除个别外语法错误整体修正

This commit is contained in:
bgArray 2022-01-19 13:32:53 +08:00
parent 07e153f215
commit 7e13b22d46
10 changed files with 666 additions and 586 deletions

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@ -1,43 +1,49 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误2个---未解决警告二级错误2个语法一级错误17个
__version__ = '0.0.1'
__all__ = ['run_server', 'subscribe', 'unsubscribe', 'send_command', 'tellraw']
__author__ = 'Fuckcraft <https://gitee.com/fuckcraft>'
import os
# import os
import json
import uuid
import logging
# import logging
import asyncio
import time
import websockets
# 写这段代码的时候,只有我和上帝知道这段代码是干什么的。
# 现在只有上帝知道。
# ----
# 没毛病,我讨厌两种人:一种是要我写注释的人,一种是给我代码看但没有写注释的人。
# 此函数用于向 Minecraft 订阅请求
async def subscribe(websocket, event_name):
'''
"""
参数:
: websocket : websocket 对象 :
: event_name : 需要订阅的请求 :
返回:
None
'''
"""
response = {
'body': {
'eventName': str(event_name) # 示例PlayerMessage
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'subscribe',
'version': 1,
'messageType': 'commandRequest'
}
'body': {
'eventName': str(event_name) # 示例PlayerMessage
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'subscribe',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
@ -45,28 +51,30 @@ async def subscribe(websocket, event_name):
await websocket.send(response)
# 此函数用于向 Minecraft 消除订阅请求
async def unsubscribe(webscket):
'''
"""
参数:
: websocket : websocket 对象 :
: event_name : 需要消除订阅的请求 :
返回:
None
'''
"""
print(webscket)
response = {
"body": {
"eventName": str(event_name) # PlayerMessage
},
"header": {
"requestId": str(uuid.uuid4()),
"messagePurpose": "unsubscribe",
"version": 1,
"messageType": "commandRequest"
}
"body": {
"eventName": str(event_name) # PlayerMessage
},
"header": {
"requestId": str(uuid.uuid4()),
"messagePurpose": "unsubscribe",
"version": 1,
"messageType": "commandRequest"
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
@ -74,32 +82,33 @@ async def unsubscribe(webscket):
await websocket.send(response)
# 此函数用于向 Minecraft 执行命令
async def send_command(websocket, command):
'''
"""
参数:
: websocket : websocket 对象 :
: command : 执行的命令 :
返回:
None
'''
"""
response = {
'body': {
'origin': {
'type': 'player'
},
'commandLine': str(command),
'version': 1
'body': {
'origin': {
'type': 'player'
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'commandRequest',
'version': 1,
'messageType': 'commandRequest'
}
'commandLine': str(command),
'version': 1
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'commandRequest',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
@ -107,24 +116,25 @@ async def send_command(websocket, command):
await websocket.send(response)
# 此函数用于向 Minecraft 发送消息
async def tellraw(websocket, message):
'''
"""
参数:
: websocket : websocket 对象 :
: message : 发送的消息 :
返回:
None
'''
"""
command = {
'rawtext':[
{
'text':'[{}] {}'.format(time.asctime(), message)
}
]
}
'rawtext': [
{
'text': '[{}] {}'.format(time.asctime(), message)
}
]
}
# 增加 json 可读性
# command = json.dumps(command, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
@ -133,9 +143,9 @@ async def tellraw(websocket, message):
await send_command(websocket, command)
def run_server(function):
# 修改 ip 地址和端口
start_server = websockets.serve(function, 'localhost', 8080)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()

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@ -9,7 +9,7 @@
# 若需转载或借鉴 请附作者
'''
"""
Copyright 2022 Eilles Wan (金羿)
Licensed under the Apache License, Version 2.0 (the 'License')
@ -23,21 +23,33 @@
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
'''
"""
# 代码写的并非十分的漂亮还请大佬多多包涵本软件源代码依照Apache软件协议公开
'''
将程序中用双引号""括起来的字符串
转为字符串列表 list[str, str, ...]
方便进行语言翻译支持
'''
# -----------------------------分割线-----------------------------
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误12个
# 目前我的Pycharm并没有显示任何错误有错误可以向
# bgArray 诸葛亮与八卦阵
# QQ 474037765 或最好加入:音·创 开发交流群 861684859
# ------------------------- split line-----------------------------
# Zhuge Liang and Bagua array help to modify the grammar date: -- January 19, 2022
# Statistics: fatal (Level 3) errors: 0; Warning (Level 2) errors: 15; Syntax (Level 1) error: 597
# At present, my Pycham does not display any errors. If there are errors, you can report them to me
# Bgarray Zhuge Liang and Bagua array
# QQ 474037765 or better join: Musicreater development exchange group 861684859
# ------------------------- split line-----------------------------
startWith = 0
# 下面为正文
# 将程序中用双引号""括起来的字符串
# 转为字符串列表 list[str, str, ...]
# 方便进行语言翻译支持。
import sys
startWith = 0
def __main__():
@ -46,23 +58,25 @@ def __main__():
print('读取文件: {}'.format(fileName))
fileText = []
for line in open(fileName, 'r', encoding='utf-8'):
while line.count('"') >=2:
while line.count('"') >= 2:
# 只有上帝看得懂我在写什么。
if line[line.index('"'):2+line[line.index('"')+1:].index('"')+len(line[:line.index('"')])] in textList:
thisText = textList.index(line[line.index('"'):2+line[line.index('"')+1:].index('"')+len(line[:line.index('"')])])
if line[
line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])] in textList:
thisText = textList.index(
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])])
else:
thisText = len(textList)
textList.append(line[line.index('"'):2+line[line.index('"')+1:].index('"')+len(line[:line.index('"')])])
textList.append(
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])])
line = line.replace(
line[line.index('"'):2+line[line.index('"') + 1:].index('"')+len(line[:line.index('"')])],
'READABLETEXT[{}]'.format(thisText+startWith)
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])],
'READABLETEXT[{}]'.format(thisText + startWith)
)
fileText.append(line)
open(fileName+'_C','w',encoding='utf-8').writelines(fileText)
open(fileName + '_C', 'w', encoding='utf-8').writelines(fileText)
outFile = open('lang__.py','w',encoding='utf-8')
outFile = open('lang__.py', 'w', encoding='utf-8')
outFile.write('''# -*- coding:utf-8 -*-
# 由金羿翻译工具生成字符串列表
@ -73,7 +87,7 @@ def __main__():
READABLETEXT = {
''')
for i in range(len(textList)):
outFile.write(" {}:{},\n".format(i+startWith,textList[i]))
outFile.write(" {}:{},\n".format(i + startWith, textList[i]))
outFile.write('}')
outFile.close()

