新年第一次更新

This commit is contained in:
bgArray 2022-02-01 00:07:22 +08:00
parent 81272a1166
commit 9f8694ef14
22 changed files with 499 additions and 342 deletions

3
.idea/.gitignore vendored Normal file
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@ -0,0 +1,3 @@
# Default ignored files
/shelf/
/workspace.xml

12
.idea/Musicreater.iml Normal file
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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
<component name="PyDocumentationSettings">
<option name="format" value="PLAIN" />
<option name="myDocStringFormat" value="Plain" />
</component>
</module>

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@ -0,0 +1,46 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="LongLine" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
<inspection_tool class="PyArgumentEqualDefaultInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
<inspection_tool class="PyAugmentAssignmentInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
<inspection_tool class="PyClassicStyleClassInspection" enabled="true" level="WARNING" enabled_by_default="true" />
<inspection_tool class="PyCompatibilityInspection" enabled="false" level="WARNING" enabled_by_default="false">
<option name="ourVersions">
<value>
<list size="1">
<item index="0" class="java.lang.String" itemvalue="3.10" />
</list>
</value>
</option>
</inspection_tool>
<inspection_tool class="PyMandatoryEncodingInspection" enabled="true" level="WARNING" enabled_by_default="true" />
<inspection_tool class="PyMissingTypeHintsInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
<inspection_tool class="PyPep8Inspection" enabled="true" level="WEAK WARNING" enabled_by_default="true">
<option name="ignoredErrors">
<list>
<option value="E501" />
</list>
</option>
</inspection_tool>
<inspection_tool class="PyPep8NamingInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true">
<option name="ignoredErrors">
<list>
<option value="N802" />
<option value="N803" />
<option value="N806" />
<option value="N813" />
<option value="N801" />
</list>
</option>
</inspection_tool>
<inspection_tool class="PyUnresolvedReferencesInspection" enabled="true" level="WARNING" enabled_by_default="true">
<option name="ignoredIdentifiers">
<list>
<option value="list.__getitem__" />
<option value="list.split" />
</list>
</option>
</inspection_tool>
</profile>
</component>

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@ -0,0 +1,6 @@
<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

4
.idea/misc.xml Normal file
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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
</project>

8
.idea/modules.xml Normal file
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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/Musicreater.iml" filepath="$PROJECT_DIR$/.idea/Musicreater.iml" />
</modules>
</component>
</project>

