mirror of
https://github.com/TriM-Organization/Musicreater.git
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1626 lines
60 KiB
Python
1626 lines
60 KiB
Python
# -*- coding: utf-8 -*-
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# 音·创 开发交流群 861684859
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# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
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# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
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# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
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"""
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音·创 库版 (Musicreater Package Version)
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是一款免费开源的针对《我的世界:基岩版》的midi音乐转换库
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Musicreater pkgver (Package Version 音·创 库版)
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A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
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版权所有 © 2023 音·创 开发者
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Copyright © 2023 all the developers of Musicreater
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开源相关声明请见 ../License.md
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Terms & Conditions: ../License.md
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"""
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import mido
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import brotli
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import json
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import uuid
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import shutil
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from .utils import *
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from .exceptions import *
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from typing import TypeVar, Union
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T = TypeVar('T') # Declare type variable
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VM = TypeVar("VM", mido.MidiFile, None) # void mido
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class SingleNote:
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def __init__(
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self,
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instrument: int,
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pitch: int,
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velocity,
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startTime: int,
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lastTime: int):
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"""用于存储单个音符的类
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:param instrument 乐器编号
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:param pitch 音符编号
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:param velocity 力度/响度
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:param startTime 开始之时(ms)
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注:此处的时间是用从乐曲开始到当前的毫秒数
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:param lastTime 音符延续时间(ms)"""
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self.instrument = instrument
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'''乐器编号'''
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self.note = pitch
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'''音符编号'''
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self.velocity = velocity
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'''力度/响度'''
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self.startTime = startTime
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'''开始之时 ms'''
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self.lastTime = lastTime
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'''音符持续时间 ms'''
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@property
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def inst(self):
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"""乐器编号"""
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return self.instrument
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@property
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def pitch(self):
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"""音符编号"""
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return self.note
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def __str__(self):
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return f"Note(inst = {self.inst}, pitch = {self.note}, velocity = {self.velocity}, " \
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f"startTime = {self.startTime}, lastTime = {self.lastTime}, )"
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def __tuple__(self):
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return (
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self.inst,
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self.note,
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self.velocity,
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self.startTime,
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self.lastTime)
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def __dict__(self):
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return {
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"inst": self.inst,
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"pitch": self.note,
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"velocity": self.velocity,
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"startTime": self.startTime,
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"lastTime": self.lastTime,
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}
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class MethodList(list):
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def __init__(self, in_=()):
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super().__init__()
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self._T = [_x for _x in in_]
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def __getitem__(self, item) -> T:
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return self._T[item]
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"""
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学习笔记:
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tempo: microseconds per quarter note 毫秒每四分音符,换句话说就是一拍占多少毫秒
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tick: midi帧
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ticks_per_beat: 帧每拍,即一拍多少帧
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那么:
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tick / ticks_per_beat => amount_of_beats 拍数(四分音符数)
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tempo * amount_of_beats => 毫秒数
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所以:
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tempo * tick / ticks_per_beat => 毫秒数
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###########
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seconds per tick:
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(tempo / 1000000.0) / ticks_per_beat
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seconds:
