#!/usr/bin/env python3 # -*- coding: utf-8 -*- """ 事件响应器 ========== 该模块实现事件响应器的创建与运行,并提供一些快捷方法来帮助用户更好的与机器人进行 对话 。 """ from nonebot.log import logger import typing import inspect from functools import wraps from datetime import datetime from contextvars import ContextVar from collections import defaultdict from nonebot.rule import Rule from nonebot.permission import Permission, USER from nonebot.typing import Type, List, Dict, Union, Callable, Optional, NoReturn from nonebot.typing import Bot, Event, Handler, Message, ArgsParser, MessageSegment from nonebot.exception import PausedException, RejectedException, FinishedException matchers: Dict[int, List[Type["Matcher"]]] = defaultdict(list) """ :类型: ``Dict[int, List[Type[Matcher]]]`` :说明: 用于存储当前所有的事件响应器 """ current_bot: ContextVar = ContextVar("current_bot") current_event: ContextVar = ContextVar("current_event") class MatcherMeta(type): def __repr__(self) -> str: return (f"") # type: ignore def __str__(self) -> str: return repr(self) class Matcher(metaclass=MatcherMeta): """事件响应器类""" module: Optional[str] = None """ :类型: ``Optional[str]`` :说明: 事件响应器所在模块名称 """ type: str = "" """ :类型: ``str`` :说明: 事件响应器类型 """ rule: Rule = Rule() """ :类型: ``Rule`` :说明: 事件响应器匹配规则 """ permission: Permission = Permission() """ :类型: ``Permission`` :说明: 事件响应器触发权限 """ handlers: List[Handler] = [] """ :类型: ``List[Handler]`` :说明: 事件响应器拥有的事件处理函数列表 """ priority: int = 1 """ :类型: ``int`` :说明: 事件响应器优先级 """ block: bool = False """ :类型: ``bool`` :说明: 事件响应器是否阻止事件传播 """ temp: bool = False """ :类型: ``bool`` :说明: 事件响应器是否为临时 """ expire_time: Optional[datetime] = None """ :类型: ``Optional[datetime]`` :说明: 事件响应器过期时间点 """ _default_state: dict = {} """ :类型: ``dict`` :说明: 事件响应器默认状态 """ _default_parser: Optional[ArgsParser] = None """ :类型: ``Optional[ArgsParser]`` :说明: 事件响应器默认参数解析函数 """ def __init__(self): """实例化 Matcher 以便运行 """ self.handlers = self.handlers.copy() self.state = self._default_state.copy() def __repr__(self) -> str: return (f"") def __str__(self) -> str: return self.__repr__() @classmethod def new(cls, type_: str = "", rule: Optional[Rule] = None, permission: Optional[Permission] = None, handlers: Optional[List[Handler]] = None, temp: bool = False, priority: int = 1, block: bool = False, *, module: Optional[str] = None, default_state: Optional[dict] = None, expire_time: Optional[datetime] = None) -> Type["Matcher"]: """ :说明: 创建一个新的事件响应器,并存储至 `matchers <#matchers>`_ :参数: * ``type_: str``: 事件响应器类型,与 ``event.type`` 一致时触发,空字符串表示任意 * ``rule: Optional[Rule]``: 匹配规则 * ``permission: Optional[Permission]``: 权限 * ``handlers: Optional[List[Handler]]``: 事件处理函数列表 * ``temp: bool``: 是否为临时事件响应器,即触发一次后删除 * ``priority: int``: 响应优先级 * ``block: bool``: 是否阻止事件向更低优先级的响应器传播 * ``module: Optional[str]``: 事件响应器所在模块名称 * ``default_state: Optional[dict]``: 默认状态 ``state`` * ``expire_time: Optional[datetime]``: 事件响应器最终有效时间点,过时即被删除 :返回: - ``Type[Matcher]``: 新的事件响应器类 """ NewMatcher = type( "Matcher", (Matcher,), { "module": module, "type": type_, "rule": rule or Rule(), "permission": permission or Permission(), "handlers": handlers or [], "temp": temp, "expire_time": expire_time, "priority": priority, "block": block, "_default_state": default_state or {} }) matchers[priority].append(NewMatcher) return NewMatcher @classmethod async def