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魔法计划启动!
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msctPkgver/magicmain.py
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msctPkgver/magicmain.py
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# -*- coding: utf-8 -*-
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# 音·创 开发交流群 861684859
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# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
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# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
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# 若需使用或借鉴 请依照 Apache 2.0 许可证进行许可
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"""
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音·创 库版 (Musicreater Package Version)
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是一款免费开源的针对《我的世界:基岩版》的midi音乐转换库
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注意!除了此源文件以外,任何属于此仓库以及此项目的文件均依照Apache许可证进行许可
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Musicreater pkgver (Package Version 音·创 库版)
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A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
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Note! Except for this source file, all the files in this repository and this project are licensed under Apache License 2.0
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Copyright 2022 all the developers of Musicreater
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Licensed under the Apache License, Version 2.0 (the 'License');
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an 'AS IS' BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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"""
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def _toCmdList_m1(
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self, scoreboardname: str = "mscplay", volume: float = 1.0, speed: float = 1.0
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) -> list:
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"""
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使用Dislink Sforza的转换思路,将midi转换为我的世界命令列表
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:param scoreboardname: 我的世界的计分板名称
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:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:return: tuple(命令列表, 命令个数, 计分板最大值)
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"""
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tracks = []
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if volume > 1:
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volume = 1
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if volume <= 0:
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volume = 0.001
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commands = 0
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maxscore = 0
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for i, track in enumerate(self.midi.tracks):
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ticks = 0
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instrumentID = 0
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singleTrack = []
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for msg in track:
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ticks += msg.time
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# print(msg)
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if msg.is_meta:
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if msg.type == "set_tempo":
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tempo = msg.tempo
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else:
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if msg.type == "program_change":
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# print("TT")
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instrumentID = msg.program
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if msg.type == "note_on" and msg.velocity != 0:
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nowscore = round(
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(ticks * tempo)
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/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
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)
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maxscore = max(maxscore, nowscore)
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soundID, _X = self.__Inst2soundIDwithX(instrumentID)
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singleTrack.append(
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"execute @a[scores={"
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+ str(scoreboardname)
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+ "="
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+ str(nowscore)
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+ "}"
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+ f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}"
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)
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commands += 1
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if len(singleTrack) != 0:
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tracks.append(singleTrack)
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return tracks, commands, maxscore
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@ -458,6 +458,64 @@ class midiConvert:
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return tracks, commands, maxscore
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# 值得注意的是,我这里没有修改
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def _toCmdList_m2(
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self, scoreboardname: str = "mscplay", volume: float = 1.0, speed: float = 1.0
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) -> list:
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"""
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使用金羿的转换思路,将midi转换为我的世界命令列表
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:param scoreboardname: 我的世界的计分板名称
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:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:return: tuple(命令列表, 命令个数, 计分板最大值)
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"""
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tracks = []
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if volume > 1:
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volume = 1
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if volume <= 0:
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volume = 0.001
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commands = 0
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maxscore = 0
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for i, track in enumerate(self.midi.tracks):
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ticks = 0
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instrumentID = 0
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singleTrack = []
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for msg in track:
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ticks += msg.time
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# print(msg)
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if msg.is_meta:
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if msg.type == "set_tempo":
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tempo = msg.tempo
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else:
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if msg.type == "program_change":
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# print("TT")
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instrumentID = msg.program
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if msg.type == "note_on" and msg.velocity != 0:
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nowscore = round(
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(ticks * tempo)
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/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
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)
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maxscore = max(maxscore, nowscore)
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soundID, _X = self.__Inst2soundIDwithX(instrumentID)
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singleTrack.append(
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"execute @a[scores={"
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+ str(scoreboardname)
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+ "="
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+ str(nowscore)
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+ "}"
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+ f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}"
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)
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commands += 1
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if len(singleTrack) != 0:
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tracks.append(singleTrack)
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return tracks, commands, maxscore
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def _toCmdList_withDelay_m1(
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self,
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volume: float = 1.0,
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