIndex.index(msg[1]))
|
||
MsgIndex.pop(MsgIndex.index(msg[1]))
|
||
|
||
|
||
tracks = []
|
||
cmdAmount = 0
|
||
maxScore = 0
|
||
CheckFirstChannel = False
|
||
|
||
# 临时用的插值计算函数
|
||
def _linearFun(note: SingleNote) -> list:
|
||
'''传入音符数据,返回以半秒为分割的插值列表
|
||
:param note: SingleNote 音符
|
||
:return list[tuple(int开始时间(毫秒), int乐器, int音符, int力度(内置), float音量(播放)),]'''
|
||
|
||
result = []
|
||
|
||
totalCount = int(note.lastTime / 500000)
|
||
|
||
for i in range(totalCount):
|
||
result.append((note.startTime+i*500000,note.instrument,note.pitch,note.velocity,MaxVolume*((totalCount-i)/totalCount)))
|
||
|
||
return result
|
||
|
||
# 此处 我们把通道视为音轨
|
||
for track in note_channels:
|
||
# 如果当前通道为空 则跳过
|
||
if not track:
|
||
continue
|
||
|
||
if note_channels.index(track) == 0:
|
||
CheckFirstChannel = True
|
||
else:
|
||
CheckFirstChannel = False
|
||
|
||
nowTrack = []
|
||
|
||
for note in track:
|
||
|
||
for everynote in _linearFun(note):
|
||
|
||
# 应该是计算的时候出了点小问题
|
||
# 我们应该用一个MC帧作为时间单位而不是半秒
|
||
|
||
soundID, _X = self.__Inst2soundIDwithX(everynote[1])
|
||
|
||
score_now = round(
|
||
everynote[0] / speed / 50000
|
||
)
|
||
|
||
maxScore = max(maxScore, score_now)
|
||
|
||
nowTrack.append(
|
||
"execute @a[scores={"
|
||
+ str(scoreboardname)
|
||
+ "="
|
||
+ str(score_now)
|
||
+ "}"
|
||
+ f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / everynote[4] - 1} ~ {note.velocity * (0.7 if CheckFirstChannel else 0.9)} {2 ** ((note.pitch - 60 - _X) / 12)}"
|
||
)
|
||
|
||
cmdAmount += 1
|
||
tracks.append(nowTrack)
|
||
|
||
return [tracks, cmdAmount, maxScore]
|
||
|
||
def _toCmdList_withDelay_m1(
|
||
self,
|
||
volume: float = 1.0,
|
||
speed: float = 1.0,
|
||
player: str = "@a",
|
||
isMixedWithPrograssBar=False,
|
||
) -> list:
|
||
"""
|
||
使用Dislink Sforza的转换思路,将midi转换为我的世界命令列表,并输出每个音符之后的延迟
|
||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:param player: 玩家选择器,默认为`@a`
|
||
:param isMixedWithPrograssBar: 进度条,(当此参数为True时使用默认进度条,当此参数为其他值为真的表达式时识别为进度条自定义参数,若为其他值为假的表达式则不生成进度条)
|
||
:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
|
||
"""
|
||
tracks = {}
|
||
|
||
if volume > 1:
|
||
volume = 1
|
||
if volume <= 0:
|
||
volume = 0.001
|
||
|
||
# 此处是对于仅有 True 的参数和自定义参数的判断
|
||
if isMixedWithPrograssBar == True:
|
||
isMixedWithPrograssBar = (
|
||
r"▶ %%N [ %%s/%^s %%% __________ %%t|%^t ]",
|
||
("§e=§r", "§7=§r"),
|
||
)
|
||
|
||
for i, track in enumerate(self.midi.tracks):
|
||
|
||
instrumentID = 0
|
||
ticks = 0
|
||
|
||
for msg in track:
|
||
ticks += msg.time
|
||
if msg.is_meta:
|
||
if msg.type == "set_tempo":
|
||
tempo = msg.tempo
|
||
else:
|
||
if msg.type == "program_change":
|
||
instrumentID = msg.program
|
||
if msg.type == "note_on" and msg.velocity != 0:
|
||
nowtick = round(
|