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@ -4,160 +4,159 @@
# 请在所需翻译的文件前from 此文件 import READABLETEXT
READABLETEXT = {
'Translator':(("Eilles Wan (金羿)",True),),
'Translator': (("Eilles Wan (金羿)", True),),
# 此处是语言翻译者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
0:"ERROR❌",
1:"TIPS❗",
2:"Clearing log(this wont be in the file)",
3:"Could not clear the temporary files or logs",
4:"saved",
5:"New Musicreater Project",
6:"Select old-type project",
7:"Select Musicreater Project",
8:"Cant open:{}, please check if youve entered the right name",
9:"Musicreat - About",
10:"Musicreater",
11:"Ver. {}",
12:"""Team-Ryoun for Minecraft\n×\nTeam-Ryoun for Software Development""",
13:"OK",
14:"Inpute Notes",
15:(("- Developers -",False),
("Eilles Wan (金羿)",True),("EillesWan@outlook.com",False),("QQ 2647547478",False),
("bgArray “诸葛亮与八卦阵”",True),("QQ 474037765",False)),
0: "ERROR❌",
1: "TIPS❗",
2: "Clearing log(this wont be in the file)",
3: "Could not clear the temporary files or logs",
4: "saved",
5: "New Musicreater Project",
6: "Select old-type project",
7: "Select Musicreater Project",
8: "Cant open:{}, please check if youve entered the right name",
9: "Musicreat - About",
10: "Musicreater",
11: "Ver. {}",
12: """Team-Ryoun for Minecraft\n×\nTeam-Ryoun for Software Development""",
13: "OK",
14: "Inpute Notes",
15: (("- Developers -", False),
("Eilles Wan (金羿)", True), ("EillesWan@outlook.com", False), ("QQ 2647547478", False),
("bgArray “诸葛亮与八卦阵”", True), ("QQ 474037765", False)),
# 此处是开发者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
16:"- Translators -",
16: "- Translators -",
# 17:"",
18:"QQ Group: 861684859",
19:"Musicreater - Help",
20:"Select sound file",
21:"Select MIDI file",
22:"Select NoteText file",
23:"Get Note info",
24:"Write in Note info: {}",
25:"Select generating file",
26:"Select generating folder",
27:"Select generating .mcpack file",
28:"Input position info",
29:"Select generating world folder",
30:"Select generating Function Pack",
31:"Select .mcfunction file ",
32:"Select .bdx file ",
33:"DONE✔",
34:"Input playing rate",
35:"Generating",
36:"Select a world folder",
37:"Make sure",
38:"Generate .RyStruct file",
39:"FAILED❌",
40:"Report message inpution",
41:"Musicreater - Eilles - {}",
42:"ExecutingEntityName: {}",
43:"ScoreboardName: {}",
44:"Instrument: {}",
45:"TrackName: {}",
46:"PackName: {}",
47:"MusicTitle: {}",
48:"IsRepeat?: {}",
49:"Player'sTargetSelector: {}",
50:"Modify Main Option",
51:"Modify Track Option",
52:"Default Instrument: Enter English\n",
53:"Open...",
54:"Open Old Project...",
55:"Save",
56:"Save as...",
57:"Exit",
58:"File",
59:"Load tracks from sound",
60:"Load tracks from Midi",
61:"Load tracks from Text",
62:"Input notes to track",
63:"Edit",
64:"Generate file...",
65:"Generate function pack...",
66:"Generate .mcpack file...",
67:"Functions(Pack)",
68:"Save music as blocks into a map",
69:"Save music as blocks into a exist map...",
70:"Save music as commands into a map",
71:"Save music as commands into a exist map...",
72:"Save music as notebox into a map",
73:"Save music as notebox into a exist map...",
74:"World",
75:"Generate a function that fits current music...",
76:"Save selected track as commands in .bdx file...",
77:"Export .bdx file from map...",
78:"Export .RyStruct file from map...",
79:"Load functions into a world...",
80:"Separate long .mcfunction file into small ones and set them into a world as a chain...",
81:"Additional Functions",
82:"Show generating result",
83:"Set a websocket server on localhost:8080 and play the selected track",
84:"Experimental Functions",
85:"Clear log file",
86:"Clear save file(obsolete)",
87:"Help",
88:"About",
89:"Send a bug report",
90:"Q&A",
91:"Main Options",
18: "QQ Group: 861684859",
19: "Musicreater - Help",
20: "Select sound file",
21: "Select MIDI file",
22: "Select NoteText file",
23: "Get Note info",
24: "Write in Note info: {}",
25: "Select generating file",
26: "Select generating folder",
27: "Select generating .mcpack file",
28: "Input position info",
29: "Select generating world folder",
30: "Select generating Function Pack",
31: "Select .mcfunction file ",
32: "Select .bdx file ",
33: "DONE✔",
34: "Input playing rate",
35: "Generating",
36: "Select a world folder",
37: "Make sure",
38: "Generate .RyStruct file",
39: "FAILED❌",
40: "Report message inpution",
41: "Musicreater - Eilles - {}",
42: "ExecutingEntityName: {}",
43: "ScoreboardName: {}",
44: "Instrument: {}",
45: "TrackName: {}",
46: "PackName: {}",
47: "MusicTitle: {}",
48: "IsRepeat?: {}",
49: "Player'sTargetSelector: {}",
50: "Modify Main Option",
51: "Modify Track Option",
52: "Default Instrument: Enter English\n",
53: "Open...",
54: "Open Old Project...",
55: "Save",
56: "Save as...",
57: "Exit",
58: "File",
59: "Load tracks from sound",
60: "Load tracks from Midi",
61: "Load tracks from Text",
62: "Input notes to track",
63: "Edit",
64: "Generate file...",
65: "Generate function pack...",
66: "Generate .mcpack file...",
67: "Functions(Pack)",
68: "Save music as blocks into a map",
69: "Save music as blocks into a exist map...",
70: "Save music as commands into a map",
71: "Save music as commands into a exist map...",
72: "Save music as notebox into a map",
73: "Save music as notebox into a exist map...",
74: "World",
75: "Generate a function that fits current music...",
76: "Save selected track as commands in .bdx file...",
77: "Export .bdx file from map...",
78: "Export .RyStruct file from map...",
79: "Load functions into a world...",
80: "Separate long .mcfunction file into small ones and set them into a world as a chain...",
81: "Additional Functions",
82: "Show generating result",
83: "Set a websocket server on localhost:8080 and play the selected track",
84: "Experimental Functions",
85: "Clear log file",
86: "Clear save file(obsolete)",
87: "Help",
88: "About",
89: "Send a bug report",
90: "Q&A",
91: "Main Options",
# 92:"",
# 93:"",
# 94:"",
# 95:"",
96:"Reset Main Options",
97:"Track Options",
96: "Reset Main Options",
97: "Track Options",
# 98:"",
# 99:"",
# 100:"",
# 101:"",
102:"Delete Selected Track",
102: "Delete Selected Track",
# 103:"",
# 104:"",
105:"找不到或无法读取文件😢:{}",
106:"您当前的项目已修改但未存储,是否先保存当前项目?",
107:"项目已经存储至:{}",
108:"音·创工程文件",
109:"任意类型",
110:"函数音创工程文件",
111:"MMFM0.0.6版本工程文件",
112:"全部类型",
113:"钢琴声音的音频文件",
114:"Midi文件",
115:"文本文件",
116:"请输入坐标:",
117:"您输入的格式有误,请重新输入!",
118:"我的世界指令函数文件",
119:"请输入执行链生成坐标:",
120:"您输入的格式有误,请重新输入。",
121:"您的函数文件不大于一万条指令,无需进行分割操作。",
122:"请输入执行链生成相对坐标:",
123:"FastBuilder结构文件",
124:"转换结束!\n{}",
125:"一秒,音乐走几拍?",
126:"按下确认后在游戏中使用connect指令连接localhost:8080即可播放",
127:"请输入区域选择的开始坐标:",
128:"请输入区域选择的结束坐标:",
129:"所选区块导出时是否需要保留空气方块?",
130:"音·创结构文件",
131:"文件已生成\n{}",
132:"文件无法生成\n{}\n{}",
133:"本功能尚未开发。",
134:"您的称呼",
135:"您的联系方式",
136:"您对问题的描述",
137:"在程序结束后将清除日志及临时文件信息。",
138:"在程序结束后将不会清除日志及临时文件信息。",
139:"修改包名",
140:"修改音乐标题",
141:"修改玩家选择器\n注意!要加上中括号“[]”",
142:"修改本音轨的执行实体名",
143:"修改本音轨所用的积分板",
144:"修改本音轨所用乐器",
145:"您输入的乐器并非游戏内置乐器,是否继续用您输入的字符作为乐器?",
146:"修改本音轨生成的文件名",
105: "找不到或无法读取文件😢:{}",
106: "您当前的项目已修改但未存储,是否先保存当前项目?",
107: "项目已经存储至:{}",
108: "音·创工程文件",
109: "任意类型",
110: "函数音创工程文件",
111: "MMFM0.0.6版本工程文件",
112: "全部类型",
113: "钢琴声音的音频文件",
114: "Midi文件",
115: "文本文件",
116: "请输入坐标:",
117: "您输入的格式有误,请重新输入!",
118: "我的世界指令函数文件",
119: "请输入执行链生成坐标:",
120: "您输入的格式有误,请重新输入。",
121: "您的函数文件不大于一万条指令,无需进行分割操作。",
122: "请输入执行链生成相对坐标:",
123: "FastBuilder结构文件",
124: "转换结束!\n{}",
125: "一秒,音乐走几拍?",
126: "按下确认后在游戏中使用connect指令连接localhost:8080即可播放",
127: "请输入区域选择的开始坐标:",
128: "请输入区域选择的结束坐标:",
129: "所选区块导出时是否需要保留空气方块?",
130: "音·创结构文件",
131: "文件已生成\n{}",
132: "文件无法生成\n{}\n{}",
133: "本功能尚未开发。",
134: "您的称呼",
135: "您的联系方式",
136: "您对问题的描述",
137: "在程序结束后将清除日志及临时文件信息。",
138: "在程序结束后将不会清除日志及临时文件信息。",
139: "修改包名",
140: "修改音乐标题",
141: "修改玩家选择器\n注意!要加上中括号“[]”",
142: "修改本音轨的执行实体名",
143: "修改本音轨所用的积分板",
144: "修改本音轨所用乐器",
145: "您输入的乐器并非游戏内置乐器,是否继续用您输入的字符作为乐器?",
146: "修改本音轨生成的文件名",
}

