import os import brotli '''感谢由 Charlie_Ping “查理平” 带来的bdx转换代码''' class BdxConverter: __header = "BD@" __bin_header = b"BDX" __generator_author = b"& Musicreater" keys = { # x--, x++, addSmallX(-128~127), addX(-32768~32767), addBigX(-2147483648~2147483647) "x": [b"\x0f", b"\x0e", b"\x1c", b"\x14", b"\x15"], "y": [b"\x11", b"\x10", b"\x1d", b"\x16", b"\x17"], "z": [b"\x13", b"\x12", b"\x1e", b"\x18", b"\x19"], "end": b"\x58", "isSigned": b"\x5a", "placeCommandBlockWithData": b"\x1b",#用不上 "placeBlock": b"\x07" } def __init__(self, file_path: str, author: str, blocks): self.author = author self.blocks = blocks self.file_path = file_path self.direction = [0, 0, 0] self.block_type = self.get_block_type self.__file = self.create_and_upload_file @property def get_block_type(self): """ blocks [ { "direction": [x: int, y: int, z: int], block_name: str, particular_value: int, } ] :return: list 给出的所有方块种类名称 """ block_type = set() for block in self.blocks: block_type.add(block["block_name"]) block_type = list(block_type) return block_type @property def create_and_upload_file(self): """ 创建一个bdx文件 :return: 一个文件对象 """ _dir = os.path.dirname(self.file_path) if not os.path.isdir(_dir): os.makedirs(_dir) _bytes = self.__bin_header _bytes += b"\x00" _bytes += self.author.encode("utf-8") + self.__generator_author for i in self.block_type: _bytes += b"\x00\x01" _bytes += bytes(i, encoding="utf-8") _bytes += b"\x00" _bytes += self.upload_blocks() _bytes += b"X" with open(self.file_path, "w+") as f: f.write("BD@") f.close() with open(self.file_path, "ab+") as f: f.write(brotli.compress(_bytes)) f.close() return open(self.file_path,'a+') def upload_blocks(self): """ 计算差值 写入移动过程 写入方块 更新差值 :return: """ _types = b"" for block in self.blocks: # print(f"当前方块:{block['block_name']}, 位置: {block['direction']}]") diff = self.move_pointer(self.direction, block["direction"]) _types += diff if block["block_name"] in ["command_block", "chain_command_block", "repeating_command_block"]: _types += self.obtain_command_block(block) else: _types += self.obtain_universal_block(block) self.direction = block["direction"] return _types def move_pointer(self, direction: list, new_direction): """ 给出 两个[x, y, z]坐标,返回pointer的移动过程 :param direction: 坐标 1 :param new_direction: 坐标 2 :return: bytes """ _bytes = b"" for i, sign in enumerate(["x", "y", "z"]): # print(f"<{sign}> 新-旧={new_direction[i]-direction[i]}") distance = new_direction[i] - direction[i] if distance == 0: # print("距离是0?跳过了") continue _bytes += self.obtain_pointer_type(distance, sign) # print(f"向 {sign} 运动了 {distance} 格子") return _bytes @classmethod def obtain_pointer_type(cls, num: int, coordinate: str): """ 用于确定辅助玩家以某一数据类型走指定长度 -1 -> 0 1 -> 1 [128, 127] -> 2 [-32768, 32767] -> 3 [-2147483648, 2147483647] -> 4 :param num: :param coordinate: 坐标轴种类,x y 或 z :return: """ if num == 0: return pointer = 0 condition = (num != -1, # byte=0, pointer=1 num < -1 or num > 1, # byte=1, pointer=2 num < -128 or num > 127, # byte=2, pointer=3 num < -32768 or num > 32767, # byte=4, pointer=4 ) for i in condition: if i: pointer += 1 pointer_type = cls.keys[coordinate][pointer] byte_len = 2 ** (pointer - 2) if byte_len >= 1: num_byte = num.to_bytes(byte_len, byteorder="big", signed=True) return pointer_type + num_byte return pointer_type def obtain_universal_block(self, block): """ 给定一个方块, 返回此方块在这个bdx中的id和方块data :param block: {block_name: str,particular_value: int} :return: bytes """ block_id = b"\x07" + self.block_type.index(block["block_name"]).to_bytes(2, byteorder="big", signed=False) particular_value = block["particular_value"].to_bytes(2, byteorder="big", signed=False) block_header = block_id + particular_value return block_header def obtain_command_block(self, block): """ 给定一个命令方块,返回命令方块各种数据 :param block: { "direction": [x: int, y: int, z: int] "block_name": str, "particular_value": int, "impluse": int, # unsigned_int32 "command": str, "customName": str, "lastOutput": str, # 没特殊要求写个\x00就得了 "tickdelay": int, # int32 "executeOnFirstTick": int, # 1 bytes "trackOutput": int, # 1 bytes "conditional": int, # 1 bytes "needRedstone": int # 1 bytes } :return: bytes of command_block """ block_id = b"\x24" particular_value = block["particular_value"].to_bytes(2, byteorder="big", signed=False) block_header = block_id + particular_value for i in [ block["impluse"].to_bytes(4, byteorder="big", signed=False), bytes(block["command"], encoding="utf-8") + b"\x00", bytes(block["customName"], encoding="utf-8") + b"\x00", bytes(block["lastOutput"], encoding="utf-8") + b"\x00", block["tickdelay"].to_bytes(4, byteorder="big", signed=True), block["executeOnFirstTick"].to_bytes(1, byteorder="big"), block["trackOutput"].to_bytes(1, byteorder="big"), block["conditional"].to_bytes(1, byteorder="big"), block["needRedstone"].to_bytes(1, byteorder="big") ]: block_header += i return block_header if __name__ == '__main__': block = [{"direction": [-1, -1, -1], "block_name": "concrete", "particular_value": 5}, {"direction": [1, 5, 1], "block_name": "stained_glass", "particular_value": 7}, {"direction": [2, 4, 1], "block_name": "command_block", "particular_value": 3, "impluse": 0, "command": "say A generator test", "customName": "test", "lastOutput": "", "tickdelay": 24, "executeOnFirstTick": 0, "trackOutput": 0, "conditional": 0, "needRedstone": 1 }, {"direction": [3, 4, 1], "block_name": "concrete", "particular_value": 6}, {"direction": [-123412133, 4, 1], "block_name": "concrete", "particular_value": 7}] bdx = BdxConverter("./test02.bdx", "Charlie_Ping",block)