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tick * tempo / 1000000.0 / ticks_per_beat
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microseconds:
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tick * tempo / 1000.0 / ticks_per_beat
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gameticks:
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tick * tempo / 1000000.0 / ticks_per_beat * 一秒多少游戏刻
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"""
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class midiConvert:
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def __init__(self, debug: bool = False):
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"""简单的midi转换类,将midi文件转换为我的世界结构或者包"""
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self.debugMode: bool = debug
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self.midiFile: str = ""
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self.midi: VM = None
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self.outputPath: str = ""
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self.midFileName: str = ""
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self.exeHead = ""
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self.methods = MethodList(
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[
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self._toCmdList_m1(),
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self._toCmdList_m2(),
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self._toCmdList_m3()
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]
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)
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self.methods_byDelay = MethodList(
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[
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self._toCmdList_withDelay_m1,
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self._toCmdList_withDelay_m2,
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]
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)
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if self.debugMode:
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from .magicBeing import prt, ipt
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self.prt = prt
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self.ipt = ipt
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def convert(
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self,
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midiFile: str,
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outputPath: str,
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oldExeFormat: bool = True):
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"""转换前需要先运行此函数来获取基本信息"""
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self.midiFile = midiFile
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"""midi文件路径"""
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try:
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self.midi = mido.MidiFile(self.midiFile)
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"""MidiFile对象"""
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except Exception as E:
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raise MidiDestroyedError(f"文件{self.midiFile}损坏:{E}")
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self.outputPath = os.path.abspath(outputPath)
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"""输出路径"""
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# 将self.midiFile的文件名,不含路径且不含后缀存入self.midiFileName
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self.midFileName = os.path.splitext(os.path.basename(self.midiFile))[0]
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"""文件名,不含路径且不含后缀"""
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self.exeHead = (
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"execute {} ~ ~ ~ "
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if oldExeFormat
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else "execute as {} at @s positioned ~ ~ ~ run "
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)
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"""execute指令的应用,两个版本提前决定。"""
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@staticmethod
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def __Inst2soundID_withX(instrumentID):
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"""返回midi的乐器ID对应的我的世界乐器名,对于音域转换算法,如下:
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2**( ( msg.note - 60 - X ) / 12 ) 即为MC的音高,其中
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X的取值随乐器不同而变化:
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竖琴harp、电钢琴pling、班卓琴banjo、方波bit、颤音琴iron_xylophone 的时候为6
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吉他的时候为7
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贝斯bass、迪吉里杜管didgeridoo的时候为8
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长笛flute、牛铃cou_bell的时候为5
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钟琴bell、管钟chime、木琴xylophone的时候为4
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而存在一些打击乐器bd(basedrum)、hat、snare,没有音域,则没有X,那么我们返回7即可
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:param instrumentID: midi的乐器ID
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default: 如果instrumentID不在范围内,返回的默认我的世界乐器名称
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:return: (str我的世界乐器名, int转换算法中的X)"""
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try:
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a = {
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0: ("note.harp", 6),
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1: ("note.harp", 6),
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2: ("note.pling", 6),
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3: ("note.harp", 6),
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4: ("note.pling", 6),
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5: ("note.pling", 6),
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6: ("note.harp", 6),
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7: ("note.harp", 6),
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8: ("note.share", 7), # 打击乐器无音域
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9: ("note.harp", 6),
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10: ("note.didgeridoo", 8),
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11: ("note.harp", 6),
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12: ("note.xylophone", 4),
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13: ("note.chime", 4),
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14: ("note.harp", 6),
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15: ("note.harp", 6),
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16: ("note.bass", 8),
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17: ("note.harp", 6),
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18: ("note.harp", 6),
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19: ("note.harp", 6),
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20: ("note.harp", 6),
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21: ("note.harp", 6),
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22: ("note.harp", 6),