View File

@ -23,9 +23,9 @@ READABLETEXT = {
13: "确定",
14: "请输入音符",
15: (("- 开发者 -", False),
("金羿 Eilles", True), ("EillesWan@outlook.com", False), ("QQ 2647547478", False),
("bgArray “诸葛亮与八卦阵”",True),("QQ 474037765",False),
),
("金羿 Eilles", True), ("EillesWan@outlook.com", False), ("QQ 2647547478", False),
("bgArray “诸葛亮与八卦阵”", True), ("QQ 474037765", False),
),
# 此处是开发者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
16: "- 翻译者 -",
# 17:"",

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@ -4,6 +4,10 @@ import brotli
'''感谢由 Charlie_Ping “查理平” 带来的bdx转换代码'''
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误7个
class BdxConverter:
__header = "BD@"
__bin_header = b"BDX"
@ -42,8 +46,8 @@ class BdxConverter:
:return: list 给出的所有方块种类名称
"""
block_type = set()
for block in self.blocks:
block_type.add(block["block_name"])
for block_ in self.blocks:
block_type.add(block_["block_name"])
block_type = list(block_type)
return block_type
@ -74,6 +78,7 @@ class BdxConverter:
f.write(brotli.compress(_bytes))
f.close()
return
def upload_blocks(self):
"""
计算差值
@ -83,17 +88,17 @@ class BdxConverter:
:return:
"""
_types = b""
for block in self.blocks:
for block_ in self.blocks:
# print(f"当前方块:{block['block_name']}, 位置: {block['direction']}]")
diff = self.move_pointer(self.direction, block["direction"])
diff = self.move_pointer(self.direction, block_["direction"])
_types += diff
if block["block_name"] in ["command_block",
"chain_command_block",
"repeating_command_block"]:
_types += self.obtain_command_block(block)
if block_["block_name"] in ["command_block",
"chain_command_block",
"repeating_command_block"]:
_types += self.obtain_command_block(block_)
else:
_types += self.obtain_universal_block(block)
self.direction = block["direction"]
_types += self.obtain_universal_block(block_)
self.direction = block_["direction"]
return _types
def move_pointer(self, direction: list, new_direction):
@ -148,21 +153,21 @@ class BdxConverter:
return pointer_type + num_byte
return pointer_type
def obtain_universal_block(self, block):
def obtain_universal_block(self, block1):
"""
给定一个方块 返回此方块在这个bdx中的id和方块data
:param block: {block_name: str,particular_value: int}
:param block1: {block_name: str,particular_value: int}
:return: bytes
"""
block_id = b"\x07" + self.block_type.index(block["block_name"]).to_bytes(2, byteorder="big", signed=False)
particular_value = block["particular_value"].to_bytes(2, byteorder="big", signed=False)
block_id = b"\x07" + self.block_type.index(block1["block_name"]).to_bytes(2, byteorder="big", signed=False)
particular_value = block1["particular_value"].to_bytes(2, byteorder="big", signed=False)
block_header = block_id + particular_value
return block_header
def obtain_command_block(self, block):
def obtain_command_block(self, block1):
"""
给定一个命令方块返回命令方块各种数据
:param block: {
:param block1: {
"direction": [x: int, y: int, z: int]
"block_name": str,
"particular_value": int,
@ -179,23 +184,24 @@ class BdxConverter:
:return: bytes of command_block
"""
block_id = b"\x1b" + self.block_type.index(block["block_name"]).to_bytes(2, byteorder="big", signed=False)
particular_value = block["particular_value"].to_bytes(2, byteorder="big", signed=False)
block_id = b"\x1b" + self.block_type.index(block1["block_name"]).to_bytes(2, byteorder="big", signed=False)
particular_value = block1["particular_value"].to_bytes(2, byteorder="big", signed=False)
block_header = block_id + particular_value
for i in [
block["impluse"].to_bytes(4, byteorder="big", signed=False),
bytes(block["command"], encoding="utf-8") + b"\x00",
bytes(block["customName"], encoding="utf-8") + b"\x00",
bytes(block["lastOutput"], encoding="utf-8") + b"\x00",
block["tickdelay"].to_bytes(4, byteorder="big", signed=True),
block["executeOnFirstTick"].to_bytes(1, byteorder="big"),
block["trackOutput"].to_bytes(1, byteorder="big"),
block["conditional"].to_bytes(1, byteorder="big"),
block["needRedstone"].to_bytes(1, byteorder="big")
block1["impluse"].to_bytes(4, byteorder="big", signed=False),
bytes(block1["command"], encoding="utf-8") + b"\x00",
bytes(block1["customName"], encoding="utf-8") + b"\x00",
bytes(block1["lastOutput"], encoding="utf-8") + b"\x00",
block1["tickdelay"].to_bytes(4, byteorder="big", signed=True),
block1["executeOnFirstTick"].to_bytes(1, byteorder="big"),
block1["trackOutput"].to_bytes(1, byteorder="big"),
block1["conditional"].to_bytes(1, byteorder="big"),
block1["needRedstone"].to_bytes(1, byteorder="big")
]:
block_header += i
return block_header
if __name__ == '__main__':
block = [{"direction": [-1, -1, -1], "block_name": "concrete", "particular_value": 5},
{"direction": [1, 5, 1], "block_name": "stained_glass", "particular_value": 7},
@ -212,4 +218,4 @@ if __name__ == '__main__':
},
{"direction": [3, 4, 1], "block_name": "concrete", "particular_value": 6},
{"direction": [-123412133, 4, 1], "block_name": "concrete", "particular_value": 7}]
bdx = BdxConverter("./test02.bdx", "Charlie_Ping",block)
bdx = BdxConverter("./test02.bdx", "Charlie_Ping", block)