||
(ticks * tempo)
|
||
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
|
||
)
|
||
soundID, _X = self.__Inst2soundIDwithX(instrumentID)
|
||
try:
|
||
tracks[nowtick].append(
|
||
f"execute {player} ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}"
|
||
)
|
||
except BaseException:
|
||
tracks[nowtick] = [
|
||
f"execute {player} ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}",
|
||
]
|
||
|
||
allticks = list(tracks.keys())
|
||
|
||
if isMixedWithPrograssBar:
|
||
|
||
pgsstyle = isMixedWithPrograssBar[0]
|
||
"""用于被替换的进度条原始样式"""
|
||
|
||
"""
|
||
| 标识符 | 指定的可变量 |
|
||
|---------|----------------|
|
||
| `%%N` | 乐曲名(即传入的文件名)|
|
||
| `%%s` | 当前计分板值 |
|
||
| `%^s` | 计分板最大值 |
|
||
| `%%t` | 当前播放时间 |
|
||
| `%^t` | 曲目总时长 |
|
||
| `%%%` | 当前进度比率 |
|
||
| `_` | 用以表示进度条占位|
|
||
"""
|
||
|
||
def __replace(
|
||
s: str, tobeReplaced: str, replaceWith: str, times: int, other: str
|
||
):
|
||
if times == 0:
|
||
return s.replace(tobeReplaced, other)
|
||
if times == s.count(tobeReplaced):
|
||
return s.replace(tobeReplaced, replaceWith)
|
||
result = ""
|
||
t = 0
|
||
for i in s:
|
||
if i == tobeReplaced:
|
||
if t < times:
|
||
result += replaceWith
|
||
t += 1
|
||
else:
|
||
result += other
|
||
else:
|
||
result += i
|
||
|
||
return result
|
||
|
||
idlist = {
|
||
r"%%N": self.midFileName,
|
||
r"%%s": r"%%s",
|
||
r"%^s": str(allticks[-1]),
|
||
r"%%t": r"%%t",
|
||
r"%^t": self.__score2time(allticks[-1]),
|
||
r"%%%": r"%%%",
|
||
}
|
||
|
||
ids = {}
|
||
|
||
for i, j in idlist.items():
|
||
if i != j:
|
||
if i in pgsstyle:
|
||
pgsstyle = pgsstyle.replace(i, j)
|
||
else:
|
||
if i in pgsstyle:
|
||
ids[i] = True
|
||
else:
|
||
ids[i] = False
|
||
|
||
del idlist
|
||
|
||
pgblength = pgsstyle.count("_")
|
||
"""进度条的“条”长度"""
|
||
|
||
results = []
|
||
|
||
for i in range(len(allticks)):
|
||
if i != 0:
|
||
for j in range(len(tracks[allticks[i]])):
|
||
if j != 0:
|
||
results.append((tracks[allticks[i]][j], 0))
|
||
else:
|
||
results.append(
|
||
(tracks[allticks[i]][j], allticks[i] - allticks[i - 1])
|
||
)
|
||
else:
|
||
for j in range(len(tracks[allticks[i]])):
|
||
results.append((tracks[allticks[i]][j], allticks[i]))
|
||
|
||
if isMixedWithPrograssBar:
|
||
|
||
nowstr = pgsstyle
|
||
if ids[r"%%s"]:
|
||
nowstr = nowstr.replace(r"%%s", str(allticks[i] + 1))
|
||
if ids[r"%%t"]:
|
||
nowstr = nowstr.replace(r"%%t", self.__score2time(allticks[i] + 1))
|
||
if ids[r"%%%"]:
|
||
nowstr = nowstr.replace(
|
||
r"%%%",
|
||
str(int((allticks[i] + 1) / allticks[-1] * 10000) / 100) + "%",
|
||
)
|
||
|
||
countof_s = int((allticks[i] + 1) / allticks[-1] * pgblength)
|
||
|
||
titlenow = __replace(
|
||
nowstr,
|
||
"_",
|
||
isMixedWithPrograssBar[1][0],
|
||
countof_s,
|
||
isMixedWithPrograssBar[1][1],
