nonebot2/nonebot/matcher.py
2020-12-07 22:15:26 +08:00

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"""
事件响应器
==========
该模块实现事件响应器的创建与运行,并提供一些快捷方法来帮助用户更好的与机器人进行 对话 。
"""
import inspect
from functools import wraps
from datetime import datetime
from contextvars import ContextVar
from collections import defaultdict
from typing import Type, List, Dict, Union, Callable, Optional, NoReturn, TYPE_CHECKING
from nonebot.rule import Rule
from nonebot.log import logger
from nonebot.permission import Permission, USER
from nonebot.typing import State, Handler, ArgsParser
from nonebot.exception import PausedException, RejectedException, FinishedException
if TYPE_CHECKING:
from nonebot.adapters import Bot, Event, Message, MessageSegment
matchers: Dict[int, List[Type["Matcher"]]] = defaultdict(list)
"""
:类型: ``Dict[int, List[Type[Matcher]]]``
:说明: 用于存储当前所有的事件响应器
"""
current_bot: ContextVar = ContextVar("current_bot")
current_event: ContextVar = ContextVar("current_event")
class MatcherMeta(type):
def __repr__(self) -> str:
return (f"<Matcher from {self.module or 'unknow'}, " # type: ignore
f"type={self.type}, priority={self.priority}, " # type: ignore
f"temp={self.temp}>") # type: ignore
def __str__(self) -> str:
return repr(self)
class Matcher(metaclass=MatcherMeta):
"""事件响应器类"""
module: Optional[str] = None
"""
:类型: ``Optional[str]``
:说明: 事件响应器所在模块名称
"""
type: str = ""
"""
:类型: ``str``
:说明: 事件响应器类型
"""
rule: Rule = Rule()
"""
:类型: ``Rule``
:说明: 事件响应器匹配规则
"""
permission: Permission = Permission()
"""
:类型: ``Permission``
:说明: 事件响应器触发权限
"""
handlers: List[Handler] = []
"""
:类型: ``List[Handler]``
:说明: 事件响应器拥有的事件处理函数列表
"""
priority: int = 1
"""
:类型: ``int``
:说明: 事件响应器优先级
"""
block: bool = False
"""
:类型: ``bool``
:说明: 事件响应器是否阻止事件传播
"""
temp: bool = False
"""
:类型: ``bool``
:说明: 事件响应器是否为临时
"""
expire_time: Optional[datetime] = None
"""
:类型: ``Optional[datetime]``
:说明: 事件响应器过期时间点
"""
_default_state: State = {}
"""
:类型: ``State``
:说明: 事件响应器默认状态
"""
_default_parser: Optional[ArgsParser] = None
"""
:类型: ``Optional[ArgsParser]``
:说明: 事件响应器默认参数解析函数
"""
def __init__(self):
"""实例化 Matcher 以便运行"""
self.handlers = self.handlers.copy()
self.state = self._default_state.copy()
def __repr__(self) -> str:
return (f"<Matcher from {self.module or 'unknow'}, type={self.type}, "
f"priority={self.priority}, temp={self.temp}>")
def __str__(self) -> str:
return self.__repr__()
@classmethod
def new(cls,
type_: str = "",
rule: Optional[Rule] = None,
permission: Optional[Permission] = None,
handlers: Optional[List[Handler]] = None,
temp: bool = False,
priority: int = 1,
block: bool = False,
*,
module: Optional[str] = None,
default_state: Optional[State] = None,
expire_time: Optional[datetime] = None) -> Type["Matcher"]:
"""
:说明:
创建一个新的事件响应器,并存储至 `matchers <#matchers>`_
:参数:
* ``type_: str``: 事件响应器类型,与 ``event.type`` 一致时触发,空字符串表示任意
* ``rule: Optional[Rule]``: 匹配规则
* ``permission: Optional[Permission]``: 权限
* ``handlers: Optional[List[Handler]]``: 事件处理函数列表
* ``temp: bool``: 是否为临时事件响应器,即触发一次后删除
* ``priority: int``: 响应优先级
* ``block: bool``: 是否阻止事件向更低优先级的响应器传播
* ``module: Optional[str]``: 事件响应器所在模块名称