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23: ("note.guitar", 7),
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24: ("note.guitar", 7),
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25: ("note.guitar", 7),
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26: ("note.guitar", 7),
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27: ("note.guitar", 7),
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28: ("note.guitar", 7),
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29: ("note.guitar", 7),
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30: ("note.guitar", 7),
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31: ("note.bass", 8),
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32: ("note.bass", 8),
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33: ("note.bass", 8),
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34: ("note.bass", 8),
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35: ("note.bass", 8),
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36: ("note.bass", 8),
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37: ("note.bass", 8),
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38: ("note.bass", 8),
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39: ("note.bass", 8),
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40: ("note.harp", 6),
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41: ("note.harp", 6),
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42: ("note.harp", 6),
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43: ("note.harp", 6),
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44: ("note.iron_xylophone", 6),
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45: ("note.guitar", 7),
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46: ("note.harp", 6),
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47: ("note.harp", 6),
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48: ("note.guitar", 7),
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49: ("note.guitar", 7),
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50: ("note.bit", 6),
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51: ("note.bit", 6),
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52: ("note.harp", 6),
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53: ("note.harp", 6),
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54: ("note.bit", 6),
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55: ("note.flute", 5),
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56: ("note.flute", 5),
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57: ("note.flute", 5),
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58: ("note.flute", 5),
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59: ("note.flute", 5),
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60: ("note.flute", 5),
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61: ("note.flute", 5),
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62: ("note.flute", 5),
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63: ("note.flute", 5),
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64: ("note.bit", 6),
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65: ("note.bit", 6),
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66: ("note.bit", 6),
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67: ("note.bit", 6),
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68: ("note.flute", 5),
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69: ("note.harp", 6),
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70: ("note.harp", 6),
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71: ("note.flute", 5),
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72: ("note.flute", 5),
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73: ("note.flute", 5),
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74: ("note.harp", 6),
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75: ("note.flute", 5),
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76: ("note.harp", 6),
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77: ("note.harp", 6),
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78: ("note.harp", 6),
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79: ("note.harp", 6),
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80: ("note.bit", 6),
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81: ("note.bit", 6),
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82: ("note.bit", 6),
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83: ("note.bit", 6),
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84: ("note.bit", 6),
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85: ("note.bit", 6),
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86: ("note.bit", 6),
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87: ("note.bit", 6),
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88: ("note.bit", 6),
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89: ("note.bit", 6),
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90: ("note.bit", 6),
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91: ("note.bit", 6),
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92: ("note.bit", 6),
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93: ("note.bit", 6),
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94: ("note.bit", 6),
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95: ("note.bit", 6),
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96: ("note.bit", 6),
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97: ("note.bit", 6),
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98: ("note.bit", 6),
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99: ("note.bit", 6),
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100: ("note.bit", 6),
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101: ("note.bit", 6),
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102: ("note.bit", 6),
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103: ("note.bit", 6),
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104: ("note.harp", 6),
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105: ("note.banjo", 6),
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106: ("note.harp", 6),
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107: ("note.harp", 6),
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108: ("note.harp", 6),
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109: ("note.harp", 6),
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110: ("note.harp", 6),
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111: ("note.guitar", 7),
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112: ("note.harp", 6),
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113: ("note.bell", 4),
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114: ("note.harp", 6),
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115: ("note.cow_bell", 5),
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116: ("note.bd", 7), # 打击乐器无音域
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117: ("note.bass", 8),
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118: ("note.bit", 6),
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119: ("note.bd", 7), # 打击乐器无音域
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120: ("note.guitar", 7),
