mirror of
https://github.com/TriM-Organization/Musicreater.git
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423 lines
22 KiB
Python
423 lines
22 KiB
Python
# -*- coding: utf-8 -*-
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"""音·创 的函数操作和一些其他功能"""
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# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
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# 统计:致命(三级)错误:0个;警告(二级)错误:0个;语法(一级)错误:91个
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from nmcsup.log import log
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def delPart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
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"""删除序列从starter物件到ender物件之间的部分\n
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includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分,默认为真\n
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starter与ender若为None则默认从首或尾开始"""
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try:
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if starter is None:
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includeStart = True
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starter = Data[0]
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if ender is None:
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includend = True
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ender = Data[len(Data) - 1]
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if includend:
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if includeStart:
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return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender)]
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else:
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return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender)]
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else:
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if includeStart:
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return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender) - 1]
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else:
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return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender) - 1]
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except:
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return 0
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def keepart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
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"""保留序列从starter物件到ender物件之间的部分\n
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includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分,默认为真\n
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starter与ender若为None则默认从首或尾开始"""
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try:
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if starter is None:
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includeStart = True
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starter = Data[0]
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if ender is None:
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includend = True
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ender = Data[len(Data) - 1]
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if includend:
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if includeStart:
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return Data[Data.index(starter):Data.index(ender) + 1]
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else:
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return Data[Data.index(starter) + 1:Data.index(ender) + 1]
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else:
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if includeStart:
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return Data[Data.index(starter):Data.index(ender)]
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else:
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return Data[Data.index(starter) + 1:Data.index(ender)]
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except:
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return 0
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def lenFunction(fun) -> int:
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"""取得函数指令部分长度,即忽略#开头的注释"""
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try:
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f = 0
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for i in fun:
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if i.replace(" ", '')[0] == '#':
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f += 1
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return len(fun) - f
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except:
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return -1
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def funSplit(bigFile, maxCmdLen: int = 10000):
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"""分割bigFile大的函数文件,bigFile需要读入文件流\n
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返回的部分,每行指令皆带有行尾换行符\\n\n
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返回-1为大小低于maxCmdLen最长函数指令长度"""
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bigFile = bigFile.readlines()
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if lenFunction(bigFile) < maxCmdLen:
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return -1
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part = []
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parts = []
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h = 0
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for i in bigFile:
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if i.replace(" ", '')[0] == '#':
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part.append(i + '\n')
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else:
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part.append(i + '\n')
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h += 1
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if h >= 10000:
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parts.append(part)
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part = []
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h = 0
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return parts
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def makeFuncFiles(musicset, path='./'):
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"""在指定目录下生成函数文件"""
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from nmcsup.trans import Note2Cmd
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commands = []
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starts = []
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log("=========================正在在此处生成文件:" + path)
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maxlen = -1
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for i in range(len(musicset['musics'])):
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log('写入第' + str(i) + '个数据')
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commands.append("scoreboard players add @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\"] " +
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musicset['musics'][i]['set']['ScoreboardName'] + " 1\n")
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commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
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'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
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commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
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'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
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if len(musicset['musics'][i]['notes']) > maxlen:
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maxlen = len(musicset['musics'][i]['notes'])
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starts.append("scoreboard objectives add " + musicset['musics'][i]['set']['ScoreboardName'] + " dummy\n")
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starts.append("summon armor_stand " + musicset['musics'][i]['set']['EntityName'] + '\n')
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with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
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encoding='UTF-8') as f:
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f.writelines(Note2Cmd(musicset['musics'][i]['notes'], musicset['musics'][i]['set']['ScoreboardName'],
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musicset['musics'][i]['set']['Instrument'], musicset['mainset']['PlayerSelect'],
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True))
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if musicset['mainset']['IsRepeat']:
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log("增加重复语句")
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for i in range(len(musicset['musics'])):
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commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
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(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
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'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
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log("增加版权语句")
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commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿)\n")
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starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿)\n")
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log("写入支持文件")
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with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
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f.writelines(commands)
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log("写入开始文件")
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with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
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f.writelines(starts)
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del commands, starts, maxlen
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log("完成============================")
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def makeFunDir(musicset, path='./'):
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"""在指定目录下生成函数包文件夹"""
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import os
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import uuid
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log("=============================生成函数包文件夹")
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# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
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# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
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try:
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os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/functions")
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log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/functions")
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except FileExistsError:
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log("目录已有无需创建")
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pass
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# 判断文件皆存在
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if not (os.path.exists(
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path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
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path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/manifest.json")):
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log("创建manifest.json以及world_behavior_packs.json")
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behaviorUuid = uuid.uuid4()
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with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
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f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
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p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
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"/manifest.json"
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with open(p, "w") as f:
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f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
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'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
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musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
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behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
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'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
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" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
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uuid.uuid4()) + "\"\n }\n ]\n}")
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makeFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/functions/")
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log("完成============================")
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def makeNewFuncFiles(musicset, path='./', isProsess:bool = False):
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"""在指定目录下生成函数文件"""
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from msctspt.transfer import newList_conversion_SinglePlayer
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commands = []
