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forked from bot/app

feat: 扫雷游戏,测试

This commit is contained in:
远野千束 2024-03-28 23:53:38 +08:00
parent 9e0b065566
commit bb17d2949a
3 changed files with 272 additions and 0 deletions

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from nonebot.plugin import PluginMetadata
from .minesweeper import *
__plugin_meta__ = PluginMetadata(
name="轻雪小游戏",

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import random
from pydantic import BaseModel
from liteyuki.utils.message import Markdown as md
class Dot(BaseModel):
row: int
col: int
mask: bool = True
value: int = 0
flagged: bool = False
class Minesweeper:
# 0-8: number of mines around, 9: mine, -1: undefined
NUMS = "⓪①②③④⑤⑥⑦⑧🅑"
MASK = "🅜"
FLAG = "🅕"
MINE = "🅑"
def __init__(self, rows, cols, num_mines, session_type, session_id):
assert rows > 0 and cols > 0 and 0 < num_mines < rows * cols
self.session_type = session_type
self.session_id = session_id
self.rows = rows
self.cols = cols
self.num_mines = num_mines
self.board: list[list[Dot]] = [[Dot(row=i, col=j) for j in range(cols)] for i in range(rows)]
self.is_first = True
def reveal(self, row, col) -> bool:
"""
展开
Args:
row:
col:
Returns:
游戏是否继续
"""
if self.is_first:
# 第一次展开,生成地雷
self.generate_board(self.board[row][col])
self.is_first = False
if self.board[row][col].value == 9:
self.board[row][col].mask = False
return False
if not self.board[row][col].mask:
return True
self.board[row][col].mask = False
if self.board[row][col].value == 0:
self.reveal_neighbors(row, col)
return True
def is_win(self) -> bool:
"""
是否胜利
Returns:
"""
for row in range(self.rows):
for col in range(self.cols):
if self.board[row][col].mask and self.board[row][col].value != 9:
return False
return True
def generate_board(self, first_dot: Dot):
"""
避开第一个点生成地雷
Args:
first_dot: 第一个点
Returns:
"""
generate_count = 0
while generate_count < self.num_mines:
row = random.randint(0, self.rows - 1)
col = random.randint(0, self.cols - 1)
if self.board[row][col].value == 9 or (row, col) == (first_dot.row, first_dot.col):
continue
self.board[row][col] = Dot(row=row, col=col, mask=True, value=9)
generate_count += 1
for row in range(self.rows):
for col in range(self.cols):
if self.board[row][col].value != 9:
self.board[row][col].value = self.count_adjacent_mines(row, col)
def count_adjacent_mines(self, row, col):
"""
计算周围地雷数量
Args:
row:
col:
Returns:
"""
count = 0
for r in range(max(0, row - 1), min(self.rows, row + 2)):
for c in range(max(0, col - 1), min(self.cols, col + 2)):
if self.board[r][c].value == 9:
count += 1
return count
def reveal_neighbors(self, row, col):
"""
递归展开使用深度优先搜索
Args:
row:
col:
Returns:
"""
for r in range(max(0, row - 1), min(self.rows, row + 2)):
for c in range(max(0, col - 1), min(self.cols, col + 2)):
if self.board[r][c].mask:
self.board[r][c].mask = False
if self.board[r][c].value == 0:
self.reveal_neighbors(r, c)
def mark(self, row, col) -> bool:
"""
标记
Args:
row:
col:
Returns:
是否标记成功如果已经展开则无法标记
"""
if self.board[row][col].mask:
self.board[row][col].flagged = not self.board[row][col].flagged
return self.board[row][col].flagged
def board_markdown(self) -> str:
"""
打印地雷板
Returns:
"""
dis = " "
text = self.NUMS[0] + dis*2
# 横向两个雷之间的间隔字符
# 生成横向索引
for i in range(self.cols):
text += f"{self.NUMS[i]}" + dis
text += "\n\n"
for i, row in enumerate(self.board):
text += f"{self.NUMS[i]}" + dis*2
print([d.value for d in row])
for dot in row:
if dot.mask and not dot.flagged:
text += md.button(self.MASK, f"minesweeper reveal {dot.row} {dot.col}")
elif dot.flagged:
text += md.button(self.FLAG, f"minesweeper mark {dot.row} {dot.col}")
else:
text += self.NUMS[dot.value]
text += dis
text += "\n"
btn_mark = md.button("标记", f"minesweeper mark ", enter=False)
btn_end = md.button("结束", "minesweeper end", enter=True)
text += f" {btn_mark} {btn_end}"
return text

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from nonebot import require
from ...utils.ly_typing import T_Bot, T_MessageEvent
from ...utils.message import send_markdown
require("nonebot_plugin_alconna")
from .game import Minesweeper
from nonebot_plugin_alconna import Alconna, on_alconna, Subcommand, Args, Arparma
minesweeper = on_alconna(
Alconna(
["minesweeper", "扫雷"],
Subcommand(
"start",
Args["row", int, 8]["col", int, 8]["mines", int, 10],
alias=["开始"],
),
Subcommand(
"end",
alias=["结束"]
),
Subcommand(
"reveal",
Args["row", int]["col", int],
alias=["展开"]
),
Subcommand(
"mark",
Args["row", int]["col", int],
alias=["标记"]
),
),
)
minesweeper_cache: list[Minesweeper] = []
def get_minesweeper_cache(event: T_MessageEvent) -> Minesweeper | None:
for i in minesweeper_cache:
if i.session_type == event.message_type:
if i.session_id == event.user_id or i.session_id == event.group_id:
return i
return None
@minesweeper.handle()
async def _(event: T_MessageEvent, result: Arparma, bot: T_Bot):
game = get_minesweeper_cache(event)
if result.subcommands.get("start"):
if game:
await minesweeper.finish("当前会话不能同时进行多个扫雷游戏")
else:
try:
new_game = Minesweeper(
rows=result.subcommands["start"].args["row"],
cols=result.subcommands["start"].args["col"],
num_mines=result.subcommands["start"].args["mines"],
session_type=event.message_type,
session_id=event.user_id if event.message_type == "private" else event.group_id,
)
minesweeper_cache.append(new_game)
await minesweeper.send("游戏开始")
await send_markdown(new_game.board_markdown(), bot, event=event)
except AssertionError:
await minesweeper.finish("参数错误")
elif result.subcommands.get("end"):
if game:
minesweeper_cache.remove(game)
await minesweeper.finish("游戏结束")
else:
await minesweeper.finish("当前没有扫雷游戏")
elif result.subcommands.get("reveal"):
if not game:
await minesweeper.finish("当前没有扫雷游戏")
else:
row = result.subcommands["reveal"].args["row"]
col = result.subcommands["reveal"].args["col"]
if not (0 <= row < game.rows and 0 <= col < game.cols):
await minesweeper.finish("参数错误")
if not game.reveal(row, col):
minesweeper_cache.remove(game)
await send_markdown(game.board_markdown(), bot, event=event)
await minesweeper.finish("游戏结束")
await send_markdown(game.board_markdown(), bot, event=event)
if game.is_win():
minesweeper_cache.remove(game)
await minesweeper.finish("游戏胜利")
elif result.subcommands.get("mark"):
if not game:
await minesweeper.finish("当前没有扫雷游戏")
else:
row = result.subcommands["mark"].args["row"]
col = result.subcommands["mark"].args["col"]
if not (0 <= row < game.rows and 0 <= col < game.cols):
await minesweeper.finish("参数错误")
game.board[row][col].flagged = not game.board[row][col].flagged
await send_markdown(game.board_markdown(), bot, event=event)
else:
await minesweeper.finish("参数错误")