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121: ("note.harp", 6),
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122: ("note.harp", 6),
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123: ("note.harp", 6),
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124: ("note.harp", 6),
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125: ("note.hat", 7), # 打击乐器无音域
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126: ("note.bd", 7), # 打击乐器无音域
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127: ("note.snare", 7), # 打击乐器无音域
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}[instrumentID]
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except BaseError:
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a = ("note.flute", 5)
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return a
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@staticmethod
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def __bitInst2ID_withX(instrumentID):
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try:
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try:
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return {
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34: ('note.bd', 7),
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35: ('note.bd', 7),
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36: ('note.hat', 7),
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37: ('note.snare', 7),
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38: ('note.snare', 7),
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39: ('note.snare', 7),
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40: ('note.hat', 7),
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41: ('note.snare', 7),
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42: ('note.hat', 7),
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43: ('note.snare', 7),
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44: ('note.snare', 7),
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45: ('note.bell', 4),
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46: ('note.snare', 7),
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47: ('note.snare', 7),
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48: ('note.bell', 4),
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49: ('note.hat', 7),
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50: ('note.bell', 4),
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51: ('note.bell', 4),
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52: ('note.bell', 4),
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53: ('note.bell', 4),
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54: ('note.bell', 4),
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55: ('note.bell', 4),
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56: ('note.snare', 7),
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57: ('note.hat', 7),
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58: ('note.chime', 4),
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59: ('note.iron_xylophone', 6),
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60: ('note.bd', 7),
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61: ('note.bd', 7),
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62: ('note.xylophone', 4),
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63: ('note.xylophone', 4),
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64: ('note.xylophone', 4),
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65: ('note.hat', 7),
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66: ('note.bell', 4),
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67: ('note.bell', 4),
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68: ('note.hat', 7),
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69: ('note.hat', 7),
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70: ('note.flute', 5),
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71: ('note.flute', 5),
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72: ('note.hat', 7),
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73: ('note.hat', 7),
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74: ('note.xylophone', 4),
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||
75: ('note.hat', 7),
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||
76: ('note.hat', 7),
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||
77: ('note.xylophone', 4),
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||
78: ('note.xylophone', 4),
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79: ('note.bell', 4),
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80: ('note.bell', 4),
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}[instrumentID]
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except BaseError:
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return "note.bd", 7
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except BaseError:
|
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print("WARN", "无法使用打击乐器列表库,可能是不支持当前环境,打击乐器使用Dislink算法代替。")
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if instrumentID == 55:
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return "note.cow_bell", 5
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elif instrumentID in [41, 43, 45]:
|
||
return "note.hat", 7
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elif instrumentID in [36, 37, 39]:
|
||
return "note.snare", 7
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||
else:
|
||
return "note.bd", 7
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||
|
||
@staticmethod
|
||
def __score2time(score: int):
|
||
return str(int(int(score / 20) / 60)) + ":" + \
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||
str(int(int(score / 20) % 60))
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||
|
||
def __formProgressBar(
|
||
self,
|
||
maxscore: int,
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||
scoreboard_name: str,
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||
progressbar: tuple = (
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||
r"▶ %%N [ %%s/%^s %%% __________ %%t|%^t ]",
|
||
("§e=§r", "§7=§r"),
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||
),
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||
) -> list:
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|
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pgs_style = progressbar[0]
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||
"""用于被替换的进度条原始样式"""
|
||
|
||
"""
|
||
| 标识符 | 指定的可变量 |
|
||
|---------|----------------|
|
||
| `%%N` | 乐曲名(即传入的文件名)|
|
||
| `%%s` | 当前计分板值 |
|
||
| `%^s` | 计分板最大值 |
|
||
| `%%t` | 当前播放时间 |
|
||
| `%^t` | 曲目总时长 |
|
||
| `%%%` | 当前进度比率 |
|
||
| `_` | 用以表示进度条占位|
|
||
"""
|
||
perEach = maxscore / pgs_style.count('_')
|
||
|
||
result = []
|
||
|
||
if r"%^s" in pgs_style:
|
||
pgs_style = pgs_style.replace(r"%^s", str(maxscore))
|
||
|
||
if r"%^t" in pgs_style:
|
||
pgs_style = pgs_style.replace(r"%^t", self.__score2time(maxscore))
|
||
|
||
def replaceBar(_i):
|
||
try:
|
||
return pgs_style.replace(
|
||
'_',
|
||
progressbar[1][0],
|
||
_i +
|
||
1).replace(
|
||
'_',
|
||
progressbar[1][1])
|
||
except BaseError:
|
||
return pgs_style.replace('_', progressbar[1][0], _i + 1)
|
||
|
||