* ``default_state: Optional[State]``: 默认状态 ``state``
* ``expire_time: Optional[datetime]``: 事件响应器最终有效时间点,过时即被删除
:返回:
- ``Type[Matcher]``: 新的事件响应器类
"""
NewMatcher = type(
"Matcher", (Matcher,), {
"module": module,
"type": type_,
"rule": rule or Rule(),
"permission": permission or Permission(),
"handlers": handlers or [],
"temp": temp,
"expire_time": expire_time,
"priority": priority,
"block": block,
"_default_state": default_state or {}
})
matchers[priority].append(NewMatcher)
return NewMatcher
@classmethod
async def check_perm(cls, bot: "Bot", event: "Event") -> bool:
"""
:说明:
检查是否满足触发权限
:参数:
* ``bot: Bot``: Bot 对象
* ``event: Event``: 上报事件
:返回:
- ``bool``: 是否满足权限
"""
return await cls.permission(bot, event)
@classmethod
async def check_rule(cls, bot: "Bot", event: "Event", state: State) -> bool:
"""
:说明:
检查是否满足匹配规则
:参数:
* ``bot: Bot``: Bot 对象
* ``event: Event``: 上报事件
* ``state: State``: 当前状态
:返回:
- ``bool``: 是否满足匹配规则
"""
return (event.type == (cls.type or event.type) and
await cls.rule(bot, event, state))
@classmethod
def args_parser(cls, func: ArgsParser) -> ArgsParser:
"""
:说明:
装饰一个函数来更改当前事件响应器的默认参数解析函数
:参数:
* ``func: ArgsParser``: 参数解析函数
"""
cls._default_parser = func
return func
@classmethod
def handle(cls) -> Callable[[Handler], Handler]:
"""
:说明:
装饰一个函数来向事件响应器直接添加一个处理函数
:参数:
* 无
"""
def _decorator(func: Handler) -> Handler:
cls.handlers.append(func)
return func
return _decorator
@classmethod
def receive(cls) -> Callable[[Handler], Handler]:
"""
:说明:
装饰一个函数来指示 NoneBot 在接收用户新的一条消息后继续运行该函数
:参数:
* 无
"""
async def _receive(bot: "Bot", event: "Event",
state: State) -> NoReturn:
raise PausedException
if cls.handlers:
# 已有前置handlers则接受一条新的消息否则视为接收初始消息
cls.handlers.append(_receive)
def _decorator(func: Handler) -> Handler:
if not cls.handlers or cls.handlers[-1] is not func:
cls.handlers.append(func)
return func
return _decorator
@classmethod
def got(
cls,
key: str,
prompt: Optional[Union[str, "Message", "MessageSegment"]] = None,
args_parser: Optional[ArgsParser] = None
) -> Callable[[Handler], Handler]:
"""
:说明:
装饰一个函数来指示 NoneBot 当要获取的 ``key`` 不存在时接收用户新的一条消息并经过 ``ArgsParser`` 处理后再运行该函数,如果 ``key`` 已存在则直接继续运行
:参数:
* ``key: str``: 参数名
* ``prompt: Optional[Union[str, Message, MessageSegment]]``: 在参数不存在时向用户发送的消息
* ``args_parser: Optional[ArgsParser]``: 可选参数解析函数,空则使用默认解析函数
"""
async def _key_getter(bot: "Bot", event: "Event", state: State):
state["_current_key"] = key
if key not in state:
if prompt:
await bot.send(event=event,
message=str(prompt).format(**state))
raise PausedException
else:
state["_skip_key"] = True
async def _key_parser(bot: "Bot", event: "Event", state: State):
if key in state and state.get("_skip_key"):
del state["_skip_key"]
return
parser = args_parser or cls._default_parser
if parser:
await parser(bot, event, state)
else:
state[state["_current_key"]] = str(event.message)
cls.handlers.append(_key_getter)
cls.handlers.append(_key_parser)
def _decorator(func: Handler) -> Handler:
if not hasattr(cls.handlers[-1], "__wrapped__"):
parser = cls.handlers.pop()
@wraps(func)
async def wrapper(bot: "Bot", event: "Event", state: State):
