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https://github.com/LiteyukiStudio/LiteyukiBot.git
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feat: 扫雷游戏,测试
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from nonebot.plugin import PluginMetadata
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from .minesweeper import *
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__plugin_meta__ = PluginMetadata(
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name="轻雪小游戏",
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169
liteyuki/plugins/liteyuki_minigame/game.py
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169
liteyuki/plugins/liteyuki_minigame/game.py
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import random
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from pydantic import BaseModel
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from liteyuki.utils.message import Markdown as md
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class Dot(BaseModel):
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row: int
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col: int
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mask: bool = True
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value: int = 0
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flagged: bool = False
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class Minesweeper:
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# 0-8: number of mines around, 9: mine, -1: undefined
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NUMS = "⓪①②③④⑤⑥⑦⑧🅑"
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MASK = "🅜"
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FLAG = "🅕"
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MINE = "🅑"
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def __init__(self, rows, cols, num_mines, session_type, session_id):
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assert rows > 0 and cols > 0 and 0 < num_mines < rows * cols
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self.session_type = session_type
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self.session_id = session_id
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self.rows = rows
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self.cols = cols
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self.num_mines = num_mines
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self.board: list[list[Dot]] = [[Dot(row=i, col=j) for j in range(cols)] for i in range(rows)]
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self.is_first = True
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def reveal(self, row, col) -> bool:
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"""
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展开
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Args:
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row:
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col:
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Returns:
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游戏是否继续
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"""
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if self.is_first:
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# 第一次展开,生成地雷
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self.generate_board(self.board[row][col])
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self.is_first = False
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if self.board[row][col].value == 9:
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self.board[row][col].mask = False
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return False
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if not self.board[row][col].mask:
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return True
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self.board[row][col].mask = False
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if self.board[row][col].value == 0:
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self.reveal_neighbors(row, col)
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return True
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def is_win(self) -> bool:
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"""
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是否胜利
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Returns:
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"""
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for row in range(self.rows):
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for col in range(self.cols):
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if self.board[row][col].mask and self.board[row][col].value != 9:
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return False
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return True
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def generate_board(self, first_dot: Dot):
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"""
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避开第一个点,生成地雷
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Args:
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first_dot: 第一个点
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Returns:
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"""
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generate_count = 0
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while generate_count < self.num_mines:
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row = random.randint(0, self.rows - 1)
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col = random.randint(0, self.cols - 1)
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if self.board[row][col].value == 9 or (row, col) == (first_dot.row, first_dot.col):
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continue
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self.board[row][col] = Dot(row=row, col=col, mask=True, value=9)
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generate_count += 1
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for row in range(self.rows):
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for col in range(self.cols):
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if self.board[row][col].value != 9:
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self.board[row][col].value = self.count_adjacent_mines(row, col)
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def count_adjacent_mines(self, row, col):
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"""
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计算周围地雷数量
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Args:
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row:
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col:
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Returns:
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"""
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count = 0
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for r in range(max(0, row - 1), min(self.rows, row + 2)):
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for c in range(max(0, col - 1), min(self.cols, col + 2)):
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if self.board[r][c].value == 9:
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count += 1
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return count
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def reveal_neighbors(self, row, col):
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"""
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递归展开,使用深度优先搜索
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Args:
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row:
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col:
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Returns:
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"""
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for r in range(max(0, row - 1), min(self.rows, row + 2)):
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for c in range(max(0, col - 1), min(self.cols, col + 2)):
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if self.board[r][c].mask:
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self.board[r][c].mask = False
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if self.board[r][c].value == 0:
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self.reveal_neighbors(r, c)
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def mark(self, row, col) -> bool:
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"""
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标记
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Args:
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row:
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col:
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Returns:
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是否标记成功,如果已经展开则无法标记
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"""
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if self.board[row][col].mask:
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self.board[row][col].flagged = not self.board[row][col].flagged
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return self.board[row][col].flagged
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def board_markdown(self) -> str:
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"""
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打印地雷板
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Returns:
