mirror of
https://github.com/TriM-Organization/Musicreater.git
synced 2024-11-11 09:37:35 +08:00
421 lines
16 KiB
Python
421 lines
16 KiB
Python
# -*- coding:utf-8 -*-
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'''
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Copyright © 2022 Team-Ryoun 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray")
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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'''
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import os
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def makeZip(sourceDir, outFilename, compression=8, exceptFile=None):
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"""使用compression指定的算法打包目录为zip文件\n
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默认算法为DEFLATED(8),可用算法如下:\n
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STORED = 0\n
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DEFLATED = 8\n
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BZIP2 = 12\n
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LZMA = 14\n
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"""
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import zipfile
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zipf = zipfile.ZipFile(outFilename, 'w', compression)
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pre_len = len(os.path.dirname(sourceDir))
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for parent, dirnames, filenames in os.walk(sourceDir):
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for filename in filenames:
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if filename == exceptFile:
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continue
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pathfile = os.path.join(parent, filename)
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arcname = pathfile[pre_len:].strip(os.path.sep) # 相对路径
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zipf.write(pathfile, arcname)
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zipf.close()
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class midiConvert:
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def __init__(self, midiFile: str, outputPath: str):
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'''简单的midi转换类,将midi文件转换为我的世界结构或者包'''
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import mido
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self.midiFile = midiFile
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'''midi文件路径'''
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self.midi = mido.MidiFile(self.midiFile)
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'''MidiFile对象'''
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self.outputPath = outputPath
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'''输出路径'''
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# 将self.midiFile的文件名,不含路径且不含后缀存入self.midiFileName
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self.midFileName = os.path.splitext(os.path.basename(self.midiFile))[0]
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'''文件名,不含路径且不含后缀'''
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def __Inst2SoundID(self, instrumentID, default='note.harp'):
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"""返回midi的乐器ID对应的我的世界乐器名
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:param instrumentID: midi的乐器ID
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:param default: 如果instrumentID不在范围内,返回的默认我的世界乐器名称
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:return: 我的世界乐器名 str"""
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if instrumentID == 105:
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return 'note.banjo'
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if instrumentID in range(32, 40):
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return 'note.bass'
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if instrumentID in range(115, 119):
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return 'note.basedrum'
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if instrumentID == 9 or instrumentID == 14:
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return 'note.bell'
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if instrumentID == 80 or instrumentID == 81:
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return 'note.bit'
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if instrumentID == 112:
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return 'note.cow_bell'
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if instrumentID == -1:
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return 'note.didgeridoo' # 这是什么?我看不懂,但我大受震撼
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if instrumentID in range(72, 80):
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return 'note.flute'
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if instrumentID in range(24, 32):
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return 'note.guitar'
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if instrumentID == -2:
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return 'note.hat'
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if instrumentID == 14:
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return 'note.chime'
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if instrumentID == 8 or instrumentID == 11:
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return 'iron_xylophone'
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if instrumentID == 2:
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return 'note.pling'
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if instrumentID == 114:
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return 'note.snare'
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if instrumentID == 13:
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return 'note.xylophone'
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return default
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def _toCmdList_m1(
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self, scoreboardname: str = 'mscplay', volume: float = 1.0, speed: float = 1.0
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) -> list:
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"""
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使用Dislink Sforza的转换算法,将midi转换为我的世界命令列表
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:param scoreboardname: 我的世界的计分板名称
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:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:return: 我的世界命令列表
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"""
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tracks = []
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if volume > 1:
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volume = 1
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if volume <= 0:
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volume = 0.001
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commands = 0
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for i, track in enumerate(self.midi.tracks):
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ticks = 0
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instrumentID = 0
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singleTrack = []
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for msg in track:
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if msg.is_meta:
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if msg.type == 'set_tempo':
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tempo = msg.tempo
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if msg.type == 'program_change':
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instrumentID = msg.program
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else:
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ticks += msg.time
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if msg.type == 'note_on' and msg.velocity != 0:
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singleTrack.append(
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'execute @a[scores={'
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+ scoreboardname
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+ '='
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+ str(
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round(
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(ticks * tempo)
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/ (
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(self.midi.ticks_per_beat * float(speed))
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* 50000
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)
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)
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)
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+ '}'
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+ f'] ~ ~ ~ playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}'
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)