await parser(bot, event, state)
await func(bot, event, state)
if "_current_key" in state:
del state["_current_key"]
cls.handlers.append(wrapper)
return func
return _decorator
@classmethod
async def send(cls, message: Union[str, "Message", "MessageSegment"],
**kwargs):
"""
:说明:
发送一条消息给当前交互用户
:参数:
* ``message: Union[str, Message, MessageSegment]``: 消息内容
* ``**kwargs``: 其他传递给 ``bot.send`` 的参数,请参考对应 adapter 的 bot 对象 api
"""
bot = current_bot.get()
event = current_event.get()
await bot.send(event=event, message=message, **kwargs)
@classmethod
async def finish(cls,
message: Optional[Union[str, "Message",
"MessageSegment"]] = None,
**kwargs) -> NoReturn:
"""
:说明:
发送一条消息给当前交互用户并结束当前事件响应器
:参数:
* ``message: Union[str, Message, MessageSegment]``: 消息内容
* ``**kwargs``: 其他传递给 ``bot.send`` 的参数,请参考对应 adapter 的 bot 对象 api
"""
bot = current_bot.get()
event = current_event.get()
if message:
await bot.send(event=event, message=message, **kwargs)
raise FinishedException
@classmethod
async def pause(cls,
prompt: Optional[Union[str, "Message",
"MessageSegment"]] = None,
**kwargs) -> NoReturn:
"""
:说明:
发送一条消息给当前交互用户并暂停事件响应器,在接收用户新的一条消息后继续下一个处理函数
:参数:
* ``prompt: Union[str, Message, MessageSegment]``: 消息内容
* ``**kwargs``: 其他传递给 ``bot.send`` 的参数,请参考对应 adapter 的 bot 对象 api
"""
bot = current_bot.get()
event = current_event.get()
if prompt:
await bot.send(event=event, message=prompt, **kwargs)
raise PausedException
@classmethod
async def reject(cls,
prompt: Optional[Union[str, "Message",
"MessageSegment"]] = None,
**kwargs) -> NoReturn:
"""
:说明:
发送一条消息给当前交互用户并暂停事件响应器,在接收用户新的一条消息后重新运行当前处理函数
:参数:
* ``prompt: Union[str, Message, MessageSegment]``: 消息内容
* ``**kwargs``: 其他传递给 ``bot.send`` 的参数,请参考对应 adapter 的 bot 对象 api
"""
bot = current_bot.get()
event = current_event.get()
if prompt:
await bot.send(event=event, message=prompt, **kwargs)
raise RejectedException
# 运行handlers
async def run(self, bot: "Bot", event: "Event", state: State):
b_t = current_bot.set(bot)
e_t = current_event.set(event)
try:
# Refresh preprocess state
self.state.update(state)
for _ in range(len(self.handlers)):
handler = self.handlers.pop(0)
signature = inspect.signature(handler)
BotType = signature.parameters.get("bot").annotation
if BotType is not inspect.Parameter.empty and inspect.isclass(
BotType) and not isinstance(bot, BotType):
continue
await handler(bot, event, self.state)
except RejectedException:
self.handlers.insert(0, handler) # type: ignore
Matcher.new(
self.type,
Rule(),
USER(event.user_id, perm=self.permission), # type:ignore
self.handlers,
temp=True,
priority=0,
block=True,
module=self.module,
default_state=self.state,
expire_time=datetime.now() + bot.config.session_expire_timeout)
except PausedException:
Matcher.new(
self.type,
Rule(),
USER(event.user_id, perm=self.permission), # type:ignore
self.handlers,
temp=True,
priority=0,
block=True,
module=self.module,
default_state=self.state,
expire_time=datetime.now() + bot.config.session_expire_timeout)
except FinishedException:
pass
finally:
logger.info(f"Matcher {self} running complete")
current_bot.reset(b_t)
current_event.reset(e_t)