6
.idea/vcs.xml Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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@ -101,7 +101,7 @@ dataset = [
'FileName': 'Music' 'FileName': 'Music'
}, },
'notes': [ 'notes': [
] ]
}, },
], ],
@ -216,6 +216,7 @@ def __main__():
else: else:
return k return k
# 老的列表读取
def ReadMidi(midfile: str): # -> str def ReadMidi(midfile: str): # -> str
from nmcsup.nmcreader import ReadMidi as midiRead from nmcsup.nmcreader import ReadMidi as midiRead
k = midiRead(midfile) k = midiRead(midfile)
@ -225,17 +226,19 @@ def __main__():
else: else:
return k return k
# 音色读取
def LoadMidi(midfile: str): # -> str def LoadMidi(midfile: str): # -> str
from nmcsup.nmcreader import midi_conversion from bgArrayLib.reader import midiNewReader
k = midi_conversion(midfile) k = midiNewReader(midfile)
if k is False: if k is False:
tk.messagebox.showerror(title=READABLETEXT[0], message=READABLETEXT[105].format(midfile)) tk.messagebox.showerror(title=READABLETEXT[0], message=READABLETEXT[105].format(midfile))
return return
else: else:
return k return k
# 新的类读取
def MidiAnalysisClass(midfile: str): def MidiAnalysisClass(midfile: str):
from nmcsup.nmcreader import midiClassReader from bgArrayLib.reader import midiClassReader
k = midiClassReader(midfile) k = midiClassReader(midfile)
if k is False: if k is False:
tk.messagebox.showerror(title=READABLETEXT[0], message=READABLETEXT[105].format(midfile)) tk.messagebox.showerror(title=READABLETEXT[0], message=READABLETEXT[105].format(midfile))
@ -502,99 +505,6 @@ def __main__():
RefreshMain() RefreshMain()
RefreshMusic(NowMusic) RefreshMusic(NowMusic)
# def openNewProject():
# global is_save
# if is_save is not True:
# result = tkinter.messagebox.askyesno(title=READABLETEXT[1], message=READABLETEXT[106])
# if result:
# SaveProject()
# fn = tkinter.filedialog.askopenfilename(title=READABLETEXT[7], initialdir=r'./',
# filetypes=[(READABLETEXT[108], '.msct'), (READABLETEXT[112], '*')],
# multiple=True)
# if fn is None or fn == '':
# return
# else:
# # print(fn)
# fn = fn[0]
# # print(fn)
# log("尝试打开:" + fn)
# try:
# try:
# with open(fn, 'rb') as C:
# global dataset
# # print(pickle.load(C))
# read = pickle.load(C) # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # print(read)
# dataset = read[0]
# pkl1 = read[1]
# log("读取新文件成功")
# with open("1.pkl", 'wb') as w:
# pickle.dump(pkl1, w)
# except KeyError:
# with open(fn, 'rb') as C:
# dataset[0] = pickle.load(C)
# log("读取新文件成功")
# except pickle.UnpicklingError: # 程序规范修改根据新的语法标准except后面不能没有错误类型测试后改为
# # pickle.UnpicklingError
# print(READABLETEXT[8].format(fn))
# log('无法打开{}'.format(fn))
# return
# global is_new_file
# global ProjectName
# is_new_file = False
# ProjectName = fn
# del fn
# global NowMusic
# RefreshMain()
# RefreshMusic(NowMusic)
# def openClassProject():
# global is_save
# if is_save is not True:
# result = tkinter.messagebox.askyesno(title=READABLETEXT[1], message=READABLETEXT[106])
# if result:
# SaveProject()
# fn = tkinter.filedialog.askopenfilename(title=READABLETEXT[7], initialdir=r'./',
# filetypes=[(READABLETEXT[108], '.msct'), (READABLETEXT[112], '*')],
# multiple=True)
# if fn is None or fn == '':
# return
# else:
# # print(fn)
# fn = fn[0]
# # print(fn)
# log("尝试打开:" + fn)
# try:
# try:
# with open(fn, 'rb') as C:
# global dataset
# # print(pickle.load(C))
# read = pickle.load(C) # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # print(read)
# dataset = read
# log("读取新文件成功")
# except KeyError:
# with open(fn, 'rb') as C:
# dataset[0] = pickle.load(C)
# log("读取新文件成功")
# except pickle.UnpicklingError: # 程序规范修改根据新的语法标准except后面不能没有错误类型测试后改为
# # pickle.UnpicklingError
# print(READABLETEXT[8].format(fn))
# log('无法打开{}'.format(fn))
# return
# global is_new_file
# global ProjectName
# is_new_file = False
# ProjectName = fn
# del fn
# global NowMusic
# RefreshMain()
# RefreshMusic(NowMusic)
print('打开项目命令加载完成!') print('打开项目命令加载完成!')
def appabout(): def appabout():
@ -698,7 +608,7 @@ def __main__():
print('读MP3加载完成') print('读MP3加载完成')
def FromMidi(): def FromListMidi():
log('从midi导入音乐') log('从midi导入音乐')
midfile = tkinter.filedialog.askopenfilename(title=READABLETEXT[21], initialdir=r'./', midfile = tkinter.filedialog.askopenfilename(title=READABLETEXT[21], initialdir=r'./',
filetypes=[(READABLETEXT[114], '.mid .midi'), filetypes=[(READABLETEXT[114], '.mid .midi'),
@ -727,7 +637,7 @@ def __main__():
threading.Thread(target=midiSPT, args=(th,)).start() threading.Thread(target=midiSPT, args=(th,)).start()
del th del th
def NewFromMidi(): def FromNewMidi():
try: try:
tkinter.messagebox.showinfo("开发提示", "因为一些原因这个功能暂时取消") tkinter.messagebox.showinfo("开发提示", "因为一些原因这个功能暂时取消")
except tkinter.TclError: except tkinter.TclError:
@ -760,7 +670,7 @@ def __main__():
del th del th
dataset[0]['mainset']['ReadMethod'] = "new" dataset[0]['mainset']['ReadMethod'] = "new"
def FromMidiClass(): def FromClassMidi():
log('从midi导入音乐并采用类读取方式') log('从midi导入音乐并采用类读取方式')
midfile = tkinter.filedialog.askopenfilename(title=READABLETEXT[21], initialdir=r'./', midfile = tkinter.filedialog.askopenfilename(title=READABLETEXT[21], initialdir=r'./',
filetypes=[(READABLETEXT[114], '.mid .midi'), filetypes=[(READABLETEXT[114], '.mid .midi'),
@ -842,6 +752,7 @@ def __main__():
RefreshMusic(NowMusic) RefreshMusic(NowMusic)
print('写入命令加载完成!') print('写入命令加载完成!')
print('开始加载列表生成函数函数。')
def ShowCMD(): def ShowCMD():
log('展示指令') log('展示指令')
@ -861,16 +772,6 @@ def __main__():
else: else:
makeFuncFiles(dataset[0], file + '/') makeFuncFiles(dataset[0], file + '/')
def MakeNewCMD():
log('生成新文件')
from msctspt.funcOpera import makeNewFuncFiles
