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79 lines
4.1 KiB
Markdown
79 lines
4.1 KiB
Markdown
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<h1 align="center">Linglun Converter</h1>
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# Instructions for Using Demo(s)
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*This is a tutorial for using the demo(s) of this library, not the Development Guide.*
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*Developing Documentation is now not translated yet, you can see here for the [Chinese Orignal Version](%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md) if you understand Chinese*
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## Instructions of Downloading and Starting using Demo
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### [Windows OS](./download%26start_EN/Windows.md)
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### [Linux OS](./download%26start_EN/Linux.md)
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### [Android OS](./download%26start_EN/Android.md)
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2. More Info for Parameters of Our Demo Program(s)
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<img src=https://foruda.gitee.com/images/1659974810147043475/运行.png>
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|Input Prompt|English Translation|Description|
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|----------------|----------------|-------|
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|请输入MIDI文件路径|Midi File Path|Path of a .mid file or a directory. While directory entered, our demo will convert all midi(s) in the directory|
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|请输入输出路径|Output Path|Where files converted in|
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|是否重置计分板|Whether Reset Scoreboard Automatically|Can only be 1 or 0(Recommanded 1)|
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|*进度条[注]|Progressbar|Whether to enable Progressbar and customize progressbar style. Type 0 or False to disable, 1 or True to use default style, or type using format taught in follow the Instructions below to customize one you like|
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|请输入计分板名称|Scoreboard Name|*Only not byDelay* The name of scoreboard that player using|
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|请输入音量|Volume|Only decimal in [0,1],(Recommanded 1)|
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|请输入速度倍率|Speed Multiplying Factor|Maybe you want to play it faster(>1) or slower(>0 <1)?|
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|请输入玩家选择器|Player Selector|Full Selector including `@x`. E.g: Play for players tagged `Holo`, enter `@a[tag=Holo]` on this parameter|
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# Instructions for **Customize Progress Bar**
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We have supported the function of making progress bar in *Minecraft*'s music player. And also the method of customize them. So the following instructions are about the parameters of the Progress Bar Customizition.
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A Progress Bar, of course, is composed of **changeless** parts and **changable** parts. And the changable parts include texts or *images*(these images are made up of texts, or we can say, character paintings 😁). That is, for *Minecraft*, a changable image in a progress bar is just the "bar" part(which is like a stripe).
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We use a string to describe the style of progress bar you need, and it includes many **identifier**s to replace the changable parts.
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There are the identifiers:
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| Identifier | Changable Part |
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|--------------|------------------------------------------------------|
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| `%%N` | Music name(file name which is imported into program) |
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| `%%s` | Value of scoreboard of now |
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| `%^s` | Max value of scoreboard |
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| `%%t` | Current playback time |
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| `%^t` | Total music time |
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| `%%%` | Current playback progress |
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| `_` | To be replaced by the *Bar* part of the progress bar |
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The `_` is a placeholder to identifying the *bar* part, yeah, just the changable image.
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This is an example of **style description string**, and this is also the default style of *Musicreater*'s progress bar.
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`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
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This is a progress bar with only one line, but it is possible if you want to give a multiline parameter into the style description string.
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But the string above is only for style identification, but we also need to identifying the changable image's image(just what the bar's look).
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A "bar", simply, included 2 parts: *Have Been Played* & *Not Been Played*. So we use a tuple to pass the parameter. It's under a simple format: `(str: played, str: not)`. For example, the default parameter is below:
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`('§e=§r', '§7=§r')`
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So it's time to combine what I said in one parameter now!
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This is a default definder parameter:
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`('▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
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*Tip: To avoid errors, please not to use the identifiers as the other part of your style.*
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