View File

@ -1,22 +1,21 @@
# -*- coding: UTF-8 -*-
'''提供错误报告的基本操作及方法 顺便提供版本更新、安装库等功能'''
"""提供错误报告的基本操作及方法 顺便提供版本更新、安装库等功能"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误1个语法一级错误72个
import os
import zipfile
def makeZip(sourceDir, outFilename,compression = 8,exceptFile = None):
'''使用compression指定的算法打包目录为zip文件\n
def makeZip(sourceDir, outFilename, compression=8, exceptFile=None):
"""使用compression指定的算法打包目录为zip文件\n
默认算法为DEFLATED(8),可用算法如下\n
STORED = 0\n
DEFLATED = 8\n
BZIP2 = 12\n
LZMA = 14\n
'''
import os, zipfile
zipf = zipfile.ZipFile(outFilename, 'w',compression)
"""
zipf = zipfile.ZipFile(outFilename, 'w', compression)
pre_len = len(os.path.dirname(sourceDir))
for parent, dirnames, filenames in os.walk(sourceDir):
for filename in filenames:
@ -24,37 +23,33 @@ def makeZip(sourceDir, outFilename,compression = 8,exceptFile = None):
continue
print(filename)
pathfile = os.path.join(parent, filename)
arcname = pathfile[pre_len:].strip(os.path.sep) #相对路径
arcname = pathfile[pre_len:].strip(os.path.sep) # 相对路径
zipf.write(pathfile, arcname)
zipf.close()
del zipf,pre_len
#以上函数节选并修改自 正在攀登的小蜗牛 的博客https://blog.csdn.net/qq_21127151/article/details/107503942
del zipf, pre_len
# 以上函数节选并修改自 正在攀登的小蜗牛 的博客https://blog.csdn.net/qq_21127151/article/details/107503942
class report:
"""发送报告以及相应的任务处理"""
class report():
'''发送报告以及相应的任务处理'''
def __init__(self,senderName:str = 'Unknown',senderContact:str = 'None',describetion:str = ''):
''':param senderName 发送者名称
def __init__(self, senderName: str = 'Unknown', senderContact: str = 'None', describetion: str = ''):
""":param senderName 发送者名称
:param senderContact 发送者联系方式
:param describetion 问题描述'''
:param describetion 问题描述"""
self.senderName = senderName
self.senderContact = senderContact
self.describetion = describetion
if not self.senderName :
if not self.senderName:
self.senderName = 'Unknown'
if not self.senderContact :
if not self.senderContact:
self.senderContact = 'None'
def emailReport(self):
'''使用E-mail方法发送当前的日志和临时文件等'''
"""使用E-mail方法发送当前的日志和临时文件等"""
import smtplib
from email.mime.text import MIMEText
from email.mime.multipart import MIMEMultipart
@ -64,73 +59,72 @@ class report():
import os
log("添加标题与正文")
msg = MIMEMultipart()
#发送者与接收者显示名称
msg["From"] = Header(self.senderName,'utf-8')
msg["To"] = Header("W-YI (QQ2647547478)",'utf-8')
#标题
msg["Subject"] = '音·创 - 来自 '+self.senderName+' 的错误报告'
#正文
msg.attach(MIMEText("来自"+self.senderName+"( "+self.senderContact+" )的错误描述:\n"+self.describetion,'plain','utf-8'))
# 发送者与接收者显示名称
msg["From"] = Header(self.senderName, 'utf-8')
msg["To"] = Header("W-YI (QQ2647547478)", 'utf-8')
# 标题
msg["Subject"] = '音·创 - 来自 ' + self.senderName + ' 的错误报告'
# 正文
msg.attach(
MIMEText("来自" + self.senderName + "( " + self.senderContact + " )的错误描述:\n" + self.describetion,
'utf-8'))
log("添加完毕,正在生成压缩包...")
makeZip("./","Temps&Logs.zip",exceptFile="Temps&Logs.zip")
attafile=MIMEText(open("Temps&Logs.zip",'rb').read(),"base64",'gb2312')
makeZip("./", "Temps&Logs.zip", exceptFile="Temps&Logs.zip")
attafile = MIMEText(str(open("Temps&Logs.zip", 'rb').read()), "base64", 'gb2312')
attafile["Content-Type"] = 'application/octet-stream'
attafile["Content-Disposition"] = 'attachmentfilename="BugReport_from_'+self.senderName+'.zip"'
attafile["Content-Disposition"] = 'attachmentfilename="BugReport_from_' + self.senderName + '.zip"'
msg.attach(attafile)
log("完毕,准备发送")
try:
smtp = smtplib.SMTP()
smtp.connect("smtp.163.com")
#smtp.login("RyounDevTeam@163.com","RyounDaiYi99")
#SIQQKQQYCZRVIDFJ是授权密码
smtp.login("RyounDevTeam@163.com","SIQQKQQYCZRVIDFJ")
smtp.sendmail("RyounDevTeam@163.com",["RyounDevTeam@163.com",],msg.as_string())
# smtp.login("RyounDevTeam@163.com","RyounDaiYi99")
# SIQQKQQYCZRVIDFJ是授权密码
smtp.login("RyounDevTeam@163.com", "SIQQKQQYCZRVIDFJ")
smtp.sendmail("RyounDevTeam@163.com", ["RyounDevTeam@163.com", ], msg.as_string())
log("错误汇报邮件已发送")
except smtplib.SMTPException as e:
log("错误汇报邮件发送失败:\n"+str(e))
log("错误汇报邮件发送失败:\n" + str(e))
log("清空内存和临时文件")
del msg,attafile
del msg, attafile
os.remove("./Temps&Logs.zip")
class version:
libraries = (
'mido', 'amulet', 'amulet-core', 'amulet-nbt', 'piano_transcription_inference', 'pypinyin', 'pyinstaller',
'py7zr',
'websockets', 'torch')
"""当前所需库,有一些是开发用的,用户不需要安装"""
libraries = ('mido','amulet','amulet-core','amulet-nbt','piano_transcription_inference','pypinyin','pyinstaller','py7zr','websockets','torch')
'''当前所需库,有一些是开发用的,用户不需要安装'''
version = ('0.0.1','Delta',)
'''当前版本'''
version = ('0.0.1', 'Delta',)
"""当前版本"""
def __init__(self) -> None:
self.libraries = version.libraries
'''当前所需库,有一些是开发用的,用户不需要安装'''
"""当前所需库,有一些是开发用的,用户不需要安装"""
self.version = version.version
'''当前版本'''
"""当前版本"""
def installLibraries(self):
'''安装全部开发用库'''
"""安装全部开发用库"""
from sys import platform
import os
if platform == 'win32':
import shutil
try:
shutil.rmtree(os.getenv('APPDATA')+'\\Musicreater\\')
except:
shutil.rmtree(os.getenv('APPDATA') + '\\Musicreater\\')
except FloatingPointError:
pass
for i in self.libraries:
print("安装库:"+i)
os.system("python -m pip install "+i+" -i https://pypi.tuna.tsinghua.edu.cn/simple")
print("安装库:" + i)
os.system("python -m pip install " + i + " -i https://pypi.tuna.tsinghua.edu.cn/simple")
elif platform == 'linux':
os.system("sudo apt-get install python3-pip")
os.system("sudo apt-get install python3-tk")
os.system("sudo apt-get install python3-tkinter")
for i in self.libraries:
print("安装库:"+i)
os.system("sudo python3 -m pip install "+i+" -i https://pypi.tuna.tsinghua.edu.cn/simple")
print("安装库:" + i)
os.system("sudo python3 -m pip install " + i + " -i https://pypi.tuna.tsinghua.edu.cn/simple")