file = tkinter.filedialog.askdirectory(title=READABLETEXT[25], initialdir=r'./')
if file is None or file == '':
log('取消')
return
else:
makeNewFuncFiles(dataset[0], file + '/')
def MakeCMDdir(): def MakeCMDdir():
log('生成函数包') log('生成函数包')
from msctspt.funcOpera import makeFunDir from msctspt.funcOpera import makeFunDir
@ -881,16 +782,6 @@ def __main__():
else: else:
makeFunDir(dataset[0], file + '/') makeFunDir(dataset[0], file + '/')
def MakeNewCMDdir():
log('生成新函数包与材质包')
from msctspt.funcOpera import makeNewFunDir
file = tkinter.filedialog.askdirectory(title=READABLETEXT[26], initialdir=r'./')
if file is None or file == '':
log('取消')
return
else:
makeNewFunDir(dataset[0], file + '/')
def MakePackFile(): def MakePackFile():
file = tkinter.filedialog.askdirectory(title=READABLETEXT[27], initialdir=r'./') file = tkinter.filedialog.askdirectory(title=READABLETEXT[27], initialdir=r'./')
if file is None or file == '': if file is None or file == '':
@ -918,6 +809,29 @@ def __main__():
shutil.move('./manifest.json', './temp/') shutil.move('./manifest.json', './temp/')
shutil.rmtree('./temp/') shutil.rmtree('./temp/')
print('完成加载列表生成函数函数。')
print('开始加载乐器类生成函数函数。')
def MakeNewCMD():
log('生成新文件')
from msctspt.funcOpera import makeNewFuncFiles
file = tkinter.filedialog.askdirectory(title=READABLETEXT[25], initialdir=r'./')
if file is None or file == '':
log('取消')
return
else:
makeNewFuncFiles(dataset[0], file + '/')
def MakeNewCMDdir():
log('生成新函数包与材质包')
from msctspt.funcOpera import makeNewFunDir
file = tkinter.filedialog.askdirectory(title=READABLETEXT[26], initialdir=r'./')
if file is None or file == '':
log('取消')
return
else:
makeNewFunDir(dataset[0], file + '/')
def MakeNewFunctionPackFile(): def MakeNewFunctionPackFile():
file = tkinter.filedialog.askdirectory(title=READABLETEXT[27], initialdir=r'./') file = tkinter.filedialog.askdirectory(title=READABLETEXT[27], initialdir=r'./')
if file is None or file == '': if file is None or file == '':
@ -983,6 +897,9 @@ def __main__():
shutil.move('./manifest.json', './temp/') shutil.move('./manifest.json', './temp/')
shutil.rmtree('./temp/') shutil.rmtree('./temp/')
print('完成加载乐器类生成函数函数。')
print('开始加载乐器音色资源绑定函数。')
def changeResourcesPath(): def changeResourcesPath():
file = tkinter.filedialog.askdirectory(title=READABLETEXT[27], initialdir=r'./') file = tkinter.filedialog.askdirectory(title=READABLETEXT[27], initialdir=r'./')
if file is None or file == '': if file is None or file == '':
@ -999,6 +916,58 @@ def __main__():
else: else:
tkinter.messagebox.showinfo(title=READABLETEXT[1], message=READABLETEXT[159]) tkinter.messagebox.showinfo(title=READABLETEXT[1], message=READABLETEXT[159])
print('开始加载类生成函数函数。')
def MakeClassCMD():
log('生成类文件')
from msctspt.funcOpera import makeClassFuncFiles
file = tkinter.filedialog.askdirectory(title=READABLETEXT[25], initialdir=r'./')
if file is None or file == '':
log('取消')
return
else:
makeClassFuncFiles(dataset[0], file + '/')
def MakeClassCMDdir():
log('生成类函数包与材质包')
from msctspt.funcOpera import makeClassFunDir
file = tkinter.filedialog.askdirectory(title=READABLETEXT[26], initialdir=r'./')
if file is None or file == '':
log('取消')
return
else:
makeClassFunDir(dataset[0], file + '/')
def MakeClassFunctionPackFile():
file = tkinter.filedialog.askdirectory(title=READABLETEXT[27], initialdir=r'./')
if file is None or file == '':
log('取消')
return
import zipfile
from msctspt.funcOpera import makeClassFunDir
log('生成附加包文件')
if not os.path.exists('./temp/'):
os.makedirs('./temp/')
makeClassFunDir(dataset[0], './temp/')
shutil.move('./temp/{}Pack/behavior_packs/{}/functions'.format(dataset[0]['mainset']['PackName'],
dataset[0]['mainset']['PackName']), './')
shutil.move('./temp/{}Pack/behavior_packs/{}/manifest.json'.format(dataset[0]['mainset']['PackName'],
dataset[0]['mainset']['PackName']), './')
with zipfile.ZipFile('{}/{}.mcpack'.format(file, dataset[0]['mainset']['PackName']), 'w') as zipobj:
for i in os.listdir('./functions/'):
zipobj.write('./functions/{}'.format(i))
zipobj.write('./manifest.json')
shutil.move('./functions', './temp/')
shutil.move('./manifest.json', './temp/')
shutil.rmtree('./temp/')
print('完成加载类生成函数函数。')
print('开始加载地图函数。')
# 转为空方块世界 # 转为空方块世界
def ToBlockWorldEpt(): def ToBlockWorldEpt():
import zipfile import zipfile
@ -1290,8 +1259,6 @@ def __main__():
log('转换结束!\n' + str(res)) log('转换结束!\n' + str(res))
tkinter.messagebox.showinfo(READABLETEXT[33], READABLETEXT[124].format(str(res))) tkinter.messagebox.showinfo(READABLETEXT[33], READABLETEXT[124].format(str(res)))
def toBDXfile(): def toBDXfile():
log('整首歌转BDX') log('整首歌转BDX')
from msctspt.transfer import music2BDX from msctspt.transfer import music2BDX
@ -1313,8 +1280,9 @@ def __main__():
(READABLETEXT[112], '*')], (READABLETEXT[112], '*')],
defaultextension=dataset[0]['mainset']['PackName'] + '.bdx', defaultextension=dataset[0]['mainset']['PackName'] + '.bdx',
initialfile=dataset[0]['mainset']['PackName'] + '.bdx') initialfile=dataset[0]['mainset']['PackName'] + '.bdx')
maxHeight = 200 maxHeight = 200
print(maxHeight) # 使用变量
while True: while True:
maxHeight = tkinter.simpledialog.askinteger(title=READABLETEXT[28], maxHeight = tkinter.simpledialog.askinteger(title=READABLETEXT[28],
@ -1322,31 +1290,23 @@ def __main__():
initialvalue='200') initialvalue='200')
if maxHeight >= 5: if maxHeight >= 5:
break break
elif maxHeight == None: elif maxHeight is None:
log('取消') log('取消')
return return
else: else:
tkinter.messagebox.showerror(title=READABLETEXT[0], message=READABLETEXT[94]) tkinter.messagebox.showerror(title=READABLETEXT[0], message=READABLETEXT[94])
continue continue