|
||
)
|
||
|
||
results.append(
|
||
(
|
||
f"title {player} actionbar {titlenow}",
|
||
0,
|
||
)
|
||
)
|
||
|
||
return results
|
||
|
||
def __fillSquareSideLength(self, total: int, maxHeight: int):
|
||
"""给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
|
||
:param total: 总方块数量
|
||
:param maxHeight: 最大高度
|
||
:return: 外切正方形的边长 int"""
|
||
return math.ceil(math.sqrt(math.ceil(total / maxHeight)))
|
||
|
||
def tomcpack(
|
||
self,
|
||
method: int = 1,
|
||
isAutoReset: bool = False,
|
||
progressbar=None,
|
||
scoreboardname: str = "mscplay",
|
||
volume: float = 1.0,
|
||
speed: float = 1.0,
|
||
) -> bool or tuple:
|
||
"""
|
||
使用method指定的转换算法,将midi转换为我的世界mcpack格式的包
|
||
:param method: 转换算法
|
||
:param isAutoReset: 是否自动重置计分板
|
||
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||
:param scoreboardname: 我的世界的计分板名称
|
||
:param volume: 音量,注意:这里的音量范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:return 成功与否,成功返回(True,True),失败返回(False,str失败原因)
|
||
"""
|
||
|
||
|
||
# try:
|
||
cmdlist, maxlen, maxscore = self.methods[method - 1](
|
||
scoreboardname, volume, speed
|
||
)
|
||
# except:
|
||
# return (False, f"无法找到算法ID{method}对应的转换算法")
|
||
|
||
# 当文件f夹{self.outputPath}/temp/functions存在时清空其下所有项目,然后创建
|
||
if os.path.exists(f"{self.outputPath}/temp/functions/"):
|
||
shutil.rmtree(f"{self.outputPath}/temp/functions/")
|
||
os.makedirs(f"{self.outputPath}/temp/functions/mscplay")
|
||
|
||
# 写入manifest.json
|
||
if not os.path.exists(f"{self.outputPath}/temp/manifest.json"):
|
||
with open(
|
||
f"{self.outputPath}/temp/manifest.json", "w", encoding="utf-8"
|
||
) as f:
|
||
f.write(
|
||
'{\n "format_version": 1,\n "header": {\n "description": "'
|
||
+ self.midFileName
|
||
+ ' Pack : behavior pack",\n "version": [ 0, 0, 1 ],\n "name": "'
|
||
+ self.midFileName
|
||
+ 'Pack",\n "uuid": "'
|
||
+ str(uuid.uuid4())
|
||
+ '"\n },\n "modules": [\n {\n "description": "'
|
||
+ f"the Player of the Music {self.midFileName}"
|
||
+ '",\n "type": "data",\n "version": [ 0, 0, 1 ],\n "uuid": "'
|
||
+ str(uuid.uuid4())
|
||
+ '"\n }\n ]\n}'
|
||
)
|
||
else:
|
||
with open(
|
||
f"{self.outputPath}/temp/manifest.json", "r", encoding="utf-8"
|
||
) as manifest:
|
||
data = json.loads(manifest.read())
|
||
data["header"][
|
||
"description"
|
||
] = f"the Player of the Music {self.midFileName}"
|
||
data["header"]["name"] = self.midFileName
|
||
data["header"]["uuid"] = str(uuid.uuid4())
|
||
data["modules"][0]["description"] = "None"
|
||
data["modules"][0]["uuid"] = str(uuid.uuid4())
|
||
manifest.close()
|
||
open(f"{self.outputPath}/temp/manifest.json", "w", encoding="utf-8").write(
|
||
json.dumps(data)
|
||
)
|
||
|
||
# 将命令列表写入文件
|
||
indexfile = open(
|
||
f"{self.outputPath}/temp/functions/index.mcfunction", "w", encoding="utf-8"