View File

@ -1,186 +1,204 @@
# -*- coding: utf-8 -*-
"""音·创 的函数操作和一些其他功能"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误91个
from nmcsup.log import log
def delPart(Data,starter,ender,includeStart :bool= True,includend :bool= True):
'''删除序列从starter物件到ender物件之间的部分\n
def delPart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
"""删除序列从starter物件到ender物件之间的部分\n
includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分默认为真\n
starter与ender若为None则默认从首或尾开始'''
starter与ender若为None则默认从首或尾开始"""
e = True
try:
if starter == None:
if starter is None:
includeStart = True
starter = Data[0]
if ender == None:
if ender is None:
includend = True
ender = Data[len(Data)-1]
ender = Data[len(Data) - 1]
if includend:
if includeStart:
return Data[Data.index(starter):len(Data)-Data[len(Data)::-1].index(ender)]
e = False
return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender)]
else:
return Data[Data.index(starter)+1:len(Data)-Data[len(Data)::-1].index(ender)]
e = False
return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender)]
else:
if includeStart:
return Data[Data.index(starter):len(Data)-Data[len(Data)::-1].index(ender)-1]
e = False
return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender) - 1]
else:
return Data[Data.index(starter)+1:len(Data)-Data[len(Data)::-1].index(ender)-1]
except:
e = False
return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender) - 1]
except ValueError:
return 0
finally:
if e is True:
return 0
def keepart(Data,starter,ender,includeStart :bool= True,includend :bool= True):
'''保留序列从starter物件到ender物件之间的部分\n
def keepart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
"""保留序列从starter物件到ender物件之间的部分\n
includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分默认为真\n
starter与ender若为None则默认从首或尾开始'''
starter与ender若为None则默认从首或尾开始"""
e = True
try:
if starter == None:
if starter is None:
includeStart = True
starter = Data[0]
if ender == None:
if ender is None:
includend = True
ender = Data[len(Data)-1]
ender = Data[len(Data) - 1]
if includend:
if includeStart:
return Data[Data.index(starter):Data.index(ender)+1]
e = False
return Data[Data.index(starter):Data.index(ender) + 1]
else:
return Data[Data.index(starter)+1:Data.index(ender)+1]
e = False
return Data[Data.index(starter) + 1:Data.index(ender) + 1]
else:
if includeStart:
e = False
return Data[Data.index(starter):Data.index(ender)]
else:
return Data[Data.index(starter)+1:Data.index(ender)]
except:
e = False
return Data[Data.index(starter) + 1:Data.index(ender)]
except ValueError:
return 0
finally:
if e is True:
return 0
def lenFunction(fun) -> int:
'''取得函数指令部分长度,即忽略#开头的注释'''
"""取得函数指令部分长度,即忽略#开头的注释"""
e = True
try:
l = 0
f = 0
for i in fun:
if i.replace(" ",'')[0] == '#':
l += 1
return len(fun)-l
except:
if i.replace(" ", '')[0] == '#':
f += 1
e = False
return len(fun) - f
except IndexError:
return -1
finally:
if e is True:
return -1
def funSplit(bigFile,maxCmdLen : int = 10000 ):
'''分割bigFile大的函数文件bigFile需要读入文件流\n
def funSplit(bigFile, maxCmdLen: int = 10000):
"""分割bigFile大的函数文件bigFile需要读入文件流\n
返回的部分每行指令皆带有行尾换行符\\n\n
返回-1为大小低于maxCmdLen最长函数指令长度'''
返回-1为大小低于maxCmdLen最长函数指令长度"""
bigFile = bigFile.readlines()
if lenFunction(bigFile) < maxCmdLen:
return -1
part = []
parts = []
l = 0
h = 0
for i in bigFile:
if i.replace(" ",'')[0] == '#':
part.append(i+'\n')
if i.replace(" ", '')[0] == '#':
part.append(i + '\n')
else:
part.append(i+'\n')
l += 1
if l >= 10000:
part.append(i + '\n')
h += 1
if h >= 10000:
parts.append(part)
part = []
l = 0
h = 0
return parts
def makeFuncFiles(musicset, path='./'):
'''在指定目录下生成函数文件'''
"""在指定目录下生成函数文件"""
from nmcsup.trans import Note2Cmd
commands = []
starts = []
log("=========================正在在此处生成文件:"+path)
log("=========================正在在此处生成文件:" + path)
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第'+str(i)+'个数据')
commands.append("scoreboard players add @e[name=\""+musicset['musics'][i]['set']['EntityName']+"\"] "+musicset['musics'][i]['set']['ScoreboardName']+" 1\n")
commands.append("execute @e[name=\""+musicset['musics'][i]['set']['EntityName'] +"\",scores={"+musicset['musics'][i]['set']['ScoreboardName']+"=1..10}] ~~~ title @a"+musicset['mainset']['PlayerSelect']+" title "+musicset['mainset']['MusicTitle']+"\n")
commands.append("execute @e[name=\""+musicset['musics'][i]['set']['EntityName'] +"\",scores={"+musicset['musics'][i]['set']['ScoreboardName']+"=1..10}] ~~~ title @a"+musicset['mainset']['PlayerSelect']+" subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
log('写入第' + str(i) + '个数据')
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\"] " +
musicset['musics'][i]['set']['ScoreboardName'] + " 1\n")
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
starts.append("scoreboard objectives add " +musicset['musics'][i]['set']['ScoreboardName']+" dummy\n")
starts.append("summon armor_stand " +musicset['musics'][i]['set']['EntityName']+'\n')
with open(path+musicset['mainset']['MusicTitle']+'_Part'+str(i)+'.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(Note2Cmd(musicset['musics'][i]['notes'],musicset['musics'][i]['set']['ScoreboardName'],musicset['musics'][i]['set']['Instrument'],musicset['mainset']['PlayerSelect'],True))
starts.append("scoreboard objectives add " + musicset['musics'][i]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][i]['set']['EntityName'] + '\n')
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(Note2Cmd(musicset['musics'][i]['notes'], musicset['musics'][i]['set']['ScoreboardName'],
musicset['musics'][i]['set']['Instrument'], musicset['mainset']['PlayerSelect'],
True))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\""+musicset['musics'][i]['set']['EntityName']+"\",scores={"+musicset['musics'][i]['set']['ScoreboardName']+"="+str((maxlen+2)*10)+"}] ~~~ scoreboard players set @e[name=\""+musicset['musics'][i]['set']['EntityName']+"\"] "+musicset['musics'][i]['set']['ScoreboardName']+" -1\n")
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
log("写入支持文件")
with open(path+musicset['mainset']['MusicTitle']+'_Support.mcfunction', 'w', encoding='UTF-8') as f:
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path+'Start_'+musicset['mainset']['MusicTitle']+'.mcfunction', 'w', encoding='UTF-8') as f:
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeFunDir(musicset, path='./'):
'''在指定目录下生成函数包文件夹'''
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path+musicset['mainset']['PackName'] +"Pack/behavior_packs/"+musicset['mainset']['PackName']+"/functions")
log("已创建目录"+path+musicset['mainset']['PackName'] +"Pack/behavior_packs/"+musicset['mainset']['PackName']+"/functions")
except:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not(os.path.exists(path+musicset['mainset']['PackName']+"Pack/world_behavior_packs.json") and os.path.exists(path+musicset['mainset']['PackName']+"Pack/behavior_packs/"+musicset['mainset']['PackName']+"/manifest.json")):
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path+musicset['mainset']['PackName']+"Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) +"\",\n \"version\": [ 0, 0, 1 ]}\n]")
with open(path+musicset['mainset']['PackName']+"Pack/behavior_packs/"+musicset['mainset']['PackName']+"/manifest.json", "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \""+musicset['mainset']['PackName']+" Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \""+musicset['mainset']['PackName']+"Pack\",\n \"uuid\": \"" + str(behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \""+musicset['mainset']['PackName']+" Pack : behavior pack\",\n \"type\": \"data\",\n \"version\": [ 0, 0, 1 ],\n \"uuid\": \"" + str(uuid.uuid4()) + "\"\n }\n ]\n}")
makeFuncFiles(musicset, path+musicset['mainset']['PackName'] +"Pack/behavior_packs/"+musicset['mainset']['PackName']+"/functions/")
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
'''
"""
这里是往事用于记载一些用不到的功能
#存在于 Musicreater.py 播放(试听)音乐
@ -207,8 +225,9 @@ def PlayOne():
#同上,是早期 MinecraftMusicFunctionMaker.py (函数音创)的代码转移至音·创时的注解
n2c(dataset[0]['musics'][i]['notes'],EntityName=dataset[0]['musics'][i]['set']['EntityName'],ScoreboardName=dataset[0]['musics'][i]['set']['ScoreboardName'],PlayerSelect=dataset[0]['mainset']['PlayerSelect'],Instrument=dataset[0]['musics'][i]['set']["Instrument"])
n2c(dataset[0]['musics'][i]['notes'],EntityName=dataset[0]['musics'][i]['set']['EntityName'],ScoreboardName=dataset[0]['
musics'][i]['set']['ScoreboardName'],PlayerSelect=dataset[0]['mainset']['PlayerSelect'],Instrument=dataset[0]['musics']
i]['set']["Instrument"])
'''
"""