if fileName is None or fileName == '': if fileName is None or fileName == '':
log('取消') log('取消')
return return
log('获得文件名:' + fileName) log('获得文件名:' + fileName)
res = music2BDX(fileName, dire, dataset[0],) res = music2BDX(fileName, dire, dataset[0], )
log('转换结束!\n' + str(res)) log('转换结束!\n' + str(res))
tkinter.messagebox.showinfo(READABLETEXT[33], READABLETEXT[124].format(str(res))) tkinter.messagebox.showinfo(READABLETEXT[33], READABLETEXT[124].format(str(res)))
def wsPlay(): def wsPlay():
from msctspt.transfer import note2webs from msctspt.transfer import note2webs
spd = tkinter.simpledialog.askfloat(READABLETEXT[34], prompt=READABLETEXT[125], initialvalue='5.0') spd = tkinter.simpledialog.askfloat(READABLETEXT[34], prompt=READABLETEXT[125], initialvalue='5.0')
@ -1666,18 +1626,6 @@ def __main__():
filemenu.add_command(label=READABLETEXT[55], command=SaveProject) filemenu.add_command(label=READABLETEXT[55], command=SaveProject)
filemenu.add_command(label=READABLETEXT[56], command=SaveAsProject) filemenu.add_command(label=READABLETEXT[56], command=SaveAsProject)
# filemenu.add_separator()
#
# filemenu.add_command(label=READABLETEXT[149], command=openNewProject)
# filemenu.add_command(label=READABLETEXT[150], command=SaveNewProject)
# filemenu.add_command(label=READABLETEXT[151], command=SaveAsNewProject)
# filemenu.add_separator()
#
# filemenu.add_command(label=READABLETEXT[161], command=openClassProject)
# filemenu.add_command(label=READABLETEXT[162], command=SaveClassProject)
# filemenu.add_command(label=READABLETEXT[163], command=SaveAsClassProject)
filemenu.add_separator() # 分隔符 filemenu.add_separator() # 分隔符
filemenu.add_command(label=READABLETEXT[57], command=exitapp) filemenu.add_command(label=READABLETEXT[57], command=exitapp)
@ -1688,12 +1636,12 @@ def __main__():
# 创建编辑菜单 # 创建编辑菜单
editmenu = tk.Menu(main_menu_bar, tearoff=0) editmenu = tk.Menu(main_menu_bar, tearoff=0)
editmenu.add_command(label=READABLETEXT[59], command=FromMP3) editmenu.add_command(label=READABLETEXT[59], command=FromMP3)
editmenu.add_command(label=READABLETEXT[60], command=FromMidi) editmenu.add_command(label=READABLETEXT[60], command=FromListMidi)
editmenu.add_command(label=READABLETEXT[61], command=FromForm) editmenu.add_command(label=READABLETEXT[61], command=FromForm)
editmenu.add_command(label=READABLETEXT[62], command=FromText) editmenu.add_command(label=READABLETEXT[62], command=FromText)
editmenu.add_separator() editmenu.add_separator()
editmenu.add_command(label=READABLETEXT[160], command=FromMidiClass) editmenu.add_command(label=READABLETEXT[160], command=FromClassMidi)
editmenu.add_command(label=READABLETEXT[148], command=NewFromMidi) editmenu.add_command(label=READABLETEXT[148], command=FromNewMidi)
# 将子菜单加入到菜单条中 # 将子菜单加入到菜单条中
main_menu_bar.add_cascade(label=READABLETEXT[63], menu=editmenu) main_menu_bar.add_cascade(label=READABLETEXT[63], menu=editmenu)
@ -1707,6 +1655,10 @@ def __main__():
funcmenu.add_command(label=READABLETEXT[153], command=MakeNewCMDdir) funcmenu.add_command(label=READABLETEXT[153], command=MakeNewCMDdir)
funcmenu.add_command(label=READABLETEXT[154], command=MakeNewFunctionPackFile) funcmenu.add_command(label=READABLETEXT[154], command=MakeNewFunctionPackFile)
funcmenu.add_command(label=READABLETEXT[155], command=MakeNewFunctionPack_ResourcesPacks_File) funcmenu.add_command(label=READABLETEXT[155], command=MakeNewFunctionPack_ResourcesPacks_File)
funcmenu.add_separator()
funcmenu.add_command(label=READABLETEXT[164], command=MakeClassCMD)
funcmenu.add_command(label=READABLETEXT[165], command=MakeClassCMDdir)
funcmenu.add_command(label=READABLETEXT[166], command=MakeClassFunctionPackFile)
# 将子菜单加入到菜单条中 # 将子菜单加入到菜单条中
main_menu_bar.add_cascade(label=READABLETEXT[67], menu=funcmenu) main_menu_bar.add_cascade(label=READABLETEXT[67], menu=funcmenu)
@ -1724,8 +1676,6 @@ def __main__():
# 将子菜单加入到菜单条中 # 将子菜单加入到菜单条中
main_menu_bar.add_cascade(label=READABLETEXT[74], menu=worldmenu) main_menu_bar.add_cascade(label=READABLETEXT[74], menu=worldmenu)
# 创建结构功能菜单 # 创建结构功能菜单
structureMenu = tk.Menu(main_menu_bar, tearoff=0) structureMenu = tk.Menu(main_menu_bar, tearoff=0)
structureMenu.add_command(label=READABLETEXT[92], command=toBDXfile) structureMenu.add_command(label=READABLETEXT[92], command=toBDXfile)
@ -1736,8 +1686,6 @@ def __main__():
main_menu_bar.add_cascade(label=READABLETEXT[95], menu=structureMenu) main_menu_bar.add_cascade(label=READABLETEXT[95], menu=structureMenu)
# 创建辅助功能菜单 # 创建辅助功能菜单
otherMenu = tk.Menu(main_menu_bar, tearoff=0) otherMenu = tk.Menu(main_menu_bar, tearoff=0)
otherMenu.add_command(label=READABLETEXT[75], command=MakeFuncPlayer) otherMenu.add_command(label=READABLETEXT[75], command=MakeFuncPlayer)
@ -1747,7 +1695,6 @@ def __main__():
main_menu_bar.add_cascade(label=READABLETEXT[81], menu=otherMenu) main_menu_bar.add_cascade(label=READABLETEXT[81], menu=otherMenu)
# 创建实验功能菜单 # 创建实验功能菜单
trymenu = tk.Menu(main_menu_bar, tearoff=0) trymenu = tk.Menu(main_menu_bar, tearoff=0)
trymenu.add_command(label=READABLETEXT[82], command=ShowCMD) trymenu.add_command(label=READABLETEXT[82], command=ShowCMD)
@ -1780,10 +1727,15 @@ def __main__():
# 大标题 # 大标题
tk.Label(UpLeftFrame, text=READABLETEXT[91], font=('', 20)).pack() tk.Label(UpLeftFrame, text=READABLETEXT[91], font=('', 20)).pack()
# 按钮式文本 # 按钮式文本
LabelPackName = tk.Label(UpLeftFrame, bg='white', text=READABLETEXT[46].format(str(dataset[0]['mainset']['PackName'])), font=('', 15)) LabelPackName = tk.Label(UpLeftFrame, bg='white',
LabelMusicTitle = tk.Label(UpLeftFrame, bg='white', text=READABLETEXT[47].format(str(dataset[0]['mainset']['MusicTitle'])), font=('', 15)) text=READABLETEXT[46].format(str(dataset[0]['mainset']['PackName'])), font=('', 15))