|
||
)
|
||
for track in cmdlist:
|
||
indexfile.write(
|
||
"function mscplay/track" + str(cmdlist.index(track) + 1) + "\n"
|
||
)
|
||
with open(
|
||
f"{self.outputPath}/temp/functions/mscplay/track{cmdlist.index(track) + 1}.mcfunction",
|
||
"w",
|
||
encoding="utf-8",
|
||
) as f:
|
||
f.write("\n".join(track))
|
||
indexfile.writelines(
|
||
(
|
||
"scoreboard players add @a[scores={"
|
||
+ scoreboardname
|
||
+ "=1..}] "
|
||
+ scoreboardname
|
||
+ " 1\n",
|
||
(
|
||
"scoreboard players reset @a[scores={"
|
||
+ scoreboardname
|
||
+ "="
|
||
+ str(maxscore + 20)
|
||
+ "..}]"
|
||
+ f" {scoreboardname}\n"
|
||
)
|
||
if isAutoReset
|
||
else "",
|
||
f"function mscplay/progressShow\n" if progressbar else "",
|
||
)
|
||
)
|
||
|
||
if progressbar:
|
||
if progressbar:
|
||
with open(
|
||
f"{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction",
|
||
"w",
|
||
encoding="utf-8",
|
||
) as f:
|
||
f.writelines(
|
||
"\n".join(self.__formProgressBar(maxscore, scoreboardname))
|
||
)
|
||
else:
|
||
with open(
|
||
f"{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction",
|
||
"w",
|
||
encoding="utf-8",
|
||
) as f:
|
||
f.writelines(
|
||
"\n".join(
|
||
self.__formProgressBar(
|
||
maxscore, scoreboardname, progressbar
|
||
)
|
||
)
|
||
)
|
||
|
||
indexfile.close()
|
||
|
||
makeZip(
|
||
f"{self.outputPath}/temp/", self.outputPath + f"/{self.midFileName}.mcpack"
|
||
)
|
||
|
||
shutil.rmtree(f"{self.outputPath}/temp/")
|
||
|
||
return (True, f"转换完成,总长度{maxlen}")
|
||
|
||
|
||
def toBDXfile(
|
||
self,
|
||
method: int = 1,
|
||
author: str = "Eilles",
|
||
progressbar=False,
|
||
maxheight: int = 64,
|
||
scoreboardname: str = "mscplay",
|
||
volume: float = 1.0,
|
||
speed: float = 1.0,
|
||
isAutoReset: bool = False,
|
||
):
|
||
"""
|
||
使用method指定的转换算法,将midi转换为BDX结构文件
|
||
:param method: 转换算法
|
||
:param author: 作者名称
|
||
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||
:param maxheight: 生成结构最大高度
|
||
:param scoreboardname: 我的世界的计分板名称
|
||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:param isAutoReset: 是否自动重置计分板
|
||
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
|
||
"""
|
||
try:
|
||
cmdlist, totalcount, maxScore = self.methods[method - 1](
|
||
scoreboardname, volume, speed
|
||
)
|
||
except:
|
||
return (False, f"无法找到算法ID{method}对应的转换算法")
|
||
|
||
if not os.path.exists(self.outputPath):
|
||
os.makedirs(self.outputPath)
|
||
|
||
with open(os.path.abspath(os.path.join(self.outputPath,f"{self.midFileName}.bdx")), "w+") as f:
|
||
f.write("BD@")
|
||
|
||
_bytes = (
|
||
b"BDX\x00"
|
||
+ author.encode("utf-8")
|
||
+ b" & Musicreater\x00\x01command_block\x00"
|
||
)
|
||
|
||
key = {
|
||
"x": (b"\x0f", b"\x0e"),
|
||
"y": (b"\x11", b"\x10"),
