# -*- coding: utf-8 -*- """音·创 的函数操作和一些其他功能""" # 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日 # 统计:致命(三级)错误:0个;警告(二级)错误:0个;语法(一级)错误:91个 from nmcsup.log import log def delPart(Data, starter, ender, includeStart: bool = True, includend: bool = True): """删除序列从starter物件到ender物件之间的部分\n includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分,默认为真\n starter与ender若为None则默认从首或尾开始""" try: if starter is None: includeStart = True starter = Data[0] if ender is None: includend = True ender = Data[len(Data) - 1] if includend: if includeStart: return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender)] else: return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender)] else: if includeStart: return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender) - 1] else: return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender) - 1] except: return 0 def keepart(Data, starter, ender, includeStart: bool = True, includend: bool = True): """保留序列从starter物件到ender物件之间的部分\n includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分,默认为真\n starter与ender若为None则默认从首或尾开始""" try: if starter is None: includeStart = True starter = Data[0] if ender is None: includend = True ender = Data[len(Data) - 1] if includend: if includeStart: return Data[Data.index(starter):Data.index(ender) + 1] else: return Data[Data.index(starter) + 1:Data.index(ender) + 1] else: if includeStart: return Data[Data.index(starter):Data.index(ender)] else: return Data[Data.index(starter) + 1:Data.index(ender)] except: return 0 def lenFunction(fun) -> int: """取得函数指令部分长度,即忽略#开头的注释""" try: f = 0 for i in fun: if i.replace(" ", '')[0] == '#': f += 1 return len(fun) - f except: return -1 def funSplit(bigFile, maxCmdLen: int = 10000): """分割bigFile大的函数文件,bigFile需要读入文件流\n 返回的部分,每行指令皆带有行尾换行符\\n\n 返回-1为大小低于maxCmdLen最长函数指令长度""" bigFile = bigFile.readlines() if lenFunction(bigFile) < maxCmdLen: return -1 part = [] parts = [] h = 0 for i in bigFile: if i.replace(" ", '')[0] == '#': part.append(i + '\n') else: part.append(i + '\n') h += 1 if h >= 10000: parts.append(part) part = [] h = 0 return parts def makeFuncFiles(musicset, path='./'): """在指定目录下生成函数文件""" from nmcsup.trans import Note2Cmd commands = [] starts = [] log("=========================正在在此处生成文件:" + path) maxlen = -1 for i in range(len(musicset['musics'])): log('写入第' + str(i) + '个数据') commands.append("scoreboard players add @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " 1\n") commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" + musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][ 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n") commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" + musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][ 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n") if len(musicset['musics'][i]['notes']) > maxlen: maxlen = len(musicset['musics'][i]['notes']) starts.append("scoreboard objectives add " + musicset['musics'][i]['set']['ScoreboardName'] + " dummy\n") starts.append("summon armor_stand " + musicset['musics'][i]['set']['EntityName'] + '\n') with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w', encoding='UTF-8') as f: f.writelines(Note2Cmd(musicset['musics'][i]['notes'], musicset['musics'][i]['set']['ScoreboardName'], musicset['musics'][i]['set']['Instrument'], musicset['mainset']['PlayerSelect'], True)) if musicset['mainset']['IsRepeat']: log("增加重复语句") for i in range(len(musicset['musics'])): commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" + musicset['musics'][i]['set']['ScoreboardName'] + "=" + str( (maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][ 'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n") log("增加版权语句") commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿)\n") starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿)\n") log("写入支持文件") with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f: f.writelines(commands) log("写入开始文件") with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f: f.writelines(starts) del commands, starts, maxlen log("完成============================") def makeFunDir(musicset, path='./'): """在指定目录下生成函数包文件夹""" import os import uuid log("=============================生成函数包文件夹") # note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support', # MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp' try: os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/functions") log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/functions") except FileExistsError: log("目录已有无需创建") pass # 判断文件皆存在 if not (os.path.exists( path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists( path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/manifest.json")): log("创建manifest.json以及world_behavior_packs.json") behaviorUuid = uuid.uuid4() with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f: f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]") p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \ "/manifest.json" with open(p, "w") as f: f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][ 'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" + musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str( behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][ 'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":" " [ 0, 0, 1 ],\n \"uuid\": \"" + str( uuid.uuid4()) + "\"\n }\n ]\n}") makeFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/functions/") log("完成============================") def makeNewFuncFiles(musicset, path='./', isProsess:bool = False): """在指定目录下生成函数文件""" from msctspt.transfer import newList_conversion_SinglePlayer commands = [] starts = [] starts.