LabelIsRepeat = tk.Label(UpLeftFrame, bg='white', text=READABLETEXT[48].format(str(dataset[0]['mainset']['IsRepeat'])), font=('', 15)) LabelMusicTitle = tk.Label(UpLeftFrame, bg='white',
LabelPlayerSelect = tk.Label(UpLeftFrame, bg='white', text=READABLETEXT[49].format(str(dataset[0]['mainset']['PlayerSelect'])), font=('', 15)) text=READABLETEXT[47].format(str(dataset[0]['mainset']['MusicTitle'])), font=('', 15))
LabelIsRepeat = tk.Label(UpLeftFrame, bg='white',
text=READABLETEXT[48].format(str(dataset[0]['mainset']['IsRepeat'])), font=('', 15))
LabelPlayerSelect = tk.Label(UpLeftFrame, bg='white',
text=READABLETEXT[49].format(str(dataset[0]['mainset']['PlayerSelect'])),
font=('', 15))
# 绑定按钮 # 绑定按钮
LabelPackName.bind('<Button-1>', changePackName) LabelPackName.bind('<Button-1>', changePackName)
LabelMusicTitle.bind('<Button-1>', changeMusicTitle) LabelMusicTitle.bind('<Button-1>', changeMusicTitle)
@ -1816,10 +1768,17 @@ def __main__():
# 大标题 # 大标题
tk.Label(UpRightFrame, text=READABLETEXT[97], font=('', 20)).pack() tk.Label(UpRightFrame, text=READABLETEXT[97], font=('', 20)).pack()
# 按钮式文本 # 按钮式文本
LabelEntityName = tk.Label(UpRightFrame, bg='white', text=READABLETEXT[42].format(dataset[0]['musics'][NowMusic]['set']['EntityName']), font=('', 15)) LabelEntityName = tk.Label(UpRightFrame, bg='white',
LabelScoreboardName = tk.Label(UpRightFrame, bg='white', text=READABLETEXT[43].format(dataset[0]['musics'][NowMusic]['set']['ScoreboardName']), font=('', 15)) text=READABLETEXT[42].format(dataset[0]['musics'][NowMusic]['set']['EntityName']),
LabelInstrument = tk.Label(UpRightFrame, bg='white', text=READABLETEXT[44].format(dataset[0]['musics'][NowMusic]['set']['Instrument']), font=('', 15)) font=('', 15))
LabelFileName = tk.Label(UpRightFrame, bg='white', text=READABLETEXT[45].format(dataset[0]['musics'][NowMusic]['set']['FileName']), font=('', 15)) LabelScoreboardName = tk.Label(UpRightFrame, bg='white', text=READABLETEXT[43].format(
dataset[0]['musics'][NowMusic]['set']['ScoreboardName']), font=('', 15))
LabelInstrument = tk.Label(UpRightFrame, bg='white',
text=READABLETEXT[44].format(dataset[0]['musics'][NowMusic]['set']['Instrument']),
font=('', 15))
LabelFileName = tk.Label(UpRightFrame, bg='white',
text=READABLETEXT[45].format(dataset[0]['musics'][NowMusic]['set']['FileName']),
font=('', 15))
# 绑定按钮 # 绑定按钮
LabelEntityName.bind('<Button-1>', changeEntityName) LabelEntityName.bind('<Button-1>', changeEntityName)
LabelScoreboardName.bind('<Button-1>', changeScoreboardName) LabelScoreboardName.bind('<Button-1>', changeScoreboardName)
@ -1909,3 +1868,112 @@ def __main__():
if __name__ == '__main__': if __name__ == '__main__':
__main__() __main__()
##################
# def openNewProject():
# global is_save
# if is_save is not True:
# result = tkinter.messagebox.askyesno(title=READABLETEXT[1], message=READABLETEXT[106])
# if result:
# SaveProject()
# fn = tkinter.filedialog.askopenfilename(title=READABLETEXT[7], initialdir=r'./',
# filetypes=[(READABLETEXT[108], '.msct'), (READABLETEXT[112], '*')],
# multiple=True)
# if fn is None or fn == '':
# return
# else:
# # print(fn)
# fn = fn[0]
# # print(fn)
# log("尝试打开:" + fn)
# try:
# try:
# with open(fn, 'rb') as C:
# global dataset
# # print(pickle.load(C))
# read = pickle.load(C) # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # print(read)
# dataset = read[0]
# pkl1 = read[1]
# log("读取新文件成功")
# with open("1.pkl", 'wb') as w:
# pickle.dump(pkl1, w)
# except KeyError:
# with open(fn, 'rb') as C:
# dataset[0] = pickle.load(C)
# log("读取新文件成功")
# except pickle.UnpicklingError: # 程序规范修改根据新的语法标准except后面不能没有错误类型测试后改为
# # pickle.UnpicklingError
# print(READABLETEXT[8].format(fn))
# log('无法打开{}'.format(fn))
# return
# global is_new_file
# global ProjectName
# is_new_file = False
# ProjectName = fn
# del fn
# global NowMusic
# RefreshMain()
# RefreshMusic(NowMusic)
# def openClassProject():
# global is_save
# if is_save is not True:
# result = tkinter.messagebox.askyesno(title=READABLETEXT[1], message=READABLETEXT[106])
# if result:
# SaveProject()
# fn = tkinter.filedialog.askopenfilename(title=READABLETEXT[7], initialdir=r'./',
# filetypes=[(READABLETEXT[108], '.msct'), (READABLETEXT[112], '*')],
# multiple=True)
# if fn is None or fn == '':
# return
# else:
# # print(fn)
# fn = fn[0]
# # print(fn)
# log("尝试打开:" + fn)
# try:
# try:
# with open(fn, 'rb') as C:
# global dataset
# # print(pickle.load(C))
# read = pickle.load(C) # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # 重要的事情说三遍pickle.load只能load一次所以多load几次就有bug要一次读完
# # print(read)
# dataset = read
# log("读取新文件成功")
# except KeyError:
# with open(fn, 'rb') as C:
# dataset[0] = pickle.load(C)
# log("读取新文件成功")
# except pickle.UnpicklingError: # 程序规范修改根据新的语法标准except后面不能没有错误类型测试后改为
# # pickle.UnpicklingError
# print(READABLETEXT[8].format(fn))
# log('无法打开{}'.format(fn))
# return
# global is_new_file
# global ProjectName
# is_new_file = False
# ProjectName = fn
# del fn
# global NowMusic
# RefreshMain()
# RefreshMusic(NowMusic)
# ------------------
# filemenu.add_separator()
#
# filemenu.add_command(label=READABLETEXT[149], command=openNewProject)
# filemenu.add_command(label=READABLETEXT[150], command=SaveNewProject)
# filemenu.add_command(label=READABLETEXT[151], command=SaveAsNewProject)
# filemenu.add_separator()
#
# filemenu.add_command(label=READABLETEXT[161], command=openClassProject)
# filemenu.add_command(label=READABLETEXT[162], command=SaveClassProject)
# filemenu.add_command(label=READABLETEXT[163], command=SaveAsClassProject)