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"""
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dis = " "
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text = self.NUMS[0] + dis*2
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# 横向两个雷之间的间隔字符
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# 生成横向索引
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for i in range(self.cols):
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text += f"{self.NUMS[i]}" + dis
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text += "\n\n"
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for i, row in enumerate(self.board):
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text += f"{self.NUMS[i]}" + dis*2
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print([d.value for d in row])
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for dot in row:
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if dot.mask and not dot.flagged:
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text += md.button(self.MASK, f"minesweeper reveal {dot.row} {dot.col}")
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elif dot.flagged:
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text += md.button(self.FLAG, f"minesweeper mark {dot.row} {dot.col}")
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else:
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text += self.NUMS[dot.value]
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text += dis
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text += "\n"
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btn_mark = md.button("标记", f"minesweeper mark ", enter=False)
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btn_end = md.button("结束", "minesweeper end", enter=True)
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text += f" {btn_mark} {btn_end}"
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return text
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102
liteyuki/plugins/liteyuki_minigame/minesweeper.py
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102
liteyuki/plugins/liteyuki_minigame/minesweeper.py
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from nonebot import require
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from ...utils.ly_typing import T_Bot, T_MessageEvent
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from ...utils.message import send_markdown
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require("nonebot_plugin_alconna")
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from .game import Minesweeper
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from nonebot_plugin_alconna import Alconna, on_alconna, Subcommand, Args, Arparma
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minesweeper = on_alconna(
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Alconna(
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["minesweeper", "扫雷"],
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Subcommand(
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"start",
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Args["row", int, 8]["col", int, 8]["mines", int, 10],
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alias=["开始"],
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),
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Subcommand(
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"end",
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alias=["结束"]
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),
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Subcommand(
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"reveal",
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Args["row", int]["col", int],
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alias=["展开"]
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),
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Subcommand(
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"mark",
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Args["row", int]["col", int],
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alias=["标记"]
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),
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),
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)
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minesweeper_cache: list[Minesweeper] = []
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def get_minesweeper_cache(event: T_MessageEvent) -> Minesweeper | None:
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for i in minesweeper_cache:
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if i.session_type == event.message_type:
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if i.session_id == event.user_id or i.session_id == event.group_id:
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return i
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return None
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@minesweeper.handle()
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async def _(event: T_MessageEvent, result: Arparma, bot: T_Bot):
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game = get_minesweeper_cache(event)
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if result.subcommands.get("start"):
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if game:
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await minesweeper.finish("当前会话不能同时进行多个扫雷游戏")
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else:
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try:
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new_game = Minesweeper(
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rows=result.subcommands["start"].args["row"],
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cols=result.subcommands["start"].args["col"],
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num_mines=result.subcommands["start"].args["mines"],
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session_type=event.message_type,
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session_id=event.user_id if event.message_type == "private" else event.group_id,
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)
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minesweeper_cache.append(new_game)
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await minesweeper.send("游戏开始")
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await send_markdown(new_game.board_markdown(), bot, event=event)
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except AssertionError:
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await minesweeper.finish("参数错误")
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elif result.subcommands.get("end"):
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if game:
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minesweeper_cache.remove(game)
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await minesweeper.finish("游戏结束")
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else:
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await minesweeper.finish("当前没有扫雷游戏")
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elif result.subcommands.get("reveal"):
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if not game:
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await minesweeper.finish("当前没有扫雷游戏")
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else:
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row = result.subcommands["reveal"].args["row"]
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col = result.subcommands["reveal"].args["col"]
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if not (0 <= row < game.rows and 0 <= col < game.cols):
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await minesweeper.finish("参数错误")
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if not game.reveal(row, col):
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minesweeper_cache.remove(game)
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await send_markdown(game.board_markdown(), bot, event=event)
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await minesweeper.finish("游戏结束")
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await send_markdown(game.board_markdown(), bot, event=event)
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if game.is_win():
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minesweeper_cache.remove(game)
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await minesweeper.finish("游戏胜利")
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elif result.subcommands.get("mark"):
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if not game:
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await minesweeper.finish("当前没有扫雷游戏")
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else:
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row = result.subcommands["mark"].args["row"]
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col = result.subcommands["mark"].args["col"]
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if not (0 <= row < game.rows and 0 <= col < game.cols):
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await minesweeper.finish("参数错误")
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game.board[row][col].flagged = not game.board[row][col].flagged
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await send_markdown(game.board_markdown(), bot, event=event)
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else:
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await minesweeper.finish("参数错误")
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