check_perm(cls, bot: Bot, event: Event) -> bool: """ :说明: 检查是否满足触发权限 :参数: * ``bot: Bot``: Bot 对象 * ``event: Event``: 上报事件 :返回: - ``bool``: 是否满足权限 """ return await cls.permission(bot, event) @classmethod async def check_rule(cls, bot: Bot, event: Event, state: dict) -> bool: """ :说明: 检查是否满足匹配规则 :参数: * ``bot: Bot``: Bot 对象 * ``event: Event``: 上报事件 * ``state: dict``: 当前状态 :返回: - ``bool``: 是否满足匹配规则 """ return (event.type == (cls.type or event.type) and await cls.rule(bot, event, state)) @classmethod def args_parser(cls, func: ArgsParser) -> ArgsParser: """ :说明: 装饰一个函数来更改当前事件响应器的默认参数解析函数 :参数: * ``func: ArgsParser``: 参数解析函数 """ cls._default_parser = func return func @classmethod def handle(cls) -> Callable[[Handler], Handler]: """ :说明: 装饰一个函数来向事件响应器直接添加一个处理函数 :参数: * 无 """ def _decorator(func: Handler) -> Handler: cls.handlers.append(func) return func return _decorator @classmethod def receive(cls) -> Callable[[Handler], Handler]: """ :说明: 装饰一个函数来指示 NoneBot 在接收用户新的一条消息后继续运行该函数 :参数: * 无 """ async def _receive(bot: Bot, event: Event, state: dict) -> NoReturn: raise PausedException if cls.handlers: # 已有前置handlers则接受一条新的消息,否则视为接收初始消息 cls.handlers.append(_receive) def _decorator(func: Handler) -> Handler: if not cls.handlers or cls.handlers[-1] is not func: cls.handlers.append(func) return func return _decorator @classmethod def got( cls, key: str, prompt: Optional[Union[str, Message, MessageSegment]] = None, args_parser: Optional[ArgsParser] = None ) -> Callable[[Handler], Handler]: """ :说明: 装饰一个函数来指示 NoneBot 当要获取的 ``key`` 不存在时接收用户新的一条消息并经过 ``ArgsParser`` 处理后再运行该函数,如果 ``key`` 已存在则直接继续运行 :参数: * ``key: str``: 参数名 * ``prompt: Optional[Union[str, Message, MessageSegment]]``: 在参数不存在时向用户发送的消息 * ``args_parser: Optional[ArgsParser]``: 可选参数解析函数,空则使用默认解析函数 """ async def _key_getter(bot: Bot, event: Event, state: dict): state["_current_key"] = key if key not in state: if prompt: await bot.send(event=event, message=prompt) raise PausedException else: state["_skip_key"] = True async def _key_parser(bot: Bot, event: Event, state: dict): if key in state and state.get("_skip_key"): del state["_skip_key"] return parser = args_parser or cls._default_parser if parser: await parser(bot, event, state) else: state[state["_current_key"]] = str(event.message) cls.handlers.append(_key_getter) cls.handlers.append(_key_parser) def _decorator(func: Handler) -> Handler: if not hasattr(cls.handlers[-1], "__wrapped__"): parser = cls.handlers.pop() @wraps(func) async def wrapper(bot: Bot, event: Event, state: dict): await parser(bot, event, state) await func(bot, event, state) if "_current_key" in state: del state["_current_key"] cls.handlers.append(wrapper) return func return _decorator @classmethod async def send(cls, message: Union[str, Message, MessageSegment], **kwargs): """ :说明: 发送一条消息给当前交互用户 :参数: * ``message: Union[str, Message, MessageSegment]``: 消息内容 * ``**kwargs``: 其他传递给 ``bot.send`` 的参数,请参考对应 adapter 的 bot 对象 api """ bot = current_bot.get() event = current_event.get() await bot.send(event=event, message=message, **kwargs) @classmethod async def finish(cls, message: Optional[Union[str, Message, MessageSegment]] = None, **kwargs) -> NoReturn: """ :说明: 发送一条消息给当前交互用户并结束当前事件响应器 :参数: * ``message: Union[str, Message, MessageSegment]``: 消息内容 * ``**kwargs``: 其他传递给 ``bot.send`` 