sbn_pc = scoreboard_name[:2]
|
||
if r"%%%" in pgs_style:
|
||
result.append(
|
||
"scoreboard objectives add {}PercT dummy \"百分比计算\"".format(sbn_pc))
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players set MaxScore {} {}".format(
|
||
scoreboard_name, maxscore
|
||
)
|
||
)
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players set n100 {} 100".format(scoreboard_name)
|
||
)
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players operation @s {} = @s {}".format(
|
||
sbn_pc + "PercT", scoreboard_name
|
||
)
|
||
)
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players operation @s {} *= n100 {}".format(
|
||
sbn_pc + "PercT", scoreboard_name
|
||
)
|
||
)
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players operation @s {} /= MaxScore {}".format(
|
||
sbn_pc + "PercT", scoreboard_name
|
||
)
|
||
)
|
||
|
||
if r"%%t" in pgs_style:
|
||
result.append(
|
||
"scoreboard objectives add {}TMinT dummy \"时间计算:分\"".format(sbn_pc))
|
||
result.append(
|
||
"scoreboard objectives add {}TSecT dummy \"时间计算:秒\"".format(sbn_pc))
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players set n20 {} 20".format(scoreboard_name)
|
||
)
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players set n60 {} 60".format(scoreboard_name)
|
||
)
|
||
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players operation @s {} = @s {}".format(
|
||
sbn_pc + "TMinT", scoreboard_name
|
||
)
|
||
)
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players operation @s {} /= n20 {}".format(
|
||
sbn_pc + "TMinT", scoreboard_name
|
||
)
|
||
)
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players operation @s {} /= n60 {}".format(
|
||
sbn_pc + "TMinT", scoreboard_name
|
||
)
|
||
)
|
||
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players operation @s {} = @s {}".format(
|
||
sbn_pc + "TSecT", scoreboard_name
|
||
)
|
||
)
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players operation @s {} /= n20 {}".format(
|
||
sbn_pc + "TSecT", scoreboard_name
|
||
)
|
||
)
|
||
result.append(
|
||
self.exeHead.format("@a[scores={" + scoreboard_name + "=1..}]")
|
||
+ "scoreboard players operation @s {} %= n60 {}".format(
|
||
sbn_pc + "TSecT", scoreboard_name
|
||
)
|
||
)
|
||
|
||
for i in range(pgs_style.count('_')):
|
||
npg_stl = (
|
||
replaceBar(i).replace(r"%%N", self.midFileName)
|
||
if r"%%N" in pgs_style
|
||
else replaceBar(i)
|
||
)
|
||
if r"%%s" in npg_stl:
|
||
npg_stl = npg_stl.replace(
|
||
r"%%s",
|
||
'"},{"score":{"name":"*","objective":"'
|
||
+ scoreboard_name
|
||
+ '"}},{"text":"',
|
||
)
|
||
if r"%%%" in npg_stl:
|
||
npg_stl = npg_stl.replace(
|
||
r"%%%",
|
||
'"},{"score":{"name":"*","objective":"'
|
||
+ sbn_pc
|
||
+ 'PercT"}},{"text":"%',
|
||
)
|
||
if r"%%t" in npg_stl:
|
||
npg_stl = npg_stl.replace(
|
||
r"%%t", r'"},{"score":{"name":"*","objective":"{-}TMinT"}},{"text":":"},'
|
||
r'{"score":{"name":"*","objective":"{-}TSecT"}},{"text":"'.replace(
|
||
r"{-}", sbn_pc), )
|
||
result.append(
|
||
self.exeHead.format(
|
||
"@a[scores={"
|
||
+ scoreboard_name
|
||
+ f"={int(i * perEach)}..{math.ceil((i + 1) * perEach)}"
|
||
+ "}]"
|
||
)
|
||
+ r'titleraw @s actionbar {"rawtext":[{"text":"'
|
||
+ npg_stl
|
||
+ r'"}]}'
|
||
)
|
||
|
||
if r"%%%" in pgs_style:
|
||
result.append("scoreboard objectives remove {}PercT".format(sbn_pc))
|
||
if r"%%t" in pgs_style:
|
||
result.append("scoreboard objectives remove {}TMinT".format(sbn_pc))
|
||
result.append("scoreboard objectives remove {}TSecT".format(sbn_pc))
|
||
|
||
return result
|
||
|
||
def _toCmdList_m1(
|
||
self,
|
||
scoreboard_name: str = "mscplay",
|
||
MaxVolume: float = 1.0,
|
||
speed: float = 1.0) -> list:
|
||
"""
|
||
使用Dislink Sforza的转换思路,将midi转换为我的世界命令列表
|
||
:param scoreboard_name: 我的世界的计分板名称
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:return: tuple(命令列表, 命令个数, 计分板最大值)
|
||
"""
|
||
# :param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
tracks = []
|
||
MaxVolume = 1 if MaxVolume > 1 else (
|
||
0.001 if MaxVolume <= 0 else MaxVolume)
|
||
|
||
commands = 0
|
||
maxscore = 0
|
||
|
||
# 分轨的思路其实并不好,但这个算法就是这样
|
||
# 所以我建议用第二个方法 _toCmdList_m2
|
||
for i, track in enumerate(self.midi.tracks):
|
||
|
||
ticks = 0
|
||
instrumentID = 0
|
||
singleTrack = []
|
||
|
||
for msg in track:
|
||
ticks += msg.time
|
||
if msg.is_meta:
|
||
if msg.type == "set_tempo":
|
||
tempo = msg.tempo
|
||
else:
|
||
if msg.type == "program_change":
|
||
instrumentID = msg.program
|
||
|
||
if msg.type == "note_on" and msg.velocity != 0:
|
||
try:
|
||
nowscore = round(
|
||
(ticks * tempo)
|
||
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
|
||
)
|
||
except NameError:
|
||
raise NotDefineTempoError("计算当前分数时出错 未定义参量 Tempo")
|
||
maxscore = max(maxscore, nowscore)
|
||
if msg.channel == 9:
|
||
soundID, _X = self.__bitInst2ID_withX(instrumentID)
|
||
else:
|
||
soundID, _X = self.__Inst2soundID_withX(
|
||
instrumentID)
|
||
|
||
singleTrack.append(
|
||
"execute @a[scores={" +
|
||
str(scoreboard_name) +
|
||
"=" +
|
||
str(nowscore) +
|
||
"}" +
|
||
f"] ~ ~ ~ playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
|
||
f"{2 ** ((msg.note - 60 - _X) / 12)}")
|
||
commands += 1
|
||
if len(singleTrack) != 0:
|
||
tracks.append(singleTrack)
|
||
|
||
return [tracks, commands, maxscore]
|
||
|
||
# 原本这个算法的转换效果应该和上面的算法相似的
|
||
def _toCmdList_m2(
|
||
self,
|
||
scoreboard_name: str = "mscplay",
|
||
MaxVolume: float = 1.0,
|
||
speed: float = 1.0,
|
||
) -> list:
|
||
"""
|
||
使用金羿的转换思路,将midi转换为我的世界命令列表
|
||
:param scoreboard_name: 我的世界的计分板名称
|
||
:param MaxVolume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:return: tuple(命令列表, 命令个数, 计分板最大值)
|
||
"""
|
||
|
||
MaxVolume = 1 if MaxVolume > 1 else (
|
||
0.001 if MaxVolume <= 0 else MaxVolume)
|
||
|
||
# 一个midi中仅有16个通道 我们通过通道来识别而不是音轨
|
||
channels = {
|
||
0: [],
|
||
1: [],
|
||
2: [],
|
||
3: [],
|
||
4: [],
|
||
5: [],
|
||
6: [],
|
||
7: [],
|
||
8: [],
|
||
9: [],
|
||
10: [],
|
||
11: [],
|
||
12: [],
|
||
13: [],
|
||
14: [],
|
||
15: [],
|
||
16: [],
|
||
}
|
||
|
||
microseconds = 0
|
||
|
||
# 我们来用通道统计音乐信息
|
||
for msg in self.midi:
|
||
|
||
if msg.time != 0:
|
||
try:
|
||
microseconds += msg.time * tempo / self.midi.ticks_per_beat
|
||
# print(microseconds)
|
||
except NameError:
|
||
if self.debugMode:
|
||
raise NotDefineTempoError("计算当前分数时出错 未定义参量 Tempo")
|
||
else:
|
||
microseconds += (
|
||
msg.time
|
||
* mido.midifiles.midifiles.DEFAULT_TEMPO
|
||
/ self.midi.ticks_per_beat
|
||
)
|
||
|
||
if msg.is_meta:
|
||
if msg.type == "set_tempo":
|
||
tempo = msg.tempo
|
||
if self.debugMode:
|
||
self.prt(f"TEMPO更改:{tempo}(毫秒每拍)")
|
||
else:
|
||
|
||
if self.debugMode:
|
||
try:
|
||
if msg.channel > 15:
|
||
raise ChannelOverFlowError(
|
||
f"当前消息 {msg} 的通道超限(≤15)")
|
||
except BaseError:
|
||
pass
|
||
|
||
if msg.type == "program_change":
|
||
channels[msg.channel].append(
|
||
("PgmC", msg.program, microseconds))
|
||
|
||
elif msg.type == "note_on" and msg.velocity != 0:
|
||
channels[msg.channel].append(
|
||
("NoteS", msg.note, msg.velocity, microseconds)
|
||
)
|
||
|
||
elif (msg.type == "note_on" and msg.velocity == 0) or (
|
||
msg.type == "note_off"
|
||
):
|
||
channels[msg.channel].append(
|
||
("NoteE", msg.note, microseconds))
|
||
|
||
"""整合后的音乐通道格式
|
||
每个通道包括若干消息元素其中逃不过这三种:
|
||
|
||
1 切换乐器消息
|
||
("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