View File

@ -1,16 +1,10 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
from nmcsup.log import log from nmcsup.log import log
import pickle import pickle
class Note: class Note:
def __init__(self, channel, pitch, velocity, time, time_position, instrument): def __init__(self, channel, pitch, velocity, time, time_position, instrument):
self.channel = channel self.channel = channel
@ -28,7 +22,7 @@ class Note:
self.CD = "d" self.CD = "d"
def midi_conversion(midfile: str): def midiNewReader(midfile: str):
import mido import mido
# from msctspt.threadOpera import NewThread # from msctspt.threadOpera import NewThread
from bgArrayLib.bpm import get from bgArrayLib.bpm import get
@ -129,6 +123,7 @@ def midiClassReader(midfile: str):
def Time(mt, tpb_a, bpm_a): def Time(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60 * 20) return round(mt / tpb_a / bpm_a * 60 * 20)
Notes = [] Notes = []
tracks = [] tracks = []
try: try:
@ -150,13 +145,3 @@ def midiClassReader(midfile: str):
Notes.append(tracks) Notes.append(tracks)
print(Notes.__len__()) print(Notes.__len__())
return Notes return Notes

View File

@ -120,7 +120,7 @@ READABLETEXT = {
105: "找不到或无法读取文件😢:{}", 105: "找不到或无法读取文件😢:{}",
106: "您当前的项目已修改但未存储,是否先保存当前项目?", 106: "您当前的项目已修改但未存储,是否先保存当前项目?",
107: "项目已经存储至:{}", 107: "项目已经存储至:{}",
108: ("音·创0.0.X工程文件","音·创0.1+工程文件","音·创0.1+TEST工程文件"), 108: ("音·创0.0.X工程文件", "音·创0.1+工程文件", "音·创0.1+TEST工程文件"),
109: "任意类型", 109: "任意类型",
110: "函数音创工程文件", 110: "函数音创工程文件",
111: "MMFM0.0.6版本工程文件", 111: "MMFM0.0.6版本工程文件",
@ -160,22 +160,25 @@ READABLETEXT = {
145: "您输入的乐器并非游戏内置乐器,是否继续用您输入的字符作为乐器?", 145: "您输入的乐器并非游戏内置乐器,是否继续用您输入的字符作为乐器?",
146: "修改本音轨生成的文件名", 146: "修改本音轨生成的文件名",
# -----2022.1.25更新 # -----2022.1.25更新
147: "生成文件至...", 147: "生成乐器文件至...",
148: "从midi导入音轨且用新方法解析", 148: "从midi导入音轨且用新方法解析",
149: "打开 新: 音·创项目...", # 149: "打开 新: 音·创项目...",
150: "保存为新项目", # 150: "保存为新项目",
151: "另存为新项...", # 151: "另存为新项...",
152: "(开发调试)关闭本次日志记录", 152: "(开发调试)关闭本次日志记录",
153: "生成函数包至...", 153: "生成乐器函数包至...",
154: "生成函数附加包文件至...", 154: "生成乐器函数附加包文件至...",
155: "生成函数附加包文件,并将神羽资源包以散包形式放置至...", 155: "生成乐器函数附加包文件,并将神羽资源包以散包形式放置至...",
156: "[神羽资源包位置选择]:选择文件夹...", 156: "[神羽资源包位置选择]:选择文件夹...",
157: "没有路径文件(.rpposi文件)请仔细阅读Readme或先试用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 方法添加路径文件吧!", 157: "没有路径文件(.rpposi文件)请仔细阅读Readme或先试用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 方法添加路径文件吧!",
158: "有路径文件(.rpposi文件)但路径指示错误请仔细阅读Readme或先用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 更改路径!", 158: "有路径文件(.rpposi文件)但路径指示错误请仔细阅读Readme或先用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 更改路径!",
159: "更改路径文件(.rpposi文件)成功!!", 159: "更改路径文件(.rpposi文件)成功!!",
160: "从midi导入音轨且用类方法解析", 160: "从midi导入音轨且用类方法解析",
161: "打开 类方法: 音·创项目...", # 161: "打开 类方法: 音·创项目...",
162: "保存为类方法项目", # 162: "保存为类方法项目",
163: "另存为类方法项...", # 163: "另存为类方法项...",
164: "生成新文件至...",
165: "生成新函数包至...",
166: "生成新函数附加包文件至...",
} }

View File

@ -92,15 +92,6 @@ def funSplit(bigFile, maxCmdLen: int = 10000):
return parts return parts
# 注意播放器应该为个人独立播放器此处bug需要修改 # 注意播放器应该为个人独立播放器此处bug需要修改
def makeFuncFiles(musicset, path='./'): def makeFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件""" """在指定目录下生成函数文件"""
@ -148,18 +139,48 @@ def makeFuncFiles(musicset, path='./'):
log("完成============================") log("完成============================")
def makeFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
def makeNewFuncFiles(musicset, path='./'): def makeNewFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件""" """在指定目录下生成函数文件"""
from msctspt.transfer import classList_conversion from msctspt.transfer import newList_conversion_SinglePlayer
commands = [] commands = []
starts = [] starts = []
starts.__len__() starts.__len__()
@ -175,17 +196,19 @@ def makeNewFuncFiles(musicset, path='./'):
for i in range(len(musicset['musics'])): for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据') log('写入第' + str(i) + '个数据')
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" + # commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][ # musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n") # 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" + # commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][ # musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n") # 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen: if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes']) maxlen = len(musicset['musics'][i]['notes'])
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w', with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f: encoding='UTF-8') as f:
f.writelines(classList_conversion(musicset['musics'][i]['notes'], f.writelines(newList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
musicset['musics'][i]['set']['ScoreboardName'])) musicset['musics'][i]['set']['ScoreboardName']))
if musicset['mainset']['IsRepeat']: if musicset['mainset']['IsRepeat']:
log("增加重复语句") log("增加重复语句")
for i in range(len(musicset['musics'])): for i in range(len(musicset['musics'])):
@ -245,7 +268,61 @@ def makeNewFunDir(musicset, path='./'):
log("完成============================") log("完成============================")
def makeFunDir(musicset, path='./'): def makeClassFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件"""
from msctspt.transfer import classList_conversion_SinglePlayer
commands = []
starts = []
starts.__len__()
starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +
"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
log("=========================正在在此处生成文件:" + path)
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " +
musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(classList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
musicset['musics'][i]['set']['ScoreboardName'],
musicset['musics'][i]['set']['Instrument'],
musicset['mainset']['PlayerSelect'],
True))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeClassFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹""" """在指定目录下生成函数包文件夹"""
import os import os
import uuid import uuid
@ -265,7 +342,6 @@ def makeFunDir(musicset, path='./'):
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists( path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")): 'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json") log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4() behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f: with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
@ -280,7 +356,7 @@ def makeFunDir(musicset, path='./'):
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":" 'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str( " [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}") uuid.uuid4()) + "\"\n }\n ]\n}")
makeFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][ makeClassFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/") 'PackName'] + "/functions/")
log("完成============================") log("完成============================")