的参数,请参考对应 adapter 的 bot 对象 api """ bot = current_bot.get() event = current_event.get() if message: await bot.send(event=event, message=message, **kwargs) raise FinishedException @classmethod async def pause(cls, prompt: Optional[Union[str, Message, MessageSegment]] = None, **kwargs) -> NoReturn: """ :说明: 发送一条消息给当前交互用户并暂停事件响应器,在接收用户新的一条消息后继续下一个处理函数 :参数: * ``prompt: Union[str, Message, MessageSegment]``: 消息内容 * ``**kwargs``: 其他传递给 ``bot.send`` 的参数,请参考对应 adapter 的 bot 对象 api """ bot = current_bot.get() event = current_event.get() if prompt: await bot.send(event=event, message=prompt, **kwargs) raise PausedException @classmethod async def reject(cls, prompt: Optional[Union[str, Message, MessageSegment]] = None, **kwargs) -> NoReturn: """ :说明: 发送一条消息给当前交互用户并暂停事件响应器,在接收用户新的一条消息后重新运行当前处理函数 :参数: * ``prompt: Union[str, Message, MessageSegment]``: 消息内容 * ``**kwargs``: 其他传递给 ``bot.send`` 的参数,请参考对应 adapter 的 bot 对象 api """ bot = current_bot.get() event = current_event.get() if prompt: await bot.send(event=event, message=prompt, **kwargs) raise RejectedException # 运行handlers async def run(self, bot: Bot, event: Event, state: dict): b_t = current_bot.set(bot) e_t = current_event.set(event) try: # Refresh preprocess state self.state.update(state) for _ in range(len(self.handlers)): handler = self.handlers.pop(0) annotation = typing.get_type_hints(handler) BotType = annotation.get("bot") if BotType and inspect.isclass(BotType) and not isinstance( bot, BotType): continue await handler(bot, event, self.state) except RejectedException: self.handlers.insert(0, handler) # type: ignore Matcher.new( self.type, Rule(), USER(event.user_id, perm=self.permission), # type:ignore self.handlers, temp=True, priority=0, block=True, module=self.module, default_state=self.state, expire_time=datetime.now() + bot.config.session_expire_timeout) except PausedException: Matcher.new( self.type, Rule(), USER(event.user_id, perm=self.permission), # type:ignore self.handlers, temp=True, priority=0, block=True, module=self.module, default_state=self.state, expire_time=datetime.now() + bot.config.session_expire_timeout) except FinishedException: pass finally: logger.info(f"Matcher {self} running complete") current_bot.reset(b_t) current_event.reset(e_t) class MatcherGroup: """事件响应器组合,统一管理。用法同 ``Matcher``""" def __init__(self, type_: str = "", rule: Optional[Rule] = None, permission: Optional[Permission] = None, handlers: Optional[list] = None, temp: bool = False, priority: int = 1, block: bool = False, *, module: Optional[str] = None, default_state: Optional[dict] = None, expire_time: Optional[datetime] = None): """ :说明: 创建一个事件响应器组合,参数为默认值,与 ``Matcher.new`` 一致 """ self.matchers: List[Type[Matcher]] = [] """ :类型: ``List[Type[Matcher]]`` :说明: 组内事件响应器列表 """ self.type = type_ self.rule = rule or Rule() self.permission = permission or Permission() self.handlers = handlers self.temp = temp self.priority = priority self.block = block self.module = module self.expire_time = expire_time self._default_state = default_state self._default_parser: Optional[ArgsParser] = None def __repr__(self) -> str: return ( f"") def __str__(self) -> str: return self.