|
||
|
||
2 音符开始消息
|
||
("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
|
||
|
||
3 音符结束消息
|
||
("NoteS", 结束的音符ID, 距离演奏开始的毫秒)"""
|
||
|
||
if self.debugMode:
|
||
self.prt(channels)
|
||
|
||
tracks = []
|
||
cmdAmount = 0
|
||
maxScore = 0
|
||
|
||
# 此处 我们把通道视为音轨
|
||
for i in channels.keys():
|
||
# 如果当前通道为空 则跳过
|
||
if not channels[i]:
|
||
continue
|
||
|
||
if i == 9:
|
||
SpecialBits = True
|
||
else:
|
||
SpecialBits = False
|
||
|
||
nowTrack = []
|
||
|
||
for msg in channels[i]:
|
||
|
||
if msg[0] == "PgmC":
|
||
InstID = msg[1]
|
||
|
||
elif msg[0] == "NoteS":
|
||
try:
|
||
soundID, _X = (
|
||
self.__bitInst2ID_withX(InstID)
|
||
if SpecialBits
|
||
else self.__Inst2soundID_withX(InstID)
|
||
)
|
||
except UnboundLocalError as E:
|
||
if self.debugMode:
|
||
raise NotDefineProgramError(f"未定义乐器便提前演奏。\n{E}")
|
||
else:
|
||
soundID, _X = (
|
||
self.__bitInst2ID_withX(-1)
|
||
if SpecialBits
|
||
else self.__Inst2soundID_withX(-1)
|
||
)
|
||
score_now = round(msg[-1] / float(speed) / 50)
|
||
maxScore = max(maxScore, score_now)
|
||
|
||
nowTrack.append(
|
||
self.exeHead.format(
|
||
"@a[scores=({}={})]".format(
|
||
scoreboard_name,
|
||
score_now).replace(
|
||
'(',
|
||
r"{").replace(
|
||
")",
|
||
r"}")) +
|
||
f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
|
||
f"{2 ** ((msg[1] - 60 - _X) / 12)}")
|
||
|
||
cmdAmount += 1
|
||
|
||
tracks.append(nowTrack)
|
||
|
||
return [tracks, cmdAmount, maxScore]
|
||
|
||
# 简单的单音填充
|
||
def _toCmdList_m3(
|
||
self,
|
||
scoreboard_name: str = "mscplay",
|
||
MaxVolume: float = 1.0,
|
||
speed: float = 1.0,
|
||
) -> list:
|
||
"""
|
||
使用金羿的转换思路,将midi转换为我的世界命令列表,并使用完全填充算法优化音感
|
||
:param scoreboard_name: 我的世界的计分板名称
|
||
:param MaxVolume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:return: tuple(命令列表, 命令个数, 计分板最大值)
|
||
"""
|
||
|
||
if MaxVolume > 1:
|
||
MaxVolume = 1.0
|
||
if MaxVolume <= 0:
|
||
MaxVolume = 0.001
|
||
|
||
# 一个midi中仅有16个通道 我们通过通道来识别而不是音轨
|
||
channels = [[], [], [], [], [], [], [],
|
||
[], [], [], [], [], [], [], [], []]
|
||
|
||
# 我们来用通道统计音乐信息
|
||
for i, track in enumerate(self.midi.tracks):
|
||
|
||
microseconds = 0
|
||
|
||
for msg in track:
|
||
|
||
if msg.time != 0:
|
||
try:
|
||
microseconds += msg.time * tempo / self.midi.ticks_per_beat
|
||
except NameError:
|
||
raise NotDefineTempoError("计算当前分数时出错 未定义参量 Tempo")
|
||
|
||
if msg.is_meta:
|
||
if msg.type == "set_tempo":
|
||
tempo = msg.tempo
|
||
else:
|
||
|
||
try:
|
||
# msg.channel
|
||
channelMsg = True
|
||
except BaseError:
|
||
channelMsg = False
|
||
if channelMsg:
|
||
if msg.channel > 15:
|
||
raise ChannelOverFlowError(
|
||
f"当前消息 {msg} 的通道超限(≤15)")
|
||
|
||
if msg.type == "program_change":
|
||
channels[msg.channel].append(
|
||
("PgmC", msg.program, microseconds)
|
||
)
|
||
|
||
elif msg.type == "note_on" and msg.velocity != 0:
|
||
channels[msg.channel].append(
|
||
("NoteS", msg.note, msg.velocity, microseconds)
|
||
)
|
||
|
||
elif (msg.type == "note_on" and msg.velocity == 0) or (
|
||
msg.type == "note_off"
|
||
):
|
||
channels[msg.channel].append(
|
||
("NoteE", msg.note, microseconds))
|
||
|
||
"""整合后的音乐通道格式
|
||
每个通道包括若干消息元素其中逃不过这三种:
|
||
|
||
1 切换乐器消息
|
||
|
||
("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
|
||
|
||
2 音符开始消息
|
||
|
||
("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
|
||
|
||
3 音符结束消息
|
||
|
||
("NoteS", 结束的音符ID, 距离演奏开始的毫秒)"""
|
||
|
||
note_channels = [[], [], [], [], [], [],
|
||
[], [], [], [], [], [], [], [], [], []]
|
||
|
||
# 此处 我们把通道视为音轨
|
||
for i in range(len(channels)):
|
||
# 如果当前通道为空 则跳过
|
||
|
||
noteMsgs = []
|
||
MsgIndex = []
|
||
|
||
for msg in channels[i]:
|
||
|
||
if msg[0] == "PgmC":
|
||
InstID = msg[1]
|
||
|
||
elif msg[0] == "NoteS":
|
||
noteMsgs.append(msg[1:])
|
||
MsgIndex.append(msg[1])
|
||
|
||
elif msg[0] == "NoteE":
|
||
if msg[1] in MsgIndex:
|
||
note_channels[i].append(
|
||
SingleNote(
|
||
InstID,
|
||
msg[1],
|
||
noteMsgs[MsgIndex.index(msg[1])][1],
|
||
noteMsgs[MsgIndex.index(msg[1])][2],
|
||
msg[-1] - noteMsgs[MsgIndex.index(msg[1])][2],
|
||
)
|
||
)
|
||
noteMsgs.pop(MsgIndex.index(msg[1]))
|
||
MsgIndex.pop(MsgIndex.index(msg[1]))
|
||
|
||
tracks = []
|
||
cmdAmount = 0
|
||
maxScore = 0
|
||
CheckFirstChannel = False
|
||
|
||
# 临时用的插值计算函数
|
||
def _linearFun(_note: SingleNote) -> list:
|
||
"""传入音符数据,返回以半秒为分割的插值列表
|
||
:param _note: SingleNote 音符
|
||
:return list[tuple(int开始时间(毫秒), int乐器, int音符, int力度(内置), float音量(播放)),]"""
|
||
|
||
result = []
|
||
|
||
totalCount = int(_note.lastTime / 500)
|
||
|
||
for _i in range(totalCount):
|
||
result.append(
|
||
(
|
||
_note.startTime + _i * 500,
|
||
_note.instrument,
|
||
_note.pitch,
|
||
_note.velocity,
|
||
MaxVolume * ((totalCount - _i) / totalCount),
|
||
)
|
||
)
|
||
|
||
return result
|
||
|
||
# 此处 我们把通道视为音轨
|
||
for track in note_channels:
|
||
# 如果当前通道为空 则跳过
|
||
if not track:
|
||
continue
|
||
|
||
if note_channels.index(track) == 0:
|
||
CheckFirstChannel = True
|
||
SpecialBits = False
|
||
elif note_channels.index(track) == 9:
|
||
SpecialBits = True
|
||
else:
|
||
CheckFirstChannel = False
|
||
SpecialBits = False
|
||
|
||
nowTrack = []
|
||
|
||
for note in track:
|
||
|
||
for every_note in _linearFun(note):
|
||
# 应该是计算的时候出了点小问题
|
||
# 我们应该用一个MC帧作为时间单位而不是半秒
|
||
|
||
if SpecialBits:
|
||
soundID, _X = self.__bitInst2ID_withX(InstID)
|
||
else:
|
||
soundID, _X = self.__Inst2soundID_withX(InstID)
|
||
|
||
score_now = round(every_note[0] / speed / 50000)
|
||
|
||
maxScore = max(maxScore, score_now)
|
||
|
||
nowTrack.append(
|
||
"execute @a[scores={" +
|
||
str(scoreboard_name) +
|
||
"=" +
|
||
str(score_now) +
|
||
"}" +
|
||
f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / every_note[4] - 1} ~ "
|
||
f"{note.velocity * (0.7 if CheckFirstChannel else 0.9)} {2 ** ((note.pitch - 60 - _X) / 12)}")
|
||
|
||
cmdAmount += 1
|
||
tracks.append(nowTrack)
|
||
|
||
return [tracks, cmdAmount, maxScore]
|
||
|
||
def _toCmdList_withDelay_m1(
|
||
self,
|
||
MaxVolume: float = 1.0,
|
||
speed: float = 1.0,
|
||
player: str = "@a",
|
||
) -> list:
|
||
"""
|
||
使用Dislink Sforza的转换思路,将midi转换为我的世界命令列表,并输出每个音符之后的延迟
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:param player: 玩家选择器,默认为`@a`
|
||
:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
|
||
"""
|
||
# :param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
tracks = {}
|
||
|
||
MaxVolume = 1 if MaxVolume > 1 else (
|
||
0.001 if MaxVolume <= 0 else MaxVolume)
|
||
|
||
for i, track in enumerate(self.midi.tracks):
|
||
|
||
instrumentID = 0
|
||
ticks = 0
|
||
|
||
for msg in track:
|
||
ticks += msg.time
|
||
if msg.is_meta:
|
||
if msg.type == "set_tempo":
|
||
tempo = msg.tempo
|
||
else:
|
||
if msg.type == "program_change":
|
||
instrumentID = msg.program
|
||
if msg.type == "note_on" and msg.velocity != 0:
|
||
now_tick = round(
|
||
(ticks * tempo)
|
||
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
|
||
)
|
||
soundID, _X = self.__Inst2soundID_withX(instrumentID)
|
||
try:
|
||
tracks[now_tick].append(
|
||
self.exeHead.format(player) +
|
||
f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
|
||
f"{2 ** ((msg.note - 60 - _X) / 12)}")
|
||
except BaseError:
|
||
tracks[now_tick] = [
|
||
self.exeHead.format(player) +
|
||
f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
|
||