View File

@ -1,6 +1,5 @@
"""音·创 的转换工具库""" """音·创 的转换工具库"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日 # 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误4个--未解决1个语法一级错误302个 # 统计致命三级错误0个警告二级错误4个--未解决1个语法一级错误302个
@ -26,15 +25,8 @@ def hans2pinyin(hans, style=3):
return final return final
def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, Instrument: str, playerSelection: str = '',
isProsess: bool = False) -> list:
def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSelection: str = '',
isProsess: bool = False) -> list:
from bgArrayLib.compute import round_up from bgArrayLib.compute import round_up
commands = [] commands = []
length = len(List) length = len(List)
@ -48,11 +40,17 @@ def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSel
if i.instrument > 119: if i.instrument > 119:
pass pass
else: else:
commands.append(f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}={str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} ~ playsound {i.instrument}{i.CD}.{i.pitch} @s ~ ~ ~ 1000 1.0 1000\n") commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} "
f"~ playsound {Instrument} @s ~ ~ ~ 1000 {i.pitch} 1000\n")
if isProsess: if isProsess:
commands.append(f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}={str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n") commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ "
f"title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
j += 1 j += 1
except : except:
pass pass
# a += List[i][1] # a += List[i][1]
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n") # commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
@ -60,13 +58,37 @@ def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSel
return commands return commands
def newList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSelection: str = '',
isProsess: bool = False) -> list:
from bgArrayLib.compute import round_up
commands = []
length = len(List)
j = 1
print(List)
for k in range(len(List)):
i = List[k][0]
print(i)
print(type(i))
try:
if i.instrument > 119:
pass
else:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} "
f"~ playsound {i.instrument}{i.CD}.{i.pitch} @s ~ ~ ~ 1000 1.0 1000\n")
if isProsess:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ "
f"title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
j += 1
except:
pass
# a += List[i][1]
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
print(commands)
return commands
def classList_conversion(List: list, ScoreboardName: str, isProsess: bool = False) -> list: def classList_conversion(List: list, ScoreboardName: str, isProsess: bool = False) -> list:
@ -104,25 +126,6 @@ def classList_conversion(List: list, ScoreboardName: str, isProsess: bool = Fals
print(commands) print(commands)
return commands return commands
def formCmdBlock(direction: Iterable, command: str, particularValue: int, impluse: int = 0, condition: bool = False, def formCmdBlock(direction: Iterable, command: str, particularValue: int, impluse: int = 0, condition: bool = False,
needRedstone: bool = True, tickDelay: int = 0, customName: str = '', lastOutput: str = '', needRedstone: bool = True, tickDelay: int = 0, customName: str = '', lastOutput: str = '',
@ -172,7 +175,7 @@ def formCmdBlock(direction: Iterable, command: str, particularValue: int, implus
是否输出 是否输出
:return: 指令方块字典结构如下 :return: 指令方块字典结构如下
''' """
''' '''
:param block: { :param block: {
"direction": [x: int, y: int, z: int] #方块位置 "direction": [x: int, y: int, z: int] #方块位置
@ -188,7 +191,7 @@ def formCmdBlock(direction: Iterable, command: str, particularValue: int, implus
"conditional": int, #是否有条件 1 bytes "conditional": int, #是否有条件 1 bytes
"needRedstone": int #是否需要红石 1 bytes "needRedstone": int #是否需要红石 1 bytes
} }
""" '''
return {"direction": direction, return {"direction": direction,
"block_name": "command_block", "block_name": "command_block",
"particular_value": particularValue, "particular_value": particularValue,
@ -205,7 +208,7 @@ def formCmdBlock(direction: Iterable, command: str, particularValue: int, implus
def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instrument: str, def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instrument: str,
PlayerSelect: str = '', isProsess: bool = False, height: int = 200): PlayerSelect: str = '', isProsess: bool = False, height: int = 200):
"""使用方法同Note2Cmd """使用方法同Note2Cmd
:param 参数说明 :param 参数说明
filePath: 生成.bdx文件的位置 filePath: 生成.bdx文件的位置
@ -257,24 +260,8 @@ def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instru
return BdxConverter(filePath, 'Build by RyounMusicreater', blocks) return BdxConverter(filePath, 'Build by RyounMusicreater', blocks)
def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool = False, height: int = 200,
isSquare: bool = False):
def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool = False, height: int = 200, isSquare: bool = False):
"""使用方法同Note2Cmd """使用方法同Note2Cmd
:param 参数说明 :param 参数说明
filePath: 生成.bdx文件的位置 filePath: 生成.bdx文件的位置
@ -293,14 +280,18 @@ def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool =
direction = list(direction) direction = list(direction)
for track in music['musics']: for track in music['musics']:
cmdList = classList_conversion_SinglePlayer(track['notes'],track['set']['ScoreboardName'],music['mainset']['PlayerSelect'],isProsess) cmdList = classList_conversion_SinglePlayer(track['notes'], track['set']['ScoreboardName'],
music['mainset']['PlayerSelect'], isProsess)
dire = direction dire = direction
down = False down = False
'''当前是否为向下的阶段?''' '''当前是否为向下的阶段?'''
#开头的指令方块 # 开头的指令方块
blocks.append(formCmdBlock(dire, f"scoreboard players add @a{music['mainset']['PlayerSelect']} {track['set']['ScoreboardName']} 1", 1, 1)) blocks.append(formCmdBlock(dire,
f"scoreboard players add @a{music['mainset']['PlayerSelect']} "
f"{track['set']['ScoreboardName']} 1",
1, 1))
dire[1] += 1 dire[1] += 1
blocks.append(formCmdBlock(dire, cmdList.pop(0), 2,needRedstone=False)) blocks.append(formCmdBlock(dire, cmdList.pop(0), 2, needRedstone=False))
dire[1] += 1 dire[1] += 1
# :0 下 无条件 # :0 下 无条件
# :1 上 无条件 # :1 上 无条件
@ -309,36 +300,24 @@ def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool =
# :4 x轴负方向 无条件 # :4 x轴负方向 无条件
# :5 x轴正方向 无条件 # :5 x轴正方向 无条件
for cmd in cmdList: for cmd in cmdList:
blocks.append(formCmdBlock(dire,cmd,5 if (down == False and dire[1] == height+direction[1]) or (down and dire[1] == direction+1) else 0 if down else 1,2,needRedstone=False)) blocks.append(formCmdBlock(dire, cmd, 5 if (down is False and dire[1] == height + direction[1]) or (
down and dire[1] == direction + 1) else 0 if down else 1, 2, needRedstone=False))
if down: if down:
if dire[1] > direction[1]+1: if dire[1] > direction[1] + 1:
dire[1]-=1 dire[1] -= 1
else: else:
if dire[1] < height+direction[1]: if dire[1] < height + direction[1]:
dire[1]+=1 dire[1] += 1
if (down == False and dire[1] == height+direction[1]) or (down and dire[1] == direction+1): if (down is False and dire[1] == height + direction[1]) or (down and dire[1] == direction + 1):
down = not down down = not down
dire[0] += 1 dire[0] += 1
direction[2] += 2 direction[2] += 2
return BdxConverter(filePath, 'Build by Ryoun Musicreater', blocks) return BdxConverter(filePath, 'Build by Ryoun Musicreater', blocks)
def note2webs(Notes: list, Instrument: str, speed: float = 5.0, PlayerSelect: str = '', isProsess: bool = False): def note2webs(Notes: list, Instrument: str, speed: float = 5.0, PlayerSelect: str = '', isProsess: bool = False):
"""传入音符在oaclhost:8080上建立websocket服务器以供我的世界connect/wssever指令连接 """传入音符在oaclhost:8080上建立websocket服务器以供我的世界connect/wssever指令连接
:param 参数说明 :param 参数说明
@ -369,17 +348,13 @@ def note2webs(Notes: list, Instrument: str, speed: float = 5.0, PlayerSelect: st
await fcwslib.send_command(websocket, await fcwslib.send_command(websocket,
'execute @a' + PlayerSelect + ' ~ ~ ~ title @s actionbar §e▶ 播放中: §a' + 'execute @a' + PlayerSelect + ' ~ ~ ~ title @s actionbar §e▶ 播放中: §a' +
str( str(
j) + '/' + str(length) + ' || ' + str(int(j / length * 1000) / 10)) j) + '/' + str(length) + ' || ' + str(int(j / length * 1000) / 10))
j += 1 j += 1
time.sleep(Notes[i][1] / speed) time.sleep(Notes[i][1] / speed)
fcwslib.run_server(run_server) fcwslib.run_server(run_server)
def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed: float = 2.5, def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed: float = 2.5,
posadder: Iterable = (1, 0, 0), baseblock: str = 'stone'): # -> bool posadder: Iterable = (1, 0, 0), baseblock: str = 'stone'): # -> bool
"""传入音符,生成以音符盒存储的红石音乐 """传入音符,生成以音符盒存储的红石音乐
@ -407,7 +382,7 @@ def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed
powered = 'true' powered = 'true'
else: else:
powered = 'false' powered = 'false'
return Block('universal_minecraft', 'noteblock', return Block('universal_minecraft', 'notebooks',
{"instrument": ts(instrument1.replace("note.", '')), 'note': ts(str(note)), {"instrument": ts(instrument1.replace("note.", '')), 'note': ts(str(note)),
'powered': ts(powered)}) 'powered': ts(powered)})
@ -487,11 +462,6 @@ def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed
level.close() level.close()
class ryStruct: class ryStruct:
def __init__(self, world: str) -> None: def __init__(self, world: str) -> None:
@ -556,9 +526,6 @@ class ryStruct:
return self.RyStruct return self.RyStruct
""" """
RyStruct = { RyStruct = {
(0,0,0) = { (0,0,0) = {