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commands += 1
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tracks.append(singleTrack)
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return tracks, commands
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def tomcpack(
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self,
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method: int = 1,
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scoreboardname: str = 'mscplay',
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volume: float = 1.0,
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speed: float = 1.0,
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) -> bool:
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"""
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使用method指定的转换算法,将midi转换为我的世界mcpack格式的包
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:param method: 转换算法
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:param scoreboardname: 我的世界的计分板名称
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:param volume: 音量,注意:这里的音量范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:return 成功与否,成功返回(True,True),失败返回(False,str失败原因)
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"""
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if method == 1:
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cmdlist, _a = self._toCmdList_m1(scoreboardname, volume, speed)
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else:
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return (False, f'无法找到算法ID{method}对应的转换算法')
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del _a
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import json
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import uuid
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import shutil
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# 当文件f夹{self.outputPath}/temp/functions存在时清空其下所有项目,若其不存在则创建
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if os.path.exists(f'{self.outputPath}/temp/functions/'):
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shutil.rmtree(f'{self.outputPath}/temp/functions/')
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os.makedirs(f'{self.outputPath}/temp/functions/mscplay')
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# 写入manifest.json
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if not os.path.exists(f'{self.outputPath}/temp/manifest.json'):
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with open(f"{self.outputPath}/temp/manifest.json", "w") as f:
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f.write(
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"{\n \"format_version\": 1,\n \"header\": {\n \"description\": \""
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+ self.midFileName
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+ " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \""
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+ self.midFileName
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+ "Pack\",\n \"uuid\": \""
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+ str(uuid.uuid4())
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+ "\"\n },\n \"modules\": [\n {\n \"description\": \""
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+ f"the Player of the Music {self.midFileName}"
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+ "\",\n \"type\": \"data\",\n \"version\": [ 0, 0, 1 ],\n \"uuid\": \""
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+ str(uuid.uuid4())
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+ "\"\n }\n ]\n}"
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)
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else:
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with open(f'{self.outputPath}/temp/manifest.json', 'r') as manifest:
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data = json.loads(manifest.read())
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data['header'][
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'description'
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] = f"the Player of the Music {self.midFileName}"
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data['header']['name'] = self.midFileName
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data['header']['uuid'] = str(uuid.uuid4())
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data['modules'][0]['description'] = 'None'
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data['modules'][0]['uuid'] = str(uuid.uuid4())
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manifest.close()
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open(f'{self.outputPath}/temp/manifest.json', 'w').write(json.dumps(data))
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# 将命令列表写入文件
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indexfile = open(
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f'{self.outputPath}/temp/functions/index.mcfunction', 'w', encoding='utf-8'
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)
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for track in cmdlist:
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indexfile.write(
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'function mscplay/track' + str(cmdlist.index(track) + 1) + '\n'
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)
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with open(
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f'{self.outputPath}/temp/functions/mscplay/track{cmdlist.index(track)+1}.mcfunction',
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'w',
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encoding='utf-8',
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) as f:
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f.write('\n'.join(track))
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indexfile.write(
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'scoreboard players add @a[scores={'
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+ scoreboardname
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+ '=1..}] '
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+ scoreboardname
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+ ' 1\n'
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)
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indexfile.close()
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makeZip(
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f'{self.outputPath}/temp/', self.outputPath + f'/{self.midFileName}.mcpack'
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)
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shutil.rmtree(f'{self.outputPath}/temp/')
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def toBDXfile(
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self,
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method: int,
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author: str,
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maxheight: int,
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scoreboardname: str = 'mscplay',
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volume: float = 1.0,
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speed: float = 1.0,
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):
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"""
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使用method指定的转换算法,将midi转换为BDX结构文件
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:param method: 转换算法
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:param scoreboardname: 我的世界的计分板名称
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:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
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"""
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import brotli
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if method == 1:
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cmdlist, totalcount = self._toCmdList_m1(scoreboardname, volume, speed)
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else:
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return (False, f'无法找到算法ID{method}对应的转换算法')
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if not os.path.exists(self.outputPath):
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os.makedirs(self.outputPath)
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with open(f"{self.outputPath}/{self.midFileName}.bdx", "w+") as f:
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f.write("BD@")
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_bytes = (
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b"BDX\x00"
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+ author.encode("utf-8")
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+ b" & Musicreater\x00\x01command_block\x00"
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)
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key = {
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"x": (b"\x0f", b"\x0e"),
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"y": (b"\x11", b"\x10"),
