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3
.idea/.gitignore
vendored
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3
.idea/.gitignore
vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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8
.idea/Musicreater.iml
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.idea/Musicreater.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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.idea/inspectionProfiles/Project_Default.xml
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46
.idea/inspectionProfiles/Project_Default.xml
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="LongLine" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
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<inspection_tool class="PyArgumentEqualDefaultInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
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<inspection_tool class="PyAugmentAssignmentInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
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<inspection_tool class="PyClassicStyleClassInspection" enabled="true" level="WARNING" enabled_by_default="true" />
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<inspection_tool class="PyCompatibilityInspection" enabled="false" level="WARNING" enabled_by_default="false">
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<option name="ourVersions">
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<value>
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<list size="1">
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<item index="0" class="java.lang.String" itemvalue="3.10" />
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</list>
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</value>
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</option>
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</inspection_tool>
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<inspection_tool class="PyMandatoryEncodingInspection" enabled="true" level="WARNING" enabled_by_default="true" />
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<inspection_tool class="PyMissingTypeHintsInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
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<inspection_tool class="PyPep8Inspection" enabled="true" level="WEAK WARNING" enabled_by_default="true">
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<option name="ignoredErrors">
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<list>
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<option value="E501" />
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</list>
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</option>
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</inspection_tool>
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<inspection_tool class="PyPep8NamingInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true">
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<option name="ignoredErrors">
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<list>
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<option value="N802" />
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<option value="N803" />
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<option value="N806" />
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<option value="N813" />
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<option value="N801" />
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</list>
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</option>
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</inspection_tool>
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<inspection_tool class="PyUnresolvedReferencesInspection" enabled="true" level="WARNING" enabled_by_default="true">
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<option name="ignoredIdentifiers">
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<list>
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<option value="list.__getitem__" />
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<option value="list.split" />
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</list>
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</option>
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</inspection_tool>
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</profile>
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</component>
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.idea/inspectionProfiles/profiles_settings.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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4
.idea/misc.xml
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4
.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
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</project>
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.idea/modules.xml
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8
.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/Musicreater.iml" filepath="$PROJECT_DIR$/.idea/Musicreater.iml" />
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</modules>
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</component>
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</project>
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.idea/vcs.xml
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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@ -1182,7 +1182,7 @@ def __main__():
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return
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dire = [int(dire.split(' ')[0]), int(dire.split(' ')[1]), int(dire.split(' ')[2])]
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except ValueError: # 测试完为ValueError,故修改语法
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tkinter.messagebox.showerror(title=READABLETEXT[0], message=READABLETEXT[120])
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tkinter.messagebox.showerror(title=READABLETEXT[0], message=READABLETEXT[117])
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continue
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break
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Outdire = tkinter.filedialog.askdirectory(title=READABLETEXT[29], initialdir=r'./')
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@ -1253,7 +1253,7 @@ def __main__():
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return
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dire = [int(dire.split(' ')[0]), int(dire.split(' ')[1]), int(dire.split(' ')[2])]
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except ValueError: # 测试完为ValueError,故修改语法
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tkinter.messagebox.showerror(title=READABLETEXT[0], message=READABLETEXT[120])
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tkinter.messagebox.showerror(title=READABLETEXT[0], message=READABLETEXT[117])
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continue
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break
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@ -116,40 +116,40 @@ READABLETEXT = {
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# 103:"",
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# 104:"",
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105: "找不到或无法读取文件😢:{}",
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106: "您当前的项目已修改但未存储,是否先保存当前项目?",
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107: "项目已经存储至:{}",
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108: "音·创工程文件",
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109: "任意类型",
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110: "函数音创工程文件",
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111: "MMFM0.0.6版本工程文件",
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112: "全部类型",
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113: "钢琴声音的音频文件",
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114: "Midi文件",
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115: "文本文件",
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116: "请输入坐标:",
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117: "您输入的格式有误,请重新输入!",
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118: "我的世界指令函数文件",
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119: "请输入执行链生成坐标:",
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120: "您输入的格式有误,请重新输入。",
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105: "Error with finding or reading file😢:{}",
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106: "Project is unsaved, save before close?",
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107: "Saved in: {}",
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108: "Musicreater Project",
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109: "Any Type",
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110: "NoteFunCreater Project",
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111: "MMFM (V0.0.6) Project",
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112: "All Types",
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113: ".MP3 file(piano sound)",
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114: "Midi file",
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115: "Text file",
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116: "Position Inpution",
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117: "Format Error❌, please Reinput!",
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118: ".MCFUNCTION",
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119: "The position of the ChainCB for execution:",
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# 120: "",
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121: "您的函数文件不大于一万条指令,无需进行分割操作。",
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122: "请输入执行链生成相对坐标:",
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123: "FastBuilder结构文件",