View File

@ -1,22 +1,26 @@
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误9个--未解决1个
import threading
class NewThread(threading.Thread):
'''新建一个进程来运行函数,函数运行完毕后可以使用.getResult方法获取其返回值'''
"""新建一个进程来运行函数,函数运行完毕后可以使用.getResult方法获取其返回值"""
def __init__(self, func, args=()):
super(NewThread, self).__init__()
self.func = func
self.args = args
def run(self):
self.result = self.func(*self.args)
def getResult(self):
threading.Thread.join(self) # 等待线程执行完毕
try:
return self.result
except Exception:
except ValueError:
return None
#

View File

@ -1,27 +1,47 @@
"""音·创 的转换工具库"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误4个--未解决1个语法一级错误302个
import amulet
from amulet.api.block import Block
from amulet.utils.world_utils import block_coords_to_chunk_coords as bc2cc
from amulet_nbt import TAG_String as ts
from nmcsup.log import log
def hans2pinyin(hans,style=3):
def hans2pinyin(hans, style=3):
"""将汉字字符串转化为拼音字符串"""
from pypinyin import lazy_pinyin
result = lazy_pinyin(hans=hans,style=style)
result = lazy_pinyin(hans=hans, style=style)
final = ''
for i in result:
final += i
return final
def formCmdBlock(direction:list,command:str,particularValue:int,impluse:int,condition:bool=False,needRedstone:bool=True,tickDelay:int=0,customName:str='',lastOutput:str='',executeOnFirstTick:bool=False,trackOutput:bool=True):
def formCmdBlock(direction: list, command: str, particularValue: int, impluse: int, condition: bool = False,
needRedstone: bool = True, tickDelay: int = 0, customName: str = '', lastOutput: str = '',
executeOnFirstTick: bool = False, trackOutput: bool = True):
"""
使用指定项目返回指定的指令方块格式字典
:param trackOutput:
:param executeOnFirstTick:
:param lastOutput:
:param customName:
:param tickDelay:
:param needRedstone:
:param condition:
:param impluse:
:param particularValue:
:param command:
:param direction:
:return: 指令方块字典结构
"""
"""
:param block: {
"direction": [x: int, y: int, z: int] #方块位置
"block_name": str, #方块名称无需指定默认为command_block
@ -36,7 +56,6 @@ def formCmdBlock(direction:list,command:str,particularValue:int,impluse:int,cond
"conditional": int, #是否有条件 1 bytes
"needRedstone": int #是否需要红石 1 bytes
}
:return: 指令方块字典结构
"""
return {"direction": direction,
"block_name": "command_block",
@ -50,68 +69,71 @@ def formCmdBlock(direction:list,command:str,particularValue:int,impluse:int,cond
"trackOutput": trackOutput,
"conditional": condition,
"needRedstone": needRedstone
}
}
def note2bdx(filePath:str,dire:list,Notes : list,ScoreboardName:str,Instrument:str, PlayerSelect:str='',isProsess:bool=False,height:int = 200) :
'''使用方法同Note2Cmd
def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instrument: str, PlayerSelect: str = '',
isProsess: bool = False, height: int = 200):
"""使用方法同Note2Cmd
:param 参数说明
filePath: 生成.bdx文件的位置
dire: 指令方块在地图中生成的起始位置相对位置
Notes: list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ] 格式存储的音符列表 例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
Notes: list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ] 格式存储的音符列表
例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
ScoreboardName: 用于执行的计分板名称
Instrument: 播放的乐器
PlayerSelect: 执行的玩家选择器
isProsess: 是否显示进度条会很卡
height: 生成结构的最高高度
:return 返回一个BdxConverter类实际上没研究过同时在指定位置生成.bdx文件'''
:return 返回一个BdxConverter类实际上没研究过同时在指定位置生成.bdx文件"""
from msctspt.transfer import formCmdBlock
from nmcsup.trans import Note2Cmd
from msctspt.bdxOpera_CP import BdxConverter
cmd = Note2Cmd(Notes,ScoreboardName,Instrument, PlayerSelect,isProsess)
cmd = Note2Cmd(Notes, ScoreboardName, Instrument, PlayerSelect, isProsess)
cdl = []
for i in cmd:
e = True
try:
if (i[:i.index('#')].replace(' ','') != '\n') and(i[:i.index('#')].replace(' ','') != ''):
if (i[:i.index('#')].replace(' ', '') != '\n') and (i[:i.index('#')].replace(' ', '') != ''):
cdl.append(i[:i.index('#')])
except:
e = False
except ValueError:
cdl.append(i)
finally:
if e is True:
cdl.append(i)
i = 0
down = False
blocks = [formCmdBlock(dire,cdl.pop(0),1,1)]
dire[1]+=1
blocks = [formCmdBlock(dire, cdl.pop(0), 1, 1)]
dire[1] += 1
for j in cdl:
if dire[1]+i > height:
dire[0]+=1
i=0
if dire[1] + i > height:
dire[0] += 1
i = 0
down = not down
if dire[1]+i == height :
blocks.append(formCmdBlock([dire[0],dire[1]+i,dire[2]],j,5,2,False,False))
if dire[1] + i == height:
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 5, 2, False, False))
else:
if down:
blocks.append(formCmdBlock([dire[0],dire[1]+i,dire[2]],j,0,2,False,False))
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 0, 2, False, False))
else:
blocks.append(formCmdBlock([dire[0],dire[1]+i,dire[2]],j,1,2,False,False))
i+=1
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 1, 2, False, False))
i += 1
del i, cdl, down, cmd
return BdxConverter(filePath,'Build by RyounMusicreater',blocks)
return BdxConverter(filePath, 'Build by RyounMusicreater', blocks)
def note2webs(Notes : list,Instrument:str, speed:float = 5.0, PlayerSelect:str='',isProsess:bool=False) :
'''传入音符在oaclhost:8080上建立websocket服务器以供我的世界connect/wssever指令连接
def note2webs(Notes: list, Instrument: str, speed: float = 5.0, PlayerSelect: str = '', isProsess: bool = False):
"""传入音符在oaclhost:8080上建立websocket服务器以供我的世界connect/wssever指令连接
:param 参数说明
Notes: list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ] 格式存储的音符列表 例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
Notes: list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ] 格式存储的音符列表
例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
Instrument: 播放的乐器
speed: 用于控制播放速度数值越大播放速度越快相当于把一秒变为几拍
PlayerSelect: 执行的玩家选择器
isProsess: 是否显示进度条
:return None'''
:return None"""
import time
import fcwslib
@ -119,77 +141,82 @@ def note2webs(Notes : list,Instrument:str, speed:float = 5.0, PlayerSelect:str='
from nmcsup.log import log
from nmcsup.vers import VER
async def run_server(websocket, path):
async def run_server(websocket): # , path
log('服务器连接创建')
await fcwslib.tellraw(websocket, '已连接服务器——音·创'+VER[1]+VER[0]+' 作者:金羿(W-YI)')
await fcwslib.tellraw(websocket, '已连接服务器——音·创' + VER[1] + VER[0] + ' 作者:金羿(W-YI)')
length = len(Notes)
j = 1
if isProsess:
length = len(Notes)
j = 1
for i in range(len(Notes)):
await fcwslib.send_command(websocket,'execute @a'+PlayerSelect+' ~ ~ ~ playsound '+Instrument+' @s ~ ~ ~ 1000 '+str(Notes[i][0])+' 1000')
await fcwslib.send_command(websocket,
'execute @a' + PlayerSelect + ' ~ ~ ~ playsound ' + Instrument +
' @s ~ ~ ~ 1000 ' + str(
Notes[i][0]) + ' 1000')
if isProsess:
fcwslib.send_command(websocket,'execute @a'+PlayerSelect+' ~ ~ ~ title @s actionbar §e▶ 播放中: §a'+str(j)+'/'+str(length)+' || '+str(int(j/length*1000)/10))
j+=1
time.sleep(Notes[i][1]/speed)
fcwslib.send_command(websocket,
'execute @a' + PlayerSelect + ' ~ ~ ~ title @s actionbar §e▶ 播放中: §a' + str(
j) + '/' + str(length) + ' || ' + str(int(j / length * 1000) / 10))
j += 1
time.sleep(Notes[i][1] / speed)
fcwslib.run_server(run_server)
import amulet
from amulet.api.block import Block
from amulet.utils.world_utils import block_coords_to_chunk_coords as bc2cc
from amulet_nbt import TAG_String as ts