__len__() starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n") # starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n') # starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n') # starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n') log("=========================正在在此处生成文件:" + path) # commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 1\n") maxlen = -1 for i in range(len(musicset['musics'])): log('写入第' + str(i) + '个数据') if len(musicset['musics'][i]['notes']) > maxlen: maxlen = len(musicset['musics'][i]['notes']) with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w', encoding='UTF-8') as f: f.writelines(newList_conversion_SinglePlayer(musicset['musics'][i]['notes'], musicset['musics'][i]['set']['ScoreboardName'], musicset['musics'][i]['set']['Instrument'])) if musicset['mainset']['IsRepeat']: log("增加重复语句") for i in range(len(musicset['musics'])): commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" + musicset['musics'][i]['set']['ScoreboardName'] + "=" + str( (maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][ 'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n") log("增加版权语句") commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿),bgArray(诸葛亮与八卦阵)\n") starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿),bgArray(诸葛亮与八卦阵)\n") log("写入支持文件") with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f: f.writelines(commands) log("写入开始文件") with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f: f.writelines(starts) del commands, starts, maxlen log("完成============================") def makeNewFunDir(musicset, path='./'): """在指定目录下生成函数包文件夹""" import os import uuid log("=============================生成函数包文件夹") # note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support', # MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp' try: os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/functions") log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/functions") except FileExistsError: log("目录已有无需创建") pass # 判断文件皆存在 if not (os.path.exists( path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists( path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/manifest.json")): log("创建manifest.json以及world_behavior_packs.json") behaviorUuid = uuid.uuid4() with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f: f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]") p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \ "/manifest.json" with open(p, "w") as f: f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][ 'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" + musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str( behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][ 'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":" " [ 0, 0, 1 ],\n \"uuid\": \"" + str( uuid.uuid4()) + "\"\n }\n ]\n}") makeNewFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/functions/") log("完成============================") def makeClassFuncFiles(musicset, path='./'): """在指定目录下生成函数文件""" from msctspt.transfer import classList_conversion_SinglePlayer commands = [] starts = [] starts.__len__() starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n") starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n') starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n') starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n') log("=========================正在在此处生成文件:" + path) commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 1\n") maxlen = -1 for i in range(len(musicset['musics'])): log('写入第' + str(i) + '个数据') # commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" + # musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'] # [ # 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n") # commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" + # musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'] # [ # 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n") if len(musicset['musics'][i]['notes']) > maxlen: maxlen = len(musicset['musics'][i]['notes']) with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w', encoding='UTF-8') as f: f.writelines(classList_conversion_SinglePlayer(musicset['musics'][i]['notes'], musicset['musics'][i]['set']['ScoreboardName'], musicset['mainset']['PlayerSelect'], True)) if musicset['mainset']['IsRepeat']: log("增加重复语句") for i in range(len(musicset['musics'])): commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" + musicset['musics'][i]['set']['ScoreboardName'] + "=" + str( (maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][ 'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n") log("增加版权语句") commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿),bgArray(诸葛亮与八卦阵)\n") starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿),bgArray(诸葛亮与八卦阵)\n") log("写入支持文件") with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f: f.writelines(commands) log("写入开始文件") with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f: f.writelines(starts) del commands, starts, maxlen log("完成============================") def makeClassFunDir(musicset, path='./'): """在指定目录下生成函数包文件夹""" import os import uuid log("=============================生成函数包文件夹") # note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support', # MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp' try: os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/functions") log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/functions") except FileExistsError: log("目录已有无需创建") pass # 判断文件皆存在 if not (os.path.exists( path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists( path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/manifest.json")): log("创建manifest.json以及world_behavior_packs.json") behaviorUuid = uuid.uuid4() with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f: f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]") p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \ "/manifest.json" with open(p, "w") as f: f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][ 'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" + musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str( behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][ 'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":" " [ 0, 0, 1 ],\n \"uuid\": \"" + str( uuid.uuid4()) + "\"\n }\n ]\n}") makeClassFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ 'PackName'] + "/functions/") log("完成============================") """ 这里是往事,用于记载一些用不到的功能 #存在于 Musicreater.py 播放(试听)音乐 def PlayNote(Notes, t=480): # Notes是音符列表,t是一拍占有的毫秒数 tkinter.messagebox.showinfo(title='提示!', message="播放发音不一定标准\n说不定还会坏音响/(ㄒoㄒ)/~~qwq\n请注意。") import winsound import time from nmcsup.trans import mcnote2freq Notes = mcnote2freq(Notes) for frequency, duration in Notes: log("播放:"+str([int(frequency), int(duration*t)])) if int(frequency) != 0: winsound.Beep(int(frequency), int(duration*t)) elif int(frequency) == 0: time.sleep(duration*t/1000) #同上,执行播放命令 def PlayOne(): log("试听") tkinter.messagebox.showwarning(title="警告⚠", message="试听音质可能引起您的不适,更可能引起您的扬声器的不适,请酌情播放。") global NowMusic PlayNote(dataset[0]['musics'][NowMusic]['notes']) #同上,是早期 MinecraftMusicFunctionMaker.py (函数音创)的代码转移至音·创时的注解 n2c(dataset[0]['musics'][i]['notes'],EntityName=dataset[0]['musics'][i]['set']['EntityName'],ScoreboardName=dataset[0][' musics'][i]['set']['ScoreboardName'],PlayerSelect=dataset[0]['mainset']['PlayerSelect'],Instrument=dataset[0]['musics'] i]['set']["Instrument"]) """