|
||
"z": (b"\x13", b"\x12"),
|
||
}
|
||
"""key存储了方块移动指令的数据,其中可以用key[x|y|z][0|1]来表示xyz的减或增"""
|
||
x = "x"
|
||
y = "y"
|
||
z = "z"
|
||
|
||
_sideLength = self.__fillSquareSideLength(totalcount, maxheight)
|
||
|
||
yforward = True
|
||
zforward = True
|
||
|
||
nowy = 0
|
||
nowz = 0
|
||
nowx = 0
|
||
|
||
commands = []
|
||
|
||
for track in cmdlist:
|
||
commands += track
|
||
|
||
if isAutoReset:
|
||
commands += (
|
||
"scoreboard players reset @a[scores={"
|
||
+ scoreboardname
|
||
+ "="
|
||
+ str(maxScore + 20)
|
||
+ "}] "
|
||
+ scoreboardname
|
||
)
|
||
|
||
# 此处是对于仅有 True 的参数和自定义参数的判断
|
||
if progressbar:
|
||
if progressbar == True:
|
||
commands += self.__formProgressBar(maxScore, scoreboardname)
|
||
else:
|
||
commands += self.__formProgressBar(
|
||
maxScore, scoreboardname, progressbar
|
||
)
|
||
|
||
for cmd in commands:
|
||
_bytes += self.__formCMDblk(
|
||
cmd,
|
||
(1 if yforward else 0)
|
||
if (
|
||
((nowy != 0) and (not yforward))
|
||
or ((yforward) and (nowy != maxheight))
|
||
)
|
||
else (3 if zforward else 2)
|
||
if (
|
||
((nowz != 0) and (not zforward))
|
||
or ((zforward) and (nowz != _sideLength))
|
||
)
|
||
else 5,
|
||
impluse=2,
|
||
condition=False,
|
||
needRedstone=False,
|
||
tickDelay=0,
|
||
customName="",
|
||
executeOnFirstTick=False,
|
||
trackOutput=True,
|
||
)
|
||
|
||
nowy += 1 if yforward else -1
|
||
|
||
if ((nowy > maxheight) and (yforward)) or ((nowy < 0) and (not yforward)):
|
||
nowy -= 1 if yforward else -1
|
||
|
||
yforward = not yforward
|
||
|
||
nowz += 1 if zforward else -1
|
||
|
||
if ((nowz > _sideLength) and (zforward)) or (
|
||
(nowz < 0) and (not zforward)
|
||
):
|
||
nowz -= 1 if zforward else -1
|
||
zforward = not zforward
|
||
_bytes += key[x][1]
|
||
nowx += 1
|
||
else:
|
||
|
||
_bytes += key[z][int(zforward)]
|
||
|
||
else:
|
||
|
||
_bytes += key[y][int(yforward)]
|
||
|
||
with open(os.path.abspath(os.path.join(self.outputPath,f"{self.midFileName}.bdx")), "ab+") as f:
|
||
f.write(brotli.compress(_bytes + b"XE"))
|
||
|
||
return (True, _bytes, (nowx, maxheight, _sideLength))
|
||
|
||
def toBDXfile_withDelay(
|
||
self,
|
||
method: int = 1,
|
||
author: str = "Eilles",
|
||
progressbar=False,
|
||
maxheight: int = 64,
|
||
volume: float = 1.0,
|
||
speed: float = 1.0,
|
||
player: str = "@a",
|
||
):
|
||
"""
|
||
使用method指定的转换算法,将midi转换为BDX结构文件
|
||
:param method: 转换算法
|
||
:param author: 作者名称
|
||
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||
:param maxheight: 生成结构最大高度
|
||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:param player: 玩家选择器,默认为`@a`
|
||
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
|
||
"""
|
||
|
||
try:
|
||
cmdlist = self.methods_byDelay[method - 1](
|
||
volume, speed, player, progressbar