from nmcsup.log import log
def note2RSworld(world:str,startpos:list,notes:list,instrument:str,speed:float = 2.5,posadder:list = [1,0,0],baseblock:str = 'stone') -> bool:
'''传入音符,生成以音符盒存储的红石音乐
def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed: float = 2.5,
posadder: list = [1, 0, 0], baseblock: str = 'stone'): # -> bool
"""传入音符,生成以音符盒存储的红石音乐
:param 参数说明
world: 地图文件的路径
startpos: list[int,int,int] 开始生成的坐标
notes: list[list[float,float]] list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ] 格式存储的音符列表 例如Musicreater.py的dataset[0]['musics'][NowMusic]['notes']
notes: list[list[float,float]] list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ]
格式存储的音符列表 例如Musicreater.py的dataset[0]['musics'][NowMusic]['notes']
instrument: 播放的乐器
speed: 一拍占多少个中继器延迟(红石刻/rt)
posadder: list[int,int,int] 坐标增加规律即红石的延长时按照此增加规律增加坐标
baseblock: 在中继器下垫着啥方块呢~
:return 是否生成成功
'''
"""
from msctspt.values import height2note, instuments
from msctspt.values import height2note,instuments
def formNoteBlock(note:int,instrument:str='note.harp',powered:bool = False):
'''生成音符盒方块
def formNoteBlock(note: int, instrument1: str = 'note.harp', powered: bool = False):
"""生成音符盒方块
:param powered:
:param instrument1:
:param note: 0~24
:return Block()'''
:return Block()"""
if powered:
powered = 'true'
else:
powered = 'false'
return Block('universal_minecraft','noteblock',{"instrument":ts(instrument.replace("note.",'')),'note':ts(str(note)),'powered':ts(powered)})
return Block('universal_minecraft', 'noteblock',
{"instrument": ts(instrument1.replace("note.", '')), 'note': ts(str(note)),
'powered': ts(powered)})
def formRepeater(delay:int,facing:str,locked:bool=False,powered:bool=False):
'''生成中继器方块
def formRepeater(delay: int, facing: str, locked: bool = False, powered: bool = False):
"""生成中继器方块
:param powered:
:param locked:
:param facing:
:param delay: 1~4
:return Block()'''
if powered:powered = 'true'
else:powered = 'false'
if locked:locked = 'true'
else:locked = 'false'
return Block('universal_minecraft','repeater',{"delay":ts(str(delay)),'facing':ts(facing),'locked':ts(locked),'powered':ts(powered)})
:return Block()"""
if powered:
powered = 'true'
else:
powered = 'false'
if locked:
locked = 'true'
else:
locked = 'false'
return Block('universal_minecraft', 'repeater',
{"delay": ts(str(delay)), 'facing': ts(facing), 'locked': ts(locked), 'powered': ts(powered)})
level = amulet.load_level(world)
def setblock(block:Block,pos:list):
'''pos : list[int,int,int]'''
def setblock(block: Block, pos: list):
"""pos : list[int,int,int]"""
cx, cz = bc2cc(pos[0], pos[2])
chunk = level.get_chunk(cx, cz, "minecraft:overworld")
offset_x, offset_z = pos[0] - 16 * cx, pos[2] - 16 * cz
@ -199,110 +226,120 @@ def note2RSworld(world:str,startpos:list,notes:list,instrument:str,speed:float =
# 1拍 x 2.5 rt
def placeNoteBlock():
for i in notes:
try :
setblock(formNoteBlock(height2note[i[0]],instrument),[startpos[0],startpos[1]+1,startpos[2]])
setblock(Block("universal_minecraft",instuments[i[0]][1]),startpos)
except :
log("无法放置音符:"+str(i)+''+str(startpos))
setblock(Block("universal_minecraft",baseblock),startpos)
setblock(Block("universal_minecraft",baseblock),[startpos[0],startpos[1]+1,startpos[2]])
delay = int(i[1]*speed+0.5)
error = True
try:
setblock(formNoteBlock(height2note[i[0]], instrument), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", instuments[i[0]][1]), startpos)
error = False
except ValueError:
log("无法放置音符:" + str(i) + '' + str(startpos))
setblock(Block("universal_minecraft", baseblock), startpos)
setblock(Block("universal_minecraft", baseblock), [startpos[0], startpos[1] + 1, startpos[2]])
finally:
if error is True:
log("无法放置音符:" + str(i) + '' + str(startpos))
setblock(Block("universal_minecraft", baseblock), startpos)
setblock(Block("universal_minecraft", baseblock), [startpos[0], startpos[1] + 1, startpos[2]])
delay = int(i[1] * speed + 0.5)
if delay <= 4:
startpos[0]+=1
setblock(formRepeater(delay,'west'),[startpos[0],startpos[1]+1,startpos[2]])
setblock(Block("universal_minecraft",baseblock),startpos)
startpos[0] += 1
setblock(formRepeater(delay, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
else:
for i in range(int(delay/4)):
startpos[0]+=1
setblock(formRepeater(4,'west'),[startpos[0],startpos[1]+1,startpos[2]])
setblock(Block("universal_minecraft",baseblock),startpos)
for j in range(int(delay / 4)):
startpos[0] += 1
setblock(formRepeater(4, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
if delay % 4 != 0:
startpos[0]+=1
setblock(formRepeater(delay%4,'west'),[startpos[0],startpos[1]+1,startpos[2]])
setblock(Block("universal_minecraft",baseblock),startpos)
startpos[0]+=posadder[0]
startpos[1]+=posadder[1]
startpos[2]+=posadder[2]
startpos[0] += 1
setblock(formRepeater(delay % 4, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
startpos[0] += posadder[0]
startpos[1] += posadder[1]
startpos[2] += posadder[2]
e = True
try:
placeNoteBlock()
except:
e = False
except ValueError:
log("无法放置方块了,可能是因为区块未加载叭")
finally:
if e:
log("无法放置方块了,可能是因为区块未加载叭")
level.save()
level.close()
class ryStruct:
def __init__(self,world:str) -> None:
def __init__(self, world: str) -> None:
self.RyStruct = dict()
self._world = world
self._level = amulet.load_level(world)
def reloadLevel(self):
e = True
try:
self._level = amulet.load_level(self.world)
except:
e = False
except ValueError:
log("无法重载地图")
finally:
if e:
log("无法重载地图")
def closeLevel(self):
e = True
try:
self._level.close()
except:
e = False
except ValueError:
log("无法关闭地图")
finally:
if e:
log("无法重载地图")
def world2Rys(self,startp:list,endp:list,includeAir:bool=False):
'''将世界转换为RyStruct字典注意此函数运行成功后将关闭地图若要打开需要运行 reloadLevel
def world2Rys(self, startp: list, endp: list, includeAir: bool = False):
"""将世界转换为RyStruct字典注意此函数运行成功后将关闭地图若要打开需要运行 reloadLevel
:param startp: [x,y,z] 转化的起始坐标
:param endp : [x,y,z] 转换的终止坐标注意终止坐标需要大于起始坐标且最终结果包含终止坐标
:param includeAir : bool = False 是否包含空气即空气是否在生成之时覆盖地图内容
:return dict RyStruct '''
:return dict RyStruct """
level = self._level
for x in range(startp[0],endp[0]+1):
for y in range(startp[1],endp[1]+1):
for z in range(startp[2],endp[2]+1):
for x in range(startp[0], endp[0] + 1):
for y in range(startp[1], endp[1] + 1):
for z in range(startp[2], endp[2] + 1):
RyStructBlock = dict()
cx, cz = bc2cc(x, z)
chunk = level.get_chunk(cx, cz, "minecraft:overworld")
universal_block = chunk.block_palette[chunk.blocks[x - 16 * cx, y, z - 16 * cz]]
if universal_block == Block("universal_minecraft","air") and includeAir:
if universal_block == Block("universal_minecraft", "air") and includeAir:
continue
universal_block_entity = chunk.block_entities.get((x, y, z), None)
RyStructBlock["block"] = str(universal_block)
RyStructBlock["blockEntity"] = str(universal_block_entity)
log("载入方块数据"+str(RyStructBlock))
log("载入方块数据" + str(RyStructBlock))
self.RyStruct[(x,y,z)] = RyStructBlock
self.RyStruct[(x, y, z)] = RyStructBlock
level.close()
return self.RyStruct
'''
"""
RyStruct = {
(0,0,0) = {
"block": str 完整的方块结构
"blockEntity": str | 'None'
}
}
'''
"""

