LiteyukiBot/liteyuki/plugins/liteyuki_minigame/game.py
2024-03-29 07:07:11 +08:00

171 lines
5.0 KiB
Python

import random
from pydantic import BaseModel
from liteyuki.utils.message import Markdown as md
class Dot(BaseModel):
row: int
col: int
mask: bool = True
value: int = 0
flagged: bool = False
class Minesweeper:
# 0-8: number of mines around, 9: mine, -1: undefined
NUMS = "⓪①②③④⑤⑥⑦⑧🅑⑩⑪⑫⑬⑭⑮⑯⑰⑱⑲⑳"
MASK = "🅜"
FLAG = "🅕"
MINE = "🅑"
def __init__(self, rows, cols, num_mines, session_type, session_id):
assert rows > 0 and cols > 0 and 0 < num_mines < rows * cols
self.session_type = session_type
self.session_id = session_id
self.rows = rows
self.cols = cols
self.num_mines = num_mines
self.board: list[list[Dot]] = [[Dot(row=i, col=j) for j in range(cols)] for i in range(rows)]
self.is_first = True
def reveal(self, row, col) -> bool:
"""
展开
Args:
row:
col:
Returns:
游戏是否继续
"""
if self.is_first:
# 第一次展开,生成地雷
self.generate_board(self.board[row][col])
self.is_first = False
if self.board[row][col].value == 9:
self.board[row][col].mask = False
return False
if not self.board[row][col].mask:
return True
self.board[row][col].mask = False
if self.board[row][col].value == 0:
self.reveal_neighbors(row, col)
return True
def is_win(self) -> bool:
"""
是否胜利
Returns:
"""
for row in range(self.rows):
for col in range(self.cols):
if self.board[row][col].mask and self.board[row][col].value != 9:
return False
return True
def generate_board(self, first_dot: Dot):
"""
避开第一个点,生成地雷
Args:
first_dot: 第一个点
Returns:
"""
generate_count = 0
while generate_count < self.num_mines:
row = random.randint(0, self.rows - 1)
col = random.randint(0, self.cols - 1)
if self.board[row][col].value == 9 or (row, col) == (first_dot.row, first_dot.col):
continue
self.board[row][col] = Dot(row=row, col=col, mask=True, value=9)
generate_count += 1
for row in range(self.rows):
for col in range(self.cols):
if self.board[row][col].value != 9:
self.board[row][col].value = self.count_adjacent_mines(row, col)
def count_adjacent_mines(self, row, col):
"""
计算周围地雷数量
Args:
row:
col:
Returns:
"""
count = 0
for r in range(max(0, row - 1), min(self.rows, row + 2)):
for c in range(max(0, col - 1), min(self.cols, col + 2)):
if self.board[r][c].value == 9:
count += 1
return count
def reveal_neighbors(self, row, col):
"""
递归展开,使用深度优先搜索
Args:
row:
col:
Returns:
"""
for r in range(max(0, row - 1), min(self.rows, row + 2)):
for c in range(max(0, col - 1), min(self.cols, col + 2)):
if self.board[r][c].mask:
self.board[r][c].mask = False
if self.board[r][c].value == 0:
self.reveal_neighbors(r, c)
def mark(self, row, col) -> bool:
"""
标记
Args:
row:
col:
Returns:
是否标记成功,如果已经展开则无法标记
"""
if self.board[row][col].mask:
self.board[row][col].flagged = not self.board[row][col].flagged
return self.board[row][col].flagged
def board_markdown(self) -> str:
"""
打印地雷板
Returns:
"""
dis = " "
start = "> " if self.cols >= 10 else ""
text = start + self.NUMS[0] + dis*2
# 横向两个雷之间的间隔字符
# 生成横向索引
for i in range(self.cols):
text += f"{self.NUMS[i]}" + dis
text += "\n\n"
for i, row in enumerate(self.board):
text += start + f"{self.NUMS[i]}" + dis*2
print([d.value for d in row])
for dot in row:
if dot.mask and not dot.flagged:
text += md.button(self.MASK, f"minesweeper reveal {dot.row} {dot.col}")
elif dot.flagged:
text += md.button(self.FLAG, f"minesweeper mark {dot.row} {dot.col}")
else:
text += self.NUMS[dot.value]
text += dis
text += "\n"
btn_mark = md.button("标记", f"minesweeper mark ", enter=False)
btn_end = md.button("结束", "minesweeper end", enter=True)
text += f" {btn_mark} {btn_end}"
return text