Musicreater/msctspt/funcOpera.py

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2022-01-27 21:21:25 +08:00
# -*- coding: utf-8 -*-
"""音·创 的函数操作和一些其他功能"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误91个
from nmcsup.log import log
def delPart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
"""删除序列从starter物件到ender物件之间的部分\n
includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分默认为真\n
starter与ender若为None则默认从首或尾开始"""
try:
if starter is None:
includeStart = True
starter = Data[0]
if ender is None:
includend = True
ender = Data[len(Data) - 1]
if includend:
if includeStart:
return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender)]
else:
return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender)]
else:
if includeStart:
return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender) - 1]
else:
return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender) - 1]
except:
return 0
def keepart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
"""保留序列从starter物件到ender物件之间的部分\n
includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分默认为真\n
starter与ender若为None则默认从首或尾开始"""
try:
if starter is None:
includeStart = True
starter = Data[0]
if ender is None:
includend = True
ender = Data[len(Data) - 1]
if includend:
if includeStart:
return Data[Data.index(starter):Data.index(ender) + 1]
else:
return Data[Data.index(starter) + 1:Data.index(ender) + 1]
else:
if includeStart:
return Data[Data.index(starter):Data.index(ender)]
else:
return Data[Data.index(starter) + 1:Data.index(ender)]
except:
return 0
def lenFunction(fun) -> int:
"""取得函数指令部分长度,即忽略#开头的注释"""
try:
f = 0
for i in fun:
if i.replace(" ", '')[0] == '#':
f += 1
return len(fun) - f
except:
return -1
def funSplit(bigFile, maxCmdLen: int = 10000):
"""分割bigFile大的函数文件bigFile需要读入文件流\n
返回的部分每行指令皆带有行尾换行符\\n\n
返回-1为大小低于maxCmdLen最长函数指令长度"""
bigFile = bigFile.readlines()
if lenFunction(bigFile) < maxCmdLen:
return -1
part = []
parts = []
h = 0
for i in bigFile:
if i.replace(" ", '')[0] == '#':
part.append(i + '\n')
else:
part.append(i + '\n')
h += 1
if h >= 10000:
parts.append(part)
part = []
h = 0
return parts
def makeFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件"""
from nmcsup.trans import Note2Cmd
commands = []
starts = []
log("=========================正在在此处生成文件:" + path)
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\"] " +
musicset['musics'][i]['set']['ScoreboardName'] + " 1\n")
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
starts.append("scoreboard objectives add " + musicset['musics'][i]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][i]['set']['EntityName'] + '\n')
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(Note2Cmd(musicset['musics'][i]['notes'], musicset['musics'][i]['set']['ScoreboardName'],
musicset['musics'][i]['set']['Instrument'], musicset['mainset']['PlayerSelect'],
True))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
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def makeFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
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def makeNewFuncFiles(musicset, path='./', isProsess:bool = False):
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"""在指定目录下生成函数文件"""
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from msctspt.transfer import newList_conversion_SinglePlayer
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commands = []
starts = []
starts.__len__()
starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
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# starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
# starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
# starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
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log("=========================正在在此处生成文件:" + path)
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# commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
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maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
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if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
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f.writelines(newList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
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musicset['musics'][i]['set']['ScoreboardName'],
musicset['musics'][i]['set']['Instrument']))
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if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
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def makeNewFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeNewFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
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def makeClassFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件"""
from msctspt.transfer import classList_conversion_SinglePlayer
commands = []
starts = []
starts.__len__()
starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +
"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
log("=========================正在在此处生成文件:" + path)
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " +
musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(classList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
musicset['musics'][i]['set']['ScoreboardName'],
musicset['mainset']['PlayerSelect'],
True))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeClassFunDir(musicset, path='./'):
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"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
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makeClassFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/functions/")
log("完成============================")
"""
这里是往事用于记载一些用不到的功能
#存在于 Musicreater.py 播放(试听)音乐
def PlayNote(Notes, t=480): # Notes是音符列表t是一拍占有的毫秒数
tkinter.messagebox.showinfo(title='提示!', message="播放发音不一定标准\n说不定还会坏音响/(ㄒoㄒ)/~~qwq\n请注意。")
import winsound
import time
from nmcsup.trans import mcnote2freq
Notes = mcnote2freq(Notes)
for frequency, duration in Notes:
log("播放:"+str([int(frequency), int(duration*t)]))
if int(frequency) != 0:
winsound.Beep(int(frequency), int(duration*t))
elif int(frequency) == 0:
time.sleep(duration*t/1000)
#同上,执行播放命令
def PlayOne():
log("试听")
tkinter.messagebox.showwarning(title="警告⚠", message="试听音质可能引起您的不适,更可能引起您的扬声器的不适,请酌情播放。")
global NowMusic
PlayNote(dataset[0]['musics'][NowMusic]['notes'])
#同上,是早期 MinecraftMusicFunctionMaker.py (函数音创)的代码转移至音·创时的注解
n2c(dataset[0]['musics'][i]['notes'],EntityName=dataset[0]['musics'][i]['set']['EntityName'],ScoreboardName=dataset[0]['
musics'][i]['set']['ScoreboardName'],PlayerSelect=dataset[0]['mainset']['PlayerSelect'],Instrument=dataset[0]['musics']
i]['set']["Instrument"])
"""