__repr__() def new(self, type_: str = "", rule: Optional[Rule] = None, permission: Optional[Permission] = None, handlers: Optional[list] = None, temp: bool = False, priority: int = 1, block: bool = False, *, module: Optional[str] = None, default_state: Optional[dict] = None, expire_time: Optional[datetime] = None) -> Type[Matcher]: """ :说明: 在组中创建一个新的事件响应器,参数留空则使用组合默认值 \:\:\:danger 警告 如果使用 handlers 参数覆盖组合默认值则该事件响应器不会随组合一起添加新的事件处理函数 \:\:\: """ matcher = Matcher.new(type_=type_ or self.type, rule=self.rule & rule, permission=permission or self.permission, handlers=handlers or self.handlers, temp=temp or self.temp, priority=priority or self.priority, block=block or self.block, module=module or self.module, default_state=default_state or self._default_state, expire_time=expire_time or self.expire_time) self.matchers.append(matcher) return matcher def args_parser(self, func: ArgsParser) -> ArgsParser: for matcher in self.matchers: matcher.args_parser(func) return func def handle(self) -> Callable[[Handler], Handler]: def _decorator(func: Handler) -> Handler: self.handlers.append(func) return func return _decorator def receive(self) -> Callable[[Handler], Handler]: async def _receive(bot: Bot, event: Event, state: dict) -> NoReturn: raise PausedException if self.handlers: # 已有前置handlers则接受一条新的消息,否则视为接收初始消息 self.handlers.append(_receive) def _decorator(func: Handler) -> Handler: if not self.handlers or self.handlers[-1] is not func: self.handlers.append(func) return func return _decorator def got( self, key: str, prompt: Optional[str] = None, args_parser: Optional[ArgsParser] = None ) -> Callable[[Handler], Handler]: async def _key_getter(bot: Bot, event: Event, state: dict): state["_current_key"] = key if key not in state: if prompt: await bot.send(event=event, message=prompt) raise PausedException else: state["_skip_key"] = True async def _key_parser(bot: Bot, event: Event, state: dict): if key in state and state.get("_skip_key"): del state["_skip_key"] return parser = args_parser or self._default_parser if parser: await parser(bot, event, state) else: state[state["_current_key"]] = str(event.message) self.handlers.append(_key_getter) self.handlers.append(_key_parser) def _decorator(func: Handler) -> Handler: if not hasattr(self.handlers[-1], "__wrapped__"): parser = self.handlers.pop() @wraps(func) async def wrapper(bot: Bot, event: Event, state: dict): await parser(bot, event, state) await func(bot, event, state) if "_current_key" in state: del state["_current_key"] self.handlers.append(wrapper) return func return _decorator async def send(self, message: Union[str, Message, MessageSegment]): bot = current_bot.get() event = current_event.get() await bot.send(event=event, message=message) async def finish( self, message: Optional[Union[str, Message, MessageSegment]] = None) -> NoReturn: bot = current_bot.get() event = current_event.get() if message: await bot.send(event=event, message=message) raise FinishedException async def pause( self, prompt: Optional[Union[str, Message, MessageSegment]] = None) -> NoReturn: bot = current_bot.get() event = current_event.get() if prompt: await bot.send(event=event, message=prompt) raise PausedException async def reject( self, prompt: Optional[Union[str, Message, MessageSegment]] = None) -> NoReturn: bot = current_bot.get() event = current_event.get() if prompt: await bot.send(event=event, message=prompt) raise RejectedException