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"z": (b"\x13", b"\x12"),
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}
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'''key存储了方块移动指令的数据,其中可以用key[x|y|z][0|1]来表示xyz的减或增'''
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x = 'x'
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y = 'y'
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z = 'z'
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def __formCMDblk(
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command: str,
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particularValue: int,
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impluse: int = 0,
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condition: bool = False,
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needRedstone: bool = True,
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tickDelay: int = 0,
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customName: str = '',
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executeOnFirstTick: bool = False,
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trackOutput: bool = True,
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):
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"""
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使用指定项目返回指定的指令方块放置指令项
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:param command: `str`
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指令
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:param particularValue:
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方块特殊值,即朝向
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:0 下 无条件
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:1 上 无条件
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:2 z轴负方向 无条件
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:3 z轴正方向 无条件
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:4 x轴负方向 无条件
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:5 x轴正方向 无条件
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:6 下 无条件
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:7 下 无条件
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:8 下 有条件
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:9 上 有条件
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:10 z轴负方向 有条件
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:11 z轴正方向 有条件
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:12 x轴负方向 有条件
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:13 x轴正方向 有条件
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:14 下 有条件
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:14 下 有条件
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注意!此处特殊值中的条件会被下面condition参数覆写
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:param impluse: `int 0|1|2`
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方块类型
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0脉冲 1循环 2连锁
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:param condition: `bool`
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是否有条件
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:param needRedstone: `bool`
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是否需要红石
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:param tickDelay: `int`
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执行延时
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:param customName: `str`
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悬浮字
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:param lastOutput: `str`
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上次输出字符串,注意此处需要留空
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:param executeOnFirstTick: `bool`
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执行第一个已选项(循环指令方块是否激活后立即执行,若为False,则从激活时起延迟后第一次执行)
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:param trackOutput: `bool`
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是否输出
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:return:str
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"""
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block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
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for i in [
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impluse.to_bytes(4, byteorder="big", signed=False),
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bytes(command, encoding="utf-8") + b"\x00",
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bytes(customName, encoding="utf-8") + b"\x00",
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bytes('', encoding="utf-8") + b"\x00",
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tickDelay.to_bytes(4, byteorder="big", signed=True),
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executeOnFirstTick.to_bytes(1, byteorder="big"),
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trackOutput.to_bytes(1, byteorder="big"),
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condition.to_bytes(1, byteorder="big"),
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needRedstone.to_bytes(1, byteorder="big"),
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]:
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block += i
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return block
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def __fillSquareSideLength(total: int, maxHeight: int):
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'''给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
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:param total: 总方块数量
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:param maxHeight: 最大高度
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:return: 外切正方形的边长 int'''
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import math
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return math.ceil(math.sqrt(total / maxHeight))
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_sideLength = __fillSquareSideLength(totalcount, maxheight)
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yforward = True
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zforward = True
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nowy = 0
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nowz = 0
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nowx = 0
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for track in cmdlist:
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for cmd in track:
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_bytes += __formCMDblk(
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cmd,
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(1 if yforward else 0) if (((nowy != 0) and (not yforward)) or ((yforward) and (nowy != maxheight))) else (3 if zforward else 2) if (((nowz != 0) and (not zforward)) or ((zforward) and (nowz != _sideLength))) else 5,
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impluse=2,
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condition=False,
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needRedstone=False,
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tickDelay=0,
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customName='',
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executeOnFirstTick=False,
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trackOutput=True,
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)
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nowy += 1 if yforward else -1
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if ((nowy > maxheight) and (yforward)) or (
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(nowy < 0) and (not yforward)
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):
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nowy -= 1 if yforward else -1
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yforward = not yforward
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nowz += 1 if zforward else -1
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if ((nowz > _sideLength) and (zforward)) or (
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(nowz < 0) and (not zforward)
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):
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nowz -= 1 if zforward else -1
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zforward = not zforward
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_bytes += key[x][1]
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nowx += 1
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else:
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_bytes += key[z][int(zforward)]
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else:
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_bytes += key[y][int(yforward)]
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with open(f"{self.outputPath}/{self.midFileName}.bdx", "ab+") as f:
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f.write(brotli.compress(_bytes + b'XE'))
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return (True, _bytes, (nowx, maxheight, _sideLength))
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