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124: "转换结束!\n{}",
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123: "FastBuilder Structure",
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124: "Done!\n{}",
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125: "一秒,音乐走几拍?",
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126: "按下确认后,在游戏中使用connect指令连接localhost:8080,即可播放",
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127: "请输入区域选择的开始坐标:",
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128: "请输入区域选择的结束坐标:",
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129: "所选区块导出时是否需要保留空气方块?",
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130: "音·创结构文件",
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131: "文件已生成\n{}",
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132: "文件无法生成\n{}\n{}",
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133: "本功能尚未开发。",
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134: "您的称呼",
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135: "您的联系方式",
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136: "您对问题的描述",
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137: "在程序结束后将清除日志及临时文件信息。",
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138: "在程序结束后将不会清除日志及临时文件信息。",
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131: "Done😃\n{}",
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132: "Failed❌\n{}\n{}",
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133: "Have not developed yet...",
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134: "Your name",
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135: "Your contact",
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136: "Your description of Problem",
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137: "Log file will be cleared when you exit.",
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138: "Log file will NOT be cleared when you exit.",
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139: "修改包名",
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140: "修改音乐标题",
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141: "修改玩家选择器\n注意!要加上中括号“[]”",
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@ -158,5 +158,23 @@ READABLETEXT = {
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144: "修改本音轨所用乐器",
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145: "您输入的乐器并非游戏内置乐器,是否继续用您输入的字符作为乐器?",
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146: "修改本音轨生成的文件名",
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# -----2022.1.25更新
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147: "生成新文件至...",
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148: "从midi导入音轨且用新方法解析",
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149: "Open New: Musicreater Project...",
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150: "保存为新项目",
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151: "另存为新项...",
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152: "(开发调试)关闭本次日志记录",
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153: "生成新函数包至...",
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154: "生成新函数附加包文件至...",
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155: "生成新函数附加包文件,并将神羽资源包以散包形式放置至...",
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156: "[神羽资源包位置选择]:选择文件夹...",
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157: "没有路径文件(.rpposi文件),请仔细阅读Readme或先试用:帮助与疑问->[神羽资源包位置选择]:选择文件夹... 方法添加路径文件吧!",
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158: "有路径文件(.rpposi文件),但路径指示错误,请仔细阅读Readme或先用:帮助与疑问->[神羽资源包位置选择]:选择文件夹... 更改路径!",
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159: "更改路径文件(.rpposi文件)成功!!",
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160: "从midi导入音轨且用类方法解析",
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161: "打开 类方法: 音·创项目...",
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162: "保存为类方法项目",
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163: "另存为类方法项...",
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}
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@ -119,7 +119,7 @@ READABLETEXT = {
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105: "找不到或无法读取文件😢:{}",
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106: "您当前的项目已修改但未存储,是否先保存当前项目?",
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107: "项目已经存储至:{}",
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108: ["音·创工程文件", "新:音·创工程文件", "音·创测试文件"],
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108: "音·创工程文件",
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109: "任意类型",
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110: "函数音创工程文件",
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111: "MMFM0.0.6版本工程文件",
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@ -128,10 +128,10 @@ READABLETEXT = {
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114: "Midi文件",
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115: "文本文件",
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116: "请输入坐标:",
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117: "您输入的格式有误,请重新输入!",
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117: "您输入的格式有误❌,请重新输入!",
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118: "我的世界指令函数文件",
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119: "请输入执行链生成坐标:",
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120: "您输入的格式有误,请重新输入。",
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# 120: "",
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121: "您的函数文件不大于一万条指令,无需进行分割操作。",
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122: "请输入执行链生成相对坐标:",
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123: "FastBuilder结构文件",
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@ -72,14 +72,14 @@ def formCmdBlock(direction: list, command: str, particularValue: int, impluse: i
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}
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def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instrument: str, PlayerSelect: str = '',
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isProsess: bool = False, height: int = 200):
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def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instrument: str,
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PlayerSelect: str = '', isProsess: bool = False, height: int = 200):
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"""使用方法同Note2Cmd
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:param 参数说明:
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filePath: 生成.bdx文件的位置
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dire: 指令方块在地图中生成的起始位置(相对位置)
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Notes: 以 list[ list[ float我的世界playsound指令音调 , float延续时常(单位s) ] ] 格式存储的音符列表
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例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
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例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
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ScoreboardName: 用于执行的计分板名称
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Instrument: 播放的乐器
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PlayerSelect: 执行的玩家选择器
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@ -124,6 +124,23 @@ def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instru
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return BdxConverter(filePath, 'Build by RyounMusicreater', blocks)
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def music2BDX(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instrument: str,
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PlayerSelect: str = '', isProsess: bool = False, height: int = 200):
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"""使用方法同Note2Cmd
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:param 参数说明:
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filePath: 生成.bdx文件的位置
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dire: 指令方块在地图中生成的起始位置(相对位置)
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Notes: 以 list[ list[ float我的世界playsound指令音调 , float延续时常(单位s) ] ] 格式存储的音符列表
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例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
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ScoreboardName: 用于执行的计分板名称
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Instrument: 播放的乐器
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PlayerSelect: 执行的玩家选择器
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isProsess: 是否显示进度条(会很卡)
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height: 生成结构的最高高度
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:return 返回一个BdxConverter类(实际上没研究过),同时在指定位置生成.bdx文件"""
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pass
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def note2webs(Notes: list, Instrument: str, speed: float = 5.0, PlayerSelect: str = '', isProsess: bool = False):
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"""传入音符,在oaclhost:8080上建立websocket服务器以供我的世界connect/wssever指令连接
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:param 参数说明:
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@ -162,7 +179,7 @@ def note2webs(Notes: list, Instrument: str, speed: float = 5.0, PlayerSelect: st
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def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed: float = 2.5,
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posadder: list = [1, 0, 0], baseblock: str = 'stone'): # -> bool
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posadder: iterable = (1, 0, 0), baseblock: str = 'stone'): # -> bool
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"""传入音符,生成以音符盒存储的红石音乐
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:param 参数说明:
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world: 地图文件的路径
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