f"{2 ** ((msg.note - 60 - _X) / 12)}"]
|
||
|
||
results = []
|
||
|
||
all_ticks = list(tracks.keys())
|
||
|
||
for i in range(len(all_ticks)):
|
||
if i != 0:
|
||
for j in range(len(tracks[all_ticks[i]])):
|
||
if j != 0:
|
||
results.append((tracks[all_ticks[i]][j], 0))
|
||
else:
|
||
results.append(
|
||
(tracks[all_ticks[i]][j], all_ticks[i] - all_ticks[i - 1])
|
||
)
|
||
else:
|
||
for j in range(len(tracks[all_ticks[i]])):
|
||
results.append((tracks[all_ticks[i]][j], all_ticks[i]))
|
||
|
||
return [results, max(all_ticks)]
|
||
|
||
def _toCmdList_withDelay_m2(
|
||
self,
|
||
MaxVolume: float = 1.0,
|
||
speed: float = 1.0,
|
||
player: str = "@a",
|
||
) -> list:
|
||
"""
|
||
使用金羿的转换思路,将midi转换为我的世界命令列表,并输出每个音符之后的延迟
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:param player: 玩家选择器,默认为`@a`
|
||
:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
|
||
"""
|
||
# :param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
tracks = {}
|
||
|
||
MaxVolume = 1 if MaxVolume > 1 else (
|
||
0.001 if MaxVolume <= 0 else MaxVolume)
|
||
|
||
# 一个midi中仅有16个通道 我们通过通道来识别而不是音轨
|
||
channels = {
|
||
0: [],
|
||
1: [],
|
||
2: [],
|
||
3: [],
|
||
4: [],
|
||
5: [],
|
||
6: [],
|
||
7: [],
|
||
8: [],
|
||
9: [],
|
||
10: [],
|
||
11: [],
|
||
12: [],
|
||
13: [],
|
||
14: [],
|
||
15: [],
|
||
16: [],
|
||
}
|
||
|
||
microseconds = 0
|
||
|
||
# 我们来用通道统计音乐信息
|
||
for msg in self.midi:
|
||
|
||
if msg.time != 0:
|
||
try:
|
||
microseconds += msg.time * tempo / self.midi.ticks_per_beat
|
||
# print(microseconds)
|
||
except NameError:
|
||
if self.debugMode:
|
||
raise NotDefineTempoError("计算当前分数时出错 未定义参量 Tempo")
|
||
else:
|
||
microseconds += (
|
||
msg.time
|
||
* mido.midifiles.midifiles.DEFAULT_TEMPO
|
||
/ self.midi.ticks_per_beat
|
||
)
|
||
|
||
if msg.is_meta:
|
||
if msg.type == "set_tempo":
|
||
tempo = msg.tempo
|
||
if self.debugMode:
|
||
self.prt(f"TEMPO更改:{tempo}(毫秒每拍)")
|
||
else:
|
||
|
||
if self.debugMode:
|
||
try:
|
||
if msg.channel > 15:
|
||
raise ChannelOverFlowError(
|
||
f"当前消息 {msg} 的通道超限(≤15)")
|
||
except BaseError:
|
||
pass
|
||
|
||
if msg.type == "program_change":
|
||
channels[msg.channel].append(
|
||
("PgmC", msg.program, microseconds))
|
||
|
||
elif msg.type == "note_on" and msg.velocity != 0:
|
||
channels[msg.channel].append(
|
||
("NoteS", msg.note, msg.velocity, microseconds)
|
||
)
|
||
|
||
elif (msg.type == "note_on" and msg.velocity == 0) or (
|
||
msg.type == "note_off"
|
||
):
|
||
channels[msg.channel].append(
|
||
("NoteE", msg.note, microseconds))
|
||
|
||
"""整合后的音乐通道格式
|
||
每个通道包括若干消息元素其中逃不过这三种:
|
||
|
||
1 切换乐器消息
|
||
("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
|
||
|
||
2 音符开始消息
|
||
("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
|
||
|
||
3 音符结束消息
|
||
("NoteS", 结束的音符ID, 距离演奏开始的毫秒)"""
|
||
|
||
results = []
|
||
|
||
for i in channels.keys():
|
||
# 如果当前通道为空 则跳过
|
||
if not channels[i]:
|
||
continue
|
||
|
||
if i == 9:
|
||
SpecialBits = True
|
||
else:
|
||
SpecialBits = False
|
||
|
||
for msg in channels[i]:
|
||
|
||
if msg[0] == "PgmC":
|
||
InstID = msg[1]
|
||
|
||
elif msg[0] == "NoteS":
|
||
try:
|
||
soundID, _X = (
|
||
self.__bitInst2ID_withX(InstID)
|
||
if SpecialBits
|
||
else self.__Inst2soundID_withX(InstID)
|
||
)
|
||
except UnboundLocalError as E:
|
||
if self.debugMode:
|
||
raise NotDefineProgramError(f"未定义乐器便提前演奏。\n{E}")
|
||
else:
|
||
soundID, _X = (
|
||
self.__bitInst2ID_withX(-1)
|
||
if SpecialBits
|
||
else self.__Inst2soundID_withX(-1)
|
||
)
|
||
score_now = round(msg[-1] / float(speed) / 50)
|
||
|
||
try:
|
||
tracks[score_now].append(
|
||
self.exeHead.format(player) +
|
||
f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
|
||
f"{2 ** ((msg[1] - 60 - _X) / 12)}")
|
||
except BaseError:
|
||
tracks[score_now] = [
|
||
self.exeHead.format(player) +
|
||
f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
|
||
f"{2 ** ((msg[1] - 60 - _X) / 12)}"]
|
||
|
||
all_ticks = list(tracks.keys())
|
||
if self.debugMode:
|
||
self.prt(tracks)
|
||
|
||
for i in range(len(all_ticks)):
|
||
for j in range(len(tracks[all_ticks[i]])):
|
||
results.append((tracks[all_ticks[i]][j], (0 if j != 0 else (
|
||
all_ticks[i] - all_ticks[i - 1] if i != 0 else all_ticks[i]))))
|
||
|
||
return [results, max(all_ticks)]
|
||
|
||
def to_mcpack(
|
||
self,
|
||
method: int = 1,
|
||
volume: float = 1.0,
|
||
speed: float = 1.0,
|
||
progressbar=None,
|
||
scoreboard_name: str = "mscplay",
|
||
isAutoReset: bool = False,
|
||
) -> tuple:
|
||
"""
|
||
使用method指定的转换算法,将midi转换为我的世界mcpack格式的包
|
||
:param method: 转换算法
|
||
:param isAutoReset: 是否自动重置计分板
|
||
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||
:param scoreboard_name: 我的世界的计分板名称
|
||
:param volume: 音量,注意:这里的音量范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:return 成功与否,成功返回(True,True),失败返回(False,str失败原因)
|
||
"""
|
||
|
||
# try:
|
||
cmdlist, maxlen, maxscore = self.methods[method -
|
||
1](scoreboard_name, volume, speed)
|
||
# except:
|
||
# return (False, f"无法找到算法ID{method}对应的转换算法")
|
||
|
||
# 当文件f夹{self.outputPath}/temp/functions存在时清空其下所有项目,然后创建
|
||
if os.path.exists(f"{self.outputPath}/temp/functions/"):
|
||
shutil.rmtree(f"{self.outputPath}/temp/functions/")
|
||
os.makedirs(f"{self.outputPath}/temp/functions/mscplay")
|
||
|
||
# 写入manifest.json
|
||
if not os.path.exists(f"{self.outputPath}/temp/manifest.json"):
|
||
with open(
|
||
f"{self.outputPath}/temp/manifest.json", "w", encoding="utf-8"
|
||
) as f:
|
||
f.write('{\n "format_version": 1,\n "header": {\n "description": "' +
|
||
self.midFileName +
|
||
' Pack : behavior pack",\n "version": [ 0, 0, 1 ],\n "name": "' +
|
||
self.midFileName +
|
||
'Pack",\n "uuid": "' +
|
||
str(uuid.uuid4()) +
|
||
'"\n },\n "modules": [\n {\n "description": "' +
|
||
f"the Player of the Music {self.midFileName}" +
|
||
'",\n "type": "data",\n "version": [ 0, 0, 1 ],\n "uuid": "' +
|
||
str(uuid.uuid4()) +
|
||
'"\n }\n ]\n}')
|
||
else:
|
||
with open(
|
||
f"{self.outputPath}/temp/manifest.json", "r", encoding="utf-8"
|
||
) as manifest:
|
||
data = json.loads(manifest.read())
|
||
data["header"][
|
||
"description"
|
||
] = f"the Player of the Music {self.midFileName}"
|
||
data["header"]["name"] = self.midFileName
|
||
data["header"]["uuid"] = str(uuid.uuid4())
|
||
data["modules"][0]["description"] = "None"
|
||
data["modules"][0]["uuid"] = str(uuid.uuid4())
|
||
manifest.close()
|
||
open(f"{self.outputPath}/temp/manifest.json", "w",
|
||
encoding="utf-8").write(json.dumps(data))
|
||
|
||
# 将命令列表写入文件
|
||
index_file = open(
|
||
f"{self.outputPath}/temp/functions/index.mcfunction",
|
||
"w",
|
||
encoding="utf-8")
|
||
for track in cmdlist:
|
||
index_file.write(
|
||
"function mscplay/track" + str(cmdlist.index(track) + 1) + "\n"
|
||
)
|
||
with open(
|
||
f"{self.outputPath}/temp/functions/mscplay/track{cmdlist.index(track) + 1}.mcfunction",
|
||
"w",
|
||
encoding="utf-8",
|
||
) as f:
|
||
f.write("\n".join(track))
|
||
index_file.writelines(
|
||
(
|
||
"scoreboard players add @a[scores={"
|
||
+ scoreboard_name
|
||
+ "=1..}] "
|
||
+ scoreboard_name
|
||
+ " 1\n",
|
||
(
|
||
"scoreboard players reset @a[scores={"
|
||
+ scoreboard_name
|
||
+ "="
|
||
+ str(maxscore + 20)
|
||
+ "..}]"
|
||
+ f" {scoreboard_name}\n"
|
||
)
|
||
if isAutoReset
|
||
else "",
|
||
f"function mscplay/progressShow\n" if progressbar else "",