View File

@ -1,30 +1,29 @@
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误40个
instuments = {
'note.banjo' : ['班卓琴','hay_block'],
'note.bass' : ['贝斯','planks'],
'note.bassattack' : ['低音鼓/贝斯','log'],
'note.bd' : ['底鼓','stone'], #即basedrum
'note.bell' : ['铃铛/钟琴','gold_block'],
'note.bit' : ['比特/“芯片”(方波)','emerald_block'],
'note.chime' : ['管钟','packed_ice'],
'note.cow_bell' : ['牛铃','soul_sand'],
'note.didgeridoo' : ['迪吉里杜管','pumpkin'],
'note.flute' : ['长笛','clay'],
'note.guitar' : ['吉他','wool'],
'note.harp' : ['竖琴/钢琴','concrete'], #任意其他类型的方块皆可
'note.hat' : ['击鼓沿/架子鼓','glass'],
'note.iron_xylophone' : ['“铁木琴”(颤音琴)','iron_block'],
'note.pling' : ['“扣弦”(电钢琴)','glowstone'],
'note.snare' : ['小军鼓','sand'],
'note.xylophone' : ['木琴','bone_block']
'note.banjo': ['班卓琴', 'hay_block'],
'note.bass': ['贝斯', 'planks'],
'note.bassattack': ['低音鼓/贝斯', 'log'],
'note.bd': ['底鼓', 'stone'], # 即basedrum
'note.bell': ['铃铛/钟琴', 'gold_block'],
'note.bit': ['比特/“芯片”(方波)', 'emerald_block'],
'note.chime': ['管钟', 'packed_ice'],
'note.cow_bell': ['牛铃', 'soul_sand'],
'note.didgeridoo': ['迪吉里杜管', 'pumpkin'],
'note.flute': ['长笛', 'clay'],
'note.guitar': ['吉他', 'wool'],
'note.harp': ['竖琴/钢琴', 'concrete'], # 任意其他类型的方块皆可
'note.hat': ['击鼓沿/架子鼓', 'glass'],
'note.iron_xylophone': ['“铁木琴”(颤音琴)', 'iron_block'],
'note.pling': ['“扣弦”(电钢琴)', 'glowstone'],
'note.snare': ['小军鼓', 'sand'],
'note.xylophone': ['木琴', 'bone_block']
}
'''乐器对照表\n
乐器英文:[中文, 对应音符盒下方块名称]
方块仅取一个'''
height2note = {
0.5: 0,
0.53: 1,
@ -55,5 +54,3 @@ height2note = {
}
'''音高对照表\n
MC音高:音符盒音调'''