mirror of
https://github.com/TriM-Organization/Musicreater.git
synced 2024-11-14 11:27:42 +08:00
255 lines
8.6 KiB
Python
255 lines
8.6 KiB
Python
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"""音创系列的转换功能"""
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from nmcsup.log import log
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# 输入一个列表 [ [str, float ], [], ... ] 音符str 值为持续时间float
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def note2list(Notes : list) -> list:
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from nmcsup.const import notes
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def change(base):
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enwo = {
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'a': 'A',
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'b': 'B',
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'c': 'C',
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'd': "D",
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"e": "E",
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'f': 'F',
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'g': "G"
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}
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nuwo = {
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'6': 'A',
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'7': 'B',
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'1': 'C',
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'2': "D",
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"3": "E",
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'4': 'F',
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'5': "G"
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}
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for k, v in enwo.items():
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if k in base:
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base = base.replace(k, v)
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for k, v in nuwo.items():
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if k in base:
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base = base.replace(k, v)
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return base
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res = []
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log(" === 音符列表=>音调列表")
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for i in Notes:
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s2 = change(i[0])
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log(' === 正在操作音符'+i[0]+'->'+s2)
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if s2 in notes.keys():
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log(" === 找到此音符,加入:"+str(notes[s2][0]))
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res.append([notes[s2][0], float(i[1])])
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else:
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log(' === '+s2+'不在音符表内,此处自动替换为 休止符0 ')
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res.append(['0', float(i[1])])
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log(' === 最终反回'+str(res))
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return res
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def mcnote2freq(Notes):
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from nmcsup.const import notes
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mcnback = {}
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for i,j in notes.items():
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mcnback[j[0]] = i
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res = []
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log(" === 我的世界音调表=>频率列表")
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for i in Notes:
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log(' === 正在操作音符'+i[0]+'->'+mcnback[i[0]])
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res.append([notes[mcnback[i[0]]][1], float(i[1])])
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log(' === 最终反回'+str(res))
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return res
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#MP3文件转midi文件
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def Mp32Mid(mp3File, midFile):
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from piano_transcription_inference import PianoTranscription, sample_rate, load_audio
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# 加载
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(audio, _) = load_audio(mp3File, sr=sample_rate, mono=True)
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# 实例化并转换
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PianoTranscription(device="cpu").transcribe(audio, midFile)
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#传入一个音符列表转为指令列表
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def Note2Cmd(Notes : list,ScoreboardName:str,Instrument:str, PlayerSelect:str='',isProsess:bool=False) -> list:
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commands = []
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a = 0.0
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if isProsess:
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length = len(Notes)
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j = 1
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for i in range(len(Notes)):
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commands.append("execute @a"+PlayerSelect+" ~ ~ ~ execute @s[scores={"+ScoreboardName+"="+str(int((a+2)*5+int(Notes[i][1]*5)))+"}] ~ ~ ~ playsound "+Instrument+" @s ~ ~ ~ 1000 "+str(Notes[i][0])+" 1000\n")
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a += Notes[i][1]
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if isProsess:
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commands.append("execute @a"+PlayerSelect+" ~ ~ ~ execute @s[scores={"+ScoreboardName+"="+str(int((a+2)*5+int(Notes[i][1]*5)))+"}] ~ ~ ~ title @s actionbar §e▶ 播放中: §a"+str(j)+"/"+str(length)+" || "+str(int(j/length*1000)/10)+"\n")
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j+=1
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commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿)\n")
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return commands
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import amulet
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import amulet_nbt
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from amulet.api.block import Block
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from amulet.api.block_entity import BlockEntity
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from amulet.utils.world_utils import block_coords_to_chunk_coords
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from amulet_nbt import TAG_String,TAG_Compound,TAG_Byte
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#简单载入方块
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#level.set_version_block(posx,posy,posz,"minecraft:overworld",("bedrock", (1, 16, 20)),Block(namespace, name))
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#转入指令列表与位置信息转至世界
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def Cmd2World(cmd:list,world:str,dire:list):
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'''将指令以命令链的形式载入世界\n
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cmd指令列表位为一个序列,中包含指令字符串\n
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world为地图所在位置,需要指向文件夹,dire为指令方块生成之位置'''
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level = amulet.load_level(world)
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cdl = []
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for i in cmd:
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try:
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if (i[:i.index('#')].replace(' ','') != '\n') and(i[:i.index('#')].replace(' ','') != ''):
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cdl.append(i[:i.index('#')])
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except:
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cdl.append(i)
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i = 0
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#第一个是特殊