|
||
)
|
||
)
|
||
|
||
if progressbar:
|
||
if progressbar:
|
||
with open(
|
||
f"{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction",
|
||
"w",
|
||
encoding="utf-8",
|
||
) as f:
|
||
f.writelines(
|
||
"\n".join(
|
||
self.__formProgressBar(
|
||
maxscore,
|
||
scoreboard_name)))
|
||
else:
|
||
with open(
|
||
f"{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction",
|
||
"w",
|
||
encoding="utf-8",
|
||
) as f:
|
||
f.writelines(
|
||
"\n".join(
|
||
self.__formProgressBar(
|
||
maxscore, scoreboard_name, progressbar
|
||
)
|
||
)
|
||
)
|
||
|
||
index_file.close()
|
||
|
||
if os.path.exists(f"{self.outputPath}/{self.midFileName}.mcpack"):
|
||
os.remove(f"{self.outputPath}/{self.midFileName}.mcpack")
|
||
makeZip(f"{self.outputPath}/temp/",
|
||
f"{self.outputPath}/{self.midFileName}.mcpack")
|
||
|
||
shutil.rmtree(f"{self.outputPath}/temp/")
|
||
|
||
return True, maxlen, maxscore
|
||
|
||
def toBDXfile(
|
||
self,
|
||
method: int = 1,
|
||
volume: float = 1.0,
|
||
speed: float = 1.0,
|
||
progressbar: Union[bool, tuple] = False,
|
||
scoreboard_name: str = "mscplay",
|
||
isAutoReset: bool = False,
|
||
author: str = "Eilles",
|
||
max_height: int = 64,
|
||
):
|
||
"""
|
||
使用method指定的转换算法,将midi转换为BDX结构文件
|
||
:param method: 转换算法
|
||
:param author: 作者名称
|
||
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||
:param max_height: 生成结构最大高度
|
||
:param scoreboard_name: 我的世界的计分板名称
|
||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:param isAutoReset: 是否自动重置计分板
|
||
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
|
||
"""
|
||
# try:
|
||
cmdlist, total_count, maxScore = self.methods[method - 1](
|
||
scoreboard_name, volume, speed
|
||
)
|
||
# except Exception as E:
|
||
# return (False, f"无法找到算法ID{method}对应的转换算法: {E}")
|
||
|
||
if not os.path.exists(self.outputPath):
|
||
os.makedirs(self.outputPath)
|
||
|
||
with open(
|
||
os.path.abspath(os.path.join(self.outputPath, f"{self.midFileName}.bdx")),
|
||
"w+",
|
||
) as f:
|
||
f.write("BD@")
|
||
|
||
_bytes = (
|
||
b"BDX\x00"
|
||
+ author.encode("utf-8")
|
||
+ b" & Musicreater\x00\x01command_block\x00"
|
||
)
|
||
|
||
commands = []
|
||
|
||
for track in cmdlist:
|
||
commands += track
|
||
|
||
if isAutoReset:
|
||
commands.append(
|
||
"scoreboard players reset @a[scores={"
|
||
+ scoreboard_name
|
||
+ "="
|
||
+ str(maxScore + 20)
|
||
+ "}] "
|
||
+ scoreboard_name,
|
||
)
|
||
|
||
cmdBytes, size, finalPos = toBDX_bytes(
|
||
[(i, 0) for i in commands], max_height - 1)
|
||
# 此处是对于仅有 True 的参数和自定义参数的判断
|
||
if progressbar:
|
||
pgbBytes, pgbSize, pgbNowPos = toBDX_bytes(
|
||
[
|
||
(i, 0)
|
||
for i in (
|
||
self.__formProgressBar(maxScore, scoreboard_name)
|
||
if progressbar
|
||
else self.__formProgressBar(
|
||
maxScore, scoreboard_name, progressbar
|
||
)
|
||
)
|
||
],
|
||
max_height - 1,
|
||
)
|
||
_bytes += pgbBytes
|
||
_bytes += move(y, -pgbNowPos[1])
|
||
_bytes += move(z, -pgbNowPos[2])
|
||
_bytes += move(x, 2)
|
||
|
||
size[0] += 2 + pgbSize[0]
|
||
size[1] = max(size[1], pgbSize[1])
|
||
size[2] = max(size[2], pgbSize[2])
|
||
|
||
_bytes += cmdBytes
|
||
|
||
with open(
|
||
os.path.abspath(os.path.join(self.outputPath, f"{self.midFileName}.bdx")),
|
||
"ab+",
|
||
) as f:
|
||
f.write(brotli.compress(_bytes + b"XE"))
|
||
|
||
return True, total_count, maxScore, size, finalPos
|
||
|
||
def toBDXfile_withDelay(
|
||
self,
|
||
method: int = 1,
|
||
volume: float = 1.0,
|
||
speed: float = 1.0,
|
||
progressbar=False,
|
||
player: str = "@a",
|
||
author: str = "Eilles",
|
||
max_height: int = 64,
|
||
):
|
||
"""
|
||
使用method指定的转换算法,将midi转换为BDX结构文件
|
||
:param method: 转换算法
|
||
:param author: 作者名称
|
||
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||
:param max_height: 生成结构最大高度
|
||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||
:param player: 玩家选择器,默认为`@a`
|
||
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
|
||
"""
|
||
|
||
# try:
|
||
cmdlist, max_delay = self.methods_byDelay[method - 1](
|
||
volume,
|
||
speed,
|
||
player,
|
||
)
|
||
# except Exception as E:
|
||
# return (False, f"无法找到算法ID{method}对应的转换算法\n{E}")
|
||
|
||
if not os.path.exists(self.outputPath):
|
||
os.makedirs(self.outputPath)
|
||
|
||
with open(
|
||
os.path.abspath(os.path.join(self.outputPath, f"{self.midFileName}.bdx")),
|
||
"w+",
|
||
) as f:
|
||
f.write("BD@")
|
||
|
||
_bytes = (
|
||
b"BDX\x00"
|
||
+ author.encode("utf-8")
|
||
+ b" & Musicreater\x00\x01command_block\x00"
|
||
)
|
||
|
||
# 此处是对于仅有 True 的参数和自定义参数的判断
|
||
if progressbar:
|
||
progressbar = (
|
||
r"▶ %%N [ %%s/%^s %%% __________ %%t|%^t ]",
|
||
("§e=§r", "§7=§r"),
|
||
)
|
||
|
||
cmdBytes, size, finalPos = toBDX_bytes(cmdlist, max_height - 1)
|
||
|
||
if progressbar:
|
||
scb_name = self.midFileName[:5] + "Pgb"
|
||
_bytes += formCMD_blk(
|
||
r"scoreboard objectives add {} dummy {}播放用".replace(
|
||
r"{}", scb_name), 1, customName="初始化进度条", )
|
||
_bytes += move(z, 2)
|
||
_bytes += formCMD_blk(
|
||
r"scoreboard players add {} {} 1".format(player, scb_name),
|
||
1,
|
||
1,
|
||
customName="显示进度条并加分",
|
||
)
|
||
_bytes += move(y, 1)
|
||
pgbBytes, pgbSize, pgbNowPos = toBDX_bytes(
|
||
[
|
||
(i, 0)
|
||
for i in self.__formProgressBar(max_delay, scb_name, progressbar)
|
||
],
|
||
max_height - 1,
|
||
)
|
||
_bytes += pgbBytes
|
||
_bytes += move(y, -1 - pgbNowPos[1])
|
||
_bytes += move(z, -2 - pgbNowPos[2])
|
||
_bytes += move(x, 2)
|
||
_bytes += formCMD_blk(
|
||
r"scoreboard players reset {} {}".format(player, scb_name),
|
||
1,
|
||
customName="置零进度条",
|
||
)
|
||
_bytes += move(y, 1)
|
||
size[0] += 2 + pgbSize[0]
|
||
size[1] = max(size[1], pgbSize[1])
|
||
size[2] = max(size[2], pgbSize[2])
|
||
|
||
size[1] += 1
|
||
_bytes += cmdBytes
|
||
|
||
with open(
|
||
os.path.abspath(os.path.join(self.outputPath, f"{self.midFileName}.bdx")),
|
||
"ab+",
|
||
) as f:
|
||
f.write(brotli.compress(_bytes + b"XE"))
|
||
|
||
return True, len(cmdlist), max_delay, size, finalPos
|
||
|
||
def toDICT(
|
||
self,
|
||
) -> dict:
|
||
"""
|
||
使用金羿的转换思路,将midi转换为字典
|
||
:return: dict()
|
||
"""
|
||
|
||
# 一个midi中仅有16个通道 我们通过通道来识别而不是音轨
|
||
channels = {}
|
||
microseconds = 0
|
||
|
||
# 我们来用通道统计音乐信息
|
||
for msg in self.midi:
|
||
|
||
if msg.time != 0:
|
||
try:
|
||
microseconds += msg.time * tempo / self.midi.ticks_per_beat
|
||
# print(microseconds)
|
||
except BaseError:
|
||
microseconds += (
|
||
msg.time
|
||
* mido.midifiles.midifiles.DEFAULT_TEMPO
|
||
/ self.midi.ticks_per_beat
|
||
)
|
||
|
||
if msg.is_meta:
|
||
if msg.type == "set_tempo":
|
||
tempo = msg.tempo
|
||
else:
|
||
|
||
if msg.type == "program_change":
|
||
channels[msg.channel].append(
|
||
("PgmC", msg.program, microseconds))
|
||
|
||
elif msg.type == "note_on" and msg.velocity != 0:
|
||
channels[msg.channel].append(
|
||
("NoteS", msg.note, msg.velocity, microseconds)
|
||
)
|
||
|
||
elif (msg.type == "note_on" and msg.velocity == 0) or (
|
||
msg.type == "note_off"
|
||
):
|
||
channels[msg.channel].append(
|
||
("NoteE", msg.note, microseconds))
|
||
|
||
"""整合后的音乐通道格式
|
||
每个通道包括若干消息元素其中逃不过这三种:
|
||
|
||
1 切换乐器消息
|
||
("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
|
||
|
||
2 音符开始消息
|
||
("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
|
||
|
||
3 音符结束消息
|
||
("NoteS", 结束的音符ID, 距离演奏开始的毫秒)"""
|
||
|
||
return channels
|