View File

@ -5,7 +5,6 @@
from nmcsup.log import log from nmcsup.log import log
import amulet import amulet
import amulet_nbt import amulet_nbt
from amulet.api.block import Block from amulet.api.block import Block
@ -83,9 +82,6 @@ def Mp32Mid(mp3File, midFile):
PianoTranscription(device="cpu").transcribe(audio, midFile) PianoTranscription(device="cpu").transcribe(audio, midFile)
# 传入一个音符列表转为指令列表 # 传入一个音符列表转为指令列表
def Note2Cmd(Notes: list, ScoreboardName: str, Instrument: str, PlayerSelect: str = '', def Note2Cmd(Notes: list, ScoreboardName: str, Instrument: str, PlayerSelect: str = '',
isProsess: bool = False) -> list: isProsess: bool = False) -> list:
@ -105,27 +101,11 @@ def Note2Cmd(Notes: list, ScoreboardName: str, Instrument: str, PlayerSelect: st
j += 1 j += 1
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n") commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
return commands return commands
# def newDataStructureCounterChange(): # def newDataStructureCounterChange():
# 简单载入方块 # 简单载入方块
# level.set_version_block(posx,posy,posz,"minecraft:overworld",("bedrock", (1, 16, 20)),Block(namespace, name)) # level.set_version_block(posx,posy,posz,"minecraft:overworld",("bedrock", (1, 16, 20)),Block(namespace, name))
@ -264,10 +244,3 @@ def Notes2Player(Note, dire: list, CmdData: dict):
def Datas2BlkWorld(NoteData, world: str, dire: list): def Datas2BlkWorld(NoteData, world: str, dire: list):
for i in range(len(NoteData)): for i in range(len(NoteData)):
Blocks2World(world, [dire[0], dire[1], dire[2] + i], NoteData[i]) Blocks2World(world, [dire[0], dire[1], dire[2] + i], NoteData[i])
if __name__ == '__main__':
from nmcreader import midi_conversion
path = "L:\\0WorldMusicCreater-MFMS new edition\\框架\\v0.3.2\\Musicreater\\测试用\\同道殊途标准.mid"
b = midi_conversion(path)
# classList_conversion(b, "n")