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universal_block = Block('universal_minecraft','command_block',{'conditional':TAG_String("false"),'facing':TAG_String('up'),'mode':TAG_String("repeating")})
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cx, cz = block_coords_to_chunk_coords(dire[0], dire[2])
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chunk = level.get_chunk(cx, cz, "minecraft:overworld")
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offset_x, offset_z = dire[0] - 16 * cx, dire[2] - 16 * cz
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universal_block_entity = BlockEntity( 'universal_minecraft','command_block',dire[0],dire[1],dire[2],amulet_nbt.NBTFile(TAG_Compound({'utags': TAG_Compound({'auto': TAG_Byte(0),'Command': TAG_String(cdl.pop(0))}) })))
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chunk.blocks[offset_x, dire[1], offset_z] = level.block_palette.get_add_block(universal_block)
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chunk.block_entities[(dire[0], dire[1], dire[2])] = universal_block_entity
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chunk.changed = True
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#集体上移
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dire[1]+=1;
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#真正开始
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down = False
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for j in cdl:
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if dire[1]+i >= 255:
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dire[0]+=1
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i=0
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down = not down
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#定义此方块
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if dire[1]+i == 254 :
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universal_block = Block('universal_minecraft','command_block',{'conditional':TAG_String("false"),'facing':TAG_String('east'),'mode':TAG_String("chain")})
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else:
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if down:
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universal_block = Block('universal_minecraft','command_block',{'conditional':TAG_String("false"),'facing':TAG_String('down'),'mode':TAG_String("chain")})
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else:
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universal_block = Block('universal_minecraft','command_block',{'conditional':TAG_String("false"),'facing':TAG_String('up'),'mode':TAG_String("chain")})
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cx, cz = block_coords_to_chunk_coords(dire[0], dire[2])
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#获取区块
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chunk = level.get_chunk(cx, cz, "minecraft:overworld")
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offset_x, offset_z = dire[0] - 16 * cx, dire[2] - 16 * cz
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if down:
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#定义方块实体
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universal_block_entity = BlockEntity( 'universal_minecraft','command_block',dire[0],254-i,dire[2],amulet_nbt.NBTFile(TAG_Compound({'utags': TAG_Compound({'auto': TAG_Byte(1),'Command': TAG_String(j)}) })))
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#将方块加入世界
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chunk.blocks[offset_x, 254-i, offset_z] = level.block_palette.get_add_block(universal_block)
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chunk.block_entities[(dire[0], 254-i, dire[2])] = universal_block_entity
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else:
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#定义方块实体
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universal_block_entity = BlockEntity( 'universal_minecraft','command_block',dire[0],dire[1]+i,dire[2],amulet_nbt.NBTFile(TAG_Compound({'utags': TAG_Compound({'auto': TAG_Byte(1),'Command': TAG_String(j)}) })))
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#将方块加入世界
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chunk.blocks[offset_x, dire[1]+i, offset_z] = level.block_palette.get_add_block(universal_block)
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chunk.block_entities[(dire[0], dire[1]+i, dire[2])] = universal_block_entity
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#设置为已更新区块
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chunk.changed = True
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i+=1
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del i, cdl
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#保存世界并退出
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level.save()
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level.close()
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#音符转成方块再加载到世界里头
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def Blocks2World(world:str,dire:list,Datas:list):
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from nmcsup.const import Blocks
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level = amulet.load_level(world)
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i = 0
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def setblock(block:str,pos:list):
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'''pos : list[int,int,int]'''
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cx, cz = block_coords_to_chunk_coords(pos[0], pos[2])
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chunk = level.get_chunk(cx, cz, "minecraft:overworld")
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offset_x, offset_z = pos[0] - 16 * cx, pos[2] - 16 * cz
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chunk.blocks[offset_x, pos[1], offset_z] = level.block_palette.get_add_block(Block("minecraft",block))
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chunk.changed = True
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for j in Datas:
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if dire[1]+1 >= 255:
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i = 0
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dire[0]+=1
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setblock(Blocks[j[0]],[dire[0],dire[1]+i,dire[2]])
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i = int(i+j[1]+0.5) #四舍五入
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level.save()
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level.close()
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#传入音符列表制作播放器指令
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def Notes2Player(Note,dire:list,CmdData:dict):
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'''传入音符列表、坐标、指令数据,生成播放器指令'''
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Notes = {}
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for i in Note:
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Notes[i[0]] = ''
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Notes = list(Notes.keys())
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from nmcsup.const import Blocks
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Cmds = []
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for j in Notes:
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Cmds.append('execute @e[x='+str(dire[0])+',y='+str(dire[1])+',z='+str(dire[2])+',dy='+str(255-dire[1])+',name='+CmdData['Ent']+'] ~ ~ ~ detect ~ ~ ~ '+Blocks[j]+' 0 execute @a '+CmdData['Pls']+' ~ ~ ~ playsound '+CmdData['Ins']+' @s ~ ~ ~ 1000 '+str(j)+' 1000\n')
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Cmds+=['#本函数由 金羿 音·创 生成\n','execute @e[y='+str(dire[1])+',dy='+str(255-dire[1])+',name='+CmdData['Ent']+'] ~ ~ ~ tp ~ ~1 ~\n','execute @e[y=255,dy=100,name='+CmdData['Ent']+'] ~ ~ ~ tp ~1 '+str(dire[1])+' ~\n','#音·创 开发交流群 861684859']
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return Cmds
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#传入音符列表生成方块至世界
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def Datas2BlkWorld(NoteData,world:str,dire:list):
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for i in range(len(NoteData)):
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Blocks2World(world,[dire[0],dire[1],dire[2]+i],NoteData[i])
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