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starts = []
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starts.__len__()
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starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
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# starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
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# starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
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# starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
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log("=========================正在在此处生成文件:" + path)
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# commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
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maxlen = -1
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for i in range(len(musicset['musics'])):
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log('写入第' + str(i) + '个数据')
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if len(musicset['musics'][i]['notes']) > maxlen:
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maxlen = len(musicset['musics'][i]['notes'])
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with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
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encoding='UTF-8') as f:
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f.writelines(newList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
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musicset['musics'][i]['set']['ScoreboardName'],
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musicset['musics'][i]['set']['Instrument']))
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if musicset['mainset']['IsRepeat']:
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log("增加重复语句")
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for i in range(len(musicset['musics'])):
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commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
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(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
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'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
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log("增加版权语句")
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commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿),bgArray(诸葛亮与八卦阵)\n")
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starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿),bgArray(诸葛亮与八卦阵)\n")
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log("写入支持文件")
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with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
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f.writelines(commands)
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log("写入开始文件")
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with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
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f.writelines(starts)
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del commands, starts, maxlen
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log("完成============================")
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def makeNewFunDir(musicset, path='./'):
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"""在指定目录下生成函数包文件夹"""
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import os
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import uuid
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log("=============================生成函数包文件夹")
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# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
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# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
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try:
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os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/functions")
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log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/functions")
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except FileExistsError:
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log("目录已有无需创建")
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pass
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# 判断文件皆存在
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if not (os.path.exists(
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path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
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path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/manifest.json")):
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log("创建manifest.json以及world_behavior_packs.json")
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behaviorUuid = uuid.uuid4()
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with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
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f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
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p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
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"/manifest.json"
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with open(p, "w") as f:
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f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
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'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
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musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
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behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
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'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
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" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
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uuid.uuid4()) + "\"\n }\n ]\n}")
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makeNewFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/functions/")
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log("完成============================")
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def makeClassFuncFiles(musicset, path='./'):
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"""在指定目录下生成函数文件"""
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from msctspt.transfer import classList_conversion_SinglePlayer
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commands = []
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starts = []
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starts.__len__()
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starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
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starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
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starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
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starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +
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"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
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log("=========================正在在此处生成文件:" + path)
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commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " +
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musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
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maxlen = -1
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for i in range(len(musicset['musics'])):
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log('写入第' + str(i) + '个数据')
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# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
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# [
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# 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
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# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
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# [
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# 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
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if len(musicset['musics'][i]['notes']) > maxlen:
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maxlen = len(musicset['musics'][i]['notes'])
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with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
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encoding='UTF-8') as f:
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f.writelines(classList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
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musicset['musics'][i]['set']['ScoreboardName'],
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musicset['mainset']['PlayerSelect'],
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True))
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if musicset['mainset']['IsRepeat']:
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log("增加重复语句")
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for i in range(len(musicset['musics'])):
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commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
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(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
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'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
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log("增加版权语句")
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commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿),bgArray(诸葛亮与八卦阵)\n")
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starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿),bgArray(诸葛亮与八卦阵)\n")
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log("写入支持文件")
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with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
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f.writelines(commands)
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log("写入开始文件")
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with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
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f.writelines(starts)
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del commands, starts, maxlen
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log("完成============================")
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def makeClassFunDir(musicset, path='./'):
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"""在指定目录下生成函数包文件夹"""
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import os
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import uuid
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log("=============================生成函数包文件夹")
|
||
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
|
||
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
|
||
try:
|
||
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
|
||
'PackName'] + "/functions")
|
||
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
|
||
'PackName'] + "/functions")
|
||
except FileExistsError:
|
||
log("目录已有无需创建")
|
||
pass
|
||
# 判断文件皆存在
|
||
if not (os.path.exists(
|
||
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
|
||
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
|
||
'PackName'] + "/manifest.json")):
|
||
log("创建manifest.json以及world_behavior_packs.json")
|
||
behaviorUuid = uuid.uuid4()
|
||
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
|
||
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
|
||
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
|
||
"/manifest.json"
|
||
with open(p, "w") as f:
|
||
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
|
||
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
|
||
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
|
||
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
|
||
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
|
||
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
|
||
uuid.uuid4()) + "\"\n }\n ]\n}")
|
||
makeClassFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
|
||
'PackName'] + "/functions/")
|
||
log("完成============================")
|
||
|
||
|
||
"""
|
||
这里是往事,用于记载一些用不到的功能
|
||
|
||
#存在于 Musicreater.py 播放(试听)音乐
|
||
def PlayNote(Notes, t=480): # Notes是音符列表,t是一拍占有的毫秒数
|
||
tkinter.messagebox.showinfo(title='提示!', message="播放发音不一定标准\n说不定还会坏音响/(ㄒoㄒ)/~~qwq\n请注意。")
|
||
import winsound
|
||
import time
|
||
from nmcsup.trans import mcnote2freq
|
||
Notes = mcnote2freq(Notes)
|
||
for frequency, duration in Notes:
|
||
log("播放:"+str([int(frequency), int(duration*t)]))
|
||
if int(frequency) != 0:
|
||
winsound.Beep(int(frequency), int(duration*t))
|
||
elif int(frequency) == 0:
|
||
time.sleep(duration*t/1000)
|
||
|
||
#同上,执行播放命令
|
||
def PlayOne():
|
||
log("试听")
|
||
tkinter.messagebox.showwarning(title="警告⚠", message="试听音质可能引起您的不适,更可能引起您的扬声器的不适,请酌情播放。")
|
||
global NowMusic
|
||
PlayNote(dataset[0]['musics'][NowMusic]['notes'])
|
||
|
||
|
||
|
||
#同上,是早期 MinecraftMusicFunctionMaker.py (函数音创)的代码转移至音·创时的注解
|
||
n2c(dataset[0]['musics'][i]['notes'],EntityName=dataset[0]['musics'][i]['set']['EntityName'],ScoreboardName=dataset[0]['
|
||
musics'][i]['set']['ScoreboardName'],PlayerSelect=dataset[0]['mainset']['PlayerSelect'],Instrument=dataset[0]['musics']
|
||
i]['set']["Instrument"])
|
||
|
||
|
||
"""
|