|
||
)
|
||
except:
|
||
return (False, f"无法找到算法ID{method}对应的转换算法")
|
||
|
||
if not os.path.exists(self.outputPath):
|
||
os.makedirs(self.outputPath)
|
||
|
||
with open(os.path.abspath(os.path.join(self.outputPath,f"{self.midFileName}.bdx")), "w+") as f:
|
||
f.write("BD@")
|
||
|
||
_bytes = (
|
||
b"BDX\x00"
|
||
+ author.encode("utf-8")
|
||
+ b" & Musicreater\x00\x01command_block\x00"
|
||
)
|
||
|
||
key = {
|
||
"x": (b"\x0f", b"\x0e"),
|
||
"y": (b"\x11", b"\x10"),
|
||
"z": (b"\x13", b"\x12"),
|
||
}
|
||
"""key存储了方块移动指令的数据,其中可以用key[x|y|z][0|1]来表示xyz的减或增"""
|
||
x = "x"
|
||
y = "y"
|
||
z = "z"
|
||
|
||
_sideLength = self.__fillSquareSideLength(len(cmdlist), maxheight)
|
||
|
||
yforward = True
|
||
zforward = True
|
||
|
||
nowy = 0
|
||
nowz = 0
|
||
nowx = 0
|
||
|
||
for cmd, delay in cmdlist:
|
||
_bytes += self.__formCMDblk(
|
||
cmd,
|
||
(1 if yforward else 0)
|
||
if (
|
||
((nowy != 0) and (not yforward))
|
||
or ((yforward) and (nowy != maxheight))
|
||
)
|
||
else (3 if zforward else 2)
|
||
if (
|
||
((nowz != 0) and (not zforward))
|
||
or ((zforward) and (nowz != _sideLength))
|
||
)
|
||
else 5,
|
||
impluse=2,
|
||
condition=False,
|
||
needRedstone=False,
|
||
tickDelay=delay,
|
||
customName="",
|
||
executeOnFirstTick=False,
|
||
trackOutput=True,
|
||
)
|
||
|
||
nowy += 1 if yforward else -1
|
||
|
||
if ((nowy > maxheight) and (yforward)) or ((nowy < 0) and (not yforward)):
|
||
nowy -= 1 if yforward else -1
|
||
|
||
yforward = not yforward
|
||
|
||
nowz += 1 if zforward else -1
|
||
|
||
if ((nowz > _sideLength) and (zforward)) or (
|
||
(nowz < 0) and (not zforward)
|
||
):
|
||
nowz -= 1 if zforward else -1
|
||
zforward = not zforward
|
||
_bytes += key[x][1]
|
||
nowx += 1
|
||
else:
|
||
|
||
_bytes += key[z][int(zforward)]
|
||
|
||
else:
|
||
|
||
_bytes += key[y][int(yforward)]
|
||
|
||
with open(os.path.abspath(os.path.join(self.outputPath,f"{self.midFileName}.bdx")), "ab+") as f:
|
||
f.write(brotli.compress(_bytes + b"XE"))
|
||
|
||
return (True, _bytes, (nowx, maxheight, _sideLength))
|
||
|
||
|
||
# def isProgressBar(pgbarLike:str):
|
||
# '''判断所输入数据是否为进度条式样数据
|
||
# 注意,使用本函数时不得直接放在 if 后,正确用法如下:
|
||
|
||
# 判断是否是合规进度条样式数据:
|
||
# ```
|
||
# if isProgressBar(pgb) == False:
|
||
# pass # 进度条样式错误
|
||
# else:
|
||
# pass # 进度条样式正确
|
||
# ```
|
||
# 当仅需要判断正确的情况时也最好这样写:
|
||
# ```
|
||
# if not isProgressBar(pgb) == False:
|
||
# pass # 进度条样式正确
|
||
# ```
|
||
|
||
# :param phbarLike:str
|
||
# 所需判断的字符串
|
||
# :return False | tuple
|
||
# 是否为可读的进度条式样,如果是,则转换为进度条元组
|
||
# '''
|
||
# if pgbarLike.lower() in ('true','1'):
|
||
# return (r"▶ %%N [ %%s/%^s %%% __________ %%t|%^t ]",("§e=§r", "§7=§r"),)
|
||
# elif pgbarLike.lower() in ('false','0'):
|
||
# return ()
|
||
|
||
|
||
|